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EternalMisfit
Captain

PostPosted: Fri Sep 22, 2006 12:31 am


Okay, this Role Play is for any beginning role player. Seasoned role players are permitted as well, I am just kicking this off to give the new mebers like myself a taste of possible role play. So, here is the run down:

On a world much like Earth a battle wages between those of the Earthen based life styles and those of Arcana(people who study magick). The battle has waged for years and the territories are beginning to exhibit signs of stress. In some of the lands volcanoes erupt constantly due to the rage of the people. The lands are failing to produce crops as frequently as they once did and magick is losing its hold over things. From this chaos and distress come forth ten warriors of both sides. They long for peace and retribution. These ten will have to make a choice; fight their loved ones and their friends or face the end of the world. In the end...man kind will either be presented the light...or swallowed by the dark.
 
PostPosted: Fri Sep 22, 2006 12:32 am



Every player must submit a Character sheet in order to be accepted into role play!!!PM me the sheet.

Here is the Sheet:

Username:
Character name:
Occupation:
Territory:
Eye color:
Hair color:
Height:
Weight(aprrox):
Attire:
Defining features or marks:
Accessories:
Background(brief):

I would also like a brief example of your character. You MUST write in third person, past-tense.
 

EternalMisfit
Captain


EternalMisfit
Captain

PostPosted: Fri Sep 22, 2006 12:33 am


Territories

Telmoria:
This land is one of the last lands left that can produce agriculture. The land still remains lush, the reasoning for this is that it lies within a valley. The region is protected by mountains on all four sidesm there are only two roads that lead to it. One from the North and the other from the West. This land is ruled by teh people who struggle to keep the war from invading their territory. Both magic users and common folk dwell here.

Pandora:
Riddled with volcanoes and molten lava this is one of the most dangerous territories. Only those of magick have the capability to dwell here. Because of this the strong hold for the Arcana is in the middle of this ravaged region. Common folk rarely dare to travel these lands.

Underwood:
This is a very small community just north of Telmoria. It is separated from the valley by the mountains and is more of a military strong hold than anything else. Mercenary families and Fighter class families have their sons and daughters trained here.

Opheniron:
Here is were the battle still wages. Because this land has fertile soil both the Arcana and the common people wish for it. This territory is thus called the 'undetermined territory' as no one posseses it.

Likishor:
This territory lies three days across the sea and it is the sanctuary for nearly all mythical life. The elves dwell in the northernmost half of the large continent, the dwarves have claimed the underground, halflings remain on the edge of elven territory and so on.

Permitted Races:
Elven
Human
Half-breed
Halfling
Orcish
Dwarven
Drow
Remember, whatever race you choose or territory you have come together at Telmoria for a reason. You want to end the chaos. Your character alignment must be neutral, neutral good, good, or lawful good.

Make sure to fill out a char sheet and send me a sample of your writing!
 
PostPosted: Fri Sep 22, 2006 12:39 am


Here are the available positions:

Warriors(Heroes/Heroines):
Fighter 1:
Kaiser Kitasudesu
Fighter 2:
Hunter for a Smile
Fighter 3:
Mercenary:
EternalMisfit
Assassin:
Naomi windrider
Cleric 1:
Eye of The Reaper
Magic user 1:
Kuroi Senshu
Magic user 2:
[ r o b o t ]
Ranger 1:
EternalMisfit
Rogue/Thief:DeBourglund

Arcana:
Leader:
EternalMisfit
Spy1:
Spy2:
Assassin:
Pure_Black_Angel

Then my random NPC's...yeah...gotta have them...
 

EternalMisfit
Captain


EternalMisfit
Captain

PostPosted: Fri Sep 22, 2006 12:44 am


Character Bios:

Username: EternalMisfit
Character name: Kaylee Vinshire
Occupation: Ranger
Territory:Telmoria
Eye color:A deep sea green
Hair color:Auburn waves that fall to mid back, she usually wears it tied back.
Height: 5'10"
Weight(aprrox):145 lbs
Attire: Kaylee prefers a slim fitting pair of breeches that lace up her leg to her thigh in a criss-cross pattern. The breeches are usually leather. She wears light padded armor over her thighs, chest, and wrists. Kaylee likes a simple cotton tunic topped off by a deep brown, leather vest that rises approxiamtely three inches above her waits and tise tightly around her bust. The vest is fitted with Metal studs for added protection. Her boots are boots of silence, aiding in her ability to move through the forest unnoticed.
Defining features or marks:Right below her left eye is a small scar in the shape of s cross. it was a pissed vampyre's way of payback.
Accessories:One ring of invisibility, Boots of silence, Studded leather vest and padded armor, a Girdle of dexterity(worn beneath the tunic), ring with her family's crest, One elven bow with two scores of arrows, and two katanas at her waist.
Background(brief):Kaylee is the only child to the Baron of Telmoria. She has long been trained in the art of stealth and druidry, thus why she became a Ranger. Kaylee is young, barely making her seventeenth year, but she is not to be underestimated. Kaylee seeks to end the war between Arcana and the common man. She wishes to see the world that her father said once existed. It is Kaylee's hope that she can gather a band together and attempt to dissuade the war mongerers of their ways.

