Rules
Firstly post- "(Name) awaits a challenge"
1.Each time you play your Turk starts with 10HP
2.Roll A six sided dice and deduct this from your enemies defending roll.
3.Your Enemy then defends in the same way with a six sided dice.
4.Continue till you or your enemy reaches 0HP.
-The winner is rewarded with 1 of the losers HP, ontop of there 10 HP, thus the losers goes down to 9HP, until they win.
-You Automatically heal after each battle.
~Attacking~
1 - Your Turk trips and falls in battle, but damage's Enemy
2 - Your Turk throws A small Weapon at Enemy
3 - Your Turk uses a Strong Martial Art Technique
4 - Your Turk pulls out a Melee Weapon and Attacks!
5 - Your Turk pulls out Ranged Weapon and Attacks!
6 - !Limit Break!
~Defending~
1 - Puts up arms in defence!
2 - Pushes back with strong defence!
3 - Uses strong martial art defence!
4 - Casts "Protect"!
5 - Uses Weapons to defend!
6 - Casts "Reflect"!
Example
Quote:
Kip Rolls a 4
Wydda Rolls a 2
4 - 2 =2
Wydda Hp - 2 = 8
Wydda Rolls a 2
4 - 2 =2
Wydda Hp - 2 = 8
Quote:
Wydda Rolls a 6
Kip Rolls a 4
6 - 4 = 2
Kip Hp - 2 = 8
Kip Rolls a 4
6 - 4 = 2
Kip Hp - 2 = 8
Rule Additions
- The Winner takes one HP from the loser, so everyone starts with 10Hp but if you lose it goes down to 9Hp, and the winners goes up to 11Hp
- If the attacker throws a number and the defender throws a larger number then the attacker takes the damage, e.g
Quote:
Attack throws 1
Defender throws 6
Attacker takes 5 damage
Defender throws 6
Attacker takes 5 damage
Rewards
5 wins - +1 to dice roll, On first roll (OFR)
10 wins - +1 to dice roll, On all rolls
20 wins - +2 to dice roll, On first roll (OFR)
30 wins - +2 to dice roll, On all rolls
5 wins - +1 to dice roll, On first roll (OFR)
10 wins - +1 to dice roll, On all rolls
20 wins - +2 to dice roll, On first roll (OFR)
30 wins - +2 to dice roll, On all rolls
