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TheFallenKingT

PostPosted: Mon Oct 09, 2006 7:14 pm


After Martin Septim died fighting Marune Dagon, The Imperial city went into chaos. The only thing holding the city together was Chancelor Ocato, but even then it was only by a thread. Because of the situation, many citezens left to the rim cities. (Anvil, Bruma, ect...) Soon the City was nothing but cutthroats and bandits. Ocato was forced to leave, and head for Anvil, but he didn't make it far...

A new dark force began to arise, they called themselfs the "Deep Awakaning" Their leader known as Katashmal, a Kajiit male. He stole 3 of the elder scrolls, and now posesses major power. The scrolls he stole were-Easy Mind(Reads peoples mind and control them), Past Change(Can Change the past, he hasn't used this one yet), Elemental control(Can create, and control any element.) The Elders hid the remaining scrolls so he coudn't find them. Then each elder killed themselfs so no one would tell.
He still looks for them to this day.

Area:Cyrodil.

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City Conditions:

Imperial city-In chaos, its the most dangerouse place to go as of now.

Anvil-A prospering city, most of the Imperial city population ended up going to Anvil.

Skingrad- It was over run my Goblins, and is now a goblin city, called Skurishmore.

Chorral- It is now a small town, the Castle was burned down after a riot took place. The king was killed, and most of the city watch as well.
The Riot was because the king raised taxed to help the Imperial City re-build. But later found out it was just to go into the kings pocket.

Cheydenhall-Vampires, from a nearby vampire den, over ran the city, and turned most of the population into a vampire. They now rule that city.

Bruma-Is now a Huge City, with the strongest army. They have a small group called the White Horsmen, that aid other cities in these troubled times. The Blades slowly began to die off, trying to protect the Imperial City. The only one that reamains is Borus.

Bravil- Is no longer the small city it used to be. It is the second biggest city, nest to Bruma. Many merchants came from the Imperial City, and started small buisnesses, and then the money started to roll in.

Kavatch-Was re-built and a monument of the "Hero of Kavatch" Resides in the middle of the kingdom. They all prey nothing like that will ever happen again.

Layawiin-Is still the peacful kingdom everyone remembers it to be.

Monsters:
Normal Monsters-
Mice-Easy
Craps-Easy
Scale fish-Easy

Goblin Force-
Goblin-Easy
Goblin War Lord-Hard
Goblin Elite-Medium
Goblin Shaman-Easy to Hard
Goblin Bows Man-Easy
Goblin King-Very hard(Cant fight unless on a quest)

Vampire Clan-
Vimpre-Easy to Hard
Vampire King:Extreamly hard(Cant fight unless on a quest)

Other-
Deadra-Medium to extreamly hard
Orcs-Medium
Ogers-Hard

Of course there are other monsters. Pm me if you want to add to the list(They have to be monsters in the game.)

Races:
Orcs
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These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armor are among the finest front-line troops in the Empire

Specials:
Berserk(Attack does allot more damage), Resist Magicka


Breton
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Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.

Specials:
Fortified Magicka, Dragon skin, Resist Magicka(To a certain extent)


Imperial
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Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races.

Specials:
Voice of the Empire(Get people to like you more)


Redgaurd
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The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

Specials:
Adrenaline Rush(Same as Berserk), Resist Poison, Resist Disease


Nord
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The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies.

Specials:
Nordic Frost(Ice attack, Resist Frost


High Elf
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In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."


Special:
Weakness to Fire, Frost, and Shock. Resist Disease, Fortified Magicka


Dark Elf
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Dark Elves are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.

Specials:
Ancestor Guardian(Summon Ancestors ghost), Resist Fire


Wood Elf
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The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.

Specials:Beast Tongue, Resist Disease.


Argonian
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Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.

Specials
Resist Disease, Immune to poison, Water Breathing.


Kajiit
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Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.

Specials:
Eye of Fear(Scares NPC or Monster), Eye of Night(See in the dark)
PostPosted: Mon Oct 09, 2006 7:15 pm


Rules:
-No Godding
-No killing each other, unless you get premision.
-Keep it semi lit please, many people cant spell great. As long as you can understand the word.
-Romance is aloude, but keep it pg13 please.
-Keep it real, dont pull a gun outa your a** that can kill any one in one hit k.
-dont create your own monsters. If you need to know an easy or hard monster then pm me and give me the description.
-Roll your stats while you make your character. Just edit you character sheet, and add your stats k.
-Stat rolls are final
-Dont create your own spells alright.

TheFallenKingT


TheFallenKingT

PostPosted: Mon Oct 09, 2006 7:19 pm


This is What the Character sheet needs to look like. At the bottom, you will have to roll your stats. You roll 7, Choose the 4 best and then arrange them how you like.

