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Posted: Mon Jan 15, 2007 6:47 pm
Until you get Familiar with the stuff on the forum, you cna post your questions here to save PM space. XD. Post here and you'll definately get an answer.
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Posted: Mon Jan 15, 2007 6:51 pm
Since Vizards (Illegal) don't really help one side or the other, for the Good/Evil side, could we put Neutral?
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Posted: Mon Jan 15, 2007 7:24 pm
Yes. Since the only side they seem to trust is theirs.
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Posted: Wed Jan 17, 2007 5:57 am
Question- how does one know if someone's OC is accepted? Is there a list somewhere?
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Posted: Wed Jan 17, 2007 5:58 am
The list is on the Canon list. But also, when you post them into the threads, if I do not say anything, It's accepted.
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Posted: Wed Jan 17, 2007 3:29 pm
QUESTION! I totally don't get the battle system. It just seems to be too easy to abuse and go 'LAWLZ I killed something give me goldz plz.'
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Posted: Wed Jan 17, 2007 3:31 pm
I did this in teh update's thread. After you kill something, you put teh link at teh start of where eth fight occured, and paste it into the post updating the amount I need to fix into it. I only will with a link.
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Posted: Wed Jan 17, 2007 3:41 pm
No no no. I just mean the system is too easy to abuse. With such easy-to-win one-sided battles, it kind of defeats the whole point, doesn't it? And what about if you and another person decide to instigate battle against each other? Yes, I know they are generally leveled the same, but there are small (and sometimes not-so small) differences between beings of similar power. After all, we ALL know that Ulquiorra and Grimmjaw are of similar power, but we KNOW for a FACT that Ulquiorra holds more power than Grimmjaw... perhaps even a hugely significant power difference. The dice thing just seems to make everyone the same bland level, which kind of... takes away the fun...
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Posted: Wed Jan 17, 2007 3:45 pm
It doesn't apply for PLayer Versus Player battles. Just NPC battles, Oberyn.
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Posted: Wed Jan 17, 2007 3:48 pm
Ah. Gotcha.
I still don't like the NPC battle concept, though. D:
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Posted: Wed Jan 17, 2007 3:50 pm
Why not? And how else can stats and gold go up?
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Posted: Wed Jan 17, 2007 3:51 pm
Why do we even need them?
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Posted: Wed Jan 17, 2007 3:55 pm
Makes some mroe room for characterd evelopment and also some mroe fun to it. Aside form just accoisciating. Plus killing Hollows in one hit alot can be borning and all. And it's creatve.
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Posted: Wed Jan 17, 2007 4:31 pm
wait... how does one develop their character in fighting themselves? Association and interaction with others is the better way of development. That way you build and adapt, not just follow some boring cookie-cutter idea you did all yourself.
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Posted: Wed Jan 17, 2007 4:49 pm
They can interact all they want.......
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