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Xindaris
Captain

PostPosted: Sun Mar 04, 2007 6:49 pm


Aranor--An Undated Chapter


IMPORTANT NOTICE:
Aranor is a medieval fantasy world that has been in my head since a little after I joined Gaia. It was first come up with in the first RPing guild I ever joined. It's a world which I know a lot about, but still a world that's open for additions. It's also the only roleplaying world in which a character has the same name as my screenname. So, in short, Aranor means a fairly large amount to me, and this description is going to be fairly detailed, so if you don't have time to sit down and read at least the important points, you honestly need not apply.
Don't let the limited-looking-ness of it deter you, however, for I will do everything I can to make the limitations fit the character you wish to use in this RP, with little change to who or what the character actually is.

That said, on to the Rules.
RULES:
1.Obey Gaia's Rules
2.Obey this guild's Rules
3.PM all applications to me for approval (you'll probably either get 'yes' or 'try again', rarely if ever do I say 'no'). Put the code emoticon dramallama somewhere in your profile to prove that you read the rules.
4.Everyone, please be active so this RP doesn't die. Okay?
5.You are expected to roleplay your first post as if your character didn't have a profile description up there. In other words, you must roleplay out description of your character in addition to putting it in the initial entry form for approval.
6.No. Godmodding. Period. (What is godmodding? there are two definitions: 1.Treating someone else's character as if it were your own; 2.Claiming arbitrarily that your chacter is automatically more powerful than someone else's (Only I may do the latter and only if necessary, and I promise not to abuse it))
7.You may have up to seven characters as long as you don't roleplay exclusively with yourself and ignore everyone else.

Table of Contents
1. Title, Notice, Rules, ToC
2. The Races of Aranor
3. Aranor's Magic
4. Monsters Listing
5. Geography and History of Aranor
6. Application forms
7. Characters
PostPosted: Sun Mar 04, 2007 6:52 pm


2.Aranor’s Races
First thing’s first, keep in mind that this doesn’t have to be the only races that there are on Aranor. Anyone who wants to may send in a race application and it’ll probably be approved. The application is with all the others, after this bunch of description.

The currently listed races and subraces:

1.Humans:The shortest-lived mortal beings. The average life expectancy of a human is about 80 years old on Aranor. They look similar to Earth’s humans, but may have some traits that would be impossible for Earth humans (e.g. blue hair, red eyes). Humans are capable of learning magic over the course of many years (though it’s not really worth it), but it isn’t their main magical capability. Humans are actually able to act as magical “sponges”, absorbing magic throughout all of their lives until they cast one of three spells using all of it. The first transfers all magic to another being (usually a being that naturally can use magic such as an elf), the second targets a single enemy with all of the human’s magic, and the third uses all of the human’s absorbed magic on healing another person instantly, even from the point of death.
[TAB]A.Dragoon descendants:During the war against the dragons, the Neshoba blessed six humans with the ability to actually learn Neshoban magic from that particular clan. They were commonly known as the “dragoons”, or dragon slayers. The dragoon’s hair and eye color is the same as the clan he or she can use magic from. However, they were still mortal and they died, leaving descendants with the same ability. As long as a descendant of a dragoon is purely human, he or she is still capable of learning Neshoban magic. (Also, the white dragoon’s descendants are the royal line of the country of Rithara, and according to permanent law may only marry pure humans to remain a part of it)
[TAB]B.Sins:Beings made by dragons long ago from humans, as a countermeasure to the creation of Dragoons. There are only seven of them, each with a particular name and Sin which they are capable of great powers related to. At present they are in hiding, for unknown reasons.

2.Merpeople:Mortal beings sometimes referred to as “mermaids and mermen” or “merfolk.” They have the ability to breathe both under and above water, and finlike lower bodies. They require fresh or swamp water to live in, therefore they do not inhabit the sea. Merpeople have an average life expectancy of about 160, and age about half as fast as humans do. Most merfolk choose to learn a type of magic that will work well underwater (including but not limited to water, electricity, and sound; excluding fire).

3.Orcs:Mortal beings; also known as “greenskins”. They resemble green-skinned humans with tall ears, but have a tribal form of civilization and clothing. The average life expectancy of an orc is around 270 years on Aranor, and age is a very important part of rank. It’s extremely common for an older orcish male to have a bald head and some form of a beard. Orcs are capable of expressing magic by channeling it through weapons (including bare fists). Unfortunately, the orcs are generally sexist toward females: They are expected to do no more than look good and do housework. Every generation has some rebels, of course, but a majority of warrior orcs are male.

4.Eagle Folk:Mortal beings who are extremely prideful and reclusive. They are the only known race of flying humanoids. An eagle person generally looks like an extremely strong human with wings from the back; they are capable of hiding the wings but few ever do. Among eagle folk, females are generally fair in the human part of appearance but with rough-looking feathers, and males are generally rough in human appearance but with extremely “beautiful” feathers. In addition, males are usually fairly submissive to females. The average life expectancy of an Eagle man or woman is around 390 years on Aranor, through which they remain fairly youthful in appearance (mid-twenties or so, it depends on the specific person). Eagle folk are perfectly capable of learning magic, but few bother to, believing that physical strength and flight will be all they need.

