Classes
Any class for your character MUST be along the lines of these ones, there are many that I'll add over time, however.
+Witchhunter
These Witchhunters usually work for The Six, for they believe the other religions are pagan and fake. They are sent out to deal with Cultists and Draconic Assossiates, as well as undead and the like.
+Templar
Sworn to the defense of a temple site, the templar is a holy warrior blessed by her deity with combat prowess and great endurance.
+Cavalier
Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.
+Crusader
Devoted knight, divine agent, instrument of vengeance, fearless fighting machine -- the Crusader is a dedicated knight, all of them fight for their gods, whether it be good or evil, and are best at warfare, religious wars. They are an anchient teaching, Crusaders.
+Abolisher
The Abolisher is like a barbarian, but a lot crazier. They've gotten even tougher than when they used to be barbarians, so it takes longer for them to be announced as an Abolisher(has to be like 30-40 at least in age) They don't feel pain. At All, and with all the muscle that they have built, they litterally lose intellegence as they grow stronger. But what does that matter when you're crushing someon'es helmeted head in with one of your blood covered hand?
+Bard
A performer whose music works magic -- litterally. They mix magic and music, using the sounds of lutes and other instruments to charm and buffer or smite One's or a group's spirits, they heal, and they entertain. They tell stories of mighty adventurers, spread fame for the powerful ones. They know a lot of trivial knowledge, or what one would call trivial, such as the powers of magic items, the names of ruined cities, information on the Planes, the Plane Dwellers, and other such things.
+Paladin
The Paladin is another of the holy warriors, though they smite any evil they can purposefully, as if it were their purpose. In truth it was their purpose, they are like clerics, but with more warrior in them. They don't exist in evil deities, for a Paladin is the entity of pure good.
+Black Guard
These evil bastards however, have no consent whatsoever for any other lifeform. They meddle with evil deities, like an anti-paladin of sorts, they summon demons, they slaughter innocents, run dark crusades, all in the name of evil. This isn't ALL they do however, they don't need or actually usually do all that, it's just some of their portfolio.
+Shaman
These are like the Clerics and Paladins of Lizardfolk, Dragons, Kobolds, Orcs, and other beastly races. They like Clerics get their magic from their gods, but it has more of a naturey taste to it.
+Fighter/Warrior
These are the basic, well trained melee combatants. They can use bows, but it isn't their best choice.
+Ranger
These are the woodsmen. They are very skilled in bows, and can shoot off more than one shot when they advance in knowledge of their Art. (Two arrows). They are very skilled in knowing their enemies, and get favored enemies. (Pick two)
+Sorcerer/Mage
These spell casters get their magical talent from themselves, but can't use spells more than once a day. These spells return to them after they rest(sleep).
+Wizards
These get the magical arts from the knowledge of old dragons. This DOESN'T mean they know dragon's though. They write down spells in spellbooks, and can cast more than one of the same spell a day, but can only prepare a certain number of spells. NOTE: all spellcasters need compenents to spells, which are in some way or form related to the outcome of the spell.
+Barbarians
These are rage filled, crazed warriors. They aren't afraid of anything, and will be willing to take quite a few hits just so they can crush in the skull of someone with their bare hands. They have a certain ability that allows them to jump into a rage, which allows them to take more hits and not feel the pain, however their bodies will still die if given enough torment.
+Rogues
These are the thieves and sometimes improvised assassins of the world, sneaking around and stealing things. They can *sense* traps and danger to an extent, unless the danger is too well hidden or too well made, in the case of a trap.
+Assassins
They are cruel, sometimes bloodthirst contract killers. Don't expect to find them the nicest person in the world. They usually use daggers or shorter weapons, like the rogue.
+Druids
The druids are nature's spellcasters, using nature itself to chanel magic through them. They can speak with nature, and are one with it. They don't ever use anything manufactured by man, so they usually have self-made stalves, armor(cloth usually) and utensils.
+Clerics
These are the spellcasters and profits of Gods, getting their spells from their Patron Deity. They can exercise demons, angels(if evil), undead, control the undead(if evil) and magically heal or harm people.
+Monks
These are matial art's masters. They train mostly in hand-to-hand and stalves, along with fist weapons. They usually train in monistaries, where they learn a base fighting style, and then move on to different abilities, such as being able to resist poison by using their muscles to push the poisons out of them.
MOD approved only Classes(more to come)
+Dragon Adept
These are sneaky warriors, completely one with the darkness, and sometimes very skilled warriors. They are always trained by a dragon itself, and usually most of Half-dragon or a human that came from a dragon city.
+Draconis Templar
Soldiers of skill and cunning, these warriors worship the dragons, the high powers in which they believe, will share their power with their loyal servants. Not many people who cross the path of a Dragonis Templar will live to tell the tale.
Eterobscura: Tales of Astrodoth
