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Dancing with Myself
Captain

PostPosted: Fri Nov 24, 2006 1:13 am


General Rules of Pocket Billiards

These general rules apply to all pocket billiard games, UNLESS specifically noted to the contrary in the individual game rules.

1. TABLES, BALLS, EQUIPMENT. All games described in these rules are designed for tables, balls and equipment meeting the standards prescribed in the BCA Equipment Specifications .

2. RACKING THE BALLS. When racking the balls a triangle must be used, and the apex ball is to be spotted on the foot spot. All the balls must be lined up behind the apex ball and pressed together so that they all have contact with each other.

3. STRIKING CUE BALL. Legal shots require that the cue ball be struck only with the cue tip. Failure to meet this requirement is a foul.

4. FAILURE TO POCKET A BALL. If a player fails to pocket a ball on a legal shot, then the player's inning is over, and it is the opponent's turn at the table.

5. LAG FOR BREAK. The following procedure is used for the lag for the opening break. Each player should use balls of equal size and weight (preferably cue balls but, when not available, non-striped object balls). With the balls in hand behind the head string, one player to the left and one to the right of the head spot, the balls are shot simultaneously to the foot cushion and back to the head end of the table. The player whose ball is the closest to the innermost edge of the head cushion wins the lag. The lagged ball must contact the foot cushion at least once. Other cushion contacts are immaterial, except as prohibited below.

It is an automatic loss of the lag if: (1) the ball crosses into the opponent's half of the table, (2) the ball fails to contact the foot cushion, (3) the ball drops into a pocket, (4) the ball jumps the table, (5) the ball touches the long cushion, (6) the ball rests within the corner pocket and past the nose of the head cushion, or (7) the ball contacts the foot rail more than once. If both players violate automatic-loss lag rules, or if the referee is unable to determine which ball is closer, the lag is a tie and is replayed.

6. OPENING BREAK SHOT. The opening break shot is determined by either lag or lot. (The lag for break procedure is required for tournament and other formal competition.) The player winning the lag or lot has the choice of performing the opening break shot or assigning it to the opponent.

7. CUE BALL ON OPENING BREAK. The opening break shot is taken with cue ball in hand behind the head string. The object balls are positioned according to specific game rules. On the opening break, the game is considered to have commenced once the cue ball has been struck by the cue tip and crosses the head string.

8. DEFLECTING THE CUE BALL ON THE GAMES OPENING BREAK. On the break shot, stopping or deflecting the cue ball after it has crossed the head string and prior to hitting the racked balls is considered a foul and loss of turn. The opponent has the option of receiving cue ball in hand behind the head string or passing the cue ball in hand behind the head string back to the offending player. (Exception: ball in hand on the whole table: see rule 1.3 for 9-Ball). A warning must be given that a second violation during the match will result in the loss of the match by forfeiture. (See Rule 28.)

9. CUE BALL IN HAND BEHIND THE HEAD STRING. This situation applies in specific games whereby the opening break is administered or a player's scratching is penalized by the incoming player having cue ball in hand behind the head string. The incoming player may place the cue ball anywhere behind the head string.

The shooting player may shoot at any object ball as long as the base of the object ball is on or below the head string. He may not shoot at any ball, the base of which is above the head string, unless he first shoots the cue ball below the head string and then by hitting a rail causes the cue ball to come back above the head string and hit the object ball. The base of the ball (the point of the ball touching the table) determines whether it is above or below the head string.

If the incoming player inadvertently places the cue ball on or below the head string, the referee or the opposing player must inform the shooting player of improper positioning of the cue ball before the shot is made. If the opposing player does not so inform the shooting player before the shot is made, the shot is considered legal. If the shooting player is informed of improper positioning, he must then reposition the cue ball. If a player positions the cue ball completely and obviously outside the kitchen and shoots the cue ball, it is a foul, if called by the opponent or referee.

When the cue ball is in hand behind the head string, it remains in hand (not in play) until the player drives the cue ball past the head string by striking it with his cue tip.

The cue ball may be ADJUSTED by the player's hand, cue, etc., so long as it remains in hand. Once the cue ball is in play per the above, it may not be impeded in any way by the player; to do so is to commit a foul.

10. POCKETED BALLS. A ball is considered as a pocketed ball if as a result of an otherwise legal shot, it drops off the bed of the table into the pocket and remains there. (A ball that drops out of a ball return system onto the floor is not to be construed as a ball that has not remained pocketed.) A ball that rebounds from a pocket back onto the table bed is not a pocketed ball.

11. POSITION OF BALLS. The position of a ball is judged by where its base (or center) rests.

12. FOOT ON FLOOR. It is a foul if a player shoots when at least one foot is not in contact with the floor. Foot attire must be normal in regard to size, shape and manner in which it is worn.

13. SHOOTING WITH BALLS IN MOTION. It is a foul if a player shoots while the cue ball or any object ball is in motion (a spinning ball is in motion).

14. COMPLETION OF STROKE. A stroke is not complete (and therefore is not counted) until all balls on the table have become motionless after the stroke (a spinning ball is in motion).

15. HEAD STRING DEFINED. The area behind the head string does not include the head string. Thus an object ball that is dead center on the head string is playable when specific game rules require that a player must shoot at a ball past the head string. Likewise, the cue ball when being put in play behind the head string (cue ball in hand behind the head string), may not be placed directly on the head string; it must be behind it.

16. GENERAL RULE, ALL FOULS. Though the penalties for fouls differ from game to game, the following apply to all fouls: (1) player's inning ends; (2) if on a stroke, the stroke is invalid and any pocketed balls are not counted to the shooter's credit; and (3) any ball(s) is respotted only if the rules of the specific game require it.

17. FAILURE TO CONTACT OBJECT BALL. It is a foul if on a stroke the cue ball fails to make contact with any legal object ball first. Playing away from a touching ball does not constitute having hit that ball.

18. LEGAL SHOT. Unless otherwise stated in a specific game rule, a player must cause the cue ball to contact a legal object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to meet these requirements is a foul.

19. CUE BALL SCRATCH. It is a foul (scratch) if on a stroke, the cue ball is pocketed. If the cue ball touches an object ball that was already pocketed (for example, in a pocket full of object balls), the shot is a foul.

20. FOULS BY TOUCHING BALLS. It is a foul to strike, touch or in any way make contact with the cue ball in play or any object balls in play with anything (the body, clothing, chalk, mechanical bridge, cue shaft, etc.) EXCEPT the cue tip (while attached to the cue shaft), which may contact the cue ball in the execution of a legal shot. Whenever a referee is presiding over a match, any object ball moved during a standard foul must be returned as closely as possible to its original position as judged by the referee, and the incoming player does not have the option of restoration.

21. FOUL BY PLACEMENT. Touching any object ball with the cue ball while it is in hand is a foul.

22. FOULS BY DOUBLE HITS. If the cue ball is touching the required object ball prior to the shot, the player may shoot towards it, providing that any normal stroke is employed. If the cue stick strikes the cue ball more than once on a shot, or if the cue stick is in contact with the cue ball when or after the cue ball contacts an object ball, the shot is foul. If a third ball is close by, care should be taken not to foul that ball under the first part of this rule.

23. PUSH SHOT FOULS. It is a foul if the cue ball is pushed by the cue tip, with contact being maintained for more than the momentary time commensurate with a stroked shot. (Such shots are usually referred to as push shots.)

