|
|
|
|
|
|
|
|
|
Posted: Sat Jan 20, 2007 9:09 pm
Alright, this topic is mainly for adding new parts to the Shop. Many of the items suggested will be added, just supply a picture of the general look and feel of the part. Please list stats, manufacturer, and condition of the parts.
Examples: Salvaged, Old, New, Experimental.
Note: Suggest new parts, only suggest old parts that have made the series great.
Examples: Karasawa MKII, MLB-Moonlight, etc.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2007 7:57 am
(Man, I've spent countless nights on Armored Core Online in their made-up parts section, lol)
This one's a winner:
-R ARM WEAPON- GBTH-01CR TYPE: Tesla Cannon WEIGHT: 1120 ENERGY DRAIN: 560 AMMO TYPE: Energy WEAPON LOCK: Narrow-Deep ATK POWER/AMMO: 12/20 ATK HEAT: 48790 RANGE: 880 FIRING INTERVAL: 330 AMMO PRICE: n/a
Description: The newest electro-magnetic assault weapon, designed by Crest under secrecy prior to the release of the pulverizers. This energy cannon utilizes a dual Tesla Coil design to maximize static charge to create a plasma-based lightning bolt of energy. Attracted to the enemy by their metalic frame, this weapon almost ensures a garenteed hit.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2007 12:35 pm
Okay, I think I can make this into something...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2007 5:26 pm
I'd like to see that happen, I do hope you know what a Tesla coil does, lol wink
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2007 7:34 pm
Kinda like a both of lightning right? Command & Conquer Red Alert had a Tesla, but I'll make it look cool looking.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2007 8:30 pm
Guys, be sure to correct me if some of my parts are "too cheap" or "too sucky", okay?
Also, I'm making the parts for RP only, since we don't really have energy bars, etc. The generator is there to support the energy drain from the parts, etc.
Even though there is stuff missing, that doesn't mean you can go over weight, not enough energy, missing parts, etc.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2007 11:44 am
correct me if i'm wrong, but isn't energy ammunition free since, well, it's energy?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2007 11:48 am
Omnislash89 correct me if i'm wrong, but isn't energy ammunition free since, well, it's energy? Ya I guess in the other versions that is true. I was pitching the idea that the energy on the gun costs money, since it is different than the energy powering the boosters, etc on the AC. I can change it if you want.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2007 2:48 pm
Guasuka Omnislash89 correct me if i'm wrong, but isn't energy ammunition free since, well, it's energy? Ya I guess in the other versions that is true. I was pitching the idea that the energy on the gun costs money, since it is different than the energy powering the boosters, etc on the AC. I can change it if you want. Well, I can see your point, but the enewrgy DOES come from the Ac generator... But like the Buster Rifle from Gundam Wing, I suppose some other Hi Laser Rifles could operate off of independant energy rounds that can be expended like live shells.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2007 5:11 pm
So do you want ammo prices for energy weapons?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2007 5:51 pm
no, perhaps not...
Unless you or someone designs a energy weapon that uses expendable energy canisters for anno, like a buster-esque weapon.
For traditional energy weapons, no, ammo shouldn't be charged, seeing as though it's a non-material thing...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2007 6:08 pm
-BACK WEAPON- CS70-NOAH TYPE: Multi-Missile WEIGHT: 640 ENERGY DRAIN: 310 AMMO TYPE: Solid WEAPON LOCK: Custom ATK POWER/AMMO: 1440/10 ATK HEAT: 1538 RANGE: 710 FIRING INTERVAL: 190 AMMO PRICE: 2450
Description: Fires a medium-sized, high velocity missile at the intended target. If the missile does not reach the target, the missle will sepparate into two groups of 20 seperate smaller warheads, each with 180 attack power and swarm the enegy from all directions.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2007 7:04 pm
Okay, I changed the name to DRAGONSLAYER, changed the micro missles from 20 to 12 (120 damage), and the Chinese developed this multi-missle.
Is that okay?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 23, 2007 11:48 am
Guasuka Okay, I changed the name to DRAGONSLAYER, changed the micro missles from 20 to 12 (120 damage), and the Chinese developed this multi-missle. Is that okay? Sure, it makes it alot more balanced, but you might want to add that the micros are high-maneuverability projectiles...that is, they are more agile than the mother missile.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 23, 2007 12:17 pm
Okay, I'll try to fit that in. I'm changing the parts to a simply cammo, covers my mistakes, and looks better.
Have you seen the Armored Core 4 head parts yet?
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|