Types of Vampires:



Sanguinarian - Fast, strong, tough. These vampires are deadly bloodsuckers who choose to kill whatever they want instead of specialising on simply lycans. They lack the specialist training in lycan hunting, but make up for it with the ability to drive themselves into a frenzied rage at the sight or smell of blood. The name Sanguineus meaning bloody/bloodthirsty in latin.

Abilities: Speed, Strength, Stamina, Regeneration.
Weaknesses: UV and Fire.


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Deathdealer - Specialists in Lycan psychology, and most importantly the killing of them.. though they lack the general capabilities of dealing with other species.

Abilities: Speed, Strength, Heightened Senses and Regeneration.
Weaknesses: UV, Fire and Lycan Bites.


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Dhampir - The name given to the child of a vampire; a person processing certain unique powers in combating his undead sires and relatives. Dhampirs were very effective in detecting and destroying their vampiric families, many making comfortable livings as vampire hunters.

Abilities: Slightly Improved Stamina, Strength, Speed and Senses.
Weaknesses: Is basically a human. So most things can kill this race.


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Muroni - The muroni is especially feared for its ability to transform into a variety of animal shapes. The muroni slays easily, leaving behind marks that disguise its true nature. The only real clue is the fact that the victim is left completely drained of blood without the usual puncture marks. Anyone thus slan is doomed to become a vampire. (this option is up to the player if he or she wants to be transformed after killed)

Abilities: Voice Tricks, Animalism (Transform into animals), Improved Speed and Strength.

Weaknesses: UV and Fire.


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Psychic - One of the most potentially Dangerous of all vampire species, as these creatures feed upon the psychic energies of their victims,leaving them exhausted. Continued feedings can lead to permanent debilitation, even to death.

Abilities: Heightened Senses, Telepathic/Telekinetic abilities (voice abilities included), Improved Speed and Heal Other vampires.
Weaknesses: UV, Fire and Insanity.


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Ghoul - A ghoul is a human that drinks the blood of a vampire and consequently gains an extended lifespan and supernatural powers as a result. Vampires often take ghouls as servants, since humans quickly become addicted to vampiric blood. Additionally, a ghoul loses its mental resistance against the donater's commands, creating a bond of loyalty and affection towards its new master. Ghouls are not dead, nor are they near death. Though they can survive in the daylight, they are no longer accustomed and prefer the darkness.

Abilities: Two from their Sire and ONLY two. (Please specify them in your profile)
Weaknesses: Like the Dhampir, the Ghoul is basically a human, so anything could kill them.


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Nosferatu - They are uniformly hideous as a result of the flaw in their vampiric bloodline, though each individual's physical monstrosity is unique. Nosferatu frequently reside in catacombs, cemeteries, and sewers. The Nosferatu, also referred to as 'Nossies' or 'Sewer Rats', commonly take residence in sewers or underground tunnels, and are highly regarded as information-brokers.Frustrated over their monstrous appearance, many Nosferatu will Embrace the very vain and/or very beautiful out of spite.

Abilities: Improved Strength, Speed, Regeneration, Stamina and are able to hide themselves from other by masking their scents and sounds.
Weaknesses: UV, Fire and Mirrors.


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Daeva - The Daeva are meant to be representatives of the deceitful, seductive vampire. Nicknamed "Succubi" by the other clans, Daeva are envied for the ease with which they move among mortals. Politically, the Invictus covenant is popular among Daeva. The weakness of the Daeva is that they find it very difficult to resist indulging themselves. A Daeva who has an opportunity to indulge his favorite vice and fails to do so finds his resolve weakened.

Abilities: Mind Tricks, Seduction, Heightened Speed and Regeneration.
Weaknesses: UV, Fire and Nosferatus.