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Gameplay
This game's gameplay is a fairly even combination between a console role-playing game and a collectible card game. Every action you do (except moving and jumping) is based on cards. For example, physical attacks, offensive/defensive magic, items, and summoning are all used by playing cards. Enemy cards are used to give your character a temporary ability, such as better offensive or better defensive capabilities.
Cards are numbered from 0 - 9; you can defeat an opponent's move only if your card or card combination is higher than theirs. The exception are cards numbered 0, which can break any combination but also be broken by any card depending on when you execute its use. The higher the card number (which 0 being the highest, 1 being the lowest) the more Card Points are required to equip it for use. Premium Cards do not require as much CP to equip, but they become unreloadable unless if they are restored by an item card that can reload unreloadable cards (using them as a second or third card in a sleight doesn't count).
Sora battles Axel.Combining cards in sets of three will create attacks that are more difficult to break because they are higher in number than a single card. They can still be broken by a well-timed 0 card. Certain card combinations will create a sleight, a special combination that will create a powerful physical attack, magical spell, or a summon. The cost of a combination, whether broken or not,(with the exception of the Friend cards, which appear at certain times and remain only in your deck during battles) is the loss of the first card of the sequence and it will not be reloaded. While combinations are powerful, they can quickly drain your deck from overuse.
Using some of the Boss Enemy cards can also have an additional side effect. Other than receiving the temporary special ability associated with that card, Sora and Riku will also become resistant and weak against the same type of damage, such as using Axel's card makes Sora resistant to fire-based magic, but becomes stunned by ice-based magic.
Another aspect more unique to this game is the synthesis of new rooms: to advance through the game, you must utilize Map cards you have found after winning a battle to create rooms and everything in them, from enemies to items. Each card has a specific effect, ranging from creating a room with more enemies or slower moving-enemies to save rooms and treasure-containing ones.
Both Sora and Riku's card playing system are different. In Sora's story, you have to obtain cards through playing through the game or through Moogle Shops. In some cases you have to earn the specific card first through gameplay before it becomes available in a Moogle Shop. You can create a total of three different decks from the cards you obtain so long as the decks do not exceed your current Card Point (CP) limit and each deck contains at least one attack card. Although Sora's game can take longer than Riku's because of the time of building up his deck with new cards, the effectiveness of Sora's deck depends on its contents and the enemy you fight.
Unlike Sora, Riku has a closed deck that cannot be customized. The deck is dependent entirely on what world he is in. Riku cannot use summon, magic, Premium, most items, and certain map and enemy cards. While he can still combine cards, Riku cannot use sleights unless he is in dark mode. Three clear advantages that Riku has over Sora is that Riku can use any of his Boss Enemy cards whenever he wants after he receives them (The Non-Boss Enemy Cards are only temporary and each one individually can only be used for one world), he reloads his cards at a faster rate than Sora, and he can raise his attack power at certain levels instead of collecting cards of a new weapon that has higher attack power (Sora has to equip the new Keyblade attack cards that have higher attack power, but they take more CP to equip than less powerful cards of equivalent value). However Riku's greatest weakness is that he can't heal as easily during battle, as his King Mickey Friend card, Search Ghost enemy card, or the Oogie Boogie boss card are his only set of cards that can restore HP.
This game's gameplay is a fairly even combination between a console role-playing game and a collectible card game. Every action you do (except moving and jumping) is based on cards. For example, physical attacks, offensive/defensive magic, items, and summoning are all used by playing cards. Enemy cards are used to give your character a temporary ability, such as better offensive or better defensive capabilities.
Cards are numbered from 0 - 9; you can defeat an opponent's move only if your card or card combination is higher than theirs. The exception are cards numbered 0, which can break any combination but also be broken by any card depending on when you execute its use. The higher the card number (which 0 being the highest, 1 being the lowest) the more Card Points are required to equip it for use. Premium Cards do not require as much CP to equip, but they become unreloadable unless if they are restored by an item card that can reload unreloadable cards (using them as a second or third card in a sleight doesn't count).
Sora battles Axel.Combining cards in sets of three will create attacks that are more difficult to break because they are higher in number than a single card. They can still be broken by a well-timed 0 card. Certain card combinations will create a sleight, a special combination that will create a powerful physical attack, magical spell, or a summon. The cost of a combination, whether broken or not,(with the exception of the Friend cards, which appear at certain times and remain only in your deck during battles) is the loss of the first card of the sequence and it will not be reloaded. While combinations are powerful, they can quickly drain your deck from overuse.
Using some of the Boss Enemy cards can also have an additional side effect. Other than receiving the temporary special ability associated with that card, Sora and Riku will also become resistant and weak against the same type of damage, such as using Axel's card makes Sora resistant to fire-based magic, but becomes stunned by ice-based magic.
Another aspect more unique to this game is the synthesis of new rooms: to advance through the game, you must utilize Map cards you have found after winning a battle to create rooms and everything in them, from enemies to items. Each card has a specific effect, ranging from creating a room with more enemies or slower moving-enemies to save rooms and treasure-containing ones.
Both Sora and Riku's card playing system are different. In Sora's story, you have to obtain cards through playing through the game or through Moogle Shops. In some cases you have to earn the specific card first through gameplay before it becomes available in a Moogle Shop. You can create a total of three different decks from the cards you obtain so long as the decks do not exceed your current Card Point (CP) limit and each deck contains at least one attack card. Although Sora's game can take longer than Riku's because of the time of building up his deck with new cards, the effectiveness of Sora's deck depends on its contents and the enemy you fight.
Unlike Sora, Riku has a closed deck that cannot be customized. The deck is dependent entirely on what world he is in. Riku cannot use summon, magic, Premium, most items, and certain map and enemy cards. While he can still combine cards, Riku cannot use sleights unless he is in dark mode. Three clear advantages that Riku has over Sora is that Riku can use any of his Boss Enemy cards whenever he wants after he receives them (The Non-Boss Enemy Cards are only temporary and each one individually can only be used for one world), he reloads his cards at a faster rate than Sora, and he can raise his attack power at certain levels instead of collecting cards of a new weapon that has higher attack power (Sora has to equip the new Keyblade attack cards that have higher attack power, but they take more CP to equip than less powerful cards of equivalent value). However Riku's greatest weakness is that he can't heal as easily during battle, as his King Mickey Friend card, Search Ghost enemy card, or the Oogie Boogie boss card are his only set of cards that can restore HP.