Username: DeBourglund
Character name: Alyce Cross
Occupation: Rogue/Thief
Territory: Telmoria
Eye color: crystal blue
Hair color: blonde
Height: 5'4
Weight(aprrox): 110
Attire: she looks like this: Alyce
Defining features or marks: She has a small, black tattoo of a heart on her left pinky.
Accessories: Two small daggers
Background(brief): Alyce is originally from Underwood. She grew up in a happy home with her parents and older sister until she turned 16 when she left home to explore the world to acheive a better understanding of the world around her. For two years she trained with a band of thieves mastering her skills in stealth and thieving. At the age of 18 she left the band of thieves she came to think of as family to go to Telmoria to finish her exploration of the world before returning home to Underwood. This is where her story picks up.

Username: Kaiser Kitasudesu
Character name: Kaiser Kitasudesu
Occupation: Ninja
Territory: Telmoria
Eye color: Bright green
Hair color: Black-brown
Height: 6' 5"
Weight: 120-130 lbs.
Attire: He is usually wearing his black trenchcoat which has several inside pockets in various sizes. Under the trench coat he wears a tight, long sleeved black shirt. In the middle of the shirt is a yellow, sideways smiley face that's a square. He usually wears black, baggy pants with a pocket inside the vertical hems that goes up about five or six inches. In these pockets he has small lock picks. His boots are black, and are up to his ankles. They have spikes coming out of the toe. He also has a pendant around his neck made of obsidian, a pair of composite goggles around his neck, a steel-plated ninja headband around his head, and a katana at his waist. On his left shoulder is a steel plate that curves with the shoulder, but only covers it from above.
Defining features or marks: He has his ninja headband, and a tattoo of a dragon on his right shoulder and upper-arm.
Accessories: A one strapped back pack.
Background(brief): Kaiser grew up on a different plane, in the city of Eiysel. He went to the ninja academy there against his own will, but because there was nowhere else for him to go he stayed and learned the arts of ninjutsu. He can walk on walls, cealings, he can move faster than a normal half-elf, can hear better and see better too, and is just all around better than most half-elves.

Username: Kuroi Senshu
Character name: Kay Sen
Occupation: Warror
Territory: Pandora
Eye color: Blue
Hair color: Red
Height: 5ft 10
Weight(aprrox): 160lbs
Attire: Hard boots, a simple vest, baggy combats, a lonk cloak the covers most of his body.
Defining features or marks: The "K" tattooed into his left cheek.
Accessories: Katana, throwing knives, mystical cloak.
Background(brief): Brought up by his parents in the Telmoria territory, he has often strived to go to war, until the age of 18. His Father returned from battle in a casket and ever since has he hated war. Devoting his life to training in martial arts and magic, he is now just a lone ranger who fights for neither side but for the earth, his family and his Father. The "K" tattooed on his cheek is a reminder of who he is when times get rough. His Fathers name was Kaos, so it also a dedication to him.


Username:EternalMisfit
Character name: Skirrith Kendaar
Occupation:Leader of the Arcana
Territory razz andora
Eye color biggrin eep Crimson
Hair color razz itch Black, falls to his shoulders in a slick sheet of strands.
Height:6'2"
Weight(aprrox):165lbs
Attire:Clad in dark black robes made of the finest silks. Two layers of robes. The first layer has written upon it protective runes, making it impossible to harm him. The top layer has written atop it are necromantic runes that enable him to intensify his power.
Defining features or marks:A scar across his left eye.
Accessories:One ankh and one staff of darkness.
Background(brief):Skirrith was not as cold hearted in youth. He originally began his training at a church, studying the arts of healing and foresight. Unfortunately, during his studies a band of raiders attacked the church, leaving no one alive except for the unnoticed child hiding in the far corner. That child was Skirrith. After the carnage he swore to destroy all common man and his hatred warped his mind. He joined ranks with Necromancer's in Pandora and by his twenty-fifth year he was proclaimed their rightful leader.