5.Dwarves:Mortal but long-lived beings named particularly for their shortness. Male dwarves usually brag about their beards, at which females will occasionally scoff. The average life expectancy of a dwarf is around 550 years on Aranor. Dwarven males usually remain around 40-50 years old in appearance (except their beards), and females around late twenties to mid thirties. Dwarves are capable of channeling magic through the act of forging weapons and armor, which is why it isn’t necessary to have an elf present to make enchanted equipment.

6.Elves:Immortal race of Aranor. Every elf is born with the ability to use one particular type of magic (see the section on Aranor’s magic) by will, and they can also learn other types of magic with relative ease. Elves retain a youthful appearance and a fairly slender figure throughout their lives.

7.Neshoba:(Singular Neshobe, Plural Neshoba, Adjective/Language Neshoban) Immortal people descended from wolves. Appear to be humans with extremely unusual bone structure and a wolf's tail and ears. Eye and fur/hair color is always the same. All Neshoba are capable of a werewolf form at night and some of the day, the transformation into which is involuntary on full moons. Those over the age of 666 possess two souls, the second one to appear subordinate to the first but still a different person in his or her self. When both souls are in full agreement of a heightened emotion or need, a Neshobe is capable of a “Two Souls Form”, which is more powerful than both normal and werewolf form but takes up a lot of energy. What exactly the Two Souls Form looks like, and what advantages it has over both normal and werewolf form, depends on the Clan. Neshoba use forms of magic that are impossible for Elves and non-Dragoon humans.
Neshoba of all clans grow in a particular way. They are treated as pups until they go through a mystic process which makes them an adult. It's known as the "Geinerin", or "awakening." It always takes place on a full moon, around age 19-31 depending partially on the Clan. The Neshobe goes into a trancelike state and has to be spoken with by another Neshobe, who is recommended to be older and of the same Clan but neither is absolutely necessary. The one that's in a trance follows a conversation loop, which the other has to break in order for him or her to become an 'adult'. If Geinerin is failed, neither Neshobe is looked down upon, and it can be tried again on the next full moon. The conversation between the two, whether or not it succeeds, is absolutely private.
Until a Neshobe undergoes Geinerin, he or she is looked at as no more than a puppy, and an attachment to the parents. Afterward, there is a celebration and a shift of roles from "child" to "adult" that seems strangely abrupt to those of other races (although to them it is perfectly natural).
Neshoba are divided into seven Clans that define their fur/eye color, magical ability, general physical appearance, and usual way of thinking:
TABA.Shadow Fang:Believed to be the earliest of the Clans to evolve from wolves. They have brown fur and eyes; and generally a strong build, although their agility is not to be underestimated. They are capable of one spell per, of Demonic nature. They have a very tribal culture, and choose their leaders by who can defeat who in all-out combat. Most have a fairly serious, adult outlook on life. Their claws are between six and nine inches long at full growth. Their Two Souls Form is that of a huge, demonic wolf, which is faster and stronger than either usual form, and capable of a second, much more powerful spell (only in that form). Their opposite is Yellow Moon.
TABB.Blue Tail:The closest clan to being human. Unlike any other Clan, they have omnivorous teeth and are neither stronger nor faster than humans are, although better balanced. Their claws are only about a half-inch at longest. They have blue fur and eyes. All Blue Tail Neshoba are capable of two particular spells: one which is able to tell them the exact condition of a certain area on another being's body; and another which can both put out fires and heal wounds to an extent. In addition to that each has an individual spell that has to do with either healing or water. One born of this clan is characteristically smart or kind, and very rarely both or neither. Their culture is a much less greed-based version of human culture, with democratically elected leaders. Their Two Souls form appears to be a weakened version of the normal form, but it is actually much faster: Fast enough to see the rest of the world in a sort of ‘slow motion’, and to think out whatever the next move may be. Their opposite is Red Claw.
TABC.White Grass:This clan has white-colored fur and eyes, but other than that their exact appearance is indiscernible. That is because those of this clan are capable of shapeshifting to any mammal, including most demi-humans, however they always have a white tail and are not capable of cross-gender transformation. In addition to shapeshifting, each member of this clan is capable of one spell of plant-related magic. Those of this clan usually enjoy messing with people, and are sometimes vain about their appearance [being able to change it at will].White Grass have a semi-tribal culture that bases its leadership on who the better trickster is. Their Two Souls Form is not actually a form, but the gaining of an ability: They become capable of transforming into a huge or unusually powerful creature of their choice (which they could not ordinarily turn into). Their opposite is Black Earth.
TABD.Black Earth:This clan is first and foremost exceptionally strong, far stronger than even the Shadow Fang clan is, but also considerably slower. Their claws are between three and four inches at full growth. They are capable of ground-related magic, one spell per, and have pitch-black eyes and fur. They are characteristically a bit greedy, rather headstrong, and sometimes slower to pick up on things than others are. Nonetheless, they are often very courageous. Their culture is tribal, and bases their leadership on physical strength alone. They have a Two Souls Form that looks like the werewolf form, only larger, and is capable of about three or four times the strength of either usual form. Their opposite is White Grass.
TABE.Red Claw:This clan is strong, but not as strong as Shadow Fang; they are also agile, but not quite as agile as Yellow Moon. Their claws are between five and six inches long. They are capable of two spells each of intensely powerful fire magic. They are known to be easily angered but are otherwise generally friendly and trustworthy folk. Their culture is somewhere between being tribal and human-like, and their leadership is based on magic capability. Their second soul form is a wolf the approximate size of a werewolf, larger than their normal form but smaller than Shadow Fang’s demon form; it has fur that is nothing but fire, and is capable of throwing the fire as it sees fit. Their opposite is Blue Tail.
TABF.Yellow Moon:This clan is exceptionally fast, built agilely and usually wiry in appearance. They have yellow fur and eyes, and usually act very childish and hyper. Their magic is, literally, light spells, one per person. Their Two Souls Form looks like a shining version of normal form, which is much faster and somewhat stronger than either normal form; the light emitting from this form has a weakening effect on anything that attacks them, and a strengthening effect on those who help them. Their opposite is Shadow Fang.
TABG.The Silver Clan:The legendary clan; there is only one alive every ten millennia or so. It’s next to impossible for one of the Silver Clan to have a second soul, and so the Two Souls Form is unknown. They have no real opposite.


