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Posted: Wed Sep 06, 2006 12:06 pm
As you all know if you read Thinking Inside the Box, this week's little rant was on all the various floating crap in RPGs, like floating islands and cities and continents and Last Boss Fortresses and so on. Now, Thinking Inside the Box actually started and continues to to be on my site of origin, and a person who commented on this week's rant had an interesting idea that he said I should make a post about. What if the main character were to come from one of those cities that floats in the air of an RPG's world because of its oh-so-awesome-and-ancient magical technology? I mean, sure, we get the romantic interest coming from such places all the time, or minor characters, but wouldn't the entire plot be able to take a more interesting and unique shape if you had your protagonist come from the standard city that floats in the sky and usually knows all sorts of crucial plot twists?
Which got me to thinking--we don't see much variety in protagonist origins in general, do we? I mean, you've got the kid from the small home town/small house near a small town who gets caught up in a huge adventure, the mercenary/soldier who's extremely skilled even for his/her group who gets caught up in a huge adventure, the....the.......you know, I can't even THINK of another background for protagonists that's used more than once or twice. I mean, I can think of a couple that break the mold, like the Exile from KotOR2 or Kalas from Baten Kaitos, and the Vaultdweller from Fallout 1 even actually mostly fits Motoss's idea save that the Vault is in the ground, instead of above it. But in general, we've been playing RPGs for 20 years and there's still only 2 major origins for protagonists.
So what do you think, everyone? What would be some interesting origins for a main character that might give some really unique character development, or could have interesting reflections on the general plot's progression?
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Posted: Wed Sep 06, 2006 2:20 pm
Well poo. You took Kalas. He is pretty original. Especially that one part half way through. "What a tweest!"
And while they are at it, get better supporting female characters. I hate just about every one that I have seen, Yuna, Rinoa, Dagger had her annoying moments, Colette, sweet jebus I hated her, Xelha, she makes Colette seem tolerable, and Kairi in the first game was on the verge of falling into that mold at points, but I think she is a lot better in KHII.
But lets see here, You forgot the "mysterious past"/amensia afflicted hero. Their is also the rebel whose out to stick it to the man because they destroyed their village our something. Kinda like Kalas, but only nothing really interesting about them.
Now original, Roxas from KHII, Tidus is, As is Zidane. Terra is too I guess. Cecil, all things considered, I'd say he's pretty original too.
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Posted: Wed Sep 06, 2006 6:01 pm
Eh, Zidane and Cecil're still heroes who start out as part of some organization. Granted, Zidane's doesn't happen to be a military one, but they're still being charged with a military operation of sorts. It's not that they don't do a good job sometimes with this overused origin, it's just that, well, it might be so much more original and refreshing to see something different.
The amnesia thing isn't done quite enough to really be counted as a major, overused hero origin, I think. (And why'd you list Roxas as original if you think it has? He's that 100%).
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Posted: Wed Sep 06, 2006 9:37 pm
Not sure if SRPGs would count, but I'd say Disgaea's Laharl would be a little out of the norm. Comes from and operates entirely out of his own castle, one that used to belong to the ruler of the entire planet, so it's no small shack.
I would say Wild ARMs 4's Jude would fit your floating city requirement, if not for the fact that other than floating, it's just another small town. A huge coverup, but still a small town producing clueless protaganists.
I wonder if it's just some sort of "It's for the player to identify with!" conspiracy. People are either from quiet towns or are part of the corporate machine these days or something. Very few of us live above civilization, and while there are plenty of nations out there that are way more developed than others, it's never quite the absurd extent that RPG flying cities are. I dunno, I'm just thinking out loud here. Perhaps it's a cheap way to draw a player into the protaganist's shoes while still allowing escapism and adventure.
A way that's getting very very old by now, of course.
But would Tantalus really classify as an organization? Seems more like a lax association of friends. Well, aside from the beatings and punishments. They're only an organization when they feel like it.
Ah, anyway, more to the point. For the life of me I can't think of any interesting or original character origins. Well, I mean, I got this one guy in mind who's an angel that got kicked out of 'heaven', but, that's pretty much the organization one. Gah. Good thing I'm not getting paid for this sort of thing.
EDIT: Huh, 1000th post for the guild. I hope that wasn't being save for something meaningful. Still, awesomesauce.
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Posted: Sun Sep 10, 2006 8:51 pm
There seems to be a mixture of two different concepts here: the "true" origin of a character, i.e. what happened to connect them to the plotline in the first place; and the "apparent" origin, i.e. how we first see the character (and often how the character is aware of themselves at the time). Taking Zidane as an example, he is tied in with the villains in a fairly unusual way, but at the start of the game all we see is that he's, well, an elite member of a small group carrying out a kidnapping.
I suspect that there are multiple reasons for the tendency of apparent origins to fall into narrow categories, all to do with narrative style.
The primary reason, however, is probably the biggest problem facing the designer of an unfamiliar world: how to present information about it to players without just dumping it straight on them with little to no justification in the game world (see Yuna's narration on characters/places in FFX-2 or "Hey, Squall, are you sure you know how to use the weapon you've been training with for five years? Better go over it one more time," for example).
