Welcome to Gaia! ::

Reply Art and Literature Theater
[i] Art Sticky

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

arbhor
Captain

PostPosted: Sun Jul 23, 2006 10:19 am


The following sticky will go in depth about different styles of art. Including a definion of the program and a quick understanding of what it's about
PostPosted: Sun Jul 23, 2006 10:25 am


Computer Generated
Computer generated shows the great pontential of technology. Using a 'Photoshop' program or Microsoft Paint rolleyes . The most popular photoshops are Adobe Photoshop, Corel Draw, and Macromedia Fireworks. Unfortunely not everyone has those ( gonk ). Computer Generated are usually extremely clean and can be incorported in traditional art. Things like the guild banners, tons and tons of online objects are computer generated using a variety of programs.

arbhor
Captain


arbhor
Captain

PostPosted: Sun Jul 23, 2006 10:27 am


Computer Edited
Computers can also be used to edit photos and graphics. This category includes photos touched up to remove or edit something, generally used in the advertising world. Also, Traditional Art can be edited to look better including adding colour, blacking lines and adding effects. Some can be cropped, moved around and in somecases even animated! Computed edited has a wide variety of possiblies to improve your photo. Please be careful however, computer edited sometimes can degrade your photos, sometimes the current media is the best.
PostPosted: Sun Jul 23, 2006 10:32 am


Photography
Photography is an extremely interesting field to take up, in photography, you tend to see the world in a different light. Photography is not just taking pictures of people, it including things, places, and anything appealing to the eye or even mind. Now, photography can be taken by digital cameras and standard cameras. I honesty prefer digital, because with it you can edit photos (see above) and they are much easier to work with. Photography isn't just flowers anymore, as I said a few seconds ago photography is anything appealing to the eye, this can be traffic, trash arranged artisticly, motion, and people. Photography is an extremely interesting field to art. wink

arbhor
Captain


Mister Duckie - San

PostPosted: Mon Jul 24, 2006 6:41 pm


Cubism.

In cubist artworks, objects are broken up, analyzed, and re-assembled in an abstracted form — instead of depicting objects from one viewpoint, the artist depicts the subject from a multitude of viewpoints to present the piece in a greater context. Often the surfaces intersect at seemingly random angles presenting no coherent sense of depth. The background and object (or figure) planes interpenetrate one another to create the ambiguous shallow space characteristic of cubism.

Pablo Picasso is a famous artist who used Cubism.

_____________________________________________________________
Analytic cubism
Picasso and Braque worked alongside one another (1906-1909 pre-cubism) and then started to work hand-in-hand to further advance their concepts into what was later termed "Analytic Cubism" (autumn 1909 to winter 1911/1912), a style in which densely patterned near-monochrome surfaces of incomplete directional lines and modeled forms constantly play against one another. Braque would later describe their relationship as being like 'two mountaineers roped together'.

Picasso's 1907 painting of the Les Demoiselles d'Avignon is considered a transitional work essential in the development of cubism. In it Picasso first experiments with seeing the same object, or figure in this case, from various directions. Impressed by the painting, Braque experimented further with this idea. The explorations of both men led to what would be cubism.

Some art historians have also identified a secondary phase in this analytical period, the "Hermetic" phase, in which the works are characterized by being monochromatic and hard to decipher. The painters gave clues as to what is portrayed by leaving some identifiable object. For example a pipe, which leads to identifying that a person is smoking it. During this time the cubists neared abstraction. Some alphabetic letters were introduced to the works during this phase, to also serve as clues. Braque introduced these which gave immediate connection to everyday objects like a bottle of rum or a newspaper.

_____________________________________________________________
Synthetic cubism

The first Synthetic Cubist work, Picasso's Still life with chair caning (1911-12)The second phase of cubism, beginning in 1912, is called "Synthetic Cubism".

Unlike analytic cubism, which fragmented an object into its composing parts or facets, synthetic cubism brought many different objects together to create new forms. Distinct superimposed parts were painted or often pasted onto the canvas, one effect of which was the introduction of brighter colors into cubist space.

This phase constitutes the birth of the collage and of papier collé. Picasso invented the collage with his Still Life with Chair Caning, in which he pasted a patch of oil cloth painted with a chair-caning design to the canvas of the piece. Braque, interested by Picasso's technique, first employed papier collé in his piece Fruitdish and Glass. Papier collé consists of pasting material to a work much in the same way as a collage, except the shape of the patches are objects themselves. For example, the glass on the left in Fruitdish and Glass is a piece of newspaper cut into the shape of a glass.

While Braque had previously used lettering in his compositions, the two artists' synthetic pieces greatly developed this idea. Letters that had hinted to the objects, became objects themselves. Newspaper scraps are among the usual items the artists pasted to their canvases, but they also used wallpaper, paper with a wood print, advertisements, or other types of scraps..

