These are rooms that have no particular owner or ruler. They are instead maintained and used by al lthe rulers equaly as they see fit. Some are only accesable to the higher commands but all have special purposes to them and a good reason for existing. There not ment for public openess usualy and just for small gathers or private meetings. If youd like another kind of room or want more information on any one of the existing rooms, just contact me or explore until you find what your looking for. Just so long as you understand you wont be finding anyway out of this place twisted



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The Fang shrine is a dedication to dark dragons and evil in general. It is protected against foes and restraines trespassers until someone comes along to find them. This palce is often used as a palce of privacy or magical rituals. The only things that can live here continuously are the dragons summoned by its will.



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The bone shrine is a locked room that privatly belongs to the two top ranking leaders of the castle, and anyone they wish to enter these sacred grounds. This room is ment for communication with dragons and powerful rituals of dark nature. The black moat in this room will hold and drown foolish heros that sneak in.



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This warped temple is the abyssal alter and it is heavily guarded by the nightmarish black banshees. They spew forth demons and suck in living mortals constantly unless you have specific reason to come to this area. The alter is used for communicating and summoning demons or simply for privacy from pesky motrals.



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The domination chamber is only accesable to first, second, and third in command rulers. The dark chamber is heated or cold depending on ones desire and the entire chamber is magicaly made to restrain someone in any way imaginable. Mostly used for holding extremly powerful enemies and dominating them over time. It has been known to be used for other reasons.



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The dueling grounds has been specificly designed for private war amongst the rulers away from public viewing. Its large multilevel design has been loaded with traps and keen area for spacious or upclose fighting and can withstand almost any form of damage.