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Posted: Thu Oct 12, 2006 1:38 pm
Here's where you can come to get help with meatsmithing. I'm not very good with it myself, being a Pastamancer. So I'll probably be hanging around here a lot myself! xd
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Posted: Thu Oct 12, 2006 1:45 pm
Me being a ex-seal clubber am realy good at it just give me the stuff ill make it
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Posted: Thu Oct 12, 2006 3:38 pm
Considering I've only been on the game two days, I have no idea how to meatsmith. Yes I have a sealclubber to smith...the meat.
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Posted: Thu Oct 12, 2006 5:58 pm
You'll get used to the oddness, Domo. xd
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Posted: Thu Oct 12, 2006 9:37 pm
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Posted: Thu Oct 12, 2006 10:38 pm
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Posted: Fri Oct 13, 2006 11:22 pm
You need to be a turtle tamer...just buy a whip kit from the meatsmith and combine with a meatstack....basic whip right there, then you can smith the basic whipp with other smithing items.
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Posted: Sun Oct 15, 2006 11:15 am
I now have a fez of etymology.
To make:
Helmet plan+meatstack=basic meat helmet basic meat helmet+tassel=basic meat fez basic meat fez+dictionary(the upgraded one you get from the baron)=fez of etymology
Though the dictionary sells for 21337 and the fez sells for 250...
And the fez seems to only boost moxie. Still, I have it. (maybe wearing it will get me something nice...)
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MegaMagicMonkey Vice Captain
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Posted: Mon Oct 16, 2006 1:50 pm
I never use meatsmithing since any items I need are easily found (that will change after my next TT ascensions, since I'm grabbing the smithing skills so I can make the furry suit easier {I don't always get the suit, but if i happen to be lucky enough to get 2 masks, I zap one of them for an easier battle})
as for the dictionary, just sell it, the moxie gain form the hat is tiny compared to the moxie gain from f3d0r4. I always sell it so that I can buy more skills.
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Posted: Fri Oct 20, 2006 11:14 pm
Silvertanuki You need to be a turtle tamer...just buy a whip kit from the meatsmith and combine with a meatstack....basic whip right there, then you can smith the basic whipp with other smithing items. Actually, I was a TT in an earlier ascension. I can't make whips, TT only make advanced defensive items. Only seal clubbers can make them. Still following the same recipe, of course.
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Posted: Sat Oct 21, 2006 1:59 am
Definitely sell the facsimile dictionary. Not only is the fez not much better than the f3d0r4, but if you're in softcore and you don't have a f3d0r4, the meat you make from the dictionary can easily buy you a f3d0r4 from the mall, with 21000 meat left over.
And if you're in hardcore, you'll need every drop of the 21337 meat.
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Posted: Sat Oct 21, 2006 4:41 am
yeah, and being in hardcore as long as me, you get used to just cutting your shortcomings and selling it after you know you'll never touch the valley again. skill cost is hell when you need them to do certain things.
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Posted: Sun Oct 29, 2006 11:32 am
Anybody done much experimenting with Pulverize yet?
Can you still pulverize things as a Turtle Tamer if you have it as a HCP skill?
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Posted: Sat Nov 04, 2006 1:31 pm
Once you have Pulverize permanented, you can use it any time (you have to get a Tenderizing Hammer, of course, and it's still subject to the usual permanenting rules [i.e. softcore permanent skills aren't usable in hardcore]). Here's how Pulverize works:
1) You need the Tenderizing Hammer.
2) You can Pulverize anything that appears on the Equipment page, except familiar equipment.
3) It does not take turns to Pulverize.
4) Pulverizing items will give you powders, nuggets, and/or wads. More powerful objects give you larger bits. To get wads, in general, you have to be pulverizing items from the Castle in the Sky or higher.
5) The bits come in the following forms: Twinkly, Hot, Cold, Spooky, Stench, and Sleazy. The elemental bits come from either items that deal that kind of damage (like flaming talons give Hot), or from items that have protections that damage is strong to (like, a Sleazy protection item gives Cold bits and some other type (I can't remember) since Cold does extra damage to Sleazy).
6) Powders are used to give extra damage (or maybe protections) to weapons (or armor). Nuggets are used to make elemental hi meins (the best cookable foods in the game). Wads give one extra turn, and if they're elemental, also turn your damage to that elemental type (i.e. Hot wads are really good for killing the Snow Queen).
7) Here's the one restriction -- if you are a Seal Clubber or Turtle Tamer, you have access to the Malus of Forethought in your guild, and that gives you the ability to take powders and nuggets and smoosh them into nuggets and wads. You can't do this if you're not a Muscle class. 5 powders become 1 nugget, 5 nuggets become one wad.
That's pretty much all I can think of. Let me know if you have any questions.
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Posted: Sat Nov 04, 2006 1:40 pm
Oh, a couple of other things...
You need the Seal Clubber skill, not the Turtle Tamer skill, to make whips.
I'm also not fond of Meatsmithing. Most of the top tier weapons you can make require too much work (some of them require secret herbs and spices, which I rarely ever get in hardcore, and other require nuggets, which means you have to have pulverize).
I also find that if you get Two-Fisted Skullsmashing instead, two skeleton bones early on do better than the low-level crafted weapons, and you can simply upgrade from there.
If you're in softcore, you can easily buy any weapon you want from the Mall once (or have someone make it for you), and use it in all your later runs.
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