24. PLAYER RESPONSIBILITY FOULS. The player is responsible for chalk, bridges, files and any other items or equipment he brings to, uses at, or causes to approximate the table. If he drops a piece of chalk, or knocks off a mechanical bridge head, as examples, he is guilty of a foul should such an object make contact with any ball in play (or the cue ball only if no referee is presiding over the match).

25. ILLEGAL JUMPING OF BALL. It is a foul if a player strikes the cue ball below center ("digs under" it) and intentionally causes it to rise off the bed of the table in an effort to clear an obstructing ball. such jumping action may occasionally occur accidentally, and such "jumps" are not to be considered fouls on their face; they may still be ruled foul strokes, if for example, the ferrule or cue shaft makes contact with the cue ball in the course of the shot.

26. JUMP SHOTS. Unless otherwise stated in rules for a specific game it is legal to cause the cue ball to rise off the bed of the table by elevating the cue stick on the shot, and forcing the cue ball to rebound from the bed of the table. Any miscue when executing a jump shot is a foul.

27. BALLS JUMPED OFF TABLE. Balls coming to rest other than on the bed of the table after a stroke (on the cushion top, rail surface, floor, etc.) are considered jumped balls. Balls may bounce on the cushion tops and rails of the table in play without being jumped balls if they return to the bed of the table under their own power and without touching anything not a part of the table. The table shall consist of the permanent part of the table proper. (Balls that strike or touch anything not a part of the table, such as the light fixture, chalk on the rails and cushion tops, etc., shall be considered jumped balls even though they might return to the bed of the table after contacting items which are not parts of the table proper).

In all pocket billiard games when a stroke results in the cue ball or any object ball being a jumped ball off the table, the stroke is a foul. All jumped object balls are spotted (except in Nine Ball) when all balls have stopped moving. See specific game rules for putting the cue ball in play after a jumped cue ball foul.

28. SPECIAL INTENTIONAL FOUL PENALTY. The cue ball in play shall not be intentionally struck with anything other than a cue's attached tip (such as the ferrule, shaft, etc.). While such contact is automatically a foul under the provisions of Rule 19., if the referee deems the contact to be intentional, he shall warn the player once during a match that a second violation during that match will result in the loss of the match by forfeiture. If a second violation does occur, the match must be forfeited.

29. ONE FOUL LIMIT. Unless specific game rules dictate otherwise, only one foul is assessed on a player in each inning; if different penalties can apply, the most severe penalty is the factor determining which foul is assessed.

30. BALLS MOVING SPONTANEOUSLY. If a ball shifts, settles, turns or otherwise moves "by itself," the ball shall remain in the position it assumed and play continues. A hanging ball that falls into a pocket "by itself" after being motionless for 5 seconds or longer shall be replaced as closely as possible to its position prior to falling, and play shall continue.

If an object ball drops into a pocket "by itself" as a player shoots at it, so that the cue ball passes over the spot the ball had been on, unable to hit it, the cue ball and object ball are to be replaced to their positions prior to the stroke, and the player may shoot again. Any other object balls disturbed on the stroke are also to be replaced to their original positions before the shooter replays.

31. SPOTTING BALLS. When specific game rules call for spotting balls, they shall be replaced on the table on the long string after the stroke is complete. A single ball is placed on the foot spot; if more than one ball is to be spotted, they are placed on the long string in ascending numerical order, beginning on the foot spot and advancing toward the foot rail.

When balls on or near the foot spot or long string interfere with the spotting of balls, the balls to be spotted are placed on the long string as close as possible to the foot spot without moving the interfering balls. Spotted balls are to be placed as close as possible or frozen (at the referee's discretion) to such interfering balls, except when the cue ball is interfering; balls to be spotted against the cue ball are placed as close as possible without being frozen.

If there is insufficient room on the long string between the foot spot and the foot rail cushion for balls that must be spotted, such balls are then placed on the extension of the long string "in front" of the foot spot (between the foot spot and the center spot), as near as possible to the foot spot and in the same numerical order as if they were spotted "behind" the foot spot (lowest numbered ball closest to the foot spot).

32. JAWED BALLS. If two or more balls are locked between the jaws or sides of the pocket, with one or more suspended in air, the referee shall inspect the balls in position and follow this procedure: he shall visually (or physically if he desires) project each ball directly downward from its locked position; any ball that in his judgement would fall in the pocket if so moved directly downward is a pocketed ball, while any ball that would come to rest on the bed of the table is not pocketed. The balls are then placed according to the referee's assessment, and play continues according to specific game rules as if no locking or jawing of balls had occurred.

33. ADDITIONAL POCKETED BALLS. If extra balls are pocketed on a legal scoring stroke, they are counted in accord with the scoring rules for the particular game.

34. NON-PLAYER INTERFERENCE. If the balls are moved (or a player bumped such that play is directly affected) by a non-player duringthe match, the balls shall be replaced as near as possible to their original positions immediately prior to the incident, and play shall resume with no penalty on the player affected. If the match is officiated, the referee shall replace the balls. This rule shall also apply to "act of God" interference, such as earthquake, hurricane, light fixture falling, power failure, etc. If the balls cannot be restored to their original positions, replay the game with the original player breaking. This rule is not applicable to 14.1 Continuous where the game consists of successive racks: the rack in progress will be discontinued and a completely new rack will be started with the requirements of the normal opening break (players lag for break). Scoring of points is to be resumed at the score as it stood at the moment of game disruption.

35. BREAKING SUBSEQUENT RACKS. In a match that consists of short rack games, the winner of each game breaks in the next. The following are common options that may be designated by tournament officials in advance: (1) Players alternate break. (2) Loser breaks. (3) Player trailing in games score breaks the next game.

36. PLAY BY INNINGS. During the course of play, players alternate turns (innings) at the table, with a player's inning ending when he either fails to legally pocket a ball, or fouls.

When an inning ends free of a foul, the incoming player accepts the table in position.

37. OBJECT BALL FROZEN TO CUSHION OR CUE BALL. This rule applies to any shot where the cue ball's first contact with a ball is with one that is frozen to a cushion or to the cue ball itself. after the cue ball makes contact with the frozen object ball, the shot must result in either (1) a ball being pocketed, or (2) the cue ball contacting a cushion, or (3) the frozen ball being caused to contact a cushion (not merely rebounding from the cushion it was frozen to), or (4) another object ball being caused to contact a cushion to which it was not already in contact with. Failure to satisfy one of those four requirements is a foul. (Note: 14.1 and other games specify additional requirements and applications of this rule; see specific game rules.)

An object ball is not considered frozen to a rail unless it is examined and announced as such by either the referee or one of the players prior to that object ball being involved in a shot.

38. PLAYING FROM BEHIND THE STRING. When a player has the cue ball in hand behind the string (in the kitchen), he must drive the cue ball to a point outside the kitchen before it contacts either a cushion or an object ball. Failure to do so is a foul if a referee is presiding over a match. If no referee, the opponent has the option to call it either a foul or to require the offending player to replay the shot again with the balls restored to their positions prior to the shot (and with no foul penalty imposed).

Exception: if an object ball lies on or outside the head string (and is thus playable) but so close that the cue ball contacts it before the cue ball is out of the kitchen, the ball can be legally played.

