Name: Crimson Enigma
Age: (6 Angel years=2359 Demon years) Physically-18 ((and um..her soul existed before the body she currently uses existed))
Gender: Female
Race: demon/angel
Demon Classification: Neko
Angel Classification: High
Height: 5'6"
Weight: 85lbs (thanks to semi-hollow bone structure)
Hair Color: Scarlet
Eyecolor: Emerald
Occupation: Head guard for Kindersley computer Company
ninja Appearance in...Human form: Waist length red hair, emerald eyes, well um...developed...for being as young as she is, but otherwise, looks like a normal human.
Demon form: Cream colored fur sprouts accompanied with cat ears and tail, claws, red glowing eyes.
Angel form: Like human, but with wings. Each wing is over 10ft in length. There are black shiny scales lining the inner flesh and large black feathers along the outside.
Complete form: Angel and Demon form combined. This is her most powerful form that she can control.
Shadow form: literally becomes a shadow. Can only be acheived through demon form. Every minute in this form is an hour that she'll be unconsious afterwards.
Light Form: Literally becomes a beam of light. Can only go into this form from the Angel form. Every second in this form is also an hour that she'll be unconsious.
Semi-Berserker Form: Irises turn black, pupils red. Otherwise, same physical form as the one she's sent into before the semi-berkserker. This happens when the Satanic symbols, often referred to as her scars, branded into Crim's back come in physical contact with another sentient biological being.
Full Berserker Form: Fur turns black, a red mark on her forehead appears, same eyes as in Semi-Berserker, claws grow. In this form, Crim is quite nearly unstoppable. She has only been sent into it twice and both times, there were virtually no survivors. This form happens when Crim's scars are traced at the same time that they are recited.
Personality:Due to Crim's polar opposite personalities, she has a wide range of moods. At times, she can be childish and rather innocent, hyper and playful; but at other times, she can be broody, bitchy, rude, and easily angered. When her mentalities work together, she becomes cold, calculating, and indifferent to virtually all emotion; a perfect killing machine. When both sides recede, she becomes simply void.
In general, however, Crim's usually rather fun loving and easily amused by some of the simplest things.
Sexual innuendo of virtually any kind eludes her, as well.
Background:Although Crim rarely talks about her past, she will discuss briefly about being in a group of assassins called the Danmatsuma Clan which was quite notorious in the underground of Eastern Asia before it fell apart. Other than that, she may mention having once lived in heaven, but rarely discloses what section and why she was kicked out.
Simply enough, she came to Gaia while hunting one of her targets, Kyler, and has since stayed. She's the second in command of The Gaia Mafia, but usually covers that up with the alibi of being the head gaurd of Kindersley Computers.
Combat:Weapons- 2 sais, 24 shurikans, 2 wakasashis, 1 tanto, 1 katana, 2 9mm pistols, 5 extra rounds for each, a hidden knife, a piano wire (high tension wire), and a safety pin.
NOTES: All of the blades on her weapons except for the knife hidden between the seam on the sole of her boot and the treads are made of a titanium alloy and encased with a coating of diamonds, making them virtually impossible to break due to pressure or heat. Crim usually only carries around her sais and perhaps a katana, but when she wears her trenchcoat, specially fitted with slots for so many blades to reside, she tends to go out fully armed.
Armor- ((Specs stolen from the Coalition, cos that's where she got it from.)) The suit is made for infiltration, rampant destruction, and basically to kick all a**. It's made of the most powerful material that money can buy, and has been pimped out by Sancus's sick mind.
On the face, the person wearing the armor can wear specially designed glasses or a mask. The mask provides more protection since it's made of Titanium, but the glasses are best since they're cooler-looking and more spy-esque. It can filter through five visual settings: Infrared, Ultraviolet, Thermal Imaging, Low-Light Amplification and Air Density Pressure (movement), with a built-in Magnetometer and a Geiger Counter. The helmet/glasses also has a HUD much like the HellBringer armor's... And both the helmet and the glasses can be linked to a weapon's scope via telementary wire.
The first layer is just normal tight wetsuit with cool-looking designs all over it. Under the clothing is a carbon nanotube mesh, which is enough to absorb all kinds of small arms fire. After the carbon nanotube mesh, there's a 1.234" layer of flexable and very light Quantum Crystalline. The Quantum Crystalline is more than enough to absorb any small arms fire. Period. It can even take 2 Tomahawk missiles, but that'll definatly knock the wearer out. And after the Quantum Crystalline is another layer of clothing. You may think it'd be bulky-looking, but the QC layer doesn't really buldge.
