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AlphaFenris

PostPosted: Mon Sep 25, 2006 4:31 am


Since there seems to be a lack of conversation 'round here I thought I'd start a thread of favorite lil' combat tricks.

Here's an easy one that I use and see get used by a bunch of SCA guys.

For better leverage on sword swings use a "trigger grip". Tie a length of leather cord to the top of the hilt on your weapon. Then, tie it off again so that there's a small loop a little larger than your forefinger. If you wield the weapon with your finger in the loop you can actually get a little more leverage and swing faster. wink
PostPosted: Tue Sep 26, 2006 6:59 am


A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.

When you're using a flail, aim the very tip of the haft at the hand. That way the ball goes on to strike the arm. Contrarry to popular belief, Flails do require some ammonut of skill to use well.

Toge
Captain

Dapper Explorer


Toge
Captain

Dapper Explorer

PostPosted: Tue Sep 26, 2006 7:00 am


AlphaFenris
Since there seems to be a lack of conversation 'round here I thought I'd start a thread of favorite lil' combat tricks.

Here's an easy one that I use and see get used by a bunch of SCA guys.

For better leverage on sword swings use a "trigger grip". Tie a length of leather cord to the top of the hilt on your weapon. Then, tie it off again so that there's a small loop a little larger than your forefinger. If you wield the weapon with your finger in the loop you can actually get a little more leverage and swing faster. wink
Thanks man! I'll have to try that one day!
PostPosted: Wed Sep 27, 2006 9:43 pm


I actually preffer a small size shield. helps me to see what is going on around me from one target to the next.and I hold it in close, so that the attacker has to come into my swing meaning they're taking several hits before they even get one. And some fancy foot work is always a must.

TwistedDV8


TwistedDV8

PostPosted: Wed Sep 27, 2006 9:46 pm


Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.

When you're using a flail, aim the very tip of the haft at the hand. That way the ball goes on to strike the arm. Contrarry to popular belief, Flails do require some ammonut of skill to use well.
I find that is actually a bad thing. You have to move the shield further requiring more movement a smart player would fake a swing or two then catch you as you were moving your shield. Like I said befor I keep my shield in close so all I have to do is lead their strike with my body and if they do fake a swing then i got my weapon to block with and then counter as they are pulling back to swing again.
PostPosted: Wed Sep 27, 2006 11:58 pm


Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.



Oh my, yes. I don't know any good combat system that allows full tower shields and turtling so shieldbearers need to be tricksy to keep the shots from coming. A lot of people try to use shields as huge chunks of armor to block the incoming damage. A shield is much more of a finesse item than one would think. I you just let a shield hang out there in real life it's might take a lot of damage from what's coming at you.

AlphaFenris


AlphaFenris

PostPosted: Thu Sep 28, 2006 12:00 am


TwistedDV8
Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.

When you're using a flail, aim the very tip of the haft at the hand. That way the ball goes on to strike the arm. Contrarry to popular belief, Flails do require some ammonut of skill to use well.
I find that is actually a bad thing. You have to move the shield further requiring more movement a smart player would fake a swing or two then catch you as you were moving your shield. Like I said befor I keep my shield in close so all I have to do is lead their strike with my body and if they do fake a swing then i got my weapon to block with and then counter as they are pulling back to swing again.


Ah, but keeping it close gives your opponent some nasty options as well. They can throw you into a bind to stop your weapon hand from engaging or they could have a longer engagement window to take a shot at your calves. A close-in shield also make wraps much easier (if your system allows that).
PostPosted: Thu Sep 28, 2006 12:08 am


AlphaFenris
TwistedDV8
Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.

When you're using a flail, aim the very tip of the haft at the hand. That way the ball goes on to strike the arm. Contrarry to popular belief, Flails do require some ammonut of skill to use well.
I find that is actually a bad thing. You have to move the shield further requiring more movement a smart player would fake a swing or two then catch you as you were moving your shield. Like I said befor I keep my shield in close so all I have to do is lead their strike with my body and if they do fake a swing then i got my weapon to block with and then counter as they are pulling back to swing again.


Ah, but keeping it close gives your opponent some nasty options as well. They can throw you into a bind to stop your weapon hand from engaging or they could have a longer engagement window to take a shot at your calves. A close-in shield also make wraps much easier (if your system allows that).
where do you think the fancy foot work comes in as well as by the time they get a spell off they are taking body damage fubbing said spell.

TwistedDV8


TwistedDV8

PostPosted: Thu Sep 28, 2006 12:12 am


TwistedDV8
AlphaFenris
TwistedDV8
Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.

When you're using a flail, aim the very tip of the haft at the hand. That way the ball goes on to strike the arm. Contrarry to popular belief, Flails do require some ammonut of skill to use well.
I find that is actually a bad thing. You have to move the shield further requiring more movement a smart player would fake a swing or two then catch you as you were moving your shield. Like I said befor I keep my shield in close so all I have to do is lead their strike with my body and if they do fake a swing then i got my weapon to block with and then counter as they are pulling back to swing again.