If, with cue ball in hand behind the headstring and while the shooter is attempting a legitimate shot, the cue ball accidentally hits a ball behind the head string, and the cue ball crosses the line, it is a foul. If with cue ball in hand behind the head string, the shooter causes the cue ball to accidentally hit an object ball, and the cue ball does not cross the headstring, the following applies: the incoming player has the option of calling a foul and having cue ball in hand, or having the balls returned to their original position, and having the offending player replay the shot.

If a player under the same conditions intentionally causes the cue ball to contact an object ball behind the headstring, it is unsportsmanlike conduct.

39. CUE BALL IN HAND FOUL. During cue ball in hand placement, the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.

40. INTERFERENCE. If the nonshooting player distracts his opponent or interferes with his play, he has fouled. If a player shoots out of turn, or moves any ball except during his inning, it is considered to be interference.

41. DEVICES. Players are not allowed to use a ball, the triangle or any other width-measuring device to see if the cue ball or an object ball would travel through a gap, etc. Only the cue stick may be used as an aid to judge gaps, etc., so long as the cue is held by the hand. To do so otherwise is a foul and unsportsmanlike conduct.

42. ILLEGAL MARKING. If a player intentionally marks the table in any way to assist in executing the shot, whether by wetting the cloth, by placing a cube of chalk on the rail, or by any other means, he has fouled. If the player removes the mark prior to the shot, no penalty is imposed.
PostPosted: Thu Dec 28, 2006 8:24 pm


Eight Ball

[Standardized World Rules 1997]

Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

1. OBJECT OF THE GAME. Eight Ball is a call shot game played with a cue ball and fifteen object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 thru 15 (stripes). THE PLAYER POCKETING HIS GROUP FIRST AND THEN LEGALLY POCKETING THE 8-BALL WINS THE GAME.

2. CALL SHOT. In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent's right to ask which ball and pocket if he is unsure of the shot. Bank shots and combination shots are not considered obvious, and care should be taken in calling both the object ball and the intended pocket. When calling the shot, it is NEVER necessary to indicate details such as the number of cushions, banks, kisses, caroms, etc. Any balls pocketed on a foul remain pocketed, regardless of whether they belong to the shooter or the opponent.

The opening break is not a "called shot." Any player performing a break shot in 8-Ball may continue to shoot his next shot so long as he has legally pocketed any object ball on the break.

3. RACKING THE BALLS. The balls are racked in a triangle at the foot of the table with the 8-ball in the center of the triangle, the first ball of the rack on the footspot, a stripe ball in one corner of the rack and a solid ball in the other corner.

4. ALTERNATING BREAK. Winner of the lag has the option to break. During individual competition, players will alternate breaking on each subsequent game.

5. JUMP AND MASSE SHOT FOUL. While "cue ball fouls only" is the rule of play when a match is not presided over by a referee, a player should be aware that it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball that is not a legal object ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).

6. LEGAL BREAK SHOT. (Defined) To execute a legal break, the breaker (with the cue ball behind the headstring) must either (1) pocket a ball, or (2) drive at least four numbered balls to the rail. If he fails to make a legal break, it is a foul, and the incoming player has the option of (1) accepting the table in position and shooting, or (2) having the balls reracked and having the option of shooting the opening break himself or allowing the offending player to rebreak.

7. SCRATCH ON A LEGAL BREAK. If a player scratches on a legal break shot, (1) all balls pocketed remain pocketed (exception, the 8-ball: see rule 9), (2) it is a foul, (3) the table is open. PLEASE NOTE: Incoming player has cue ball in hand behind the head string and may not shoot an object ball that is behind the head string, unless he first shoots the cue ball past the headstring and causes the cue ball to come back behind the headstring and hit the object ball.

8. OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK. If a player jumps an object ball off the table on the break shot, it is a foul and the incoming player has the option of (1) accepting the table in position and shooting, or (2) taking cue ball in hand behind the head string and shooting.

9. 8-BALL POCKETED ON THE BREAK. If the 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting. If the breaker scratches while pocketing the 8-ball on the break, the incoming player has the option of a re-rack or having the 8-ball spotted and begin shooting with ball in hand behind the headstring.

10. OPEN TABLE. (Defined) The table is "open" when the choice of groups (stripes or solids) has not yet been determined. When the table is open, it is legal to hit a solid first to make a stripe or vice-versa. Note: The table is always open immediately after the break shot. When the table is open it is legal to hit any solid or stripe or the 8-ball first in the process of pocketing the called stripe or solid. However, when the table is open and the 8-ball is the first ball contacted, no stripe or solid may be scored in favor of the shooter. The shooter loses his turn; any balls pocketed remain pocketed; and the incoming player addresses the balls with the table still open. On an open table, all illegally pocketed balls remain pocketed.

11. CHOICE OF GROUP. The choice of stripes or solids is not determined on the break even if balls are made from only one or both groups. THE TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is determined only when a player legally pockets a called object ball after the break shot.

12. LEGAL SHOT. (Defined) On all shots (except on the break and when the table is open), the shooter must hit one of his group of balls first and (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a rail.

PLEASE NOTE: It is permissable for the shooter to bank the cue ball off a rail before contacting his object ball; however, after contact with his object ball, an object ball must be pocketed, OR the cue ball or any numbered ball must contact a rail. Failure to meet these requirements is a foul.

13. "SAFETY" SHOT. For tactical reasons a player may choose to pocket an obvious object ball and also discontinue his turn at the table by declaring "safety" in advance. A safety shot is defined as a legal shot. If the shooting player intends to play safe by pocketing an obvious object ball, then prior to the shot, he must declare a "safety" to his opponent. If this is NOT done, and one of the shooter's object balls is pocketed, the shooter will be required to shoot again. Any ball pocketed on a safety shot remains pocketed.

14. SCORING. A player is entitled to continue shooting until he fails to legally pocket a ball of his group. After a player has legally pocketed all of his group of balls, he shoots to pocket the 8-ball.

15. FOUL PENALTY. Opposing player gets cue ball in hand. This means that the player can place the cue ball anywhere on the table (does not have to be behind the headstring except on opening break). This rule prevents a player from making intentional fouls which would put his opponent at a disadvantage. With "cue ball in hand," the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot. (Also see Rule 39 in the General Rules of Pocket Billiards)

16. COMBINATION SHOTS. combination shots are allowed; however, the 8-ball cannot be used as a first ball in the combination except when the table is open.

17. ILLEGALLY POCKETED BALLS. An object ball is considered to be illegally pocketed when (1) that object ball is pocketed on the same shot a foul is committed, or (2) the called ball did not go in the designated pocket, or (3) a safety is called prior to the shot. Illegally pocketed balls remain pocketed.

18. OBJECT BALLS JUMPED OFF THE TABLE. If any object ball is jumped off the table, it is a foul and loss of turn, unless it is the 8-ball, which is a loss of game. Any jumped object balls are spotted in numerical order according to General Rules for spotting balls.

19. PLAYING THE 8-BALL. When shooting at the 8-ball, a scratch or foul is not loss of game if the 8-ball is not pocketed or jumped from the table. Incoming player has cue ball in hand. Note: A combination shot can never be used to legally pocket the 8-ball.