8.Fylenis:Extremely rare and endangered race of 'cat-people.' Their natural form looks like a large cat that walks on two legs. They are also capable of changing to a more human-like form, or at least appearing to. The Fylenis are the only race that is capable of magic that manipulates the mind. They can only speak in cat noises, but can make it sound as if they are speaking any language by making those they speak to think they hear it in their own language. The Fylenis are endangered because in the past they were hunted down by Neshoba, and have now become an extremely secretive and mystic race. Oddly enough, they don’t seem to hold much of a grudge for the wolf-people.

9.Satyrs:A seemingly rare immortal race, but that's because most of them are total cowards. Satyrs are people with long goat-like horns, long semi-furry ears, shaggy beards, short, stubby tails, and a fur-covered lower body with two hooves. They were hunted, a long time ago, by both the Neshoba and the Fylenis, and the only form of defense they could muster was that of cowardice. They will act afraid around anyone, especially if they resemble a Neshobe or Fylenis, and if the response is unfriendly, immediately gore and usually kill the person with their sharpened horns. Saytrs all have manes on their faces--even the females, which can be slightly confusing--and walk with gait that uses each hoof twice in a row: clip-clip,clop-clop,clip-clip,clop-clop.

10.Ekim: Ekims are basically medium height lizard-people with red scales and a thin, wiry stature. They, like many other races, are secretive. Their community is tribal, with a Shaman or elder and all the others that follow his or her leadership. Ekims are careful about where they choose to live, usually choosing the most secluded location and oft times go for centuries without being discovered. If discovered they usually leave within a year to find a new home. The other races of the world worry them with their war-like ways and as most Ekims just want a peaceful existence of simple life, they avoid the belligerent other races like the plague.

In regards to magic, an Ekim is completely original. While it can access the elements of magic ((only one per Ekim and the element color is the color of the sail that goes from the top of its head down its back.)), its use of them is different from any other race. Ekim’s use the magic of SoulForge, the creation of an item or weapon from the slightly more solid aspect of their souls. Unlike other creatures whose souls are formless, Ekim’s have an Edged Soul…a soul born with a specific edge and shape. That shape becomes their weapon. A soulforge weapon can be summoned and dismissed at will, but should the weapon ever break…the Ekim it belongs to will die. As an Ekim grows older and experiences more of life, its soulforge grows stronger with its sword. What may have once been a simple weapon with minor abilities can become legendary weapons of unseen proportions. An Ekim’s repertoire of spells is really the ability of its weapon. The weapon itself shares a sentience and bond with the Ekim so stolen weapons are easily tracked and found.

Should an Ekim be killed while his or her Soulforge is materialized, the weapon will remain as it is an Ekim’s soul.
[Ekim were invented by Ronan_Shade]

Crossbreeding:If you want to have a character that is some part one race, and some part another, that’s fine with me. The condition is, on Aranor a cross between two races always results in some form of physical, mental, or magical defect in order to balance the advantage of having some form of the powers and abilities of two different races. An example of each respectively: a person might have been born without a left hand; a person might have constant emotional instability; a person may be incapable of controlling when their magic is cast. Also note, the seven Neshoban Clans are far enough 'apart' from each other that a cross between two different ones results in the same sort of defect as well as an unusual hair color. (Just think--White Grass+Red Claw=...)

Xindaris
Captain


Xindaris
Captain

PostPosted: Sun Mar 04, 2007 7:04 pm


3.Aranor’s Magic
Up until and throughout the war with the dragons (which is now far-off history), the magic of Aranor was ambient, existent in the air everywhere. But then it suddenly started dwindling, and the citizens still don’t know why. By now there is no ambient magic left. Small groups of Elves and Neshobe(see races section) used their collective abilities along with techniques and arts that are now lost to build magical wells all over the continent, which can be drunk from to regain one’s supply of magic. However, the water in the wells does not contain the magic in it, but simply act as a medium through which it may be channeled to the drinker’s body (in other words, one couldn’t put the water from such a well in a vial and expect it to do anything if they drink it later, except act as normal water). At the present time of Aranor, the wells may be considered infinite supplies.

