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The labyrinth.... dont even think theres a way to get out Goto Page: 1 2 3 ... 4 5 6 [>] [»|]

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Darth Vega
Vice Captain

PostPosted: Tue Dec 26, 2006 6:02 pm


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Welcome to the labyrinth, Dont even bother coming in here if you think your getting out again twisted This place is a vast and ever changing world of nightmares. I originaly though it up at the simple age of 12 and had many a dark and twisted night playing with my maze and anyone who dared enter it. There is pretty much one and only goal to this game. Get yourself out without losing the stakes of the game! If you win youll not only keep the stakes but also a prize cool fail to many times and you may have to do somthing drastic to get me to pull you out ~^



For optimal fun, make these profiles out as if they were yourself in the situations. Then make minor alterations if you choose to make yourself into somthing else. Just make sure to be honest and well make sure you have a dreadful time cool


Profiles


App:
Player:
Name:
Race:
Gender:
Age:
Items:
Personality:
Fears:
Phobias:
Likes:
Temptations:
PostPosted: Tue Dec 26, 2006 6:08 pm


Themes



My maze specificly changes itself to best suite the fears and terrors of anyone in it. You can activly select one of the themes available or make one up and post it for me to find. There is always room for ideas and sugestions for somthing so just tell them whenever you wish and remember, anything goes twisted


Horror


If it scares you, discourages you, turns you off, or otherwise displeases you... be prepaired to face it as you make your way through this msot displeasing maze.

mystery


You must have a sharp mind or a dead one here. The puzzles, traps, and riddles here are most testing of your mind and body as you try and outwit the maze.

adult


Not all mazes are scary even if dark. If its your desire, try and get out of this maze untouched and uncaptured by the multitude of twisted things awaiting you in this maze.

battle


Why be sneaky or smart when you can just bash your way out? Try and fight through a trial of monsters, traps, and other things to prove your tough enough in this maze.

trickery


This is the most devious maze yet! Try and tel lthe truth from the lies as you get through this deathtrap on pure luck and instinct. Better hope you have good intuition in this maze.

Darth Vega
Vice Captain


Darth Vega
Vice Captain

PostPosted: Tue Dec 26, 2006 6:22 pm


Stakes and prizes



Heres a palce to post what the stakes and prizes are for each persons game. Gotta have somthing to keep track of it all afterall^^ Also a place to list oter things possibly found through the various mazes as there can be prizes amongst the horrors.
PostPosted: Fri Dec 29, 2006 6:25 pm


App: Amy
Player: lightblueangel14
Name: Amy
Race: Elf
Gender: Female
Age: 10,000 but looks 16
Items: 2 elven swords 1 dagger
Personality: strong and agile
Fears: fire
Phobias: heights
Likes: fighting
Temptations: swords

ArsenicAngel19


Darth Vega
Vice Captain

PostPosted: Sat Dec 30, 2006 9:34 am


Greetings Elfy ^^ welcome to our first maze mrgreen twisted cool youve selected a battles theme and now its time for the stakes, Ill set up the basics and you can alter them if you like ninja


STAKES:

your life (naturaly)

your weapons (secondary option)

your mind (possibly want to hold onto this for last)


PRIZES:

Secret for now ( find out as you clue in through your maze adventure )
PostPosted: Sat Dec 30, 2006 12:41 pm


ok I'm ready to play ^-^

ArsenicAngel19


Darth Vega
Vice Captain

PostPosted: Sat Dec 30, 2006 2:20 pm


The room you wake up in is large and dusty, four collums face you with carved depictions of the four elements. Fire, air, earth, and water. They are all dark and old looking but you sense intimately weaved magical properties to them. There is a door behind you with light shining through it, this must be the way out! but you quickly find it is barred with four large locks that each hold smaller elemental symbols. Also before you on the other side of the room is a simple wooden door with odd stones making up its framework. A complex lock shows that it needs a key and you happen to notice one in your hand. The keyring has four small keys on it, they all appear the same to you but obviously serve differant purposes. The only option is to try one and open the door without bars on it and see what you can find.
PostPosted: Sat Dec 30, 2006 2:51 pm


Amy walks up to the wooden door and tries the first key.