20. LOSS OF GAME. A player loses the game if he commits any of the following infractions:

a. Fouls when pocketing the 8-ball (exception: see 8-Ball Pocketed On The Break).

b. Pockets the 8-ball on the same stroke as the last of his group of balls.

c. Jumps the 8-ball off the table at any time.

d. Pockets the 8-ball in a pocket other than the one designated.

e. Pockets the 8-ball when it is not the legal object ball.

Note: All infractions must be called before another shot is taken, or else it will be deemed that no infraction occurred.

21. STALEMATED GAME. If, after 3 consecutive turns at the table by each player (6 turns total), the referee judges (or if no referee, both players agree) that attempting to pocket or move an object ball will result in loss of game, the balls will be reracked with the original breaker of the stalemated game breaking again. The stalemate rule may only be used when there are only two object balls and the 8-ball remaining on the table. PLEASE NOTE: Three consecutive fouls by one player is not a loss of game.

Dancing with Myself
Captain


Dancing with Myself
Captain

PostPosted: Thu Dec 28, 2006 8:26 pm


Eight Ball - Variation, Bar Rules

These rules vary from bar to bar, but this is the most common set. Use with the Eight Ball Official rules. Any of all of these rules may be used.

1. All breaks are legal, if you miscue into the rack most people will give you a re-rack. Generally an 8 on the break is a win.

2. You have to hit your ball first, but if you don't there is no penalty except loss of turn. There is never ball in hand for any foul, even if you don't hit any balls or rails.

3. You must call the pocket that the Eight Ball will go into.

4. All scratches result in ball in hand behind the headstring. If all your balls are behind the headsting you must bank at them off the opposite rail.

5. Scratching on the Eight ball results in loss of the game.

Less Common Variations that May be Used:

6. Scratching on a break results in the loss of the game.

7. A player must call a combo shot.

8. Scoop ball jump shot are considered legal.

9. Failure to contact the Eight Ball results in loss of game.

10. You may move the cue ball away from the rail.
PostPosted: Thu Dec 28, 2006 8:28 pm


GOLF

Asking to play Golf Pool in your neighbourhood poolroom is a little like asking to play Go Fish in a riverboat casino. However, Golf Pool has all the amenities of Golf Golf, and better yet: You don't have to don outrageous checks and plaids, chase balls or replace divots.

In Golf Pool each pocket becomes a golf hole. The first hole is one of the pockets at the head of the table, the second hole is the other pocket, and the rest of the holes are numbered moving clockwise around the table. To tee off the game, the first player's object ball--whichever ball he chooses; the 9-ball is, to many, like a lucky Titleist--is spotted on the foot spot and the cue ball is spotted on the center spot. He must make his ball contact the foot rail before returning up the table toward the first hole. Each pool stroke equals one golf stroke, and when a player holes out, the cue ball remains wherever it is on the table and the next player spots his object ball on the foot spot--he needn't contact the foot rail to begin his round--and plays from there.

There is a three-stroke penalty for any fouls--failing to contact the object ball, for instance, or jumping the ball off the table (and into the beer hazard or cigarette-ash trap). Three trips around the table is eighteen holes. Par--well, two strokes per hole isn't overly generous, but seems to be the standard measuring stick. If your regular course is particularly unforgiving (that is, if you're playing on a five-by-ten-foot relic) or exceptionally lenient (as with a three-by-six rec-room table), adjust accordingly.

Dancing with Myself
Captain


Dancing with Myself
Captain

PostPosted: Thu Dec 28, 2006 8:29 pm


Bank Pool

TYPE OF GAME Bank Pool is a game where legally pocketed balls must be banked into the pocket (using one or more banks). Any ball on the table can be selected and the game is call ball-and-pocket.

PLAYERS Two individuals, or two teams.

BALLS USED Object balls numbered 1-15, plus the cue ball.

THE RACK Standard triangle rack. Balls can be in any order.

OBJECT OF THE GAME To be the first player, or team, to legally sink eight balls.

OPENING BREAK The break shot is "free". If anything is made on the break it spots and the breaker is still at the table. If nothing is made the breaker's inning is over.

RULES OF PLAY All shots, except opening break, are call ball-and-pocket. A player continues with his inning so long as he
makes legal shots. ILLEGALLY POCKETED BALLS Are spotted. If a foul was committed the player must spot an additional ball from those he previously sank, or owe the table a ball (to be spotted immediately after the end of the inning in which he is first able to pay the table).

JUMPED OBJECT BALLS Are spotted without penalty.

CUE BALL AFTER JUMP OR SCRATCH Is put in play from the kitchen. The cue ball coming to rest off of the table bed is considered a foul.

PENALTIES FOR FOULS The player must pay the table a ball. In addition to this any balls sunk on the foul stroke must be spotted.

SUCCESSIVE FOUL PENALTIES If a player fouls in three successive innings he looses the game.
PostPosted: Thu Dec 28, 2006 8:31 pm


Cake Pool

Cake is a game for 4-6 players. The game consists of frames and the person with the most frames won is the winner of the game. At the beginning of the game the order of the play is decided the following way: The numbers from 2 to 7 are written on separate paper pieces which are folded up so that the number cannot be seen, put into the ball case and shuffled. Then each player takes one piece and the order of the play is the order of the taken numbers. The paper pieces are put back, they will be needed during the game, too.

Start of the frame

At the beginning of each frame, all the object balls are set up to form a triangle with 6 red balls on the edges and the colours in the middle (hence the name "cake"). The triangle is placed like in snooker, but the apex red stands on the pink spot. The first shot of the frame, played from the quot;D", should look like a breaking in pool and at least two object balls must hit a cushion or a red must enter a pocket or the shot is a foul (oh poor cue tip and poor balls, but this was the worst part of the game, I promise you icon_wink.gif. Every player has zero points at the beginning of the frame, and each foul counts as minus one (this is best handled by setting the pointers of the scoreboard to ten initially).

Potting

If a player is below two points, he can only pot colours into the two center pockets and reds into any of the six pockets (this means that every object ball is "on" in snooker terms). Each red potted scores one point, but no points are given for the colours. If a player reaches two points at the first time in the frame, he takes one paper piece, but he doesn't show it to the other players. The number taken indicates a colour ball, and from this point on this ball will be his. This is very important as the winner of the frame is the person who pots his own ball into a corner pocket.

If a player has two or more points, he may pot any of the object balls into any of the pockets. If he pots his colour into a corner, he then shows his paper piece to the others and the frame is over.

Other rules

In cake, it is not allowed to use equipment other than the cue. Shots made using them are foul shots. (It is interesting but one often forgets this rule, resulting in minus one point...) Potting a colour into a pocket having less than two points is a foul if he didn't want to pot it there. unfair play if the shot was deliberate. In this case he is disqualified from the frame being played. The frame is over and there is no winner if no colour remains on the table and none of the players have announced a win (see above).

Apart from these, the normal snooker rules apply. That is, it is a foul to touch balls, to force balls off the table, to cause the white enter a pocket, to shoot with none of the legs touching the floor and so on. The player remains at the table if he could pot a ball "cake-legally". There are no such rules as "free ball", "you fouled, please shoot again" etc. For better players the two-point limit for potting colours can be raised to three.

There is quite a bit of luck involved in "cake", which enables weaker players to win. Of course this game has completely different tactical approaches than snooker, but this is what makes it "interesting". For example, it is sometimes a good idea to pretend that you're trying to pot your colour into the center pocket (making sure you don't, of course). If your colour is no longer on the table (or it wasn't there even when you took the paper piece icon_wink.gif, try to get rid of all the other colours, so that the others can't win. Always try to guess what colour is whose and play according to this, if you can.