How magic is naturally expressed depends on the race, but all races except the Neshoba and Fylenis are capable of learning “Elvish” magic. Elvish magic is divided into light, which protects, heals, etc., and dark, which hurts, poisons, and prevents healing. Every element is divided into the two, and a magic type is the combination of light or dark and the element. The presently known elements are:
1.Electricity:Self-explanatory; uses electricity.
2.Ground:Uses dirt, rocks, mud, etc.
3.Water:Uses liquid; because all races are made mostly of water this element is often associated with healing magic.
4.Plant:Uses and alters living plants.
5.Sound:Can create and alter sound waves, and with practice even form them into “solid” objects such as walls, shields, weapons, etc. An interesting use of this element is to actually make music out of thin air.
6.Shadow:The control of shadows, in a very literal sense. Able to move shadows away from where they would normally go and use them as either weapons("dark") or shields("light").
7.Wind Consists of a magical ability to generate and manipulate air movement, including speed and direction, in a limited area. Light is able to manipulate only for such purposes as cooling, bringing air to one's self or others, and blowing with enough energy to prevent an opposing creature from coming near enough to attack (essentially, a shield), and possibly even helping one's self or others to fly more easily (for one that has wings). Dark is capable of blowing bitterly to freeze and cut into people, and to pick up things for the purpose of bashing or cutting (although this could also be used to simply retrieve objects), and possibly hinder the flying movement of another and force them to either land or crash. For whatever reason, Elves born with Wind magic tend to be good with wind instruments (such as the flute).


There are also two special types of magic:
1.Psychic:Only usable by the Fylenis; affects the mind of living creatures.
2.Transformation:There have only been (and will only be) two elves born with the ability to use transformation magic. They are brothers, twins, said to have been born sometime near the beginning of Aranor’s existence. One is capable of “light” magic, which affects himself; he is able to turn into absolutely anything (including the opposite gender). By this time he has completely forgotten his “true” form (the one he was born in) and simply uses those of other people. The other brother is capable of “dark” magic, which is able to change others into anything he wishes. The odd thing with his magic is, if he changes a humanoid to a different humanoid race, and then that humanoid has children, the children are racially the same as if the humanoid had remained what he or she was before being changed.

If you want to add an element, the application form is down with the rest of them.
PostPosted: Sun Mar 04, 2007 7:09 pm


4.Monsters Listing
Monsters are a common and constant threat to life on Aranor, requiring all who travel abroad to have some sort of fighting capability. At the present time of the RP, their numbers are fairly large in both north and south, the north diminishing due to colonization and the south increasing because of the ruins.
So what exactly is a monster on Aranor? Monsters are literally crosses of two or more different animals, with a horrid smell and constant aggression toward anything intelligent. Where they came from and what their purpose is remains completely unknown.
Currently 'known' monsters (roleplay out a new kind appearing for me to add it to this list):
1.Impeth:Humanoid but very thin and animalistic; faces of jackals, oblong ears that stick out from their heads, and short claws from all four limbs as well as sharp teeth. One of the weaker and very common sorts, but when they fight in large packs they are to be feared.
2.Dog-head:Grizzly bear body with a dog's head; it has a horizontal jaw within the normal vertical one, and can scream very high-pitched like a banshee. If its blood mingles with that of another being, it causes the being to become temporarily paralyzed in some parts of the body.
3.Daora-Rare creature that has a spider's body, but an elephant's size. Its exoskeleton is so hard that it cannot be cut or pierced, but brittle enough that parts of it will shatter with sudden blunt force. The only way to defeat it is to shatter a piece of the exoskeleton and THEN slice the soft inside apart before it regenerates.
4.Monkzon-Gorilla's body, cat claws; its saliva is known to cause unusual hair growth where it contacts with skin. In some cases, a very strong Monkzon's siliva will cause one to temporarily take on an almost Neshoban appearance. Neither effect seems to appear on actual Neshoba, however.

Xindaris
Captain


Xindaris
Captain

PostPosted: Sun Mar 04, 2007 7:11 pm


5.Geography and History of Aranor
Time on Aranor moves very slowly, as does technology, for most races are either immortal to age or live for a very long time. So when I say 'a very long time ago', I MEAN a VERY long time, ago.
So...
A very long time ago, dragons once inhabited the known area Aranor and most people lived in the southern edge of the continent. But then the dragons became arrogant, believing that the humanoid, smaller creatures existed only to do their bidding. At around that time, a Silver Neshobe was born; her name was Rithara (Shining Star), and like most of her color she was born to bring the world through a time of great strife.
At last the dragons and humanoids could no longer get along, and it led to an all-out war. The humanoids created the Dragoons, and the dragons created seven "Sins", as they were called, from humans to do their own bidding. These "Sins" still walk the world of Aranor, but it is rare for any of them to make their presence known. They were and are quite powerful, and much speculation is made as to why they are in hiding.
Once the war had ended, the southern area of the continent was devastated and scarred. The humanoids, the victors, moved north while the remaining dragons flew away, disappearing to who-knew-where. They founded a country, and as she had been killed in the final battle to defeat the dragons, named it after Rithara.
Rithara is divided into many provinces, one for each race excluding the Neshoba, for they are wild and prefer to be nomadic, the Fylenis, for they are rare and elusive, and the Satyrs, for their numbers are few and believed to be scattered. If a new race is added during the course of this RP, it will be 'assumed' that that race also has a province within Rithara unless otherwise stated. Each province is almost self-governing, but technically the king or queen of the human province rules over them all. The king or queen is chosen by the parents, based on not age but wisdom, and for a longer time than can be counted the royalty of Rithara has always been just and peaceable. Also, each province has an 'advisor', chosen by the province's own ways, to the king or queen, whose ideas and advice he or she is required to at least listen to.
The lower area of the country has been reinhabited somewhat recently, resettled now that the wounds of the land have healed. It has not quite formed into a country, for many of its inhabitants are either wild explorers or their descendants, but it seems as though it will sooner or later.