ArsenicAngel19


Darth Vega
Vice Captain

PostPosted: Sat Dec 30, 2006 7:40 pm


The door began to glow around its cracks and crevices. A bright yellow light gleamed through at her as the door opened to reveal a vast underground labyrnth to her. Many corridors and stone tunnels interweaved before her, most vanishing into the warped and twisted earth which was patched with glowing crystals, burning lava, gushing waterfalls, and deep... deep... dark caverns. Suddenly she was pulled inside and the door slammed shut behind her. The earthen world wrapped around her and swirled until she was in a lone room with three tunnels circling her...
PostPosted: Sat Dec 30, 2006 7:47 pm


Amy suddenly was pulled in and in a room with 3 tunnels around here. She looked at the three tunnels. "Hmm... Which one to take..." She stands there and decides to choose the one on the right. She walks into the right tunnel.

ArsenicAngel19


Darth Vega
Vice Captain

PostPosted: Sat Dec 30, 2006 7:53 pm


The corridor ahead was damp and soiled with soft rock and earth. A small light was present enough in her vision to allow her to see about. The tunnel then began to decend into a lower corridor that seperated into two mroe leading in opposite directions. As she moved the soft tunnel became hard brick as more and more stoned appeared in the walls. Here at the intersection lay nothing but rounded smooth stones leading in both directions. Both were dark but the left one was slightly more pleasing in its aroma somehow, as if scented water had gotten into the air.
PostPosted: Sat Dec 30, 2006 7:56 pm


She stopped where the corridor split. She thought The left seems more pleasant than the right...I wonder why... She decided to go to the left to find out what it was.

ArsenicAngel19


Darth Vega
Vice Captain

PostPosted: Sat Dec 30, 2006 8:01 pm


The corridor left went completly dar kas she traveled down it. Under her feet the stones gave way to soil again but then somthing else. Moving along the corridor she began to see lights ahead, some kind of lamps. Rounding a bend she got the most amazing view one could think to see in the underdark. A massive mushroom forest grew about her, all of them glowing many differant low colors of luminesences. Oranges and pale blues were the msot prominant. The blue ones were growing right out of each other, forming stair like platforms that went so very far up and out, the glowing lights were lsot in the depths of the cavern. The oranges and purples all scattered about the bottom, like trees or shrubs, some dangling tendrils or light orbs or flowery objects. Some even sprinkled pollen os sorts that blew about when a draft came in. High up in the depths of the cavern, she say a perfectly cut square doorway that was glowing with searing bright light. Possibly daylight. there was also noise coming from the ground level further on ahead.
PostPosted: Sat Dec 30, 2006 8:10 pm


She looks around the room amazed. "Wow...it's so pretty..." she looked at the door glowing brightly high up. Then she heard something in the distance. What is that? she thought and walked slowly and causiously(sp?) toward it. She had her sword ready just incase there was a fight.

ArsenicAngel19


Darth Vega
Vice Captain

PostPosted: Sat Dec 30, 2006 8:15 pm


The various mushrooms and light guided her to the sound. But there wasa problem. As she moved to the sound, it moved away, she never seemed to get closer to it and if she did it would suddenly stop and start again elsewhere. She was now getting so deep into the cavern, shes lost all sight of anything but the endless mushrooms and the glowing light that seemed a mile high temptation to her. She was now lost in the dark abyss of this forest and her keen ears noticed the odd echoing noise was coming from a few locations. Her light footsteps made no echoes and that ment she was nowhere near any walls. Her only defensive spots were te mushroom trees or to get up high on the mushroom ladders hovering vastly overhead.
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Dragons lair: Abyss( The light is lost here)

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