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quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 9:41 am


INTRO

NAVIGATION

UPDATES?
PostPosted: Sun Jul 16, 2006 9:42 am


1. Intro

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2. Updates

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3. Story
House
Library

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4. Rules

5. Information
Stages
Daemons

6. Metaplot

7. The Forgotten

8. NPCs
Pandora
Council

9. Website

10. FAQ
Credits and links out

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quietsnooze
Captain


quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 9:43 am


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The Forgotten Documents is a roleplay based community compilation project. It originated from the Breedables/Changeables forum at the website gaiaonline.com, but has since evolved into much more than a simple shop concept. Although the concept itself may not seem revolutionary, it is much more involved than simply being a fun little online activity (but, of course, it's bundles of fun in its own way!).

First and foremost, the Forgotten Documents deals with a long abandoned underground library of epic proportions. Its architecture and design suggest it is extremely aged and yet in as good a condition as it was on its erection day. By chance, or perhaps it was fated, the Library was revealed to an unknowing couple who were immediately facinated with the well hidden historical vault. Their greatest action, one that would twist the fibres of revolution itself, was in opening the books. They quickly discovered that they are only able to open one book each, a puzzle still remaining unsolved to this day; but stranger yet was what they discovered following the opening of these age-old texts. Within them was trapped a soul, one they are released by giving air and light to the pages, but a soul that is remarkably damaged. The soul is torn in two almost-even halves, taking the form of a child and the form of an animal unlike any in this world.

They would become known as the Forgotten.

Bound to one another without exception, the two halves are forever one, but at the same time, two distinct individuals. It is an awful shame to contemplate what would would be without the other; a half person, unable to live without the other, but also unable to become the person they were. At their birthing, they arrive with an invaluable treasure: an excerpt from the book in which they were previously bound. But it adds, also, to the torture of unchained curiosity. What does this excerpt mean, if anything? Does it reveal who they used to be, as one person, or who they will become, as two? One could go mad trying to unravel this puzzle, another curse of the Forgotten.

As if to add to the worry and torment, the house that is built on top of the Library, having had its structure inlaid atop this magical place, has managed to leech the magic and power of its counterpart. With every Forgotten pair to be released, the House grows stronger in its newfound magic. This is a very grave and dangerous side effect, resulting in the House's gain of illusionary and manipulative influence. It continues to lure people into its domain, and, once there, begins to toy with them, ranging from creating monstrocities or constructing potentially deadly mazes or even pretending to shipwreck its occupants. And its one goal, besides having its own fun in torturing these poor innocents, is to lure more people into the Library, with the intent on eventually making itself stronger through the release of more Forgotten souls.

One question remains in regards to the Library itself. How did these souls become trapped in the Library's books in the first place? It is clear that they were not meant to be found. It is a question yet to be answered, but together, as one force, the Forgotten can rise and discover their answer. The whisperings of a woman by the name of Pandora are on the wind.. is the answer closer than expected? Only time will tell, but many factors can destroy everything. The Forgotten must not be discovered, for public outcry may destroy the lives of those Forgotten who do exist, and curious people may venture to find the Library and naively add to the House's wealth of power. This, too, must be avoided at all costs, as the House is prone to its own selfish desires and isn't particularly worried about the welfare of those it toys with. And lastly, this must be a silent battle, for the Forgotten are still young and unprepared against any force that is capable of committing this feat in the first place.

It is an open ended project that will, eventually, find its own ending, one that has yet to be determined, and will likely not be until the very last word is written.


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SETTING.

The House:
    The front looks daunting and ancient. The lawn is sorely overgrown. Two tall trees hug the right and left of the House. It has a porch that stretches the length of the facade of the House.