Neshoban Government:
Neshoba use a form of governing that seems 'strange' to humans, or at least the camps other than Blue Tail do. It is similar in structure to the way that true wolves are, however it's more complex. (Neshoba don't always reside in groups, in fact many are wanderers, but this is for those who choose to live in large groups.)
The highest level of organization for them is the Camp. The Chieftan, or High Alpha, chosen by the Clan's own standards, leads it. Under that there are several Packs, each of which is lead by an Alpha (of course) and with each member having a particular purpose socially and in hunts. The status of any Neshobe can change if he or she proves him or herself in the way that the Neshoba use. There are honors among Neshoba, but rank is not set in place or limited by anything like birth, gender, or such, except for being from a different Clan or a crossbreed. It is true, however, that wilder clans such as Shadow Fang tend to have females that are stronger and more dominant in attitude than males, while less wild clans simply have the two genders equally powerful.

Choneiji:
Pronounced KOH-neh-GEE. Choneiji are extremely special members of Shadow Fang Clan, who are capable of seeing the future. They are responsible for naming almost every Neshobe born to date. "Choneiji" is a title, the only "second name" that a Neshobe could possibly have. The greatest of the Choneiji is Ichoneiji (that's the only name he/she has), and also the oldest. Six of the Choneiji live with one Clan each; Ichoneiji lives with Shadow Fang. The seventh, also the youngest, just wanders the world, gaining experience. They are highly respected, in fact almost religiously so, by all Neshoba and even most other humanoid races. For a non-Neshobe to be given a Neshoban title by a Choneiji is either a great or terrible thing for a person, depending on the name's meaning. The Choneiji are a mysterious group; matched in enigma by only the Fylenis.

Languages:
Every race has its own language that is commonly used by those of that race. The human language is usually called "Common," because nearly everyone knows it and, well, it's commonly spoken.
Neshoba actually have two languages. The "first" one is instinctively known and spoken from birth by Neshoba, and is unlearnable by anything but a Neshobe because it involves noises that are wolf-like in structure. The "second" one is that which is used in naming Neshoba, which can be learned by others but is really only useful for interpreting names.
Fylenis, by the way that their bodies are structured, cannot actually "speak" any language but their own, which basically sounds like a lot of cat noises to anyone else. However, they can cause the minds of those around them to "understand" what they're saying in the language of the listener, or simply communicate telepathically by Psychic magic.

In this RP, <> indicates that spoken word is in 'first' Neshoban, as there is no typable expressions for what it actually sounds like. Neshoban uses the same word for "cat" and "Fylenis," the same word for "wolf" and "Neshobe", and also the same word for any kind of humanoid other than Fylenis or Neshobe. If it's capitalized ('Cat' as opposed to 'cat'), then you know it's talking about a person rather than an animal.
There's only general words for monsters, and specific names don't exist in Neshoban language. Therefore, physical or psychological descriptions have to suffice to refer to people or things.

Verbal Map:
Rithara, the north country, is as stated above divided into provinces. I don't know what all of the provinces are, because races are still allowed to be added, but I do know the four near the south border. On the west-south border is the great forest in which the elves live. On the east-south is the vast, still-rich dwarven mountains. North of the dwarves is a great swampland full of lakes, rivers, and other various waterways in which the merpeople love to live. West of the merfolk and north of the elves is the great desert, where the orcs live.
The human province, most of which is either farmland or great cities, is near the center of the country, and the only purely inland province in the entirety of Rithara.
PostPosted: Sun Mar 04, 2007 7:36 pm


6.Application Forms:
Note for all of these that you should delete everything in ()s after reading it and doing what it says or choosing whether or not to do what it suggests.

Also, to make a race, subrace, or magic application form valid, one of your characters MUST use that which is to be added from it.

Race and Subrace Application Form:
[b](Race Name):[/b](if it's a race the description goes here; if it's a subrace put [color=white]TAB[/color][i](Subrace name here): (subrace description goes here)[/i])


Element of Magic Application Form:
[b](Element name)[/b](Element description; include what both light and dark do if it's not already perfectly obvious.)[/b]


Character Application Form:
[b]Name:[/b](Neshoban names should be in the second version of Neshoban (see above), with the meaning in ()s, which should refer to some important point of their appearance, character, past, present, and/or future.)
[b]Gender:[/b]("Male" or "Female"; no quotes)
[b]Race:[/b]
[b]Age:[/b]
[b]Magic:[/b](Neshobe: Describe spell(s), each spell has a simplistic name; Anything else: what kind of magic the character uses.)
[b]Weapon of Choice:[/b](Everyone needs [i]some[/i]thing to fend off those monsters!)
[b]Appearance:[/b](Should make sense with everything above here; IF your character is a crossbreed push enter and add [b]Defect:[/b] and say what the person's defect is.)
[b]Personality:[/b](Should make some sense with everything above here)
[b]Relationships:[/b](Leave this field blank; I'll update it myself as I can based on how the RP's action goes.)

