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The OBX Storyteller Captain
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Posted: Sat Oct 07, 2006 1:50 am
Character Rules:
1.) Your character MUST BE HUMAN. Also, your character must be realistic. In other words, they must come across as being someone you would most likely encounter in everyday life. Your character must absolutely HAVE NO MAGICAL ABILITIES OR SUPERHUMAN POWERS. Despite the TF aspect, the RP is to be grounded into reality. 2. No copying someone else's character. Now, it is fine if two characters share a few similar interests/characteristics. However, it should not come across as a slight variation of someone else already in the RP. 3.) You may use characters from other role-plays AS LONG AS THEY ARE REALISTIC AND BELIEVABLE. 4.) While recommended, it is not necessary to create a guild mule for the RP. 5.) If a first name is already in use by another character, please choose a new first name for your character. 6.) If you wish to leave this Role-Play/Guild, you have the following options to choose from: A. Your character may die. B. Your character may go nonmorphic and run off into the wild. C. Your character decides to leave and find a place of their own to try to live their altered life in. This will require the character to leave behind a note explaining they have gone off on their own. Leave details ambiguous but enough to imply they will not make themselves known to civilization.
ALL WE ASK IS THAT YOU ADVISE ONE OF THE ADMINS BEFORE YOU LEAVE THE GUILD AND COLLABORATE ON WHICH OPTION FOR YOUR CHARACTER TO LEAVE WOULD BE BEST. 7.) You may have the option to set up your character to be a either a resident in the Cape Fear/OBX area or a tourist. You can also choose to have the residents stay human. It will not be required for all the tourists to change/transform but you may have the option to do so later on in the Role-Play. Residents may also have the option to have their character to change/transform later on in the Role-Play.
Transformation Rules: Any non-copyrighted creature or animal possible EXCEPT FOR DINOSAURS. We are sorry for this following restriction but it is a must because dinosaurs would add too much chaos to the proceedings not to mention they would give away the characters' hideaway. Once again, we apologize for this restriction but it is needed.
1.) No transgender 2.) You may have the same species as another character but YOU MAY NOT BE THE SAME BREED OF SPECIES AS ANOTHER CHARACTER. For example, if there is already another character becoming a Golden Retriever, you cannot become one as well. You must select a different breed. 3.) Taurics are allowed. HOWEVER, if you wish to have art created for your character, then it will more than likely cost extra gold. 4.) Non-morphics are allowed. To clarify, Non-morphics would be if a character were to fully change into the animal/creature that he/she is becoming in the physical sense. He/she may have the ability to speak or not. That option is left up to the character's creator. 5.) We have no more draconic slots. 6.) All flying creatures are NOT ALLOWED to fly during the daytime. If they are to fly, they must wait until night to do so. They must also only fly above unpopulated areas as to not give away their presence. 7.) The transformation may progress over a total of 5-10 changes; 5 major and 5 minor. You can customize your transformation many different ways. For example, you can have your character first experience a minor change, then another minor change, then a major change, then a minor change, then a major change, then another major change, and end on a major change. However, note you must have your character's transformation end with a major change. Also, when your character is finished with his/her transformation, keep in mind that is their final form from there on out.
Miscellaneous: 1.) You may not kill another character unless the Admins give the approval for a storyline purpose and/or someone wishes to leave the RP. 2.) Keep it PG-13; In other words, please do not make any of your Rps overly ual or graphic in nature. It is alright to implicate that a ual act has happened but do not go into full detail. You may describe violence but do not make it overly graphic in detail. 3.) ABSOLUTELY NO GOD MODDING 4.) Follow all Gaia Terms of Service 5.) Do Not Steal Art! 6.) No Profanities in descriptive language. However, conversations may involve them. 7.) Have fun!
If you have any questions, please PM either The OBX Storyteller, Christopher Dunche, Ageaus, or Glacus Masculli for your inquiries.
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Posted: Sat Oct 28, 2006 9:14 am
Edit 10/28/06
Transformation Restrictions
NO FAIRIES OR FAERIES: Fairies are not grounded into reality and simply sprouting wings and shrinking does not qualify as a transformation (most classical mythical creatures however will be allowed).
NO DINOSAURS : Due to the size restriction, however other extinct animals are allowed.
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Posted: Sun Oct 29, 2006 3:18 pm
Edit 10/29/06
Transformation Restrictions
Age Regression While we are allowing it, we have settled on a minimum age that can be regressed to, is age 15. We do not need young children running around and we do not reverse puberty descriptions either. For instance you can have an elderly character that comes looking for a way to regain his lost youth, as long as an animal or mythical transformation included it will be allowed.
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Posted: Sat Jan 20, 2007 7:53 pm
A new update everyone! Please read!!
From now on, we are putting a restriction on how long it takes to progress in the RP. It seems that over a month of time elapses in order to complete one day in the RP. So from now on, we are putting up the regulation that we need to get a little more active and only take 1-2 weeks to make it through a day's time block. No more, no less.
Thank you, that is all.
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Christopher Dunche Vice Captain
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The OBX Storyteller Captain
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Posted: Thu Feb 08, 2007 2:49 pm
As of 02/08/2007...We ask all RPers to "time stamp" their RPs from now so it is easy to track when a certain event happened. All a time stamp is is listing the current day and what time of day. There are three Times of Day: Morning Afternoon Evening/NightFor an example of how a Time Stamp is set up and how it should look, refer to the example below: Day 7Afternoon------------------------ [[Remember to put the Day in bold and the Time of Day in Italics.]] For the Current Day and Time of Day in the RP, please refer to the new Table of Time which indexes all the RPs that have taken place. Thank you and that is all.
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Posted: Thu Mar 15, 2007 12:28 pm
Edit 3/15/07
Species Clarification
Aquatically Bound Beings
In the case your character is becoming a fish or other type of creature that can only survive in the water, you must follow the following ruling. Once the 100% sets in you are granted maximum 24 hours at a time on land, but at least 3 hours in between the 24 hour periods must be spent under water.
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Posted: Sun Apr 15, 2007 7:42 pm
Edit 4/15/07
Species Restrictions
Traditional Merfolk and Canines
This one is doesn’t apply to anyone currently in the role-play, but it’s important for incoming people. The canine family including all wolves, dogs and foxes is currently restricted. Currently out of our eleven members we have 1 Wolf, 2 foxes, and 2 domesticated dogs, 2 merfolk, that alone constitutes 7/11 islanders the others a horse, dolphin, skunk and caracal. For all oncoming members, especially the ones trying to even out the gender issue, please pick something non canine or piscine.
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Posted: Mon May 28, 2007 3:56 pm
Edit 5/28/07
Species Restrictions
Dragons
This one is doesn’t apply to anyone currently in the role-play, but it’s important for incoming people. No more traditional western dragons will be allowed. Until further notice, no other dragons will be admitted either.
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