Ah, but keeping it close gives your opponent some nasty options as well. They can throw you into a bind to stop your weapon hand from engaging or they could have a longer engagement window to take a shot at your calves. A close-in shield also make wraps much easier (if your system allows that).
where do you think the fancy foot work comes in as well as by the time they get a spell off they are taking body damage fubbing said spell.
oh I forgot to mention I play a dark knight with innates which are non flubbable so take a couple imbue deaths with a few slays ontop of that and they stand very little of a chance. Less they are undead then i just kind of hide from them hee hee LOL
PostPosted: Sun Oct 01, 2006 10:44 am


Fancy foot work is all well and good, but not all of us are nimble, or quick. Holding a shield out more, especially with line-fighting (the type of fighting I'm used to), keeps the area that the opponent can strike limited, and takes less movement and reaction time to block. That's not to say I hold my shield out like a piece of rotten meat, I just hold it out, and in front of my body.
Since I am short this also keeps the taller guys from wrapping arround my shield and hitting my shoulder.

Toge
Captain

Dapper Explorer


Toge
Captain

Dapper Explorer

PostPosted: Sun Oct 01, 2006 10:46 am


AlphaFenris
Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.



Oh my, yes. I don't know any good combat system that allows full tower shields and turtling so shieldbearers need to be tricksy to keep the shots from coming. A lot of people try to use shields as huge chunks of armor to block the incoming damage. A shield is much more of a finesse item than one would think. I you just let a shield hang out there in real life it's might take a lot of damage from what's coming at you.

Dagorhir uses full towershields. I use a tower shield.
PostPosted: Wed Oct 04, 2006 12:57 am


TwistedDV8
TwistedDV8
AlphaFenris
TwistedDV8
Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.

When you're using a flail, aim the very tip of the haft at the hand. That way the ball goes on to strike the arm. Contrarry to popular belief, Flails do require some ammonut of skill to use well.
I find that is actually a bad thing. You have to move the shield further requiring more movement a smart player would fake a swing or two then catch you as you were moving your shield. Like I said befor I keep my shield in close so all I have to do is lead their strike with my body and if they do fake a swing then i got my weapon to block with and then counter as they are pulling back to swing again.


Ah, but keeping it close gives your opponent some nasty options as well. They can throw you into a bind to stop your weapon hand from engaging or they could have a longer engagement window to take a shot at your calves. A close-in shield also make wraps much easier (if your system allows that).
where do you think the fancy foot work comes in as well as by the time they get a spell off they are taking body damage fubbing said spell.
oh I forgot to mention I play a dark knight with innates which are non flubbable so take a couple imbue deaths with a few slays ontop of that and they stand very little of a chance. Less they are undead then i just kind of hide from them hee hee LOL


I didn't mean the SOLAR/NERO spell "Bind", meant the weapon maneuver "bind". sweatdrop

AlphaFenris


AlphaFenris

PostPosted: Wed Oct 04, 2006 12:58 am


Toge
AlphaFenris
Toge
A tip for shieldmanship that I've learned (the hard way) is when you have a shield, hold it out from your body. You get a better chance to block incommmuing shots.



Oh my, yes. I don't know any good combat system that allows full tower shields and turtling so shieldbearers need to be tricksy to keep the shots from coming. A lot of people try to use shields as huge chunks of armor to block the incoming damage. A shield is much more of a finesse item than one would think. I you just let a shield hang out there in real life it's might take a lot of damage from what's coming at you.

Dagorhir uses full towershields. I use a tower shield.


How do they stop people with shields from bunkering up, and people against shield throwing blind wraps?
PostPosted: Mon Oct 09, 2006 10:16 pm


What is Bunkering up, and I can guess what a blind wrap is, but I'm not sure.

Toge
Captain

Dapper Explorer


AlphaFenris

PostPosted: Wed Oct 11, 2006 2:57 am


Toge
What is Bunkering up, and I can guess what a blind wrap is, but I'm not sure.


Bunkering up would be where you hold a stance where your opponent to see nothing but your shield. That situation is pretty bad. In a fighter-on-fighter situation (assuming you can't just use magic in an appropriate LARP) in the "real" world there are plenty of options for an opponent. They could kick or body block the shield to knock the user back or down. They could hook or grab the edge of the shield to rotate, pin, or overbear the user. The opponent could just try to apply a lot of force to the center of the shield in an attempt to break the user's arm.

Yeah, none of those things will be happening at a LARP. SCA is full contact so hooking/grabing the edge and doing shield manipulation is kosher. In full wars they'll even slam into a shield wall to break the formation with brute force. But these just aren't options with boffers. Since the opponent can't use any of the "classic" answers to turtling most combat systems make it illegal for people to use full tower shields, or attempt to hide their entire body behind whatever shield they do allow.
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