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As Draconia continues to pull itself from the ashes of the Third Sin War, a empire celebrates a new Emperor, and a new force stirs... 

Tags: Space Warfare, Drama, Sci Fi, Imperial, Grand Scale 

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Outlawstar15a2
Captain

PostPosted: Wed Jan 03, 2007 3:57 pm


Vox Dei Units


Units of the Vox Dei


Name: Beelzebub


Type: Medical Frigate
Role: Hospital Ship
Dimensions (LxWxH): 10 x 4 x 2 Miles

Weapons: N/A

Crew: 80,000 (not including 65,000 medical droids to help with patients/refugees)
Capacity: 100,000 patients or refugees has enough supplies to treat these patients for about 5 years

Armor: 2 meters of Bio-Plastic Armor

Onboard Systems:

-Weapon Control: N/A
-Shields: One level 3 Deflector Shield Generator with a 15 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Sub-Space: Sub-Space Resolver
-Navigation: 3.3 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Ganymede Dynamics, Mekhu Industries
Max Speed: 1c

Description: The Beelzebub is the new next generation hospital ship using new Bio-Mechanical construction technology. The ship has been slimmed down and its internal design reworked in order to produce more open space with less total area available. The new design enables the ship to lower its profile making it harder to hit the ship will also sport all the new Draconian ship technologies and is thus even better at extracting and treating refugees and military personnel. It is stocked full of new medical droid models as well as the newest advances in Draconian medicine and medical treatment facilities. The Beelzebub is truly a marvelous work of Draconian ship engineering and will be the shining beacon of the new Draconian Navy regardless of whatever form it takes.

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Name: Rahab


Type: Assault Transport Craft
Role: All Purpose Draconian Transport
Dimensions: 500 Feet Long

Weapons:
-8 x Subach SL90 (standard)
-1 x C190 Mortar Launcher (optional)

Crew: 1 pilot, 1 co-pilot
Capacity: 400 infantry, 8 hovertanks

Armor: 5 meters of Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire solution program with full AISHA integration
-Shields: One level 1 Deflector Shield Generator with 5 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Ship AI: AISHA Organic AI with full ship integration
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Auxillery Thrusters: Mark I Lateral Thrusters
-Sub-Space: Sub-Space Resolver Array
-Navigation: 4.2 Exahertz DNA CPU computer with AISHA support
-Demolition: Twin Heavy Duty plasma Cutting Droid (Used for cutting through enemy hulls for boarding)
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Capella Unlimited
Max Speed: 1c

Description: The Rahab is part of a new line of ships being designed currently to replace the entire Draconian Royal Navy. The Rahab is even more heavily armed and armored then its earlier Marduk equivalent. The Rahab is designed for tactical insertions particularly in large numbers the Rahab is the new workhorse of the Draconian fleet the carriers maybe it's pride and joy and the cruisers and battleships its muscle but without the Marduk and new Rahab transports it would fall upon itself.

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Name: Astaroth


Type: Dropship
Role: Tactical Draconian Dropship
Dimensions: 100 Feet Long

Weapons:
-1 x Subach SL90 (standard)
-1 x C190 Mortar Launcher (optional)

Crew: 1 pilot
Capacity: 60 infantry, 2 hovertanks

Armor: 4 meters of Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire solution program with full AISHA integration
-Shields: One level 1 Deflector Shield Generator with 5 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Ship AI: AISHA Organic AI with full ship integration
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Auxillery Thrusters: Mark I Lateral Thrusters
-Sub-Space: Sub-Space Resolver Array
-Navigation: 4.0 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Capella Unlimited
Max Speed: 1c

Description: The Astaroth class Dropship is the first of it's kind. The Empire never fielded a Dropship before so it had to quickly come up with a distinction between a Dropship and a Transport. A transport was designated as a small craft with the capacity to deploy a small fighting force, while a dropship was designated for the deployment of a small fighting surgical unit. The difference in the minds of many Admirals is laughable however the Astaroth carries a small number of troops designed to literally be dropped into a planet's atmosphere and is not really designed for ship-to-ship fighting in space. The dropship excels in delivering a small fireteam or group of fireteams to a target LZ or landing zone it also excels at extracting said fighting units and hauling them back into space. The Astaroth is cheap enough to manufacture and the ability to maneuver and fly freely unlike other Dropships it is not entirly devoid of space use, however it will perform extremely poor when deployed as if a transport.