Xindaris
Captain


Xindaris
Captain

PostPosted: Sun Mar 04, 2007 7:38 pm


7.Character Listing
Characters listed under "blah wrote" are owned by blah.
Xindaris
Name:Ruanosa (RUE-ah-NO-sah) (Red Calm); Ruan for short.
Gender:Male
Race:Neshobe; Red Claw
Age:594
Magic:Self-Immolation-Able to create fire around himself which does not burn him, but burns everything around him.
Burn Fur: Causes all hair or fur of himself or someone else to temporarily gain the properties of fire, without harming the one who it belongs to.
Weapon of Choice:Fights using claws and a sort of karate that actually focuses on getting him close and knocking his opponent around. He uses his Self-Immolation spell whenever he gets within range, and sometimes will use Burn Fur as well, although he tries to avoid it because its use usually burns his clothes apart.
Appearance:Average built, of course, with a red tail and ears. Sharp teeth and red eyes and hair, and sharp claws of course. He wears a long tan shirt, and loose-ish pants that reach down near his feet.
Personality:He's of a strange quirk for his Clan in personality. Rather than being an immediate hothead, he's generally very level and calm, even having the ability to calm down other people. However, if he does get mad, he's REALLY mad, and usually goes on a sort of instinctive warpath until he sees everything as being the way it should be.
Relationships:Sent by Choneiji to meet with Laoi'dora
Friendly Acquaintance/Traveling companion with Laio'dora, Anyeria, Tara, and Aendri
Annoyed by Zenin's smell because he doesn't know what it is


Xindaris
Name:Laio'dora (LAY-oh-DOOR-ah) (Roughest Waters)
Gender:Female
Race:Neshobe; Blue Tail
Age:600
Magic:Healing, Diagnosis, and Water Whip-Creates a whip out of water in the atmosphere, which is very flexible in length and shape and can be used as a very good weapon.
Weapon of Choice:The water whip. She is extremely good at making it exactly how she needs or wants it, and manipulating it once made.
Appearance:Other than her hair coloration, ears, and tail, one might mistake her for a blue-eyed human. She looks to be around mid-twenties, and wears a pearl-colored skirt that goes down to her calf. It's tight enough that it won't blow around enough to reveal anything immodest, yet loose enough that it shows none of what her legs look like underneath. It also has a sort of magic hole in the back that only exists where her tail is, yet doesn't hinder its movement at all. The skirt appears to be seamless with an extremely light blue top which has some padding on it specifically for protection but otherwise appears ornamental. It's somewhat tight, enough to show that she has a slender figure and to clearly identify her as female (if the type of clothes she wore didn't already). She keeps her hair long and unhindered, about shoulder length.
Personality:Unbelievably, almost annoyingly intelligent and coolheaded. Her emotions are extremely subtle; it's difficult to tell when she's really mad, and when she's in a perfectly fine mood. The only exception to this is that she is afraid of attempting to swim in water that moves too much, particularly rapids, because of a terrible childhood experience, and expresses this fear rather extremely. It's also worth noting that her left ear has worse hearing capability than most Neshoba, though it's still better than human hearing.
Relationships:Sent by Choneiji to meet with Ruan
Friendly Acquaintance/Traveling companion with Ruan, Anyeria, Tara, and Aendri
Knows that Tara has seen "something" (which is Zenin) and is dealing with same.


Rykae
Name: Anyeria (Beautiful Pup); nicknamed Anya
Gender: Female
Race: Neshobe; White Grass
Age: 525; looks 15
Magic: Moundhail- A spell in which she can bring up a mound of grass at will.
Weapon of Choice: Daggers and Shurikens
Appearance: Like this, but she has white fur, hair, and eyes, and a foxlike tail.
Personality: A tough shy girl, who isn't afraid to speak her mind if needed. She usually avoids tricking poor humans, but sometimes it cheers her up.
Relationships:Acquaintance/Traveling companion with Laio'dora, Ruan, Tara, and Aendri


thymeast22
Name: Tara
Gender: Female
Race: half-Elf half-Fylenis
Age: seems only 20ish, actually 300
Magic: She uses water based magic and the Physic magic of Fylenis. She only has vary basic healing as her water based magic,
Weapon of Choice: bow and arrows, two rapiers.
Appearance: [x] The only change is that her eyes are white, the only way she is known to be blind.
Defect: She is blind and cannot speak like a Fylenis. She can to some extent make them think she's speaking the language like her fathers race could, but to those who fluently speak what shes "speaking" she only speaks very crudely, as though she hasn't learned the whole language or mastered it. She knows common and elven, though must use the "mind language" for any other dialect. She also has none of the appearance of a Fylenis except for her cat ears and tail, as long as a cat's sense of balance and silence, and hearing. She uses the physic magic to "see", using images from their minds to form a map. She also doesn't have the elven ability for magic. She has the physic abilities, but only very basic healing from the water-based magic she inherited. She doesn't have the immortality of a Elf, but will live a ridiculously long time.
Personality: A bit of a loner, she tends to be quiet around new people because of her race and history, as well as her parentage and how she was raised. Around those she's familiar with, she's louder and outgoing, though somewhat odd and very sarcastic.
Relationships:Helped Laio'dora find Ruan
Acquaintance/Traveling companion with Laio'dora, Ruan, Anyeria, and Aendri
Met Zenin mentally; being blind she can't see him so she is going to meet with him in private