    It has three stories. It's very old and most of the place is boarded up or falling apart. Two corridors branch off the main hallway, though where the doors of these corridors lead is unknown and often changes. There is a staircase in the immediate foyer, and beside it to the right are two open doorways, one leading to a room named the Stalker Hall [basically a place where people with and without Forgotten Documents can hang out, so it's a chill place] and a kitchen. There are three floors, not including what's underneath..

    It isn't upkept well, so imagine a place mostly deserted, with few signs of life or disturbances of the dust and grime, save for the more populated areas. There are random corners with grime and spiderwebs, boarded up windows with light creeping in, shelves and covered furniture, and doors with flickering lights overhead, leading the person into the unknown..

    It is very important for you to know that the House is magical. It isn't all "SPARKLY WHOO" magical, but instead a sort of twisted magic. It likes to play games with you. You could open a door and see a desert. You could walk inside and find yourself locked in, then suddenly stranded in the middle of an ocean. It plays mind games with you, inventing people who seem very real, so much so that you could be injured by one of these illusions of people and sustain the injuries after the House is done playing games.


The Library:
    The entrance to the Library is extravagent. Imagine two large, frosted doors, transparent only enough that you can faintly see shapes of bookshelves inside, featuring golden etchings shaped like vines and leaves. One vine on each door thickens up and off into a handle, with a big leaf for the thumb. The frame and hinges are also gold.

    Inside is breathtaking. The atmosphere of the Library is immediately calming and mystical. It seems that the rooms themselves are tinted in a colour scheme of crimson and the colour of its richly stained wood. The only light in here is provided by self-sustaining candles, which line the tops of bookcases and dot the walls. Bookshelves among bookshelves, it looks immense and almost endless once inside. Certainly one could lose their way in the maze of shelves, if not entranced by the ancient texts. There are two spiral staircases, one on either end, that lead up to the second floor, which creeps along the outside but leaves the middle vastly open from first floor to second.

    Special features of the Library include the following, in which each item plays an important role in the scheme of things:


    The Book of Sin -- A display case that contains a book as old as time. On its pages, words fade in and out, and the script is cursive, flowing, and beautiful. It seems to write itself..

    Pippin's Office -- A reading room that has been modernized. It is on the far wall across from the entrance, for geography's sake. Imagine a silly sign tacked on top of an ancient "READING ROOM" sign above a door that would say something along the lines of "Pippin's Completely Awesome Office". Stacks of car and playboy magazines overtake this office. Rumour has it that there's a secret pathway straight to this room from upstairs..

    Crooked Table -- A crooked table with a few mismatched chairs around it. One of its legs is shorter than the others, but otherwise it looks magnificent. It too holds a sort of Victorian age style to it, its wood stained dark and its legs ending in some sort of animal claw.
PostPosted: Sun Jul 16, 2006 9:44 am


There are certain rules that we go by, here in the Library.