Dancing with Myself
Captain


Dancing with Myself
Captain

PostPosted: Thu Dec 28, 2006 8:32 pm


Convergence 8-Ball

Except when specifically contradicted, all General Rules of Pocket Billiards (as defined by the Billiard Congress of America) apply.

Convergence 8 Ball plays much like 9 Ball, but each player has his/her own balls, making it less of a turn-by-turn battle than 9 Ball.

Players: 2 (Multi-player variations are also described.)

Skill Level: Moderate to Professional

Object: To legally pocket the 8 ball.

Play: One player is "high", the other "low". The low player's object ball is the lowest ball on the table at the beginning of the shot; likewise, the high player's object ball is the highest ball on the table. A player must, at some time during the shot, touch the object ball with the cue ball. Failure to do so is a foul, which gives the other player the cue ball in hand anywhere on the table.

Any ball and pocket may be called for each shot. (Often the object ball is called.) It is legal to call an opponent's ball. A player continues at the table until failing to make a valid shot. To make a valid shot, the cue ball must collide with the object ball, and the called ball must be pocketed in the called pocket. Furthermore, the collision of the cue ball and the object ball must contribute to pocketing the called ball. For example, a player does not earn another shot for pocketing a called ball and then touching the object ball because the collision with the object ball does not play a role in pocketing the called ball. (More specifically, there must be a series of collisions, including ricochets, from the object ball to the called ball.)

To win, the 8 ball must be called and pocketed on a valid shot. Any other time the 8 ball is pocketed it is spotted at the foot spot. All other pocketed balls remain pocketed. (For coin-operated tables where the 8 ball cannot be spotted, pocketing the 8 ball without winning can be considered a loss of game.)

The Break: The breaker has the low balls. The rack is similar to an 8 Ball rack, with the 1 at the head and the 15 in one of the back corners. The breaker continues his/her turn if the 1 ball was struck first, and any ball is pocketed. If the 8 ball is pocketed on the break and the 1 was struck first, the breaker wins. Failure to pocket a ball or drive two balls (other than the cue ball) to a rail gives the other player the option of accepting a ball in hand anywhere on the table or forcing the breaker to rebreak. Two failed breaks is a loss of game.

Fouls: A scratch or other foul results in a ball in hand anywhere on the table.

Handicapping: A one-ball handicap can be provided by skipping the 15 ball. For a two-ball handicap, use the seven ball as the common final ball.

Multi-player variations: Multi-player variants are possible. For example, in a three-player variation the breaker's object ball is the lowest ball from 1 to 5, the 2nd player's is the lowest from 6 to 10, etc. A player wins by calling and pocketing his/her highest ball on a legal shot. The rack has the 1 ball in front, and the 6 and 11 in the rear corners.
PostPosted: Thu Dec 28, 2006 8:33 pm


Crossover Pool

Crossover is a rather unconventional 2-player game with very simple rules. It is challenging for any level of player, and cue ball control is critical.

Players: 2 (Multi-player variations are also described.)

Skill Level: Any

Object: Be the first to touch every ball on the table in succession with the cue ball.

Play: One player begins with the 1 ball as his/her target ball and advances toward the 15; the other begins with the 15 and advances toward the 1. In a turn, a player gets exactly one shot in which to advance as many balls as possible. Players advance by touching their target ball with the cue ball, or when their target ball is pocketed. Even within a shot, balls must be advanced in order. Advancement occurs at the time of contact, or at the moment the target ball is pocketed. Cue ball collisions with non-target balls do not effect advancement. All pocketed balls remain pocketed. A player automatically advances past any balls that are not on the table when they are reached. Shots are not called.

The Break: One player arranges the rack as he/she chooses, but may not put both the 1 and the 15 in the interior three positions of the rack. The other player then chooses whether to begin with the 1 or with the 15 and breaks. The breaker may advance balls as on any other shot, but if no balls pass the center string (line between the side pockets) the breaker does not advance. The cue ball may contact any rails prior to touching the rack without penalty.

Fouls: A scratch or any other foul results in a ball in hand anywhere on the table. Failing to make the cue ball contact an object ball on a shot is not a foul, but failing to touch any ball in two consecutive turns is a foul. Advancement in a turn is not negated by a scratch.

Judgement: Judgment calls may be required in rare cases where a player's next two balls are touched or pocketed simultaneously, since a player who touches or pockets his/her current ball immediately advances to the next ball while the balls are still in motion. Another player (or a referee) should carefully judge the shot if such a shot is being attempted. If the events are judged to be simultaneous, all advancements are rewarded.

Handicapping: A player with a one-ball handicap does not need to touch the final ball (1 or 15), and so on.

Multi-player variations: In multi-player variations, all players try to advance past every ball on the table in increasing numerical order, with the 1 ball following the 15. With three players, one player begins with the 1 ball, another with the 6, and another with the 11. After choosing player order, the last player racks (no interior 1st balls), the breaking player chooses a starting ball (1, 6, or 11), then the 2nd player chooses a starting ball.

Remarks: Not only are caroming skills and cue ball control important, but pocketing balls can be advantageous as well. It is useful for players to pocket any ball they haven't reached that the opponent has passed. Defense can also be a deciding factor.

Dancing with Myself
Captain


Dancing with Myself
Captain

PostPosted: Thu Dec 28, 2006 8:46 pm


Nine Ball

[Standardized World Rules 1997]

Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

1 OBJECT OF THE GAME. Nine Ball is played with nine object balls numbered one through nine and a cue ball. On each shot the first ball the cue ball contacts must be the lowest-numbered ball on the table, but the balls need not be pocketed in order. If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until he misses, fouls, or wins the game by pocketing the 9-ball. After a miss, the incoming player must shoot from the position left by the previous player, but after any foul the incoming player may start with the cue ball anywhere on the table. Players are not required to call any shot. a match ends when one of the players has won the required number of games.

2. RACKING THE BALLS. The object balls are racked in a diamond shape, with the one ball at the top of the diamond and on the foot spot, the nine ball in the center of the diamond, and the other balls in random order, racked as tightly as possible. the game begins with cue ball in hand behind the head string.

3. LEGAL BREAK SHOT. The rules governing the break shot are the same as for other shots except:

a. The breaker must strike the 1-ball first and either pocket a ball or drive at least four numbered balls to the rail.

b. If the cue ball is pocketed or driven off the table, or the requirements of the opening break are not met, it is a foul, and the incoming player has cue ball in hand anywhere on the table.

c. If on the break shot, the breaker causes an object ball to jump off the table, it is a foul and the incoming player has cue ball in hand anywhere on the table. The object ball is not respotted (exception: if the object ball is the 9-ball, it is respotted).

4. CONTINUING PLAY. On the shot immediately following a legal break, the shooter may play a "push out." (See Rule 5.). If the breaker pockets one or more balls on a legal break, he continues to shoot until he misses, fouls, or wins the game. If the player misses or fouls, the other player begins his inning and shoots until he misses, fouls, or wins. the game ends when the nine ball is pocketed on a legal shot, or the game is forfeited for a serious infraction of the rules.