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Name: Pazuzu


Type: Battleship
Role: Medium Gunboat / Fleet Mainstay
Dimensions (LxWxH): 12 x 3 x 1.5 Miles

Weapons:
-2000 x Purgatory class Plasma cannons
-1050 x Salvation class StS Beam cannons
-920 x Rapture class StF Beam cannons
-1400 x MK II Missile pods
-990 x Deliverance class Flakk guns
-300 x Repentence class Railguns
-180 x Retribution Verticle Missile Launchers

Crew: 39,400
Marine Capacity: 29,550
Capacity: N/A

Armor: 34 meters of Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire control program with full AISHA integration
-Shields: Two level 4 Deflector Shield Generators each with 20 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Sub-Space: Sub-Space Resolver
-Navigation: 7.5 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Nephyrte-Karme Industries
Max Speed: 1c

Description: The Pazuzu is a advanced medium bio-mechanical gunboat designed to fulfill the position of next generation fleet mainstay. It is the first of many new gunboat designs the most notable is the new Draconian universal shipbuilding layout in which the craft is flatter and more streamlined in hull design. Besides giving it a sexier look it also makes the craft harder to pinpoint with sensors and to hit with weapons. It is being designed and deployed as the standard combat gunboat and to assist most military Naval operations like it's older Thanatos equivalent it is designed to handle many types of situations in order to maximize its effectiveness and bang for buck.

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Name: Mammon


Type: Command Carrier
Role: Fleet Flagship
Dimensions (LxWxH): 18 x 6 x 4

Weapons:
-1400 x Purgatory class Plasma cannons
-850 x Salvation class StS Beam cannons
-420 x Rapture class StF Beam cannons
-1600 x MK II Missile pods
-500 x Deliverance class Flakk guns
-100 x Repentence class Railguns
-300 x Retribution Verticle Missile Launchers

Crew: 54,600
Marine Capacity: 40,950
Capacity: 1,500 Mara / Thoth class JSFs, 600 Transports / Dropships

Armor: 26 meters of Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire control program with full AISHA integration
-Shields: Three level 3 Deflector Shield Generators each with 15 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Sub-Space: Sub-Space Resolver
-Navigation: 8.5 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Aishawarya Cosmonauticals, Ganymede Dynamics
Max Speed: 1c

Description: Mammon class carriers are essentially the flagships of the new Draconian fleet, the Vox Dei, they are sleek, sexy, and oh so agile. Mammon class carriers are the nerve center of fleet operations they have the largest load capacity of all the new Draconian carriers and have the thickest armor. Because Draconian Naval tactics are centering more and more around the carrier itself one can only imagine that these vessels will play an even larger in the wars to come. Traditionally Draconians have loved their carriers, especially the Hel'Gaks as it allowed them to use their insanely large numbers to great effect, they are featured deeply in Draconian Naval stories of old and are in some ways a influencing factor on larger Draconian society. So it was hard for the Draconians to part with their EM catapult decks in favor of the new launch tubes that lines to sides and underbelly of the ship but whats done is done. The ship also features all of the new Draconian ship weapons and a vastly improved hangar system that allows ships to be stored on the ceiling, walls, and protected floor areas allowing more ships to be stored in the hangar and freeing up more of the ships internal surface area for other rooms. The Mammon class carriers are expensive and very complex so it is unlikely they will see production till after the unification of the Empire.

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Name: Azmodeus


Type: Assault Carrier
Role: Heavy Carrier
Dimensions (LxWxH): 16 x 5 x 3 Miles

Weapons:
-1200 x Purgatory class Plasma cannons
-850 x Salvation class StS Beam cannons
-500 x Rapture class StF Beam cannons
-1100 x MK II Missile pods
-600 x Deliverance class Flakk guns
-150 x Repentence class Railguns

Crew: 51,750
Marine Capacity: 38,812
Capacity: 900 Mara / Thoth class JSFs, 450 Transports / Dropships

Armor: 23 meter Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire control program with full AISHA integration
-Shields: Two level 4 Deflector Shield Generators each with 20 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Sub-Space: Sub-Space Resolver
-Navigation: 8.2 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Nephyrte-Karme Industries
Max Speed: 1c

Description: The Azmodeus carrier is a heavy assault carrier it is designed for common, everyday operations where large fleets are operating. It differs from its smaller Rakshasha sister in that it is designed for large fleet operations where it and several Rakshasha ships along with others are operating where as the Rakshasha is more suited to smaller fleet surgical operations and for general border patrol. It carries slightly less firepower then a Mammon class command carrier and has slightly lesse armor but it is nonetheless as potent as the aforementioned ship. It is designed for use on a larger scale and to add bulk to a fleet's fighter / trasport / dropship capacity.

