Rules:
Profiles: Pick your favorite VG charactor. It doesn't have to be nintendo but it should have at least been on a nintendo console. Then pick four moves for your charactor. Two must be offensive moves. Another must be some sort of grapple and the fourth must be a dodge. Provide a brief description for each move.
Every turn you may use one attack, an offensive or a grapple. When damage is dealt to a player multiply the dice score by 10 and add it to the victims' %
EX. Kirby is dealt 4 damage and has 30%. He now has 70%
When an opponant reaches 300% or over they are KO'd
For the offensive moves include:
Damage: (pick any dice from D4 to D10 but you can only use each dice in your profile once.)
Special:pick one of the following;
-paralysis(opponant must roll either a 3 or 4 on a D4 at the beginning of their turn, if they fail they must skip their turn.)
-combo(if highest number possible on dice is rolled you may attack again)
-undodgeable(opponant may not attempt to dodge this attack)
-critical(if an opponant is over 100% and the highest number possible on dice is rolled the opponant is KO'd)
-counter attack(this attack may be activated on your opponants turn if a dodge check is the highest number possible on the dice used.)
For grapples include:
Grapple Check sad any dice from D4 to D10, cannot be a dice used in the making of the two offensive attacks)
On your turn you may use a grapple instead of an offensive attack. When grappling you first roll your grapple check. Your opponant then attempts to dodge by rolling higher than your grapple check with their dodge check. If they succeed it is their turn. If you succeed you may attack your opponant with both of your offensive attacks.
For dodges include:
Dodge Check sad Any dice from D4 to D10, cannot have been used by an offensive attack or grapple.)
When you are attacked on your opponants turn you may attempt to dodge the attack by rolling higher than the attack's damage or grapple check with your dodge check. If you are successful the attack is avoided and it is your turn. If you roll the highest possible dice on your dodge check and one of your offensive attacks has the "counter attack" special you may attack on your opponents turn with the attack.
Profiles: Pick your favorite VG charactor. It doesn't have to be nintendo but it should have at least been on a nintendo console. Then pick four moves for your charactor. Two must be offensive moves. Another must be some sort of grapple and the fourth must be a dodge. Provide a brief description for each move.
Every turn you may use one attack, an offensive or a grapple. When damage is dealt to a player multiply the dice score by 10 and add it to the victims' %
EX. Kirby is dealt 4 damage and has 30%. He now has 70%
When an opponant reaches 300% or over they are KO'd
For the offensive moves include:
Damage: (pick any dice from D4 to D10 but you can only use each dice in your profile once.)
Special:pick one of the following;
-paralysis(opponant must roll either a 3 or 4 on a D4 at the beginning of their turn, if they fail they must skip their turn.)
-combo(if highest number possible on dice is rolled you may attack again)
-undodgeable(opponant may not attempt to dodge this attack)
-critical(if an opponant is over 100% and the highest number possible on dice is rolled the opponant is KO'd)
-counter attack(this attack may be activated on your opponants turn if a dodge check is the highest number possible on the dice used.)
For grapples include:
Grapple Check sad any dice from D4 to D10, cannot be a dice used in the making of the two offensive attacks)
On your turn you may use a grapple instead of an offensive attack. When grappling you first roll your grapple check. Your opponant then attempts to dodge by rolling higher than your grapple check with their dodge check. If they succeed it is their turn. If you succeed you may attack your opponant with both of your offensive attacks.
For dodges include:
Dodge Check sad Any dice from D4 to D10, cannot have been used by an offensive attack or grapple.)
When you are attacked on your opponants turn you may attempt to dodge the attack by rolling higher than the attack's damage or grapple check with your dodge check. If you are successful the attack is avoided and it is your turn. If you roll the highest possible dice on your dodge check and one of your offensive attacks has the "counter attack" special you may attack on your opponents turn with the attack.
