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Prawl
Captain

PostPosted: Mon Oct 30, 2006 10:39 pm


Allright, this is pretty much going to be a complete copy off of the generic rules that you'll find in Barton town or any O/M military thread.

1. No godmodding!! Dammit, everyone knows what this is and you shouldn't do it! Everyone knows that!

2. Be whatever the heck race you would like to be, be magical, be a vampire, be whatever turns you on. If you're magical, make sure that it is at the level of wherever you are, meaning that one man can't destroy fifty tanks with the blink of an eye... once again, see rule 1.

3. If you feel like breaking diplomatic rules placed on eachother's guilds because of ANY reason, you will not be restricted by myself, that's your choice, and it could make things more fun.

4. Tech limit is lasers, hovercraft, and biogenetic implants. (2050, if you'd like a year)

5. Weapons of Mass destruction are strictly forbidden, I refuse to allow any nukes, death stars, giant orbs of doom, or magical base-destroying-magic powers to be used, otherwise some strange event of nature will kill your entire base (And I mean it)

6. NPC's (Non- player- Characters) can be used to a small extent! They will fail in combat faster than ANY player character, this means that you can use them to drive ships, gaurd areas, or operate things... but combat will be based on a gundam-like system. Where the huge military is completely useless and only the gundam pilots really make a difference. (NO, this does not mean that you're using gundams, it's just an analogy)

7. Prawl (myself) will solve any and all conflicts that arise that people feel are breaking the rules and such.
PostPosted: Mon Oct 30, 2006 10:46 pm


Layout for the base.

O/M Rules

Story The background story of your guild, how it was formed, why, by who, anything interesting happened before that should be known. You should also set up the plot as it stands now.

Description This contains many diffrent parts, the basic description of your base, including- size, location (geographical location and above/underground), stock, units inside ect. It also includes anything else that you have to describe by the way of your base/equipment.

Defenses
What do you have in the way of defenses for your guild, establish what they are, how they are used, and how it affects other players.

Member list Who are the members of your guild and what are their ranks?

Alignment Is your guild good, bad, neutral, lawful, chaotic or something in between? Describe the values/code of your guild here.

Prawl
Captain

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