thymeast22
Name: Aendri (Prounounced Ein (like Einstein)-dree (like tree with a d instead of a t))
Gender: Female
Race: Eagle Folk
Age: 100 (looks 19ish)
Magic: Dark and Light Wind, doesn't use unless she must.
Weapon of Choice: Bow and arrows. Throwing knives/daggers if needed or runs out of arrows, which is unlikely.
Appearance: [wings and their color] [everything else]
Personality: Somewhat rash and boastful. Tends to have an "all obey me" attitude/air because of being around her race, particularly towards men and thinks they are inferior and good only for fighting(not better than women of course) and drawing attention away from females. Loud and not afraid to speak her mind, even if it is offensive. Known to be very vicious and a good fighter.
Relationships:Acquaintance/Traveling companion with Laio'dora, Ruan, Anyeria, and Tara


Ronan_Shade
Name: Zenin Shinarrow
Gender: Male
Race: Ekim
Age: 135
Magic: Zenin’s magic is all from his soul forge weapon. His different attacks are all based upon his weapon.

Shock needle- His basic attack. He shoots an arrow formed from spiritually enhanced electricity from his bow at will.

Shock needle barrage- Five shock needles are fired at once

Shock storm- At least twenty shock needles are launched all at once ((not much accuracy))

Lightning blast- much larger and more powerful form of shock needle

Chain Lightning- Lightning blast that jumps from target to target three times.

Electrical storm- like shock storm except with lightning blasts

Tempest- one of the two ultimate attacks of his soulforge in bow form. It combines Shock storm and Electrical storm in a great discharge of random electrical blasts. Leaves great destruction in its wake.

Divine Thunder- A single electrical shot so charged with electrical spirit energy that almost no defense can stand against it. The shockwave when it hits is enough to temporarily deafen all within 60 yards of the blast.

Forked lightning- Allows Zenin to pull apart his bow in the center to create two long scimitars known as Voltage and Surge

Voltage strike- Powers up voltage with electrical power that will travel through a metal weapon and shock its owner if contact is made.

Surge rush- Powers surge with a shield of electricity causing whatever it strikes to be blown back several feet.

Thunder fist- causes surge and Voltage to lose tangibility and become lightning charged gauntlets.

Thunder Crush- Causes the gauntlets to channel concussive electrical force into each blow, causing the same effect as Surge rush except more powerful and focused.

Shocking grasp- any metal touched immediately channels lightning

Shockwave- Clapping two hands together causes a concussive wave to emanate outward

Healing sparks- When in Thunder fist form, electricity can be used therapeutically to relieve stress or even restart hearts.
Weapon of Choice: His soulforge weapon known as Skyfire (appears as a bow at first, but it can be changed to suit his needs)
Appearance: Ekim is a tall lanky creature with red scales and a white sail starting from the tip of his nose all the way to his tail. His face is shaped like that of a lizard’s, with gleaming orange eyes and a mouth filled with razor sharp teeth. His body beneath the monstrous head is humanoid, and clothed in a buckskin vest, pants, and a dark cotton cloak. There is a hole in his buckskin pants to accommodate his long dexterous tail. He wears fingerless gloves that are insulated against electricity in case his attacks get out of control but wears no shoes as his scales are like shoes themselves.
Personality: Zenin is kind and surprisingly soft-spoken for one with sucha monstrous form. He is kind and helpful, but cast from his village because of his dangerous interest in other races. Since the Ekim’s are a secretive race, such openness was not tolerated and the head shaman asked Zenin to go. Zenin holds no ill will and now wanders the lands aimlessly…observing other races of the world and marveling at their delicate features compared to his brutish appearance. Only recently has he begun to feel the cold tendrils of loneliness grip his heart…but as of yet it does not show.
Relationships:Leery of the other group because they might think him a monster due to his appearance. Willing to meet with Tara because they have already talked and he is blind.


Xindaris
Name:Choneiji Serra (Oddly enough, a human name)
Gender:Female
Race:Half Human, Half Shadow Fang Neshobe
Age:Unknown; claims to be "older than you".
Magic:Is a Choneiji.
Weapon of Choice:Long, sharp claws
Appearance:Short girl with a dress-ish clothing on. She has the long tail, ears, teeth, and claws of a Neshobe, but other than that looks totally human (especially in bone and muscle structure). Filled out in a proportional manner to her size.
There is a strange miasmic sense of familiarity about her, which anyone can notice, and has nothing to do with her being a Choneiji. It simply feels to people that she's never met as if they've seen her before somewhere, but can't remember where...
She looks physically exactly like another half-breed Neshobe, a Choneiji who is far more serious and dresses differently, leading some to think they are twins (but they aren't!)
Defect:Weak and very human-looking compared to others of her race; also acts very peculiar for her Clan and status but that may or may not be a defect...
Personality:Bright and cheery, childish almost, which seems strangely inverse to the nature of most Shadow Fangs. Extremely smart and rather wise at the same time.
Relationships:Seems to know everyone above indirectly (through visions, perhaps?) Treats them in a friendly manner.