Besides employing mixed media, Picasso and Braque varied their paint applications with decorative painting techniques such as combing, faux graining and adding sand for texture. They often drew objects and added shadows with graphite or charcoal, mixing drawing and painting techniques. Picasso especially made use of pointillism and dot patterns to suggest transparent planes and to differentiate space.



AN EXAMPLE OF CUBISM.

User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Mon Jul 24, 2006 7:07 pm


ANIME.

Anime,which is short for the English word animation, in the western world most popularly refers to the medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation (e.g. Walt Disney films, Warner Bros. short cartoons). In Japan, the word anime is used to refer to all forms of animated film from around the world. While some anime is entirely hand-drawn, computer assisted animation techniques are, in recent years, quite common. Storylines are typically fictional; examples of anime representing most major genres of fiction exist. Anime is broadcast on television, distributed on media such as DVD and VHS, or included in computer and video games. Anime is often influenced by Japanese comics known as manga. Some anime storylines have been adapted into live action films and television series.

_____________________________________________________________
Techniques

Lum from Urusei Yatsura, an iconic anime character.The drawing style used in anime that is created for television is counter productive to the animation process. The anime style has an emphasis on detail that subsequently creates difficulty with meeting production schedules and budgets, which is in contrast to animation styles that have design ethics that stress simplicity. Thus, the anime style has a philosophy of applying more effort into each of a few drawings than less effort into one of many.

Osamu Tezuka adapted and simplified many Disney animation precepts to reduce the budget costs and number of frames in the production. This was intended to be a temporary measure to allow him to produce one episode every week with an inexperienced animation staff. Some animators in Japan overcome production budgets by utilizing different techniques than the Disney or the old Tezuka/Otsuka methods of animating anime. Due to reduced frame rate, several still shots and scrolling backgrounds, scenes are created with a greater focus on quality than the rest of the production. Animator Yasuo Ōtsuka was a pioneer of this technique. Directors such as Hiroyuki Imaishi (Cutey Honey, Dead Leaves) simplify backgrounds so that more attention can be paid to character animation. Other animators like Tatsuyuki Tanaka (in Koji Minamoto's Eternal Family in particular) use squash and stretch, an animation technique not often used by Japanese animators; Tanaka makes other shortcuts to compensate for this. Anime studios use techniques to draw as little new animation as possible such as using dialogue that involves only animating mouths while the rest of the screen remains absolutely unchanged, a technique familiar to Western animation styles.


Mylene Jenius from Macross 7, a graphically prototypical female anime characterSome higher-budgeted television and OVA (Original Video Animation) series also forego the shortcuts found in most other anime. Classic films, such as those produced by Toei Animation up until the mid 1960s, and recent big budget films, such as those produced by the enormously successful Studio Ghibli have much higher production budgets, due to their anticipated success at the box office.

Another unique aspect of anime not found in other commercial animation markets is the lack of a directorial system. Animation productions tend to keep to a set style by the director or animation director. In Japan starting with the animation director Yoshinori Kanada (as a means to save time and money) allowed each animator to bring their own individual style to the work. An example of this is the The Hakkenden that showed constantly shifting styles of animation from episode to episode, based upon the key animator that worked on that particular episode.

Some non-Japanese cartoons are starting to incorporate mainstream anime shortcuts and symbols in an attempt to appeal to existing anime fans, cut costs, and sometimes simply because of creators' own interest in anime.

_____________________________________________________________
Style

An example of FLCL's wild, exaggerated stylization.While different titles and different artists have their own unique artistic styles, many stylistic elements have become common to the point that they are described as being definitive of anime in general, and have been given names of their own. A common style is the large eyes style drawn on many anime characters, credited to the influence of Osamu Tezuka, who was inspired by the exaggerated features of American cartoon characters such as Betty Boop and Mickey Mouse and from Disney's Bambi. Tezuka found that large eyes style allowed his characters to show emotions expressions distinctly. Cultural anthropologist Matt Thorn argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign. [1] When Tezuka began drawing Ribbon no Kishi, the first manga specifically targeted at young girls, Tezuka further exaggerated the size of the characters' eyes. Indeed, through Ribbon no Kishi, Tezuka set a stylistic template that later shōjo artists tended to follow. Another variation of this style is "chibi" or "super deformed"; which usually feature huge eyes, an enlarged head, and small body.

Other stylistic elements are common as well; often in comedic anime, characters that are shocked or surprised will perform a "face fault", in which they display an extremely exaggerated expression. Angry characters may exhibit a "vein" or "stressmark" effect, where lines representing bulging veins will appear on their forehead. Angry women will sometimes summon a mallet from nowhere and strike someone with it, leading to the concept of Hammerspace. Male characters will develop a bloody nose around their female love interests (typically to indicate arousal, based on an old wives tale).[2] Embarrassed characters will invariably produce a massive sweat-drop, which has become something of a stereotype of anime.