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Name: Rakshasha


Type: Strike Carrier
Role: Fast Attack Carrier
Dimensions (LxWxH): 14 x 3 x 1 Miles

Weapons:
-1000 x Purgatory class Plasma cannons
-750 x Salvation class StS Beam cannons
-400 x Rapture class StF Beam cannons
-1200 x MK II Missile pods
-400 x Deliverance class Flakk guns
-50 x Repentence class Railguns

Crew: 50,400
Marine Capacity: 37,800
Capacity: 700 Mara / Thoth class JSFs, 300 Transports / Dropships

Armor: 21 meter Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire control program with full AISHA integration
-Shields: One level 4 Deflector Shield Generator and One level 3 Deflector Shield Generator with a combined 35 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Sub-Space: Sub-Space Resolver
-Navigation: 8.0 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Nephyrte-Karme Industries
Max Speed: 1c

Description: The Rakshasha is designed as a light carrier. Similar to the semi new Infidel class carrier it is designed to perform in a wide range of operations and fleet configurations. It is first and foremost designed for small fleet actions such as leading a border patrol, surgical strikes, and rapid deployment of black op assets. The Rakshasha is the least expensive of the three carriers and is easy enough to produce in large numbers.

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Name: Mara


Type: Joint Strike Fighter
Role: Third Generation Space / Air Superiority Fighter Bomber
Dimensions: 60 Feet Long

Weapons:
-6 x Subach SL92
-4 x MK II Missile Pod

Crew: 1 pilot
Capacity: N/A

Armor: 8 meters of Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire solution program with full AISHA integration
-Shields: Two level 1 Deflector Shield Generators with each with 5 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Ship AI: AISHA Organic AI with full ship integration
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Auxillery Thrusters: Mark I Lateral Thrusters
-Sub-Space: Sub-Space Resolver Array
-Navigation: 5.4 Exahertz DNA CPU computer with AISHA support
-Demolition: Twin Heavy Duty plasma Cutting Droid (Used for cutting through enemy hulls for boarding)
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Capella Unlimited
Max Speed: 1c

Description: The Mara is the next generation all purpose fighter bomber produced by Capella Unlimited. Like the Anubis and Thoth before it it is expected to carry out and support a wide range of missions armed with six upgraded SL92 Tachyon blasters and three of the new all purpose universal MK II missile pods the Mara is equipped as the heaviest armored and armed fighter craft that the Empire has ever fielded it like all the new ships being designed functions off the new Bio-Mechanical principles as well as equipped with a Organic AI. It is not as long as the Thoth but its compact design and increased power are the hallmarks of new shipbuilding practices the Mara is capable of supporting both the pilot and Organic AI by integrating the AI into a second seat having it act as a co-pilot even though its role is much larger then that. The Mara is relativly complex if only due to the new technologies and ideaologies used it stands to replace the Thoth and the few Anubis' that are still floating around. The feature signatures that indentify the Mara are its forward swept wings and it's stealthy hull that has a lot of diamond-esque points to it.

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Name: Lamia


Type: Troopship
Role: Troop Carrier
Dimensions (LxWxH): 13 x 4 x 2 Miles

Weapons:
-500 x Purgatory class Plasma cannons
-550 x Salvation class StS Beam cannons
-200 x Rapture class StF Beam cannons
-800 x MK II Missile pods
-300 x Deliverance class Flakk guns
-80 x Repentence class Railguns

Crew: 41,200
Marine Capacity: 30,900
Troop Carrying Capacity (For ground operations): 60,000 Infantry or 1500 Tanks
Capacity: 1000 Transports / Dropships

Armor: 18 meter Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire control program with full AISHA integration
-Shields: One level 5 Deflector Shield Generator with a 25 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Sub-Space: Sub-Space Resolver
-Navigation: 7.7 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Nephyrte-Karme Industries
Max Speed: 1c

Description: The Lamia is capable of transporting up to 60,000 infantry or 1500 Tanks or other heavy vehicles in addition to its shipborne Marines and crew. The Lamia is designed for large ground operations though it comes with 1000 transports and/or dropships it's primary method of deployment is to get close enough to a target and beam the troops aboard and retreat to safety. The Lamia is a fairly simple ship it is basically a large cavernous interior where the troops stand and wait for deployment and the restr of the facilities are built around this central room. As a result all other ship functions are secondary the Lamia is not intended for serious fights or prolonged engagements.