5. PUSH OUT. The player who shoots the shot immediately after a legal break may play a push out in an attempt to move the cue ball into a better position for the option that follows. On a push out, the cue ball is not required to contact any object ball nor any rail, but all other foul rules still apply. The player must announce his intention of playing a push out before the shot, or the shot is considered to be a normal shot. Any ball pocketed on a push out does not count and remains pocketed except the 9-ball. Following a legal push out, the incoming player is permitted to shoot from that position or to pass the shot back to the player who pushed out. A push out is not considered to be a foul as long as no rule (except rules 7. and 8.) is violated. An illegal push out is penalized according to the type of foul committed. After a player scratches on the break shot, the incoming player cannot play a push out.

6. FOULS. When a player commits a foul, he must relinquish his run at the table and no balls pocketed on the foul shot are respotted (exception: if a pocketed ball is the 9-ball, it is respotted). The incoming player is awarded ball in hand; prior to his first shot he may place the cue ball anywhere on the table. If a player commits several fouls on one shot, they are counted as only one foul.

7. BAD HIT. If the first object ball contacted by the cue ball is not the lowest- numbered ball on the table, the shot is foul.

8. NO RAIL. If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the cue ball contacts the object ball on is a foul.

9. IN HAND. When the cue ball is in hand, the player may place the cue ball anywhere on the bed of the table, except in contact with an object ball. He may continue to adjust the position of the cue ball until he takes a shot.

10. OBJECT BALLS JUMPED OFF THE TABLE. An unpocketed ball is considered to be driven off the table if it comes to rest other than on the bed of the table. It is a foul to drive an object ball off the table. The jumped object ball(s) is not respotted (exception: if the object ball is the 9-ball, it is respotted) and play continues.

11. JUMP AND MASSE SHOT FOUL. If a match is not refereed, it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).

12. THREE CONSECUTIVE FOULS. If a player fouls three consecutive times on three successive shots without making an intervening legal shot, he loses the game. The three fouls must occur in one game. The warning must be given between the second and third fouls.

A player's inning begins when it is legal for him to take a shot and ends at the end of a shot on which he misses, fouls or wins, or when he fouls between shots.

13. END OF GAME. A game starts as soon as the cue ball crosses over the head string on the opening break. The 1-ball must be legally contacted on the break shot. The game ends at the end of a legal shot which pockets the 9-ball; or when a player forfeits the game as the result of a foul.
PostPosted: Thu Dec 28, 2006 8:47 pm


Straight Pool

14.1 Continuous [Standardized World Rules 1997]

Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

1.1. OBJECT OF THE GAME. 14.1 is a nomination game. The player must nominate a ball and a pocket. The player is awarded one point for every correctly nominated and pocketed ball on a legal stroke, and is allowed to continue his turn until he either fails to pocket a nominated ball or commits a foul. The player can pocket the first 14 balls, but before he can continue his turn by shooting at the 15th (and last remaining) ball on the table, the 14 pocketed balls are racked as before, except with the apex space vacant. The player then attempts to pocket the 15th ball in a manner so that the racked balls are disturbed and he can continue his run.

The player who scores the pre-determined point total for a game (usually 150 in major tournament play or any agreed upon total in casual play) prior to his opponent, wins the game.

2. PLAYERS. 2, or 2 teams.

3. BALLS USED. Standard set of object balls numbered 1-15, plus cue ball.

4. THE RACK. Standard triangle rack with the apex ball on the foot spot, 1-ball on the racker's right corner, 5-ball on left corner. Other balls are placed at random and must touch their neighbors.

5. SCORING. Any ball legally pocketed counts one point for the shooter.

6. OPENING BREAK. Starting player must either (1) designate a ball and a pocket into which that ball will be pocketed and accomplish the shot, or (2) cause the cue ball to contact a ball and then a cushion, plus cause two object balls to contact a cushion. Failure to meet at least one of the above requirements is a breaking violation. Offender's score is assessed a two point penalty for each breaking violation. In addition, the opponent has the choice of (1) accepting the table in position, or (2) having the balls reracked and requiring the offending player to repeat the opening break. That choice continues until the opening break is not a breaking violation, or until the opponent accepts the table in position. The three successive fouls rule does not apply to breaking violations.

If the starting player scratches on a legal opening break, he is charged with a foul and assessed a one point penalty, which applies toward the "Successive Fouls Penalties." The incoming player is awarded cue ball in hand behind the head string, with object balls in position.

7. RULES OF PLAY. A legally pocketed ball entitles a shooter to continue at the table until he fails to legally pocket a called ball on a shot. A player may shoot any ball he chooses, but before he shoots, must designate the called ball and called pocket. He need not indicate any detail such as kisses, caroms, combinations, or cushions (all of which are legal). any additionally pocketed ball(s) on a legal stroke is scored as one point for the shooter. On all shots, a player must cause the cue ball to contact an object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to meet these requirements is a foul.

When an object ball is not frozen to a cushion, but is within a ball's width of a cushion (referee to determine by measurement if necessary), a player is permitted only two consecutive legal safeties on that ball using only the near rail. If such safety play is employed, that object ball is then considered frozen to the rail on the player's next inning. The General Rules of Pocket Billiards "Frozen Balls" requirements apply if the player chooses to make his first cue ball contact with that object ball on his third shot.

(Note: If a player has committed a foul on the shot immediately before or the shot immediately after playing this ball, then he must immediately meet the requirements of the "Frozen Ball" rule when playing this object ball. Also, if he has committed two consecutive fouls, he must immediately meet the requirements of the "Frozen Ball" rule when playing this object ball. If such player fails to meet the requirements of the "Frozen Ball" rule, he is considered to have committed a third successive foul and the appropriate point penalty is assessed as well as one point for each of the previous fouls. All fifteen balls are then reracked and the player committing the infraction is required to break as at the beginning of the game.)

When the fourteenth ball of a rack is pocketed, play stops momentarily with the fifteenth ball remaining in position on the table; the fourteen pocketed balls are then racked (with the space at the foot spot vacant in the triangle). Player then continues, normally pocketing the fifteenth (or "break" ball) in such manner as to have the cue ball carom into the rack and spread the balls to facilitate the continuance of his run. However, player is not compelled to shoot the fifteenth ball; he may shoot any ball he desires.

A player may call a safety rather than an object ball (for defensive purposes). Safety play is legal, but must comply with all applicable rules. Player's inning ends when a safety is played, and pocketed balls are not scored. Any object ball pocketed on a called safety is spotted. A player may not catch, touch, or in any way interfere with a ball as it travels toward a pocket or the rack area on a shot (to include catching a ball as it enters a pocket by having a hand in the pocket). If he does, he is charged with a special "deliberate foul" and is penalized one point for the foul and an additional fifteen point penalty, for a total of sixteen points. The incoming player then has choice of (1) accepting the table in position with the cue ball in hand behind the head string, or (2) having all fifteen balls reracked and requiring the offending player to shoot under the requirements of the opening break.

If the fifteenth (unpocketed) ball of a rack and/or the cue ball interferes with the triangle being lowered straight down into position for racking, refer to the diagram , which indicates the proper manner of relocating balls. (The lined out boxes are those situations in which there is no interference, both balls remain in position.) When a player has the cue ball in hand behind the head string (as after a scratch) and all object balls are behind the head string, the object ball nearest the head string may be spotted at his request. If two or more balls are an equal distance from the head string, the player may designate which of the equidistant balls he desires to have spotted.

