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The Brotherhood, The Assassins Guild ((open))

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Lord Von Chaos
Crew

PostPosted: Tue Oct 24, 2006 5:23 pm




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The legendary assassin’s guild, hidden in the depths of the sewers of Antonia, is possibly the best paying area of Antonia – as well as the most dangerous.

The fields require an immense amount of stealth and skill. Hiding in the shadows, another name for the organization is the dark brotherhood. It is legally sanctioned by both governments of both kingdoms, because the assassins also serve as executioners; destroying criminals from both kingdoms. The assassin’s guild is known aboveground as "the forester’s guild".

The missions are given out as writs, able to be sent around and provide immunity from the law for one kill. Writs are given out through the headquarters in Old Antonia.

The guild lies under the city, with access-ways in the sewers which can be accessed from any shop. The main access point, however, is through the nightclub ‘The Kitsune Klub’, which also contains rooms specifically set aside for this guild.

Other than this, assassination requests and writs are not supported by the main faction or not supported at all, and can thus be persecuted by law.

Recruits must head to the main base, survive the mutants of the sewers and the more horrible creatures of Old Antonia, and speak with the enigmatic guild master, who will give a challenge - to kill someone with a writ, and make it back…alive!

The assassin’s guild does not have many rules - a few simple ones at best, and these are listed below;

1. NEVER kill another of the brotherhood
2. Never steal from another in the brotherhood
3. Do not fail in your attempts or give up on them - failed assignments mean you might have a writ taken out on yourself



1. Associate- None
2. Apprentice- Gain an apprenticeship from an assassin or above

Main brotherhood ranks:

3. Murderer One mission

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4.Slayer-2

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5.Eliminator-4

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6.Assassin-5

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7.Executioner-6

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8.Silencer-7

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9.Speaker-8

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10.Listener

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Black hand ranks
11. Thinker-9 missions or performing a favor for the guildmaster
12. Brother- 10 missions
13. Knower 11 missions+prestige
14. Master 12 missions+sucess test
15. Exalted Master Must perform all missions, plus gain a large amount of prestige
Grandmaster
PostPosted: Tue Oct 24, 2006 8:37 pm


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The dream


As you climb out of the rat and monster infested sewers, your heart begins to flutter as you reach a manhole, climbing out you feel the pride in your heart sink into your stomach as you see the door. Looking the art of demons, you step past the cracked stone floor, chills entering you as you approach. The door looks demonic, a figure form ancient legends long forgotten adorns the wall. The demonic presence you feel from the door is amazing as you reach out to touch the black and red crystal in the middle of the door. you stumble back as the wave of cold approaches you and chills your very blood, suddenly the door speaks "what is the shadow that lurks in the night" you look at the door, allowing the pride of knowing the answer swell in your chest "I am, my brother" you grin as the door opens "welcome to the family" the whispers fill your head as you walk into the main hall, eyes taking in the spectacle of the inside, you receive the warm greetings of all the shrouded members as you walk in, pride of being somewhere you belong filling you.

You look around as you enter, the large circular grand hall surrounds you, with a large table in the middle for gatherings and feasts and pillars adorned with the heads of mythical beasts., a skeleton skulks around the corner, this is a lurker, a skeletal sentinel of the sanctuary, the creature approaches you and you pat it on the head, it walks harmlessly by. You look around to the doors heading east north, south, and west, then you wake up. Cold sweat dripping down your face as you look at your gun, get dressed, and head to find this haven for assassins

Lord Von Chaos
Crew


Lord Von Chaos
Crew

PostPosted: Tue Oct 24, 2006 8:58 pm


The guild of assassins is composed of a main hall, a large circular room with doors heading north, south, east, and west. Here we shall begin

North- Vicente’s room-
Vicente Valtieri is an Executioner in the Dark Brotherhood. He is your first quest-giver in the guild. He is a vampire, and after completing his quests, he will offer to make you one as well, should you wish it. Near Vicente’s room is a large stone slab in witch he sleeps. And blood in the corner where he drinks, there is also another manhole leading to the Black hands area

East- Training room-
Here you can hone your skills as an assassin, training until you need to head west and drop into one of the comfy beds, this room has multiple features including test dummies and metal targets to throw pullets and whatever other missile weapons you have at. Also, guild trainers lurk in these halls, giving members training, for a nice cost of course

West-Quarters
The personal space of the sanctuary, a nice place to be if you happen to like sharing a room with a whole bunch of bloodthirsty assassins, don't worry though, they have no interest in harming you, as a matter f fact, they will defend you. With their lives! Many beds adorn this area, each with a dresser and other personal things

South- The exit to the sewers

-DOWNSTAIRS-
Climb down the latter in Vicente’s room to reach the even greater halls of the Black Hand, the elite of the assassins. And the personal soldiers of the grandmaster. Here the best of the best live, happy and rewarded from their careers. This place has a setup similar to that of the above rooms,

North-Cayne's and the grandmaster's room here, Up the marbled stairways the fabled golden doors block entrance to Cayne’s room, being the grandmasters "son" and one of his right hand men, Cayne gets the best quarters, the delicate red tapestries hang from the walls, and beautiful carpets cover the circular floor under the king-sized bed, hidden behind the tapestry in the rear is another golden door, that leads to the grandmasters room, which has never been seen.

West-The elite sleeping quarters, simply more comfy and better decorated than the normal ones

east- The dark room, where assassins can meditate and work on writing writs, this room is almost always locked, it is rumored this room has other purposes, teleportation, nurturing, that is unknown
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Kingdom of Antonia

 
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