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Name: Lucifer


Type: Cruiser
Role: Heavy Gunboat / Capitol Ship Killer / Heavy Support
Dimensions (LxWxH): 17 x 5 x 3 Miles

Weapons:
-3000 x Purgatory class Plasma cannons
-1600 x Salvation class StS Beam cannons
-1300 x Rapture class StF Beam cannons
-3500 x MK II Missile pods
-2500 x Deliverance class Flakk guns
-1200 x Repentence class Railguns
-250 x Retribution Verticle Missile Launchers

Crew: 52,400
Marine Capacity: 39,300
Capacity: N/A

Armor: 40 meter Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire control program with full AISHA integration
-Shields: Three level 6 Deflector Shield Generator with a combined 60 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Sub-Space: Sub-Space Resolver
-Navigation: 7.8 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Nephyrte-Karme Industries
Max Speed: 1c

Description: The Lucifer class Cruiser is the heavy hitter of the Vox Dei. It is one of three ships with Verticle Retribution class missile launchers and can deploy the missiles instantly once the green light and firing codes are given. The Lucifer brings forth the most impressive arsenal of weapons and is intended as a vessel bent on total annihilation rather then simple defence or infiltration. The Lucifer is the largest gunboat and as a result is often designated as a cap ship killer.

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Name: Moloch


Type: Frigate
Role: Light Gunboat / Patrolship / Light Carrier Escort / Border Recon
Dimensions (LxWxH): 11 x 3 x 1 Miles

Weapons:
-1400 x Purgatory class Plasma cannons
-1000 x Salvation class StS Beam cannons
-1100 x Rapture class StF Beam cannons
-900 x MK II Missile pods
-1050 x Deliverance class Flakk guns
-20 x Repentence class Railguns

Crew: 36,100
Marine Capacity: 39,300
Capacity: N/A

Armor: 30 meter Bio-Plastic Armor

Onboard Systems:

-Weapon Control: Simple fire control program with full AISHA integration
-Shields: One level 4 Deflector Shield Generator with a 20 Teraton capacity
-Communications: Tachwave Resonance Array
-Sensors: Tachwave Decoder Array
-Power: One Sub-Space Indifference Reactor
-Hydrophonics (Food): Various matter compilers
-Ship AI: AISHA Organic AI with full ship integration
-Engineering: Advanced diagnostic program slaved to AISHA AI
-Armor: Multiple Layers of Bio-Plastic Armor
-Proplusion: Series I Gravity Pulse Drive
-Flight Control: Series I G-Diffuser
-Sub-Space: Sub-Space Resolver
-Navigation: 7.4 Exahertz DNA CPU computer with AISHA support
-Stealth: Cloaking Device with Radar Jammer, Anti Radar Jammer, and Mass Detection Jammer sub components

Original Manufacturer: Nephyrte-Karme Industries
Max Speed: 1c

Description: The Moloch is the light gunboat of the new Vox Dei. It is designed primarily as a light carrier escort and as a patrol ship performing border patrol and simple guard duty. In combat it can be used a light blitzer by a shrewd tactician. Slipping into and out of enemy formations it is not designed to go toe to toe with enemy capitol ships but rather the whole sale slaughter of crippled enemy capitol ships as well as the total destruction of entire enemy swarms of fighters and bombers.

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PostPosted: Fri Jan 05, 2007 1:28 am


Pax Dei Units


Units of the Pax Dei


Name: Crusader Infantry
Rank: Various ranks
Role: General purpose combat infantry
Affiliation: Pax Dei, The Black Hand
Standard Armaments: Various guns
Armor: A1B Battle Dress Uniform
Description: These are the rank and file grunts of the Draconian Pax Dei Army. They are conscripted Realian troopers that are produced in large numbers and breed so they have no emotions at all. They are designed to form the vast bulk of a Pax Dei army. They pilot all the army vehicles and serve as basic infantry. Although they can be seen wielding various guns and equipment in battle they are most likely equipped with I1093As and I120s as they fire their rifles with ruthleless precision. The units wear ceremonial robes over their combat uniforms. Chemical stimulants and adrenaline are continuously pumped into their blood via nano feedback modules on their armor in order to increase their agressiveness and awareness.

Name: Jaeger Infantry
Rank: Cleric
Role: Scout sniper
Affiliation: The Black Hand
Standard Armaments: ML8545 Tachyon Sniper Rifle, I120 Tachyon Auto Pistol
Armor: A12 Powered Stealth Suit
Description: Jaeger infantry are born and bred dyed in wool trained killers, pure and simple. They carry ML8545 Tachyon Sniper Rifles and are among the most effective units in the Pax Dei. They are often deployed as scout snipers and when necessary take down important targets. They form part of the Pax Dei special forces known as The Black Hand and are deployed far behind enemy lines relying on their own squadmates, high level of training, and themselves to get back out alive. It is not unusual for a squad of Jaegers to stay behind enemy lines for weeks at a time, they always come in squads of four consisting of two snipers and two spotters. The snipers are armed with ML8545s while the spotters are armed with I1093B DAFMODs.