Character Sheet:
Name:
Race:
Appearance:
Class sad you can make your own, but it has to be something resonable, Not God, or Demon or anything stupid like that.)
Group sad if any)
POB sad Place of Birth.)
Bios:
Vampire sad Yes, No)
---------
Stats:
Strength-How much damage you do.
Magicka-How much Magicka you have, and how much damage it does.(Basacally, if you get 8 on magicka, then you can do 8 spells.)
Speed-How fast you run
Personality-How much people like you

Magicka
(Magic skills go under here)
TheFallenKingT rolled 7 20-sided dice: 14, 18, 17, 20, 20, 3, 8 Total: 100 (7-140)
PostPosted: Mon Oct 09, 2006 7:35 pm


Character Sheet:
Name: Sasuke
Race: Nord
Appearance: Black hair, black pirate shirt, black pirate pants, dark brown shoes. He has a Black hat.
Class razz irate
Group biggrin ark Brotherhood
POB biggrin awnstar
Bios:He cant remember where he was born, but he was raised by the speaker of the dark brotherhood.
Vampire:No
---------
Stats:
Strength- 20
Magicka- 17
Speed-20
Personality-18
Weapon-Cutlass

Magicka
Nordic Frost  

TheFallenKingT


caliber112

PostPosted: Sat Nov 11, 2006 8:29 pm


Name:zorthan
Race: dark elf
Appearance: gray/black pulled back hair weres black hand cloak with daedric armor underneath weres cloak hood not daedric helm
Class:theif/assasin/warrior
Group:dark brotherhood
POB:dark brotherhood breeding chambers
Bios: he is the next in line to be listener and is a master assasin and is treated as the son of the listener
Vampire:half vampire (he was the son of a dark elf vampire mother and dark elf father )
weapons:dai-katana with all elemental damage of 10pts per element
plus a concealed daedric dagger
---------
Stats:i dont get this pm me and ill fill it in
Strength-7
Magicka-4
Speed-8
Personality-4

Magicka
invisibility,lightning strike,paralyz,and water walking

just so you all know this is my actual guy in oblivion so no one can say he cant be possible o and he is also in the theives guild and is a former blade
PostPosted: Wed Nov 15, 2006 5:38 pm


zorthan was walking down the path toward anvil his home town but he was not there to see his father or mother he was on a quest to kill the new guard captain"this will be most satisfying i got him reasigned and i get to kill him hahaha..."he mumbled as he approached the gate to the castle.

caliber112


TheFallenKingT

PostPosted: Fri Nov 17, 2006 10:28 pm


((Roll the dice. Then place the best rolls on your stats. While posting go to post action, it should be under there.))

Sasuke sat on a roof in Kavatch. he was watching a man through a window, a man who he had to kill. The man was the leader of the Kavatch army.

"Well" Sasuke said "After this guy Kavatch will be good to go." He said as he looked on.
PostPosted: Sat Nov 18, 2006 7:27 am


zorthan walks up to the guard captain "hello will you help me with a bandit problem"zorthan said slyly "yes good sir ill be glad to where it is" "its in this building"zorthan said pointing to an abandoned building "ok then ahhhh"the captain said as he charged the house "huh were are the bandits"cap said"right here"zorthan said as he stabed the cap but then continued to walkout of the house and out of the city toward the brotherhood sanctuary in kvatch

caliber112

Hafdam rolled 7 20-sided dice: 20, 2, 15, 4, 20, 20, 9 Total: 90 (7-140)

Hafdam

PostPosted: Sat Nov 18, 2006 8:53 pm


Character Sheet:
Name: Akamura Tensei
Race: Red Gaurd
Appearance: Large and neat brown afro. Very young, thin, and tall.
Class: Wu-Tang Swordsman
Group: Knight Brother of the Blades
POB: Bruma
Bios: Born and Bruma and selected at birth for training in the land of the Akaviri.
Vampire: No
---------
Stats:
Strength-20
Magicka- 15
Speed-20
Personality-20
Magicka
Flaming Spear and Greater Heal Self
PostPosted: Sun Nov 19, 2006 2:48 pm


((Welcome Krunk))

Sasuke still looking into the window, noticed the General leaving.

"Good nows my chance." He said pulling out a dagger.

The dagger glowed yellow, signifiying that it's enchanted. Sasuke pulled out a scroll, and then said a few words. Time seemed to slow down, but really it made him faster. He jumped off the roof and slashed the general with the dagger. He fell to the floor, and his soul flew into the sword.

Sasuke quikly left the area, undetected.

TheFallenKingT


Hafdam

PostPosted: Sun Nov 19, 2006 6:24 pm


Akamura walked off the ship. It had docked in Anvil as the Imperial City was to dangerous.
PostPosted: Tue Nov 21, 2006 1:01 pm


Sasuke left kavatch and headed towards Anvil, he knew the quest would take long.

TheFallenKingT


Hafdam

PostPosted: Tue Nov 21, 2006 9:14 pm


Akamura entered the fighters guild and spoke with the guild members.
PostPosted: Wed Nov 22, 2006 5:49 am


"hey who are you"zorthan said walking over to a man in a cloak"ahh..i see you are from the brotherhood zorthan said to the man on the road"what is it your doing here

caliber112


TheFallenKingT

PostPosted: Wed Nov 22, 2006 8:44 pm


Sasuke Finally reached Anvil, and returned to his ship
Reply
The Legions of Chaos (Official Rp Thread)

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