The suit has no mounted waeponry except an optional shoulder-mounted automated full-auto Plasma Caster. Though there are very few in supply, so only high ranking officers have access to them.
Like the TSX exo-suit, the ST5 also has a cloaking system. It's practically the same, except for one difference. The difference is that the cloak doesn't do well when it's exposed to water. Otherwise, it is impossible to see the wearer.
Also, under the right wrist of the armor, is a blue computer screen. Next to the screen is a 'keypad' with the numbers 1-9 on it. This underarm computer controls all of the suit's special functions. There is a two-digit command for each of the suit's functions... And each command differs for every suit. The PDA's screen is made of transparisteel, making it resistant to gunfire.
In the suit are spread out strength enhancers that reduce to armor's weight to about 20lb. They also allow the wearer of the suit to punch through steel without breaking a single bone. The strength enhancers work much like steroids, only without the shrinkage and uber bulkiness. And the fact that they're only temporary.
The armor also has the ability to morph into anyone the wearer takes a picture of with a camera that is imbedded inside the suit. Mock every little detail, except fingerprints and DNA. Fake fingerprints have to be specially made for that. Though if the user of the suit isn't wearing the mask, then they'll have to make the facial mask themselves. Also, it only lasts for 30 minutes, and thermal imaging can see through the disguise.
NOTES: Crim does not wear any head gear with her armor and she usually wears pants only over it.
Techniques- Trained first in an art that her mentor, Kou, had authored, Crim has combined that method with Katezu, a combat technique that specializes in speed, that she learned while on earth.
While both sides of Crim's mentality prefers blades over elemental usage, her angel side tends to lean more towards blades and weaponry than her demon side, which needlessly wastes energy to use elemental "magic". In either form, Crim has never been instructed on how to use her "magic" wisely. When younger, Kou taught her the basics, but even then, technique was lacking. Needless to say, Crim's control over her abilities is actually rather poor considering the brute power that they contain. Also a note, her vision when in demon form is only in black and white.
"Magic"- Though she has been told that her elemental powers are considered "magic", they actually are not and even Crim has yet to decipher this. ((*writes from memory instead of notes*)) Though physically similar to a human body, Crim's DNA has the ability to mutate on will, allowing her to assume 8 different physical forms ((Flow chart
Here)). Also in her biology, certain cells called *forgets name* emit two distinct traces of energy. Both types have incredibly powerful mitochondria within them for being merely single cells, but while one bursts into flames as a reaction to oxygen ((cell=tinder, initial reaction=spark, oxygen=...oxygen; all three components needed to create flame)) , the other simply "pops" releasing a dark physical energy and creating a small stir in the air from the "pop", thus creating Crim's Dark Wind.
Both types of these cells are very numerous throughout her body and can be reproduced by the billions within an instant, but it all comes with a price; energy. Eventually, using too much elementalism weakens Crim to a state of deep sleep, almost like a coma.
Leeching- In a way, Crim is also a leech, as well. She only needs to eat when her body demands it and when she does, her body uses everything that it can. In other words; Crim has never taken a s**t in her entire life. She has needed to piss on occassion, but that's usually only when she's been drinking too much alcohol and her body has taken in about all that it can. When she hasn't eaten, Crim's body, unknowingly to her, will automatically take in life energy from her enviroment via people, animals, and plants in order to sustain her. Only recently has she discovered a technique in which she can consciously leech off of another's energy.
Siren's Song- Where did the sirens of lore get their songs that lure sailors to their deaths with a hypnotic tune? Why the angels, of course. The gaurdian angels of Akora use a method of hypnotism to control the person that they are protecting via siren song. However, the person needs to have his or her ears cleared and needs to be able to hear in order for this to work. This method does not only work on a guardee, but can be used for any living being.
Blade Heating- A technique taught to her by Kou while still in heaven, Crim can heat up the blade or any metal, for that matter, in her grasp. When an opponent is cut with such a thing as a searing hot blade, not only will there be damage, but healing will be hindered on the account that the blade will cauterize the wound as it cuts.
Healing- Crim can speed up the manufacturing of her cells in order to heal wounds, however, this drains her considerably, so she perfers to only use this ability at the end of a battle or for much more serious wounds. However, even if she's not concsious, her body will automatically kick in the ultra healing process thingy, making it virtually impossible for her to die due to physical damage, much to Crim's dismay. ((she's suicidal, but has thus far accepted her life as is...for now, anyways.))
((I think there are a few other things that I might've left off, but I can't remember them at the moment and I'm far too lazy to search for my notes. I'll edit them in when the time calls))