Name: Draconian Knights
Rank: Landowning Vassals, they are above the new ranking system
Role: Heavy cavalry
Affiliation: Pax Dei
Standard Armaments: Vibro/Shock lance, Vibro sword, I1093A Tachyon Auto Rifles
Armor: Draconian Knight Mail
Description: Draconian Knights are landowning Vassals fulfilling their political and economic obligations to the Emperor by providing military service. They are always in command of armies and navies and wear the finest armor affordable. They ride into combat on mighty Chocobo mounts and lead from the front. Each vassal can outfit themselves according to their tastes and are above the standard ranking structure. They hold their own titles and social ranks and represent the Draconian aristocratic rank. Each Vassal is expected to live up to the code of Bushido, on the field Draconian Knights often lead devastating charges into enemy formations breaking and shattering the enemy's defences as well as morale.

Name: Solarii Legionairres
Rank: Disciple
Role: Elite heavy infantry
Affiliation: Pax Dei
Standard Armaments: I1093B, I120, Vibro blade, Vibro lance
Armor: A8 Powered Combat Armor
Description: Solarii Legionairres are elite heavy infantry able to cut a bloody path through all but the most stalwart foes. They are armed with a wide variety of weapons including the DAFMOD version of the I1093. Solarii are used in the same vein as modern riflemen however as they close the distance with their foes they will engage in melee combat this achieves two things. One it helps to kill more enemies and the second, which reveals the nature of their bloodyminded thinking, makes sure that if the enemy calls for ground or air support they will cause significant friendly casualties as well. The Solarii are usually not called unless all others have failed. "Going to the Solarii" is a old Draconian saying and if it is uttered it means the moment of decision has come! Solarii are the oldest and most experienced infantry in the Pax Dei.

Name: Balam
Rank: Acolyte
Role: Main Battle Tank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x 150mm Heretic Tachyon cannon, 1 x J3000 Tachyon LMG
Armor: 3 meters of Bio-Plastic Armor
Description: The Balam is the new main battle tank of the reformed Draconian Space Forces. It fires a single barrel 150mm Tachyon pulse cannon capable of reducing all but the heaviest enemy armor to molten slag. The Balam is being manufactured for the next generation of wars and will be ready to service the new Pax Dei in the future.

Name: Beliel
Rank: Acolyte
Role: War Tank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 2 x 210mm Blasphemer Tachyon cannons, 3 x J3000 Tachyon LMGs
Armor: 5 meters of Bio-Plastic Armor
Description: The Beliel is a danagerous foe and a reassuring ally indeed. The tank is armed with 2 extra meters of Bio-Plastic armor as well as two 210mm Blasphemer Tachyon pulse cannons each with two barrels capable of fire linking and launching two bolts of tachyon particles at a single target for a total of four tachyon bolts per linked volley. The Beliel also comes equipped with three J3000 LMGs to combat enemy infantry trying to invade and overtake the tank.

Name: Iblis
Rank: Acolyte
Role: Siege Tank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 3 x 300mm Sinner Tachyon Howitzer cannons, 2 x J3000 Tachyon LMGs
Armor: 7 meters of Bio-Plastic Armor
Description: The Iblis is the Pax Dei's dedicated mobile artillery tank. It is capable of lobbing a tachyon glob towards the enemy at twice the speed of light. The Iblis functions in two modes battle mode is the normal running of the tank it can fire its cannons like a regular tank but it's true capability comes in siege mode where it deactivates it's anti grav engines and secures itself to the ground it then proceeds to fire its tchyon artillery towards a distant target and is precise to within two nanometers of the target. The Iblis can function as a very heavy war tank but it's artillery cannons lose some accuracy at close ranges when fired horizontally in battle mode.

Name: Lilith
Rank: Acolyte
Role: Anti Air hovertank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 2 x Tachyon Purity gatling guns (four guns on tank total), 1 x J3000 Tachyon LMG
Armor: 2 meters Bio-Plastic Armor
Description: The Lilith was designed to gun down enemy air assets looming over the battlefield. It is carries two twin packs of Tachyon Purity gatling guns for a total of four guns. Each capable of firing 20,000 RPM. The Lilith literally supersaturates the air with Tachyon fire making it a good stand in when air defence and support is lacking. It's onboard AI capable of distinguishing friend and foe within a nanosecond and plooting trajectories keeping the fire away from friendly air assets based on the round's velocity, the relative position of friendly and hostile forces, and the estimated reaction of said forces. it can even lower and point it's guns straight ahead to take out enemy ground forces but this often doesn't happen.