Hopefully, the occupants of the Headquarters comprehend the basic rules and follow them accordingly. If not, there is a such thing as being banned from the HQ and the Library. Such rules as these are basic and are those that everyone should know already, and yet they have to be said anyway. They are as follows.
Basic Rules___
Rule One: Positivity is key within the Headquarters. If there are any disagreements, fights, rants, name callings, etc. we will warn you only once to take it elsewhere.
Rule Two: Please remember to respect authority. While your input is highly appreciated, we will request it when we feel it is necessary to hear opinions. Please treat all staff members, artists, and guardians with respect.
Rule Three: Please don’t alter, take, or change the original artwork of the Forgotten. Just don’t. It is disrespectful to Lizzi [or whoever drew it] for you to be modifying it at your own whims. If there are physical changes made, we will accomidate in the next growth picture.
Rule Four: There is no co-owning and neither can a person own more than one Forgotten. Think of it this way: only one person can open a book, and they can open a book from the Library only once. However, another one of your characters may open a book. The only way to achieve this is through autobuy.
Rule Five: Please notify us if your condition changes, ie. if your computer access is limited, for example, or if you’re going on vacation and cannot make updates. It’s only common courtesy so that we are aware and do not worry.
Roleplay Rules___
Rule One: All Forgotten roleplay is formal. Anything silly and not serious roleplay can be informal, but don’t forget to indicate that it is Out Of Character.
Rule Two: Stalkers, lurkers, and any non Guardians are not allowed within the Library. Down there, it is a place of magic and lore. Every other part of the Headquarters building is available to you, except the Library. It would just take one person to accidentally touch the books to put everyone in a frenzy and plunge people into confusion as to why that book didn’t grow.
Rule Three: All roleplay should be documented. We can’t read minds, and if someone comes in one day claiming this or with such-and-such a story, we’d like to know what the heck happened to cause it.
Rule Four: Journals should be updated regularly, unless there is something legitimate to prevent this from happening. We suggest that you update at least once a month; that is quite a reasonable request and will prove that you are still interested in participating in this project.
Rule Five: You have two months of legitimate hiatus time. If you cannot provide the time for your Forgotten, it would be best to appoint someone else to be their guardian. Similarly, disappearance without explination or lack of attention to your Forgotten will result in loss of guardianship.
Rule Six: Proper development is necessary and should be obvious before quests and growths will be rewarded. The rule hereforth will be that a minimum of three months must pass of legitimate, regular activity, including that of roleplay AND journal entries that explicitly display growth of character, personality, powers, and daemon bond, only then will a quest be rewarded. We will not act on obligation unless there has been an arrangement made prior to this rule’s impediment.



SETTING

The House:
    The front looks daunting and ancient. The lawn is sorely overgrown. Two tall trees hug the right and left of the House. It has a porch that stretches the length of the facade of the House.

    It has three stories. It's very old and most of the place is boarded up or falling apart. Two corridors branch off the main hallway, though where the doors of these corridors lead is unknown and often changes. There is a spiral staircase in the immediate foyer, and beside it to the right are two doors, one leading to a room named the Stalker Hall [basically a place where people with and without Forgotten Documents can hang out, so it's a chill place] and a kitchen.

    It isn't upkept well, so imagine a place mostly deserted, with few signs of life or disturbances of the dust and grime, save for the more populated areas. Art can feature random corners with grime and spiderwebs, boarded up windows with light creeping in, shelves and covered furniture, and doors with flickering lights overhead, leading the person into the unknown.

    It is very important for you to know that the House is magical. It isn't all "SPARKLY WHOO" magical, but instead a sort of twisted magic. It likes to play games with you. You could open a door and see a desert. You could walk inside and find yourself locked in, then suddenly stranded in the middle of an ocean. It plays mind games with you, inventing people who seem very real, so much so that you could be injured by one of these illusions of people and sustain the injuries after the House is done playing games.


The Library:
    The entrance to the Library is extravagent. Imagine two large, frosted doors, transparent only enough that you can faintly see shapes of bookshelves inside, featuring golden etchings shaped like vines and leaves. One vine on each door thickens up and off into a handle, with a big leaf for the thumb. The frame and hinges are also gold.

    Inside is breathtaking. The atmosphere of the Library is immediately calming and mystical. It seems that the rooms themselves are tinted in a colour scheme of crimson and the colour of its richly stained wood. The only light in here is provided by self-sustaining candles, which line the tops of bookcases and dot the walls. Bookshelves among bookshelves, it looks immense and almost endless once inside. Certainly one could lose their way in the maze of shelves, if not entranced by the ancient texts. There are two spiral staircases, one on either end, that lead up to the second floor, which creeps along the outside but leaves the middle vastly open from first floor to second.

    Special features of the Library include the following, in which each item plays an important role in the scheme of things:

      The Book of Sin -- A display case that contains a book as old as time. On its pages, words fade in and out, and the script is cursive, flowing, and beautiful. It seems to write itself..

