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Posted: Thu Nov 16, 2006 1:41 pm
Right, so if we are playing a dungeon that involves creatures, rather than an RP. We are allowed to summon Kono if playing solo or in a group. This is only allowed if the whole team is dying, or the solo player is dying, i.e. down to 10% health (maybe) which would be 5/50 HP.
You attempt to summon using three dice roles, scores 16-18 will summon him, and his first action will be Re-Birth Flame that will restore 50% health. If solo, role one die three times, if in groups divide the dice roles.
Kono gets 4 dice roles per attack round, making him powerful, but he is not invulnerable.
e.g. you are on 20/100 health, you are restored to 50/100 (MAX HEALTH IS NOW 50HP)
He will then fight for at least one round (depending on battle) at most two rounds if a Boss is fighting.
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Posted: Sun Nov 19, 2006 8:28 am
Sounds like a good idea...t'will come in usefull.
(...10/50hp is 20% health....5% would be 2.5/50...rounding up to 3, in light of this it would be wise to either change the percentage from 5% to 20%, which I suggest, or the 10/50 to 3/50........)
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Posted: Sun Nov 19, 2006 11:42 am
I agree.
(I just noticed that too......I say it should be 10%......5/50.......that's the lowest you can go without being almost dead or having decimal points.)
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Posted: Sat Nov 25, 2006 4:02 pm
But don't forget.....you'd need some RAISINS!!
XD
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Posted: Sun Apr 22, 2007 1:42 pm
I'm such a mathstard. Remember when Ben-ben was cool?
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Posted: Wed Apr 25, 2007 4:25 pm
Yes.....yes I do.....
Those were the days.......
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Posted: Fri Jun 17, 2011 6:58 am
Man this brings back memories.
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