14.1 - What to do if:

8. ILLEGALLY POCKETED BALLS. All spotted. No penalty.

9. OBJECT BALLS JUMPED OFF THE TABLE. The stroke is a foul. Any jumped ball(s) is spotted after the balls come to rest.

10. CUE BALL AFTER JUMPING OFF THE TABLE OR SCRATCH. Incoming player has cue ball in hand behind the head string, unless the provision of Rule of Play 7.2., 7.5. or 12." (below) apply to the offender's foul and dictate alternate choices or procedures.

11. PENALTIES FOR FOULS. One point deducted for each foul; NOTE: more severe penalties for deliberate fouls (Rule of Play 7.5.) and third "Successive Fouls" (12. below). Incoming player accepts cue ball in position unless foul was a jumped cue ball, pocket scratch, deliberate foul (Rule of Play 7.5.) or third successive foul.

12. SUCCESSIVE FOUL PENALTIES. When a player commits a foul, he is penalized one point (or more as appropriate) and a notation is made and posted by the scorer that he is "on a foul." The player remains "on a foul" until his next shot attempt, at which time he may remove the foul by successfully pocketing a called ball, or completing a legal safety. If he fails to meet these requirements on his next turn at the table, he is penalized one point. The notation is changed to "on two fouls." If he fails to meet the requirements of successfully pocketing a called ball or completing a legal safety on his third consecutive turn at the table, a penalty of fifteen points is assessed. The commission of a third successive foul automatically clears the offender's record of fouls. All balls are then reracked and the player committing the infraction is required to break as at the beginning of the game. Rules for the opening break apply. It should be emphasized that successive fouls must be committed in successive turns (or playing attempts), not merely in successive innings. For example, if a player ends inning 6 with a foul, steps to the table for inning 7 and fouls (he is "on two fouls"), and then starts inning 8 with a legally pocketed ball before scratching on his second shot attempt of the inning, he has not committed three successive fouls, even though there were fouls in three successive innings. As soon as he legally pocketed the ball to start inning 8, he cleared the two fouls. he is, of course, "on one foul" when he plays the first stroke attempt of inning 9.

13. SCORING NOTE. The deduction of penalty points can result in negative scores. A running score can read "minus one," "minus two," "minus fifteen," etc. (a player can win a game with a score of 150 while his opponent has scored but two fouls. The final score would read 150 to -2.)

If a player fouls on a shot that has not pocketed a ball, the point penalty is deducted from his score at the end of the previous inning. If a player fouls and pockets a ball on the same shot, that ball is spotted (not scored) and the point penalty is deducted from his score at the end of the previous inning.

Dancing with Myself
Captain


Dancing with Myself
Captain

PostPosted: Thu Dec 28, 2006 8:48 pm


Seven Ball

PLAYERS Two individuals, or two teams.

BALLS USED Object balls numbered 1-7, plus the cue ball. The seven ball has a black stripe around it, the numeral seven is white in a red circle.

THE RACK A circular rack is used. A standard Nine Ball rack can be used if it is turned sideways. The balls are racked with the 1-ball at the apex with balls 2-6 running clockwise for the outside of the rack; the 7-ball is in the middle of the rack.

OBJECT OF THE GAME To win by legally pocketing the 7-ball.

SCORING The balls have no point value. The player legally pocketing the 7-ball wins the game. If the 7-ball is illegally pocketed the shooter looses the game.

OPENING BREAK The starting player must make an open break, or legally pocket an object ball. If he fails to do so the incoming player may elect to take the balls as they lie and put the cue ball in play from behind the head string, or shoot the opening break himself. In subsequent games the looser breaks. RULES OF PLAY A legal shot requires that the cue ball's first contact be with the lowest numbered ball on the table. The player must then either pocket a ball, or send the cue ball or an object ball to a cushion. Failure to do so is a foul. A legally pocketed ball entitles the shooter to continue at the table until he fails to pocket a ball on a legal shot. Immediately after a legal opening break the opponent chooses the side of table on which he will pocket the 7-ball. Balls 1-6 may be pocketed anywhere. Pocketing the 7-ball on a legal break wins the game. Any violation of the General Rules of Pocket Billiards that is deemed a foul will give the opponent cue ball in hand anywhere on the table.

LOSS OF GAME A player looses the game if he commits any of the following infractions: pockets the 7-ball in a non-assigned pocket after the break, fouls when on the 7-ball, pockets the 7-ball on an illegal shot, commits three successive fouls.

ILLEGALLY POCKETED OBJECT BALLS All illegally pocketed balls are spotted and the opponent gets cue ball in hand anywhere on the table.

JUMPED OBJECT BALLS Are spotted. No penalty.

FOULS Incoming player has cue ball in hand anywhere on the table.
PostPosted: Thu Dec 28, 2006 8:49 pm


One Fifteen Ball

TYPE OF GAME Eight Ball (often called stripes and solids) is a unique game, and is doubtless the most commonly played pocket billiard game in the United States. This is a variation on that game in which special rules apply to the 1-ball and the 15-ball. The 1-ball and the 15-ball are termed "special balls" in this game.

PLAYERS Two (or two teams).

BALLS USED The standard set of object-balls numbered 1-15, plus a cue-ball.

THE RACK Standard triangle rack with the apex on the foot spot and the 8-ball in the center of the triangle. One ball from each group is put on the two rear corners. The 1-ball is placed immediately behind the 8-ball (right of center), and the 15-ball is placed immediately behind the 8-ball (left of center). The other balls may be placed at random.

OBJECT OF THE GAME To legally pocket all the balls of the player's group (see below for how the player's group is determined), and then the 8-ball.

SCORING Group balls have no point value. The player legally pocketing the 8-ball wins the game.

OPENING BREAK The starting player must make an open break or pocket a ball. If he fails to do so it is an illegal break and his opponent has the choice of either: accepting the table in position and shooting, or shooting the opening break shot himself. Any balls which fall from a legal opening break count as legally pocketed balls if there were no fouls. Should a player foul on the opening break, their opponent has cue-ball in hand behind the head string. If the 8-ball is pocketed on a legal opening break shot, the breaker wins the game.

DETERMINATION OF GROUPS The table remains open until a player legally pockets one or more balls. The player who first legally pockets a ball from a group is assigned that group, his opponent then has the other group.

If balls a sunk from more than one group, on the first legal counting, then the group from which the most balls were sunk becomes the shooter's group. If a player pockets an equal number of balls from both groups the table remains open. RULES OF PLAY Combination shots involving balls of both groups are legal when the table is open. After groups have been determined, the player must cause the cue-ball's first contact to be with a ball of his own group. Failure to do so is a foul. A foul shot is not a legal shot.

When shooting the player must make the cue-ball contact an object-ball (of his group if groups have been determined), and then either: pocket the object-ball, or send a ball (object- or cue-) to a cushion. Failure to do so is a foul.

A player may shoot at any ball that he chooses, but before he shoots he must call the ball and the pocket. He need not call any detail such as kisses, caroms, combinations, or cushions (all of which are legal). A legally pocketed ball entitles the shooter to continue.