      Pippin's Office -- A reading room that has been modernized. It is on the far wall across from the entrance, for geography's sake. Imagine a silly sign tacked on top of an ancient "READING ROOM" sign above a door that would say something along the lines of "Pippin's Completely Awesome Office". Stacks of car and playboy magazines overtake this office. Rumour has it that there's a secret pathway straight to this room from upstairs..

      Crooked Table -- A crooked table with a few mismatched chairs around it. One of its legs is shorter than the others, but otherwise it looks magnificent. It too holds a sort of Victorian age style to it, its wood stained dark and its legs ending in some sort of animal claw.


Feature items like the crooked table, the Book of Sin

quietsnooze
Captain


quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 9:45 am


INFORMATION

STAGES
[can do, can't do, quests]

Stages of the Forgotten Documents are Baby, Toddler, Child, Preteen, Teen, Young Adult, Adult.

Baby
Duration: Minimum two months ; Real Life Equivalent: 2 months - 1.5 years old.

Babies are limited in their ability to communicate. While the Forgotten and daemon's connection is flawless and their ability of understanding one another also so, they are limited in what they can express to the world outside their selves. Both the daemon and Feedee are at the mentality of very young children; they do not come as fully developed people. Therefore, everything that is introduced to them in this life is experienced as if new and bewildering to their blossoming imaginations.

Toddler
Duration: Minimum two months, then quest ; Real Life Equivalent: 2-5 years old.

Toddlers are mobile on their own, and learn how to speak from their caregivers and those around them. During this period, toddlers learn a great deal about social skills, and develop their motor skills properly. It is during this time which the Forgotten toddler and daemon experience a period of independance from their primary family and caregivers, and begin to test the limits of the world around them. It is crucial for the pair to endulge in the company of others besides one another, and to develop their imaginations.

Child
Duration: Minimum three months ; Real Life Equivalent: 6-10 years old.

By the time the Forgotten and daemon have reached child age, they have broadened their social horizons and become more engaged with those around them. Children are taken by impulses, and it is the responsibility of the guardian to help maintain a balance between their newly found self expression with the development of responsibility. However! This stage of life is also one of great adventures, new friendships, and all around having fun!

Preteen
Duration: Minimum four months, then quest ; Real Life Equivalent: 11-14 years old.

At the rough age of preteen, the Forgotten and daemon begin to develop a more realistic view of the world. They gain more realistic and wordly as opposed to fantasy fears and take on more responsibilities in differing ways. And while they are still thinking as children might, their view of others begins to sharpen and contrast, just as their developing sense of self as a unit has become just a little trickier to understand. While it might sound like they are embracing teenage years, preteens still think similar to how they did as children; they are only just beginning to see their world for what it really can be.

Teen
Duration: Minimum five months ; Real Life Equivalent: 15-18 years old.

Ahh, the infamous stage of life that one wishes he or she could simply skip over. Being a Forgotten and daemon teenager means drastic physical, social, and psychological change, much like it does for anyone who reaches this stage of life. Besides the obvious speed bumps - sexual tension, awkward new bodies, and the like - being a Forgotten means asking questions about one's origin. This, especially, is where the pair's excerpt comes into play. It could be the bane of their existance, or it could be the answer to all of life's questions. The only problem is in the interpretation. As if they needed something else nagging them!

Young Adult
Duration: Minimum seven months, then quest ; Real Life Equivalent: 19-34-ish years old.

Phew! You've made it! Young adulthood is a road much smoother than those the Forgotten and daemon pair have become accustomed to travelling on. If all goes well, and teenage demons aren't still reappearing for another round, this is a time of taking the reigns in life and finally embracing full responsibility for one's actions. This doesn't mean the Forgotten and daemon have to settle down and become boring bumps on a log; on the contrary! Find love, strive for compassion, and secure the bonds with those friends and family who'll be there through thick and thin!

Adult
Duration: Forever. ; Real Life Equivalent: 35+.

