Welcome to Gaia! ::

The Billiards, Cards, and Classic Games Guild (Now with Golf

Back to Guilds

 

 

Reply Corner Pocket (Pool and Billiards)
Billiards - General Rules and Games

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Dancing with Myself
Captain

PostPosted: Thu Dec 28, 2006 8:36 pm


Billiards Rules Outline

The following document outlines the rules of Billiards. Due to copyright restrictions we are unable to provide full rules. Rules queries can be posted to the newsgroup rec.sport.billiard.
The Game

The game of Billiards can be played by two or more people.

Three balls are used. These are a 'plain' white, a 'spot' white and a red ball.

It is a game of pots, in-offs, cannons and positional play.

Points are awarded for scoring strokes and forfeits from opponents fouls.

The winner is the player who has either scored the most points at the end of an agreed period of time, or is the first to reach an agreed number of points.
Play

There are two cue-balls (i.e. the plain white and spot white). Players decide which cue-ball they will each use before the game commences. Each player must stick to his own cue-ball throughout the game.

At the start of the game, the red is placed on the spot furthest from the 'D' (i.e. on 'the spot'). The first player plays from in-hand, from within the 'D'.

When playing from in-hand, the cue-ball must be played out of baulk, but may be played against a cushion in baulk to hit a ball out of baulk.

The players play alternately unless a score is made. In this case the striker continues the break playing from where his cue-ball rests. In the event of an in-off, the player plays in-hand from the 'D'.

If the red is potted of forced off the table, it is placed on 'the spot', or if this is occupied, on the pyramid spot (or if this is occupied, the centre spot).
Scoring

Two points are awarded for:

Cannon - Cue-ball hits both other balls.
Pot white - The opponent's cue-ball is potted.
In-off white - Cue-ball goes in-off the opponent's cue-ball.

Three points are awarded for:

Pot red - Red is potted.
In-off red - Cue-ball goes in-off the red.

If more than one scoring shot is completed in any one stroke, all are scored, except in the case off a cannon followed by an in-off. In this case, either 2 or 3 points are scored, depending on the first ball hit - 2 for white, 3 for red.
Scoring Limitations

Consecutive hazards (i.e. pots or in-offs) not in conjunction with with a cannon, are limited to 15.

Consecutive cannons, not in conjunction with a hazard, are limited to 75.

If the red is potted from the spot or pyramid spot twice in succession (and not in conjunction with another score) it is placed on the centre spot. If again potted, it is placed on the spot.
Fouls

All fouls score 2 points to the opponent.

The following shots are fouls:

Missing both balls (unless both balls are in baulk and playing from in-hand)
Playing more than 15 consecutive hazards
Playing more than 75 consecutive cannons
Jumping the cue-ball over an object ball

If a foul is committed, all points scored before the foul shot are allowed.

After a foul, the opponent can either play from where the balls have come to rest, or play from in-hand with the red on the spot and the opponents cue-ball on the centre spot.
PostPosted: Thu Dec 28, 2006 8:37 pm


Cowboy Billiards

TYPE OF GAME Cowboy is another game that combines carom and pocket billiards skill, and employs a very unusual set of rules. Certainly a change of pace game; how many games have you played in which the cue ball must be pocketed on a carom of the 1 ball on the last shot??!

PLAYERS Any number.

BALLS USED Object balls 1,3 and 5, plus the cue ball.

THE RACK No triangle needed; the 1 ball is placed on the head spot, the 3 ball on the foot spot, and the 5 ball on the center spot.

OBJECT OF THE GAME To score 101 points prior to opponent(s).

SCORING The first ninety points exactly may be scored by any of these means on legal scoring strokes: pocketing any of the object balls: points equal to the balls' numbers; and/or carom of the cue ball off two of the object balls: one point; and/or carom of the cue ball off the three object balls: two points.

Points 91 through 100 (exactly) must, and may only, be scored by execution of carom shots #2 and #3 above.

Point 101 (winning point) must be scored by caroming the cue ball off the 1 ball into a called pocket without the cue ball contacting any other object ball.

Should a player accomplish more than one scoring possibility permitted by these rules, he scores for each; thus a single shot can result in a total of 11 points scored.

OPENING BREAK No "break shot" as such. Beginning with cue ball in hand behind the head string, starting player must cause the cue ball to contact the 3 ball first. If starting player fails to do so, incoming player has the choice of (1) requiring starting player to repeat the opening shot, or (2) executing the opening shot himself.

RULES OF PLAY A legally executed shot, conforming to the requirements of "Scoring",entitles the shooter to continue at the table until he fails to legally execute and score on a shot. On all shots, player must cause the cue ball to contact an object ball, and then the cue ball or object ball must contact a cushion. Failure to do so is a foul. At the completion of each shot, any pocketed object balls are spotted on their same positions as at the start of the game. If the appropriate position is occupied, the ball(s) in question remain off the table until the correct position is vacant after a shot. If, however, the 1 ball would be held out as a playerwith exactly 100 points is to shoot, the balls are all placed as at the start of the game, and the player shoots with cue ball in hand behind the head string. When a player scores his 90th point, the shot must score the number of points exactly needed to reach 90; if the shot producing the 90th point also scores a point(s) in excess of 90 for the player, the shot is a foul. When a player is playing for points 91 through 100 (which must all be scored on caroms solely), it is a foul to pocket an object ball on a shot. When a player is playing for his 101st point, it is a foul if the cue ball fails to contact th 1 ball, or if the cue ball contacts any other object ball. When a player pockets the cue ball on an otherwise legal shot, and according to the special requirements given in "Scoring" for counting the 101st point, pocketing the cue ball on such a shot on the 101st point is not a foul. Player loses the game if he fouls in each of three consecutive plays at the table.

ILLEGALY POCKETED BALLS All spotted per the provisions of "Rules of Play" #3 (above), with no penalty, except in the special cases covered by "Rules of Play" #4 #5.

JUMPED OBJECT BALLS All spotted; no penalty.

CUE BALL AFTER JUMP OR SCRATCH Incoming player has cue ball in hand behind the head string.

PENALTY FOR FOULS No point deduction, but any points scored on previous shots of the inning not scored, and player's inning ends. After fouls other than cue ball jump or scratch, incoming player accepts the cue ball in position.

Dancing with Myself
Captain

Reply
Corner Pocket (Pool and Billiards)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//