Username: Naomi Windrider
Character name: Lux Talberg
Occupation: Assassin
Territory: Underwood
Eye color: Gold
Hair color: Black
Height: 5'7
Weight(aprrox): 120 lb
Attire: Lux wears what appears to be riding leathers - leather breeches, vest, and coat, all fitted so as not to encumber the body in a fight. She also wears boots, with a leather sole worn enough so she can feel the change in the ground as she moves along; she is as surefooted as a cat.
Defining features or marks: The only defining feature on her body are her gold eyes, the only indication that she is more than human. Lux generally wears a hood to shield her eyes and appear less remarkable, and thus less memorable.
Accessories: A bow and a quiver filled with plain, unmarked arrows; one short sword; one long dagger; one small pack.
Background(brief): Lux grew up in a family of fighters and mercs; her own mother trained her from childhood in combat with a sword. She learned archery from her brother, and hand-to-hand combat from her father. Her one non-combatant relative, her great uncle, taught her herbology; a certain number of her arrows are dipped in a poison of her own concoction.
Although Lux is mostly human, a strong strain of Elvish runs in her family's blood. Though she does not have the more extraordinary characteristics a pure Elf would exhibit, Lux does have slightly enhanced senses and is more agile and quick on her feet than a normal human, suiting her perfectly in her line of work.

Username: EyeoftheReaper
Character name: Drell Do'Urden
Occupation: Arch Cleric of Keril, Godess of Fortune
Territory: Opheniron
Eye color: Cold Blue
Hair color: Dark Blonde
Height: 6'10"
Weight(aprrox): 242 (He has no gutt to speak of and is skinny in general save his shoulders and arms which are deceptively powerful)
Attire: A very thick, heavy, black traveling cloak fitting over his broad shoulders perfectly and trailing down to within an inch of the ground, with silver runes lacing around the collar is his preferred outer attire, under which he wears a simple black padded tunic, and equally simple loose fitting padded leather pants, with a rather intricately crafted silver chain mesh belt, rune marked as well. He has a very nicely made thick and heavy pair of boots, black and quite well cared for.
Defining features or marks: Despite being uncommonly tall, his hair is only 7 inches shorter than himself. His eyes are a deep and hibernally cold blue that usually leaves a lasting impact, the colors mingleing with the deep running madness visible in his eyes, with those whom meet his gaze.
Accessories: His most remarkable posession is his 5 foot tall and 1 wide blackened silver tower shield, covered in purest silver runes of arcane and devine heritate, and said to be an item Keril her self left behind when she ascended to the heavens to look over her followers. It is divinely enchanted regardless of past history, to be virtually indestructable and block most all attacks, physical and arcane, meeting it. It is shaped as a kite shield, meeting in a deadly point at the middle and two upper corners, and Drell has trained with it for over 20 years. For a weapon he uses a sickle, sharpened on both ends to a razor and made of silver to channel his divine magics, but unremarkable besides it. His cloak is enchanted with runes to make it much stronger to attacks than it should be and to channel his divine magic, and his mesh belt also helps to make him a beacon for the goddess Keril to send her energies to. Beyond that he also has round his neck a pure silver amulet engraved with an unnervingly intricate set of symbols intertwining to form the circular sign of the fortune goddess. He has with him a satchel of various herbs and potion ingredients to aid in healing more serious wounds and diseases, seeing as that is his main way of making a living. He also has an old but well maintained gold watch which is the root of his insanity.
Background(brief): Drell was borne in one of the many temporary villages of Opheniron and lost his parents to a group of arcane rogues before reaching his first year. He was found within a day by a cleric of Keril and was raised with them, learning the rare arts of divine magic and combat to fend off the temple from wanderers. At the age of 19 a group of rogues wielding magic tried to force the temple but were fended off and 4 of them slain. When taking their worldly positions before burning them Drell noticed an interesting golden watch which upon opening emitted a faint but haunting melody which struck him to the bone, unearthing a memory from his infancy where his mother and father were smiling at him, listening to that very watches sound. From that moment forth sanity excaped him to a point and he is driven by voices and a haze in his head, though in his core far too deep for insanity to touch, he is one of 7 arch clerics to the goddess Keril and has powerful divine magic and influence. Within 2 days he left the temple, taking at the elders request the temples shield and his sickle with which he had trained. Within 6 years he had advanced his divine magical powers to the level of being named one of the 7 arch clerics. Now, at the age of 35, he is driven to end the war by messages in his mind from the goddess herself (Direct heavenly messages being common with any followings arch clerics) that the war must end.