Name: Buer
Rank: Acolyte
Role: Rocket artillery
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x ASCLAIR Saint rocket launcher, 2 x J3000 Tachyon LMGs
Armor: 3 meters of Bio-Plastic Armor
Description: The Buer class MLRS uses a twin pack ASCLAIR rocket launcher system. The two rocket launchers move together as the internal AI and gunner track the plotted target and fire. Like all Draconian weapon systems info can be acquired from orbit via fleet assets using global scanners, spy satellites using global scanners, forward observers, visual observations via self propergated info, or sensor relays. Once a target is picked out the Buer can launch a volley of rockets up to 16 in total at a target it can also launch a variety of ammunition from conventional protonic warheads to, starburst swarm bomblettes, to mini WMD warheads capable of devastating entire armies. The Buer is destined to be deployed in Draconia's next generation of wars and conflicts.

Name: Dagon
Rank: Acolyte
Role: Armored APC, armored IFV
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x G182 40mm Mortar launcher (mission specific), 2 x J3000 Tachyon LMGs (standard)
Armor: 4 meters of Bio-Plastic Armor
Description: The Dagon is a armored IFV capable of transporting up to 20 fully equipped Crusader infantry or Manus Dei infantry directly into combat. It features a rear positioned door to help protect disembarking troops and is capable of using it's mortar launcher or Tachyon LMGs to assist assaulting troops or passengers. It has enough Bio-Plastic armor to be a effective combat vehicle however enemy tanks will still shred it to pieces but can be effective against enemy infantry. The Dagon class IFV is simple enough in design and very easy to manufacture it can be quite effective with a brilliant tactician in command.

Name: Valefar
Rank: Acolyte
Role: Scout hoverbike
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x J3000 Tachyon LMG (forward mounted)
Armor: .25 meters of Bio-Plastic Armor
Description: The Valefar is the scout hoverbike of the expeditionary forces of both the Pax Dei and Manus Dei. It is not designed to carry a fight but rather to allow a single infantryman to quickly speed into enemy territory, gather information, and make his way out before a counter attack can be orgainzed. The Valefar is effective at it's mission as a FO carrier however it should be noted that can infantry grade weapons are enough to put it down for good. It's small size, great speed, and light weight make it hard to detect and hit, though. Emphasizing the old military maxim "Speed is power."


Outlawstar15a2
Captain


Outlawstar15a2
Captain

PostPosted: Fri Jan 05, 2007 1:29 am


Manus Dei


Units of the Manus Dei


Name: Gadalyan Warrior Monks
Rank: Cleric
Role: Marine force
Affiliation: Manus Dei
Standard Armaments: I1093B
Armor: A8 Powered Combat Armor
Description: The Gadalyan Warrior Monks is a slighting misleading term as it only refers to the system in which the fighting order started. The Gadalya Warrior Monks are the Manus Dei rank and file infantry and they form the Marine corp of the new Draqconia. Like their Pax Dei equivalents they are schooled in warfare as well as their religious duties as clergymen of the Church of Yeven. On the field they can be a terrifying sight.

Name: Draconian Centurions
Rank: Reverend
Role: Manus Dei special forces
Affiliation: Manus Dei
Standard Armaments: I1093B
Armor: A8 Powered Combat Armor
Description: The various fighting orders of Draconia are socially exclusive often they are very reluctant to take men who are socially inferior to them. While vassals and mercenaries of lesser status are often drafted as foot soldiers in the various orders there are still many who are too rich to be integrated into the conscript state armies and too poor for the more powerful fighting orders either as knights or foot soldiers. Draconian Centurions are lesser nobles who are too poor to be Draconian Knights (aren't part of the equestrian class, chocobo owning nobles) yet are too rich to be common foot soldiers they often fight on foot and form the special forces of the Manus Dei although their gear is often second hand or slightly outdated it is well cared for and properly maintained. They are the premiere shock troops of the new Draconia.

Name: Balam
Rank: Acolyte
Role: Main Battle Tank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x 150mm Heretic Tachyon cannon, 1 x J3000 Tachyon LMG
Armor: 3 meters of Bio-Plastic Armor
Description: The Balam is the new main battle tank of the reformed Draconian Space Forces. It fires a single barrel 150mm Tachyon pulse cannon capable of reducing all but the heaviest enemy armor to molten slag. The Balam is being manufactured for the next generation of wars and will be ready to service the new Manus Dei in the future.