Probably the easiest way to get around this is to make the main character as clueless as the player in some way. He might be from a small village and ignorant of the rest of the world (Fei), he might be from another world entirely (Marche, Tidus), he might be unable to remember anything about the world (the Nameless One, Ryu in BoF4), or at the very least he might be part of some organisation that carries out tasks and thus gets briefed a lot (Squall, Zidane). Notice that Cloud, who lived in Midgar and worked for Shinra for several years, still gets mako reactors and the train system explained to him within half an hour of starting the game, despite repeated assertions that he doesn't care.
As for interesting origins... how about a ruler of a city which is looted and burned at the start of the game? Part of the plot could be travelling through neighbouring countries, trying to convince people to come back and rebuild. You could get resources based on how successful you were in negotiations with other rulers, and so on. Or possibly someone who, at the start of the game, has already found out that he's the destined hero in the prophecy, got the legendary sword, etc... and then the ancient civilisation who wrote the prophecy turns up halfway through the game to say that it was mistranslated. The sword gets given away, and our hero has to save the world while everyone laughs at him for trying.
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Posted: Sun Sep 10, 2006 11:10 pm
Ex-Ruler of a civilization that needs help regaining his kingdom so that he stands again at the very top of the world and will accomplish this by going about the standard requirements of any RPG protagonist and will end up saving the world in the end anyway?
Thousand Arms comes pretty close to that. Sure, Meis ain't no king but powerful family that falls from grace seems to be what we're looking for here.
Maya Amano from Persona 2:EP and Tatsuya from Persona 2:IS also happen to be heroes who don't fall under the standard. Maya's a reporter for a teen fashion magazine and Tatsuya's an RPG version of Shinji Ikari except even gayer and with pyromaniac tendencies. But Persona kinda cheats this by not being a 'standard' RPG since it's rare for anyone to find a game set in modern day earth.
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Posted: Mon Sep 11, 2006 1:51 am
I haven't played Thousand Arms, so I don't know the exact circumstances of its hero, but the usual "fall-from-grace" scenario is that of a ruler being overthrown by some traitor or other. I was more thinking of the ruler of a city-state kind of deal which is then razed by invading barbarians. Then you could go around trying to get people and materials to rebuild your shattered city while, no doubt, stumbling into saving all the countries in the immediate vicinity, if not the world. (Hey, some things just need to happen.)
The Persona example is quite interesting, since Shin Megami Tensei's hero was an ordinary suburban kid and SMT2's was an elite gladiator. Obviously even present-day/future RPGs can conform to standard origins. smile
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Posted: Tue Sep 12, 2006 6:38 am
The hero of Thousand Arms is Meis Triumph, the son of the best Blacksmith in the entire world who is poised to inherit the business from his his dad come his retirement. Unfortunately, his dad (and Meis) is a horrible lech who can't be trusted to make decent decisions despite them being relatively good people. Of course, the bad guys arrive on schedule and raze the entire city thus leaving him bankrupt and with nothing but a brittle sword and the clothes off his back. Meis must now find a way to rebuild and start over while his dad goes off galavanting and getting laid every chance he gets. And you, being his son, must do the same eventually. Oh, I forgot to mention that Meis (and half of the universe) also knows he's in a videogame.
That's TA in a nutshell. Seriously.
So yeah. Meis isn't a standard protagonist. He's total <3'age.
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Posted: Tue Sep 12, 2006 9:17 am
You make me wanna cry, Hubby broke my Thousand Arms game a few years ago and we haven't found another copy yet. gonk Man, I loved that game. Kinda wish they'd bring more of those types of games out here.
Hmm...how about starting out a game where the hero is dead, the Villan won and is in the process of destroying the world (Kefka style). The hero now has to find a way to come back to life and save the world. Unfortunately, being dead, the only way he can really fight would be having to posess the other members of the group (who will of course band together with a ghost for no other reason than the fact that it seemed like a good idea at the time), and all the while having Death randomly show up to try and reap your soul (kinda like how Death would show up in the original Gauntlet games if you spend to much time in one dungeon/area).
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Posted: Tue Sep 12, 2006 1:12 pm
Art, I'm gonna have to go find Thousand Arms now.
Chibi, that sounds a little like some poltergeist game that came out a year or two ago, but it's very awesome. Someone really, really needs to do that.
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Posted: Thu Sep 21, 2006 2:53 pm
One of the cutest things about Thousand Arms is that it's a dating game and you have to date the girls in your group (and a girl in each town) to get your spells or weapon abilities. 4laugh
Poltergeist game? Sounds interesting... (looks at her fatal Frame games that she cannot play and thus force her husband to) ninja
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Posted: Thu Sep 21, 2006 7:47 pm
Chibidrow (looks at her fatal Frame games that she cannot play and thus force her husband to) ninja You know you can run circles around most ghosts in Fatal Frame 3, right?
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Posted: Tue Sep 26, 2006 9:23 am
Sio Chibidrow (looks at her fatal Frame games that she cannot play and thus force her husband to) ninja You know you can run circles around most ghosts in Fatal Frame 3, right? I know, but along with Resident Evil and the Silent Hill games, I'm really bad at making the characters move (literally, Jill died on that first zombie because I had a hard time getting to *then opening!* the door). sweatdrop Yes. I'm pathetic at survival horror games, and since he hates Fatal Frame I'm gonna have to learn how to play 'em. gonk
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