Username: Hunter For A Smile
Character name: Einin d'Restine
Occupation: Warrior
Territory: Underwood
Eye color: green
Hair color: sandy brown
Height: 5'9
Weight(aprrox): 185
Attire: Einin dresses in a fairly simple fashion for a warrior. A leather jerkin lined on the inside with mythril - one of several ores that the mountains od Underwood are well known for - which was a gift from his father, a weaponsmith in the territory. His leggings are leather, and are protected only by armour guards, much like his arm and shoulder guards. He is skilled with one-handed swords, and axes, but generally only carries a modified blade with him (thinner and lighter than a broadsword, but longer than a short sword).
Defining features or marks: By tradition of his family, Einin keeps his hair short in the front, and only long enough in the back that it goes no further than just past the shoulders, but is tied back with a leather tong, and beaded.
Background(brief): Einin was born and raised in Underwood. As often as he could he'd wander through the mountain paths and forested valleys of the land. Otherwise, he'd be practicing with weapons and fighting tactics with his father and brothers. By his 15th birthday, it was decided that Ein should go to Telmoria to study with his uncle, a scholar and diplomat who helped to forge a trade agreement between Underwood and Telmoria, and who could instruct Einin in higher education. In the last four years, Einin has learned History, Diplomacy, Political Thought, and Strategic Theory. He has kept busy, otherwise, furthering his training, and taking odd jobs - often protecting trader's caravan trains from bandits. Where this begins, Einin is just returning from assisting in an escort of an mining caravan bringing precious ores in from Underwood.

Username: [ r o b o t ]
Character: Diandra Cloris (nickname: Di)
Occupation: Healer, plant magic
Race: Forest and flower elf
Territory: The wooded areas of Telmoria
Height: 5�1�
Weight: 80-90 lbs.
Attire: Normally dressed in a simple, white gossamer gown, she realizes that she will probably have to change her attire a bit for this quest.
Defining feature: Aside from the pointy ears that defined her clan, with the emerald jewel and rose sign, that has too tattoos. The most obvious resides on the underside of her forearm, a continually shifting vine, that blooms and withers at it�s own whim, responding at times to Di�s moods. The other is on her back, wings from her shoulder blades to the middle of her thighs. They appear, even as a tattoo, to be thing and fragile, the dominant colors being blue and green and the colors are constantly shifting.
Diandra 1Diandra 2Diandra 3
Accessories: She only wears a hunting knife strapped to her thigh underneath her gown. She prefers fighting with magic because she�s good at it.
History: A simple forest elf, Di has no real experience with fighting. But she needs to leave Telmoria, her family has banished her and her wings have been bound. There is no reason to stay and she can�t look at the forests where her clan lives without depression threatening. Depression affects her magic.
She�s too big, that�s the entire problem. She was cursed. In some Elvin clans she would be normal, her height at 5�1� wouldn�t be a problem. But for the Cloris Clan it was a big problem. Her brother was, at full grown height, 3�4,� and that was considered tall. She couldn�t fly, her wings were too thin and fragile to support her. So they were bound and Di was banished.
But she didn�t think that was the entire reason. It appeared, in the Cloris Clan, the taller you are the more powerful your magic. At her height, her magic was superior to even the elders. That was the real reason for her banishment, they were scared of her.

Username: EternalMisfit
Character name: Hugh
Occupation: Mercenary
Territory: unknown
Eye color: golden
Hair color: White
Height: 6'2"
Weight(aprrox): 180-200 lbs, mostly muscle
Attire: He wears a simple white tunic, with a brown vest atop , a pair of brown breeches and deeply hued brown boots(leather). Atop this he wears studded leather armor that rests atop his thighs, around his waist, over his wrists, his upper arms, his chest and back and two smaller wraps on both of his ankles.
Defining features or marks: His kin is gray, as those of the drow tend to be. He has a clear scar in teh cetre of his forehead that resembles a nunis(some sick weirdos joke of calling him homo).
Accessories: He carries with him a b*****d sowrd that is attached to his back and a long sword that rests on his left hip. He has other weapons stored in non-visible places.
Background(brief): High grew up homeless, unliked and alone. He does not know from whence he came, he merely woke up on a ship to Telmoria one day, having no prior memory and no desire to find it. He fell into the Baron of Telmoria's care at sixteen and has trained with him since. He is currently twenty-six years old.