Name: Beliel
Rank: Acolyte
Role: War Tank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 2 x 210mm Blasphemer Tachyon cannons, 3 x J3000 Tachyon LMGs
Armor: 5 meters of Bio-Plastic Armor
Description: The Beliel is a danagerous foe and a reassuring ally indeed. The tank is armed with 2 extra meters of Bio-Plastic armor as well as two 210mm Blasphemer Tachyon pulse cannons each with two barrels capable of fire linking and launching two bolts of tachyon particles at a single target for a total of four tachyon bolts per linked volley. The Beliel also comes equipped with three J3000 LMGs to combat enemy infantry trying to invade and overtake the tank.

Name: Iblis
Rank: Acolyte
Role: Siege Tank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 3 x 300mm Sinner Tachyon Howitzer cannons, 2 x J3000 Tachyon LMGs
Armor: 7 meters of Bio-Plastic Armor
Description: The Iblis is the Pax Dei's dedicated mobile artillery tank. It is capable of lobbing a tachyon glob towards the enemy at twice the speed of light. The Iblis functions in two modes battle mode is the normal running of the tank it can fire its cannons like a regular tank but it's true capability comes in siege mode where it deactivates it's anti grav engines and secures itself to the ground it then proceeds to fire its tchyon artillery towards a distant target and is precise to within two nanometers of the target. The Iblis can function as a very heavy war tank but it's artillery cannons lose some accuracy at close ranges when fired horizontally in battle mode.

Name: Lilith
Rank: Acolyte
Role: Anti Air hovertank
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 2 x Tachyon Purity gatling guns (four guns on tank total), 1 x J3000 Tachyon LMG
Armor: 2 meters Bio-Plastic Armor
Description: The Lilith was designed to gun down enemy air assets looming over the battlefield. It is carries two twin packs of Tachyon Purity gatling guns for a total of four guns. Each capable of firing 20,000 RPM. The Lilith literally supersaturates the air with Tachyon fire making it a good stand in when air defence and support is lacking. It's onboard AI capable of distinguishing friend and foe within a nanosecond and plooting trajectories keeping the fire away from friendly air assets based on the round's velocity, the relative position of friendly and hostile forces, and the estimated reaction of said forces. it can even lower and point it's guns straight ahead to take out enemy ground forces but this often doesn't happen.

Name: Buer
Rank: Acolyte
Role: Rocket artillery
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x ASCLAIR Saint rocket launcher, 2 x J3000 Tachyon LMGs
Armor: 3 meters of Bio-Plastic Armor
Description: The Buer class MLRS uses a twin pack ASCLAIR rocket launcher system. The two rocket launchers move together as the internal AI and gunner track the plotted target and fire. Like all Draconian weapon systems info can be acquired from orbit via fleet assets using global scanners, spy satellites using global scanners, forward observers, visual observations via self propergated info, or sensor relays. Once a target is picked out the Buer can launch a volley of rockets up to 16 in total at a target it can also launch a variety of ammunition from conventional protonic warheads to, starburst swarm bomblettes, to mini WMD warheads capable of devastating entire armies. The Buer is destined to be deployed in Draconia's next generation of wars and conflicts.

Name: Dagon
Rank: Acolyte
Role: Armored APC, armored IFV
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x G182 40mm Mortar launcher (mission specific), 2 x J3000 Tachyon LMGs (standard)
Armor: 4 meters of Bio-Plastic Armor
Description: The Dagon is a armored IFV capable of transporting up to 20 fully equipped Crusader infantry or Manus Dei infantry directly into combat. It features a rear positioned door to help protect disembarking troops and is capable of using it's mortar launcher or Tachyon LMGs to assist assaulting troops or passengers. It has enough Bio-Plastic armor to be a effective combat vehicle however enemy tanks will still shred it to pieces but can be effective against enemy infantry. The Dagon class IFV is simple enough in design and very easy to manufacture it can be quite effective with a brilliant tactician in command.

Name: Valefar
Rank: Acolyte
Role: Scout hoverbike
Affiliation: Pax Dei, The Black Hand, Manus Dei, Dragoons of Yevon
Standard Armaments: 1 x J3000 Tachyon LMG (forward mounted)
Armor: .25 meters of Bio-Plastic Armor
Description: The Valefar is the scout hoverbike of the expeditionary forces of both the Pax Dei and Manus Dei. It is not designed to carry a fight but rather to allow a single infantryman to quickly speed into enemy territory, gather information, and make his way out before a counter attack can be orgainzed. The Valefar is effective at it's mission as a FO carrier however it should be noted that can infantry grade weapons are enough to put it down for good. It's small size, great speed, and light weight make it hard to detect and hit, though. Emphasizing the old military maxim "Speed is power."