The player with the "solids" must legally pocket the 1-ball in the left side-pocket for it to stay down. The ball can be pocketed in any other pocket, and will count as a legal shot if it was correctly called, but it will immediately be spotted if it didn't go down in the left side-pocket on a legal shot. The 15-ball is played similarly except that it must be legally snk in the right side-pocketed in order to stay down. If a player's opponent pocket's the player's special ball (the 1-ball, or the 15-ball depending on the player's group) then it will stay down. It does not matter if the stroke was legal or not. After all the balls of his group are pocketed, the player shoots to pocket the 8-ball (he is said to be "on the 8-ball").

LOSS OF GAME A player will loose the game for: pocketing the 8-ball on an illegal, or foul, opening break shot, pocketing the 8-ball when the shooter still has some of his group balls left, pocketing the 8-ball before legally pocketing his special ball, pocketing the 8-ball on the same stroke as his last group ball(s), fouling when he is on the 8-ball, knocking the 8-ball off the table, pocketing the 8-ball in an uncalled pocket, fouling on 3 successive strokes.

ILLEGALLY POCKETED BALLS Any of the shooter's balls pocketed on an illegal shot will be spotted. If the shot was a foul an additional ball of the shooter's will be spotted. If any of the shooter's opponent's balls were sunk they will stay down. (NOTE: The shooter will determine which of his balls gets spotted.) If the 8-ball was illegally pocketed the shooter looses the game.

JUMPED OBJECT BALLS Jumped balls will be spotted if they belong to the shooter. If the jumped balls belong to the shooter's opponent the will count as pocketed. If the jumped ball is the 8-ball the shooter looses the game.

SCRATCH OR FOUL Other than after opening break, incoming player has cue ball in hand anywhere on the table.

Dancing with Myself
Captain


Dancing with Myself
Captain

PostPosted: Thu Dec 28, 2006 8:50 pm


One Pocket

Except when clearly contradicted by these additional rules, the General Rules of Pocket Billiards apply.

TYPE OF GAME One Pocket is a form of pocket-billiards in which the opposing sides each have one of the foot pockets in which to sink their balls. They can not have the same foot pocket as their pocket. The winning player is the one to first score eight balls in his pocket (any eight balls).

PLAYERS The game may be played by two individuals, or by two teams.

BALLS USED The standard set of object-balls numbered 1-15, plus cue-ball.

THE RACK A triangle rack with the apex on the foot spot. There is no particular order to the position of the balls in the rack.

OBJECT OF THE GAME To win by getting any eight balls in your pocket.

SCORING A player scores a ball in his pocket when he legally pockets a called ball in his pocket, or when his opponent shoots a ball(s) into his pocket (whether the opponents stroke was legal or not).

OPENING BREAK The player winning the lag has choice of breaking, or assigning the break to his opponent. The starting player, called the breaker, will choose which one of the foot pockets will be his pocket. His opponent will have the remaining foot pocket. The starting player must then either pocket a called ball in his pocket, or cause a ball from the rack, or the cue ball (after hitting an objet-ball), to make contact with a cushion. Failure to do so is a foul, and the player's inning is ended and a 1-point penalty is applied.

RULES OF PLAY

A player will continue his inning so long as he legally pockets a called ball in his pocket.

Any balls which fall into a pocket other than one of the foot pockets will be spotted at the end of the player's inning. If there are no more balls on the table and a player's inning is still alive then any balls in illegal pockets will be spotted so the player can continue his inning. (An illegal pocket is any pocket other than one of the foot pockets).

Safety play is allowed. Any ball(s) which are pocketed on a safety stroke will be spotted, unless they fall in the opponent's pocket (they count for the opponent as legally scored balls).

Safety play on a ball frozen to a cushion (any ball within a cue-ball's width of a cushion) requires the following for a legal safety. Normal safety play applies unless the ball remains frozen. If the frozen ball has not become unfrozen after each player has played two safeties on it then the third, and any subsequent, safety on said ball (until it becomes unfrozen, or a different object-ball has been played) must either:drive the frozen object-ball to a cushion other than the one it is frozen to, or the cue-ball must contact a cushion after contact with the frozen ball, or the shooter may play a different object-ball. Failure to play a frozen ball as outlined above is a foul. Any ball which falls into the opponent's pocket will count for the opponent (even if the stroke was foul).

LOSS OF GAME A player looses the game if his opponent scores eight balls before he does. A player will loose the game for committing any foul in each of three successive innings.

WINNING THE GAME A player wins the game when he has eight legally pocketed balls in his pocket. A player may win the game by pocketing balls in his opponent's pocket if the opponent does not call attention to the fact that the balls have been scored in the wrong pocket before the required number of balls for the game have been scored. If the opponent notifies the shooter that he has been pocketing balls in the wrong pocket, before the shooter has reached the number required to win the game, then all balls the shooter pocketed will count for his opponent.

PAYING PENALTIES Normal penalties for fouls, scratches, and such will apply. In the event the penalized player does not have any balls to pay the penalty with he will owe the table those balls.

CUE BALL AFTER JUMP OR SCRATCH Incoming player will have ball in hand behind the head string.

CUE BALL AFTER FOUL Incoming player must take cue ball as it sits.
PostPosted: Thu Dec 28, 2006 8:51 pm


Kelly Pool

Number of players: 2-15

The game is played with a set of 16 balls, 1 cue ball and 15 coloured, and numbered 1-15. The table marker throws an alley (a numbered token) to each intending player for his/her rotation in playing. When all names are taken down, the alleys are returned and pool money collected. The marker then throws and alley to each player in the same order as market in his book. The alleys are then placed in the box according to playing order. (eg 1st player in no 1 spot, 2nd player in number two spot etc), and the first player commences play by breaking the balls from the "D". The cue ball must strike one cushion before coming in contact with pool balls. The first player to pocket the ball on the table with the number corresponding to his alley wins the pool nad the game is over. A player may pocket any ball on the table other than the cue ball, and continues his/her play until he/she misses pocketing a ball or plays a foul shot. Should he/she pocket a ball other then their his/her own, but one of which no player has the alley of that number, he/she gains nothing but continues their stroke. If another player has the alley corresponding to the ballpocketed, than he/she pays the player striking half pool - ie five cent pool, 2 cent, and so on, but takes his/her own turn when it comes. Any ball once in the pocket by fair shot remains there and does not come back into play during the game.If a ball is pocketed on foul shot, then it is placed on the table on the pink spot, or if that is covered, behind it and as close as possible to it. Immediatly after a foul shot has been played, the next player commences play. If another player desires to join the game he/she may do so by paying double or treble pool entrance fee. The new player takes last alley thrown for position.

Foul Shots

1. If the cue ball does not strike a numbered ball the shot is replayed but does not count and the next player commences play. Any player's balls potted on the second shot are spotted on the pink spot.

2. If cue ball is potted, the player stops, and the next player commences from the "D" and can play at any ball on the table.

3. Should the player pocket the cue ball as well as his/her own ball or any other ball in the same stroke; it is a foul stroke and does not count.

4. Any ball pocketed under above shots are respotted and next player plays.

5. Rules governing foul shots in billiards: eg both feet off the floor, moving the cue ball in act of striking, push shots etc, constitute a foul.

6. In any case where the marker is satisfied that a player has deliberatly played a ball so as to let his following player win the pool, it will be called a foul shot and the ball will be spotted.

Dancing with Myself
Captain

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Corner Pocket (Pool and Billiards)

 
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