These are officialy the 'elements' we recognize in Green Grass Gradation.
We tend to work with these as the basic four:
Fire, Water, Earth, Wind.
But for 'magic source' purposes, they can officialy branch in the following elements:
Fire
Wind
Earth
Water
Holy/Light (not to be confused with lightning. This is the counter of Darkness)
Lightning (electricity)
Ice
Poison
Darkness
Neutral.
:: ELEMENTS AND REGULAR ELVES ::
- Unless otherwise stated, all elves are Neutral by default.
- Elemental Elves have a natural weakness for things related to the element that is their weakness. Fire elves will lose energy quickly and be easily damaged if they go into anything related to their natural weakness, Ice and Water. So, they'll refuse to go into freezers, or dive into a pool. Prolongued exposure to their counter elements can cause them to go into sleeping mode for several days.
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