PostPosted: Fri Jan 05, 2007 1:30 am


Templar Knights of Draconia


Units of the Draconian Templar Knights


Name: Templar Foot Soldier
Rank: Initiate-Acolyte
Role: Templar Conscripts
Affiliation: All Templar fighting Ordos (Orders)
Standard Armaments: I120, Vibro/Shock Lance, Vibro Sword
Armor: Templar Velorium Mail
Description: Despite being considered conscript troops Templar Foot Soldiers are very well armed, armored, financed, and trained. Being made up of men who are financially and socially inferior to be Templar Knights the various Orders or Ordos of Templars induct these men as Templar Foot Soldiers they are mostly comprised of men who are Not part of the land owning vassal classes but are rather part of the higher Khalai (Worker) and lower Templar (Warrior) Castes they are thus made part of the lower Templar ranks in the hopes that they will advance and one day be knighted. Foot Soldiers are fast and deadly and like all Templars are trained to resist psychic influences however lack the ability to use psychic powers. They can be a Unmovable force in battle if commanded properly.

Name: Silver Hand Templar
Rank: Pastor-Bishop
Role: Defenders of Faith, Vanquishers of Heresy
Affiliation: Ordo Argentum Manus
Standard Armaments: I1093B, Photon Blade
Armor: Templar Plate Mail
Description: Silver Hand Templars are defenders of faith and vanquishers of dangerous thought they are tasked with finding nad destroying heretical thought they do not work with the mysterious Inquisition but rather operate separatly from them. They can be over zealous at times but are throughly loyal to the Emperor. Like all Templars they have powerful psychic abilities.

Name: Blood Angel Templar
Rank: Bishop
Role: Demon Hunters
Affiliation: Ordo Cruor Angelus (Blood Angel Templars)
Standard Armaments: I1093B, Vibro Lance, Photon Blade, I120
Armor: Templar Plate Mail
Description: The Blood Angels are dedicated Demon Hunters they are tasked with going into the shadows of space and the Empire and weeding out dangerous cults and silencing them, giving them the hard goodbye. This particular chapter of Templars were designed to prevent future Hellish invasions.

Name: Divine Shield Templar
Rank: Cleric-Reverend
Role: Protectors of Innocence, Supporters of Religious Pilgrims
Affiliation: Ordo of Divinus Contego (Divine Shield Templars)
Standard Armaments: I1093B, Shock Lance, I120, Photon Blade
Armor: Templar Plate Mail
Description: The soldiers of the Ordo Divinus Contego were tasked with protecting Draconian pilgrims while away on Holy Pilgrimages. They are one of the wealthiest fighting chapters and are one of the most common as a result of this in battle they favor close combay over ranged combat.

Name: Crimson Guard Templar
Rank: Deacon-Patriarch
Role: Protectors of Draconia's Royalty, Templar Command Order
Affiliation: Ordo Crimen Tutela (Crimson Guard Templar)
Standard Armaments: I1093B, Vibro Lance, I120, Photon Blade
Armor: Templar Plate Mail
Description: The Templars of the Crimson Guard function as both the Supreme Command of the entire Templar Organization as well as part of the various dfence forces responsible for the safety of the Royal Family. They include, among others, the Master Templar as well as any Draconian prince part of the Templar orders.

Name: Blue Wolf Templar
Rank: Cleric-Reverend
Role: Standard Templar Knights
Affiliation: Ordo Puteulanus Lupus (Blue Wolf Templars)
Standard Armaments: I1093B, Photon Blade, I120, Vibro Lance
Armor: Templar Plate Mail
Description: The Blue Wolf Templars are fierce fighters they form the rank and file of the Templar Knight corps and also are now integrated into the national fighting forces. In the field the serve with distinction and apply a combined arms approach.


Outlawstar15a2
Captain


Outlawstar15a2
Captain

PostPosted: Fri Jan 05, 2007 1:32 am


Majordomo Royal Guards


Units of the Majordomo Guard


Name: Majordomo Trooper
Rank: Pastor-Patriarch
Role: Royal Bodyguards
Affiliation: The Draconian Royal Family
Standard Armaments: I1093B, I120, Vibro Sword
Armor: M30 Powered Armored Suit
Description: Majordomo troopers are the agents tasked with the protection of the Royal family they are organized into units that are further divided into a bunch of centuries (squads of 10) each one of these centuries acts as a fireteam that is ultimatly tied to the command of the family member being protected which is in turn again tied to the command of the Draconian Emperor so that all Majordomo assets and soldiers answer to the Emperor himself. Majordomos are sometimes supported my other military forces particulary in cases where a organized procession or ceremony or other public appearance involving members of the Royal Family are taking place.


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