Username: Pure_Black_Angel
Character name: Kiro
Occupation: Assassin ( Arcana )
Territory: Pandora
Eye color: Brown
Hair color: Black
Height: 6,2"
Weight(aprrox): 120
Attire: [Kiro]
Defining features or marks: Dragoon tattoo on left shoulder.
Accessories: Large Collection Of Poisons and two large daggers.
Background(brief): Born from a forbidden love, Kiro's parents were excuted for thier Betrayal. So he was raised and trained under the watchful eye of Necromancers, becoming a Killer from the a shadows. An Assassin. He joined the ranks and quickly became one of the top assassins but only within the Arcana, outside he was the unknown killer. When the new leader Skirrith came to power, he quickly desired to become Skirrith's personal Assassin and cause great painfull deaths on his victims.

Username: DelaneyMage
Character name: Lineera Archon (Drow)
Occupation: Spy, Sorceress
Territory: Pandora
Eye color: Bronze/Gold
Hair color: Very pale lavender and in a braid
Height: 5'9
Weight(aprrox): 120
Attire: Wears a tunic/tabard like robe that is a darker gray than her skin, with golden designns on the edges. The top of the outfit is an off the shoulder design with a gold colored fabric at the top. Under the robe is an, oddly, white dress that flows behind her and gold colored slippers.
Defining features or marks: Across the back of her shoulders, she has a design that looks like two inhtertwining dragons. One is silver while the other is gold.
Accessories: Staff of the Wise (a staff carved from oak with the face of an old man near the top. The eyes are rubies), and a rapier that has an emerald on the pommel.
Background(brief): Lineera was born in Pandora, and, much tot he surprise of her family, survived quite well. She excelled with the school of Magick and became a Sorceress for the Arcana Leader. While she is not the top, she is well known and able. Not many people know, but when she was training, she intentionally killed someone she was working with, saying it was an accident and that she was devastated that that had happened. Of course, her trainer bought this.
 
PostPosted: Mon Oct 16, 2006 9:59 pm


Kaylee sighed as she stuck up another piece of parchment on yet another shoppe. This call for warriors troubled her, but she could do nothing else. Traveling from Telmoria without aid was sheer suicide and the Baroness had every intention of returning to her people. The signs were her only hope in inhibiting the Arcanas' dark intentions. She was offering a thousand gold to each person willing to help her.

"This is really going to kill my father's treasury." She muttered as she bit her lip and pasted her final summon up. She turned, it had taken her hours to get them where she wanted, but she hoped that everything worked out. At least Kam would be pleased. Her Inn was about to get alot of business. Kaylee sat on a boulder that lay beside the entrance to Telmoria. The sun shone brightly and a light breeze stirred the earth beneath her. It was a nice day. That meant there would be alot of traveler passing through.

"I hope at least one of them reads my signs. Well...I guess that I should wait at Kam's Keep(local Inn) and see if anyone answers my call." Kaylee dusted off her breeches and made her way to the keep as the while keeping a prayer in her head.
 