The degree of stylization varies from title to title. Some titles make extensive use of common stylization: FLCL, for example, is known for its wild, exaggerated stylization. In contrast, titles such as Only Yesterday, a film by Isao Takahata, take a much more realistic approach, and feature no stylistic exaggerations.


Mister Duckie - San


Mister Duckie - San

PostPosted: Mon Jul 24, 2006 7:10 pm


Abstract

In painting and sculpture, emphasizing a derived essential character having little visual reference to objects in nature. In painting and sculpture, emphasizing a derived essential character having little visual reference to objects in nature. A 20th century style of painting in which nonrepresentational lines, colors, shapes, and forms replace accurate visual depiction of objects, landscape, and figures. The subjects often stylized, blurred, repeated or broken down into basic forms so that it becomes unrecognizable. Intangible subjects such as thoughts, emotions, and time are often expressed in abstract art form.
PostPosted: Mon Jul 24, 2006 7:27 pm


Impressionism

The impressionist style of painting is characterized chiefly by concentration on the general impression produced by a scene or object and the use of unmixed primary colors and small strokes to simulate actual reflected light. An art movement founded in France in the last third of the 19th century. Impressionist artists sought to break up light into its component colors and render its ephemeral play on various objects. The artist's vision was intensely centered on light and the ways it transforms the visible world. This style of painting is characterized by short brush strokes of bright colors used to recreate visual impressions of the subject and to capture the light, climate and atmosphere of the subject at a specific moment in time. The chosen colors represent light which is broken down into its spectrum components and recombined by the eyes into another color when viewed at a distance (an optical mixture). The term was first used in 1874 by a journalist ridiculing a landscape by Monet called Impression - Sunrise.

.G.l.i.t.t.e.r.G.u.t.s.


.G.l.i.t.t.e.r.G.u.t.s.

PostPosted: Mon Jul 24, 2006 7:28 pm


Expressionnism

Movement in fine arts that emphasized the expression of inner experience rather than solely realistic portrayal, seeking to depict not objective reality but the subjective emotions and responses that objects and events arouse in the artist. Movement in fine arts that emphasized the expression of inner experience rather than solely realistic portrayal, seeking to depict not objective reality but the subjective emotions and responses that objects and events arouse in the artist. An art movement of the early 20th century in which traditional adherence to realism and proportion was replaced by the artist's emotional connection to the subject. These paintings are often abstract, the subject matter distorted in color and form to emphasize and express the intense emotion of the artist.
PostPosted: Mon Jul 24, 2006 7:29 pm


Dadaism

An art style founded by Hans Arp in Zurich after WW1 which challenged the established canons of art, thoughts and morality etc. Disgusted with the war and society in general, Dadaist expressed their feelings by creating "non-art." The term Dada, nonsense or baby-talk term, symbolizes the loss of meaning in the European culture. Dada art is difficult to interpret since there is no common foundation.

.G.l.i.t.t.e.r.G.u.t.s.


Spi+e
Crew

PostPosted: Sat Aug 05, 2006 5:27 pm


Animation (IE Flash)
Flash animation is techinally classified as a form of living art. Kind of a computer generated kinetic art. Animation is often done in .gif animators or a extremely popular program known as Macromedia Flash. What seperates the art from the animation is it's purpose, which has reason to vary depending on the creators objective. Animation could be colourful, mind-bending, funny etc.
PostPosted: Sat Aug 05, 2006 5:34 pm


Kinetic Art
Kinetic Art is a form of art that moves. This may include interesting machines that serve no, common purpose. 'Ruth Goldberg' I believe was a popular cartoonist that created strips in which he created machines that were extremely complicated to serve a simple pursose, in this case that is entertainment. Some of this form of Art is mind-bending, almost seemingly to bend the laws of physics. Others are funny, or pleasing and can make people wonder about it.

Spi+e
Crew


fotter

Shameless Elder

9,900 Points
  • Nudist Colony 200
  • Generous 100
  • Gender Swap 100
PostPosted: Thu Sep 14, 2006 10:15 am


Celshading
~also called "toon shading"
Is a type of coloring designed to make computer graphics appear to be
hand-drawn. Cel-shading is often used to mimic the style of a comic book
or cartoon. It is a somewhat recent addition to computer graphics. Though
the end result of cel-shading has a very simplistic feel like that of hand-
drawn animation, but the original process is very complex. The name comes
from the clear sheets of acetate, called cels, that are painted on for use in
traditional 2D animation, such as Disney classics.
From the mid-19th century onwards, artists would start by creating pencil
drawings; these would then be transferred onto celluloid, made of cellulose
nitrate, either by using xerography (a photocopying technique) and paint,
or ink and paint. Later, by the mid-20th century, celluloid was made using
cellulose acetate instead of cellulose nitrate due to the latter burning easily
and suffering from spontaneous decomposition, though the process remained
the same.

Source:
"Cel-shaded animation" Wikipedia Page 1 Sept. 14th 2006 .
Reply
Art and Literature Theater

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//