What's left to say? A Forgotten and daemon pair have a choice to make. If they have not yet deciphered their excerpt by now, it is very likely they never will, and will instead go on to live out a normal, respectable life as two halves of a whole. If not.. well. We'll see what comes to pass.

DAEMONS
[can do, can't do, relations]
PostPosted: Sun Jul 16, 2006 9:48 am


THE FORGOTTEN

quietsnooze
Captain


quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 9:49 am


NPCs?
PostPosted: Sun Jul 16, 2006 9:50 am


SOMETHING

quietsnooze
Captain


quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 9:52 am


SOMETHING
PostPosted: Sun Jul 16, 2006 9:53 am


STAGES GALLERY

quietsnooze
Captain


quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 9:54 am


STAFF POST [Pippin's room]
PostPosted: Sun Jul 16, 2006 9:55 am


Credits and links?

quietsnooze
Captain


quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 9:56 am


Maybe a FAQ someplace.
PostPosted: Sun Jul 16, 2006 10:00 am


General Shop Questions:

Q: Why are the Forgotten Documents referred to as the Feedee?
A: Early on, when the Forgotten Documents was abbreviated to FD, Phoo found it read nicely as "feedee" instead of "effdee". The initial confusion that arose for poor Phoo when people wrote "an FD" was broken when Phoo introduced "Feedee" as the way to pronounce FD.

Q: Is there an autobuy for a Feedee?
A: Not specifically. We have received generous offers before; previous autobuys were a d-tail, and then NM minis. At this time, we won't be accepting anything less than those, and even then your offer may be declined.

Q: Can I RP in the main thread even if I don't have a Feedee?
A: Of course! We have a room affectionately named the Stalker Hall where playdates between characters outside of the Feedee can come and gather with Feedee and their guardians. Feel free to utilize it whenever you want, just keep in mind that you cannot find the Library by yourself, without warrant to do so.

Q: Will you affiliate with my shop, _____?
A: Sure. Please PM me with such requests so I don't lose them in the midst of thread chatter.

Q: Can I commission Lizzi for artwork?
A: She does RL money commissions, but doesn't have time to do a whole lot of them. If you're interested, drop me a PM and I'll relay the message, as Lizzi does not go on Gaia often enough to keep up with PMs.

General Feedee Questions:

Q: So wait; they're children that come from books?
A: Not exactly. They were souls trapped inside books, and in having been trapped within the book, they took on a quality from the book that lives on through their excerpt.

Q: Does this mean that they are characters from books? So I can have a Feedee with Harry Potter's soul?
A: NO. This is not what that means whatsoever. These are original characters who had the misfortune in their past life to have wronged someone, and in turn were cast, trapped, within a book. The book is just a holding cell, not a means by which they originated. Cosplays are scorned and generally looked down upon; please avoid them.

Q: Are Feedee supernatural or are they normal human people?
A: They're a melding of both. Whether or not they were supernatural in their past life, the life before they were locked in a book, the means by which they came into existence this time around is magical. They, in turn, have an acute range of "powers"/abilities. Such abilities could include things like heightened hearing or affiliation with fire. We strongly encourage that these are not taken overboard; flaws are attractive in characters, whereas supaspiffinvincible!Joe is not. Please understand that they are uniquely blessed with such abilities, but with them come curses: a fire affiliant would be weak toward water, one with heightened hearing may not have as good a range in sight, etc.

Q: What does the excerpt have to do with anything?
A: That's for the Forgotten to determine for his or her self. We will not dictate the excerpt being related to his or her past life, or to his or her future; it's completely up to you to touch on the subject, or not at all. It can be a guiding light the same as it can be an ominous burden.

Q: Are daemons and Forgotten always opposite genders of one another?
A: Yes. No exceptions will be made.

quietsnooze
Captain


quietsnooze
Captain

PostPosted: Sun Jul 16, 2006 10:01 am


boop
Reply
Taciturn Dynasty

 
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