EternalMisfit
Captain


EyeoftheReaper
Crew

PostPosted: Mon Oct 16, 2006 11:10 pm


With his silver-white sickle raised as if to strike over head, Drell slammed with the force of a medium-sized stone tower his massive shield into the thieves chest, her staff and main attention being on the raised sickle. She flew several yards and landed hard on the dirt road, skidding backwards another few yards where she got to her hands and knees almost instantly, gasping hard for the breath that was knocked from her and was about twelve yards from herself at Drells feet. With agility at his disposal that the laws of physics didn't seam to be able to bestow of a person with that mass, the arch-cleric of Keril approached the fallen thief, her breath apparently returning enough to clutch the ribs below her bossom. They were almost certainly broken. As he stood over her, shield still at the ready if she tried a futile leg trip, the vampyre in him lusted deeply for what pulsed through the back of her neck. She wasn't a mere thief though. She was certainly form Arcana. . . she could likely be useful therefore. Mages had an unreally low tolerance for physical and mental tortures. He didn't condone such things, but with Arcana he would not condemn whatever the high gaurds did to get information short of rape and murder. She would not be executed. Very few were. . . He had caught the last one that was though. A personal favor for the baron. It was the only time his vampyric part had actually saved him. . . his instantly heightened reactions in the dark that left only the small scar across the front of his neck instead of him serving Keril directly up in the heavens. It probably wouldn't be too bad in the heavens though. Drell wondered what the weather would be like in Keril's realm. . . they probably didn't have seasons up there. Was probably one set temperature year around. He imagined it was probably baron, cold, but very still in, say, the planes of Nerull but Keril. . . what temperature was luck. It was probably a warmish sort of tem- The mage-thief seamed to notice the glazed look in Drells eyes and thrust an unseen dagger with all her might into his left ankle, Drell spinning to his right, slightly behind her plane of vision, and dropping his right elbow directly into the mid of her back on her spinal chorde. She opened her mouth and arched upwards slightly despite his weight, a scream that only excaped her throat as a stuttering whimper, and passed out from the pain. He hadnt broken her spine. That was obvious. Bruised the bones likely though, in addition to the pressure on her likely broken ribs. A quick check of her sides confirmed it. He sighed and got up, only noticing the deep knife wound in his ankle when his weight wasn't fully supported on his left. He frowned darkly. He was planning to deliver her to Telmoria by a passing caraven, not in person. . . . but it seamed he'd be making the journey to it now before finding her friends and the thieves ring she was a part of. He had been circling the roads near the territory. He would arrive there by the night likely. . . He took a deep, deep draught of a bottle inside his satchel, the sickle swinging into its loop of cloth inside that cloak as well. He hoisted the woman. . . or girl really, she was much too young to be considered mature in any way except physically, over his back like a sack, her wrists held in his right hand, and began limping down the road, wishing for an early night or a bank of clouds that he knew wouldn't come.
PostPosted: Tue Oct 17, 2006 1:13 pm


Einin nudged the horse forward with his knees. The mare was a patient creature, and well-trained. Just the sort of horse a guard could appreciate, even if her speed and endurance weren't up to par with the larger stallions. But a horse was a horse, Einin reminded himself as hh let his eyes move across the rolling hills and low walls of grazing pastures. He couldn't help but wonder how so many farms got along at times like these, far as they were from the nearest towns.
Ein half stood in the stirrups to look behind him. Two rises back, the caravan of wagons was wheeling out of the higher hills and coming down to the rolling plains that stepped down towards to lands of Telmoria. It had been good to see Underwood again. But Einin, even now, couldn't help his amusement of thinking the Lower Territories, like Telmoria his home, now. The Baron had done well to trust his Uncle in leading the negotaiations with the Underwood representatives. And the treaty was, so far, proving prosperous to both sides. Underwood got farming supplies that were hard to grow in the steep, mountainous lands, and Telmoria got first pick of Underwood's ores and timber.
"Ein! Come and look at this!" Thenne called back from where he was at the top of the rise. They were part of an advance group of three that traveled ahead of the caravan, just as there were others traveling at the rear, and at the flanks of the train of wagons. Ein shook himself awake, and urged the mare forward, and got to the top of the rise, and alongside Thenne. "Isn't that a great sight?"
The other man hadn't sounded panicked, just relieved. Three days and two nights through bleak, and sparsely populated land made one appreciate living in a City. "Yeah. I know what you mean," Ein grinned. "Hey, where's Pell?" Pell, the third member of their forward party today, was a grizzled veteran. He was more used to the skirmishes near Opheniron, but age convinced him that maybe guard duty would be a better way of earinging a living for his family.
"Scouting ahead, again. I think the old man prefers to be alone."
"War does strange things to people," Ein spoke simply. It cost him a long look from Thenne. "It's true. I grew up in Underwood, remember? It makes you wonder about war."
"Einin the Philosopher, eh? Well, c'mon, we still got a bit of a way to go before- Hey, look'it there!"
Ein followed Thenne's gaze and saw a very tall cleric - from the look and style of dress - carrying a young woman. It looked like he was limping slightly. "We should check it out," Einin suggested.
Thenne looked behind him. "The caravan'll catch up soon, so we'd better." And the two set down the road towards the strange pair.