Rykae
Name:Karisaka; aka 'Karisa' (High Spirited)
Gender: Female
Race: Neshobe; White Grass + Red Claw
Age: 397
Magic: Whip of Ember [A whip covered in flames appears in her hand, able to release large sums of fire.]
Weapon of Choice: A sword, buckled ot her belt.
Appearance:
X She also looks no more than 14.
Defect: If she's very emotionally unstable, her magic runs wild and can't control it. She also has a ligh lavendar colored hair.
Personality: She's very high spirited, as she is named. She's also very friendly. She also tried to do her best to help, but others think she just gets in the way. She's really an excellent fighter, but doesn't get the chance very often.
Relationships:
PostPosted: Sun Mar 04, 2007 7:50 pm


alkdfjl

Xindaris
Captain


Xindaris
Captain

PostPosted: Sun Mar 04, 2007 7:51 pm


--Insert Zeeky Boogy Doog Here--
PostPosted: Sun Mar 04, 2007 8:00 pm


Introductory Post
((This takes place awhile into the future of the world from WHEN this RP is. It's just to help you get in the mood, y'know...
Anyway, the first IC post is next after this.))

"I just don't understand it," said Xindaris, sitting down after pacing a few more steps.
"Careful, don't sit on your...oh, never mind," said the Elven archivist, remembering the Neshobe's tendency to completely not feel pain in his tail. "What is it this time?"
"Why do they keep on writing things in such an odd way as to not make sense to us now? Did ancient people enjoy confusing us?"
The archivist half-smiled. "They just used the traditions and language of the day, from the perspective of the time. In awhile, what we're writing now won't make much sense to people."
"Well...fine then. I suppose we could at least translate the old ones to something that makes a little more sense, and maybe keep them from deteriorating completely."
"Not a bad idea. But I thought you were sick of translating the Green Bard's works?"
"I am. Anything between then and later?"
"Well, there are some things, but they're nearly illegible--"
"To someone that has to wear glasses," finished the Neshobe. He himself was a bit nearsighted, but what did that matter? He had other senses to rely upon.
"Bring them to me. So, as we know, these are after the Draconic war, and before Ardania was truly founded. Which also places it long before the war with those who are now the Rain Clan." He shook his head slightly at his own mention of his good friend's secondary race.
"Quite right," replied the archivist, finding the oldest of this particular group of tomes and setting it between the two of them.

Xindaris
Captain


Xindaris
Captain

PostPosted: Mon Mar 05, 2007 3:03 pm


First IC Post
Ruanosa was sitting in a tavern. Why he was here was perfectly unclear, apparently he was supposed to meet someone though.
He had to meet someone because he had decided to leave the Camp and travel on his own, and the Choneiji, not the Chieftan but her, had said he was supposed to meet someone here, in a half-rate bar in a small village.
Apparently who it was, only they knew, and it had already been arranged that he or she would show up here as well.
So, whoever they were, they were either late or he was early. He looked around, wondering if the person he was looking for might already be here, or was just late or right on time. He couldn't very well recognize someone he'd never met.
Well, at least the tavern didn't smell terrible. There weren't too many customers, this being neither a busy nor a large village, and most ordered things other than alcohol.
He continued sitting, and waiting.

((Note: The person who he's "Supposed" to meet is my other character at present, but that doesn't mean he can't meet someone else as well))
PostPosted: Mon Mar 05, 2007 7:01 pm


((bwahahahaha! I looked...saw...and liked...congrats Xin...you got yourself a Jack Shade...I have an old orc charachter I wrote for an rp that never worked...I sitll have him and will submit his profile...let the games begin.))

Ronan_Shade


thymeast22

Firebreathing Gekko

PostPosted: Mon Mar 05, 2007 7:09 pm


Tara was sitting towards the corner of the tavern with a glass of very watery wine, slowly sipping at it as she "looked" at the tavern and people. That meant shallowly looking at everyone's thoughts, just enough to see what they see. She had become very good at this method, though nothing was ever in much color for some reason... Thankfully, this process didn't require her to look up, as most people were disturbed by her white eyes. With a faint sigh she pushed her short hair from her face, annoyed at where her thougts were going.
PostPosted: Mon Mar 05, 2007 7:16 pm


Laio'dora wandered into the tavern. She'd been given the least specific directions possible, other than the village's name and location. 'A tavern', 'A person'. She looked around for anyone who appeared to not know what they were looking for, automatically assuming that whoever she was meeting knew as little as she did.
She sniffed lightly, and smelled a Fylenis here. She looked around a moment before realizing the smell was mingled with halfway elf. Then, deciding that it might help anyway, she followed the scent over to a woman whose head was down. "Excuse me," she said as politely as she could muster.

Xindaris
Captain


thymeast22

Firebreathing Gekko

PostPosted: Mon Mar 05, 2007 7:19 pm


She looked up, her eyes somehow meeting the others. "Can I help you?" she asked quietly, straightening in her seat unconsiously like most other people would when greeted by a stranger.
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