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Moxie_Lass_Trish
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Magical Girl

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PostPosted: Sun Nov 12, 2006 10:49 am


At the moment I and one of the mods would appreciate input from anyone who has any ideas for the system. Are developing a combat system that can be used on gaia so far we have a few basic ideas.

1/100 hp each
2/Either 2 or 3 six sided die. (we havn't chosen which number)

If you have any inputs suggest them here and we can consider them if they're useable then they can become part of the system.
PostPosted: Mon Nov 13, 2006 10:46 am


• Each PC and NPC has 50 hp.
• Actions are determined by the roll of three six sided dice.
• 1-6 is a failure the lower the number the worse the character fails (ie you may fail the action completely or if it’s a jump you may jump to far.)
• 7-12 is a partial success ( ie if you jump across a gap you will only just succeed )
• 13-18 is a complete success the higher the number the better.
• For combat (this is mainly for NPC combat and PVP combat) the attacker and defender both role three six sided dice the one with the highest number succeeds the difference between the two numbers determines how much damage you receive.
• When your character is defeated depending on the rp and on you they are either killed or knocked out. If they are knocked out they will awaken in a resting place.
• For restoring health you can rest which will fully restore you but can only be done safely in certain places.
• For use of healing magic you first make one role for seeing if you succeed and then another role if you do succeed. The number you get in your second role of one ten sided die determines how much you are restored.

To decide who goes first another role will be made the higest wins if a draw you will continue, until a winner appears.

In main combat as i've one person attacks to keep it simple both people role if the attack wins they cause the difference. If the defender wins then they succeed in blocking then countering, thus causing the diffrence to the attacker simple really.

As far as team combat goes which involes pc's and npcs oen person takes control of the npc's and they get the combined attack but also the combined resposiblity.

However if for other pcs only the person who owns that character may control. For example If I took control of the character Dulce who is not mine they I would be breaking a guild rule. But to avoid that I cna tak control of all of my characters that i'm using in that rp.

NPC only moderaters are allowed to control the major NPCs those such as the landlord of the Cat and bell can be controlled by anyone.

updated 16/11/2006
In exchange for not attacking characters can pull off an alterate attack like summoning a familier, or casting an offensive spell. This can only be done once per battle.

Moxie_Lass_Trish
Captain

Magical Girl

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Rihara
Crew

PostPosted: Tue Nov 14, 2006 12:26 pm


how is it decided who goes first in combat?
PostPosted: Tue Nov 14, 2006 12:32 pm


Damn you always ask the most difficult questions erm. One possiblity is the use of the random number but i'm nto sure yet.

Moxie_Lass_Trish
Captain

Magical Girl

3,850 Points
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Rihara
Crew

PostPosted: Tue Nov 14, 2006 12:34 pm


okay, you cud take a first role of the dice when players enter combat, whoever gets highest goes. if draw, then re-role and add up total?
PostPosted: Tue Nov 14, 2006 12:37 pm


Thats is an idea another one could be since all thes roles would clutter up the rpies maybe the could be a combat thread.

Moxie_Lass_Trish
Captain

Magical Girl

3,850 Points
  • Gender Swap 100
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Rihara
Crew

PostPosted: Tue Nov 14, 2006 12:47 pm


yeah definately, a separate thread would be good.
PostPosted: Fri Jan 12, 2007 12:49 pm


I'm now going to add magic and I have a system to begin with not every character could have magic it all depends on your class and race.

Magic is currentlly restricted every magic user has a set of spells but they are either basic offensive spells or restoration spells.

Every player will have a max mp or 10 and can start off with up to three spells two start. Each of these spells must be level one and each one takes 2 mp and does one d20 damage against the standard three D6 of your opponent.

For Example Kain as a paladin will possess one healing spell speak with me about magic. You may ask the mods once there fine with the system ie once they've all had the chance to read this and agree that this is fair.

If you have magic please add it to your characters remember not everyone can have magic i'd prefer to restrict the amount of none spellcaster classess who have magic.

Moxie_Lass_Trish
Captain

Magical Girl

3,850 Points
  • Gender Swap 100
  • Magical Girl 50
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