Hunter For A Smile
Crew

Heroic Guildsman

7,400 Points
  • Battle Hardened 150
  • Person of Interest 200
  • Guildmember 100

EyeoftheReaper
Crew

PostPosted: Wed Oct 18, 2006 11:22 am


Perhaps indeed, he should consider going home. At least there you could blindly suspect people and be right. The valley of Opheniron was also never a bright warm sunny day like this. Even pure vampyres could enjoy themselves there on any schedule of rest. It would be a different life there too though. Less of the sweet and innocent. . . in fact none of it. Nobody was innocent had they reached the age of ten years alive. That was fact of his land, as was that there was a thick cloud of smoke covering the land at all times of the day. Arcanas idea to make sure nobody growed things in the valley while it wasn't in their power. It never would be either. Telmoria, if they approached it peacefully enough, would probably be free to farm there, if they didn't try to claim it blindly for themselves. Arcana was assaulting it day and night. The problem of course was that the warring tribes, and there were hundreds, had all been targeted equally. They always let down their differences to slaughter those from Arcana first. Likishor was also firmly alligned with t he valley over both sides as well. They had the western most mountain of the valleys edge to prove that, their dragons nesting there and making the strange ariel contraptions Arcana sent fall before crossing the mountain line. Of course, the valley had its colossoal winged ones too. The monastery he hailed from itself had a dra- He put down the girl a few feet off the road, gently. He stood at his full height, back to the approaching horses. He hated horses and they returned that favor. Pehaps oneday he would learn why they hated him so pass- He shook his head slightly and spun on the spot, the massive shield securely on his left forearm, his sickle brought out of its loop of cloth on the inside of his cloak. He was in stance, standing perfectly erect, sickle out to the side, at least two feet of fine silver chain trailing off the end of it and tied around his palm visible, his long hair and slightly longer cloak still catching up with his bodies movements as he spoke in a clear and decisive tone, "State thee friend of foe, lest you retreat back from whenst ye came. . .", he spoke to what turned out to only be two people. Warriors by the look of it, and not particularly big ones. An arching shield bash would unmount them and likely stun them even. Other tactics began being quickly ticked off on his mental checklist to deal with the intrusion.
PostPosted: Wed Oct 18, 2006 12:57 pm


Alyce looked behind her as she entered the city limits to Telmoria. She sighed in relief as she passes into yet another city. She smiled slightly to herself as she looked around at all the people bustling around her, never taking notice of her or once glancing up from what they were so focused on.

Stepping foward, she breathed in deeply. Glancing around once more, she started walking. She looked around her, amazed at the sheer size of the town and the number of people that hurried around the crowded streets, disappearing into shops and reappearing minutes later with another bag of items. Alyce walked up to one of the shops and peeked inside. Glancing up a little above her, she saw a small peice of parchment. Curious, she straightened herself back up into a standing position and pulled the small note off the window. It's a call. For fighters? Alyce felt her curiousity peak. Where is this place? Kam's Keep? Shrugging, she pocketed the parchement and set off in search of the inn.

Finally! Wiping off her forehead, she cringed slightly. I always did sweat too easily. Breathing deeply, she opened the door to the inn. Revealing in the cold, she glanced around at the people inside looking for....wait. Who am I looking for? Blushing deeply, she realized she didn't even know who she was looking for. Reading back over the note, she noted a name written at the bottom that she happened to bypass before. "Kaylee Vinshire, hmm?" she questioned quietly. Looking around again, she stood silently continuing to turn a deeper shade of red with each passing second, the paper held tightly in her hand. I was never good with these kind of situations she thought desperately.

The.Lady.Love


Hunter For A Smile
Crew

Heroic Guildsman

7,400 Points
  • Battle Hardened 150
  • Person of Interest 200
  • Guildmember 100
PostPosted: Wed Oct 18, 2006 2:32 pm


"Whoa," Einin pulled his horse short and to a stop. The mare whinnied and pulled slightly at the reigns. There was something about the stranger that the horse didn't like. Einin couldn't completely disagree with the horse, the guy looked so much more suspicious and sinister than seemed normal.
"Peace, stranger. We have no quarrel with you, but if you push the issue, then we are friend. We're part of a caravan returning to Telmoria from Underwood."
Einin turns his head slightly and spots the young woman lying a short distance away. She was out cold.
"We saw you from up the road," Ein pointed up towards the rise that they had just come from.
"And," Thenne cut in, "as we are very much concerned for the safety of the caravan," he seemed to be saying something to Ein, "we were wondering if there was any sort of assistence that could be provided?"
PostPosted: Wed Oct 18, 2006 11:10 pm


Drell eyed them for a long moment further before assuming either they weren't lieing or else they werent enough to kill him anyway, and let his right arm drop to the side, the sickle dissapearing into the many folds of his cloak that could have likely covered either of there horses comftorably. He let his shield, a fascinating thing for its mass shape and runes as was, twirl inwards with his arm, dissapearing save his head and curtain of hair under the cloak. "The only resident threat, if thine selves are going to the villa twixt the barons keep and the main thoroughfare, are a band of rogues mages. I have devastated their ranks on several occasion, their two leaders and only casters of note all being in their graves, or rotting upon the earth if there is a lack of will to dispose of them among their ranks." He finished this statement and from the top of his cloak emerged his right hand, a flask in it which he appeared to finish off in a deep gulp. His hand dissapeared again and the giant of a man returned, the slightest trickle of blood now coming down his left boot to stain the dusty earth. The arch-cleric bent down, grabbed the womans wrists, and slung her uncerimoniously over his back once again, position her legs so that they draped over his left shoulder, his left hand holding his shield at the ready under his cloak. He turned on his left heel, the only evidence of this not being the best of ideas visible in the trickle of blood increasing slightly. "If there is anything else you wish of me, you are permitted to ask of it", he finished, turning this time on his right and continuing down the path with apparent disconcern for the two likely confused riders, limping ever-so-slightly.

EyeoftheReaper
Crew


Hunter For A Smile
Crew

Heroic Guildsman

7,400 Points
  • Battle Hardened 150
  • Person of Interest 200
  • Guildmember 100
PostPosted: Thu Oct 19, 2006 10:02 pm


Einin shared a look with Thenne. His friend obviously more interested in getting along on their way than anything else. The tell-tale cloud of raising dust announced that the caracvan wasn't too far behind, either.
Ein shook his head at Thenne's look. "Sir, you've obviously been hurt, and you look to be on your way for Telmoria. You should wait here for the caravan to come, and ask for passage. I have no doubt you will be welcomed. These days, it is not safe to travel alone."
The young warrior had noticed the blood. And creepy or not, the man was visibly in need of assistance. Besides, if Pell had passed through here before, then that meant that the old veteran was nearly certain that there was no ambush nearby. Damnit, Ein thought, he couldn't help but think things would feel a helluva lot better if Pell were right there.
PostPosted: Thu Oct 19, 2006 10:52 pm


He went on a few more steps in his slow pace before the cleric fully registered he had been addressed again, slowing to a stop once more. After an indeterminable moment he turned, on his injured ankle, and faced them again. They weren't particularly alarmed by his presence but quite tense nonetheless. He supposed that was understandable. However, he had little opinion on this matter. He preferred to travel alone in truth, and was hoping to be ambushed by the rest of his captives group, but he was out of liquor. Both sides of the issue presented an equal amount of appeal. He put the woman down again, withdrawing from a special fold in his massive cloak a coin of radiating gold which he held aloft for a moment, before lowering it back down and flipping it off his thumb. It soared about five feet upwards, rotating quickly, but before decending from its apex, it instead decided that it would rather dissolve, a fine golden powder instead falling oblivious to the light wind onto the back of the clerics outstretched right palm, where it formed again, intricate runic symbols visible on the face up. Drell observed it for a moment before closing his eyes, the coin again turning to powder and dissapearing up his sleeve where it would reform in its fold of his cloak. "Tis requested I graciously accept thine offer of passage, and I shall. Worry not of the captive. If she should wake before we arrive, she shall be occupied solely with the affliction of her ribs, or therein lack of." He bowed low, a few of his strands of varying shades of gold falling out of the very loose way he had tucked it behind his ears and cloak, which also touched the earth but seamed to not pick up any of the dirt that it should have. He rose and stepped off of the road, standing over his unconcious captive, not even a thought of striking further conversation in his mind, it trailing back to his dislike of horses as the trickle of blood continued running down his boot.

EyeoftheReaper
Crew


Hunter For A Smile
Crew

Heroic Guildsman

7,400 Points
  • Battle Hardened 150
  • Person of Interest 200
  • Guildmember 100
PostPosted: Fri Oct 20, 2006 12:10 am


Einin nodded, and tunred his head slightly to regard Thenne, who was giving him another look. "You go on ahead, and find Pell. It won't do to get so far ahead of the caravan, even this close to the City. I'll wait here, and see our guests settled." He had smirked slightly at 'guests'.
Thenne shook his head. "Right. But watch your back, won't you?"
"Always. I'll catch up as soon as I check in with the lead wagon."
Thenne nods again, casts a sideways glance at the old man and his charge, then turns his horse and starts off at a canter.
Einin sits atop his horse, and remains as quiet as the old man, only moving to raise his arm and flag down the caravan to a stop.
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