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Posted: Tue Jul 11, 2006 6:18 pm
Quest 6.2: SLAUGHTER SIX: SECOND IMPACT
*TESTING THE AGI. SUGGESTION* Quote: e.g. For every pt. of AGI over 5 that a character has against another character, he will gain the difference as Damage Bonus. Character A. AGI: 12 Character B. AGI: 20 The difference of their AGIs is added to the attack. So 20 (B) - 12 (A) = 8 - 5 (more than 5 AGI) = 3 extra damage!! After defeating the formidble Gladius, leaving his 3 wives and 21 children fatherless /guilt, Faith the Black Widow Birchwood and Olivia the Widowmaker Winter now proceed to the second round...
ALSO ACCEPTING NEW CHALLENGERS!!
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Posted: Tue Jul 11, 2006 6:19 pm
The Champion:Genesis Rockhide Name: Rok Stonebreaker [Beastman !!] Statpoint distribution HP 0: 09 +1 (base) = 10 [50 HP] STR: 05 +1 (base) = 6 DEF: 09 +1 (base) + 2 (Cloak) = 12 INT: 03 +1 (base) = 4 AGI: 14 +1 (base) + 2 (Cloak) = 17 LUK: 00 +1 (base) = 1 Skills: TIGERSHIFT | AGI + 5 | DEF -2 | CASTING (SHIFT) TIME: 1 | RECOVERY (SHIFT) TIME: 1 | COOLDOWN: 3 | DURATION: n/a TURTLESHIFT | DEF + 5 | INT -2 | CASTING (SHIFT) TIME: 1 | RECOVERY (SHIFT) TIME: 1 | COOLDOWN: 3 | DURATION: n/a DRAGONSHIFT | INT + 5 | LUK -10 | CASTING (SHIFT) TIME: 1 | RECOVERY (SHIFT) TIME: 1 | COOLDOWN: 3 | DURATION: n/a *Gains SPITFIRE (spell) | Base Damage: 8 + INT |CASTING TIME: 0 | RECOVERY TIME: 1 | COOLDOWN: 2 QUICKSHIFT | Reduces CASTING (SHIFT) TIME by 1 | Passive SHIFTMASTERY | Does not require the Beastman to revert back to HUMAN FORM before shifting to another form | Passive Skills gained from Equip: SHIFTRECOVERY | Reduces RECOVERY (SHIFT) TIME by 1 | Passive **Made this character with 40pts and 5 skills. 3nodding Other supposed Beastman skills just to for the record so that I don't forget. (Won't be using them in the game)BEARSHIFT | STR +5 | AGI -2 | CASTING (SHIFT) TIME: 1 | RECOVERY (SHIFT) TIME: 1 | COOLDOWN: 3 | DURATION: n/a CHIMERASHIFT | ALL STATS +3 | CASTING (SHIFT) TIME: 1 | RECOVERY (SHIFT) TIME: 2 | COOLDOWN: 3 | DURATION: n/a Equip: Cloak of Leaves | DEF + 2 | AGI + 2 | Grants ability SHIFTRECOVERY Genesis Rockhide Name: Danifae the Dryad [monster-type] Statpoint distribution HP 0: 04 +1 (base) = 5 [25 HP] STR: 00 +1 (base) = 1 DEF: 06 +1 (base) = 7 INT: 20 +1 (base) = 21 AGI: 10 +1 (base) + 5 (Bustier) = 16 LUK: 00 +1 (base) = 1 Skills: UNEARTHLYBEAUTY | When attacking the dryad, Roll 2d20. If you roll lower than the dryads INT, you are considered STUNNED and your attack is CANCELLED. Spells not included. | Passive One cannot harm a creature of such divine grace and beauty.STRANGLEVINE | Anyone caught in the STRANGLEVINE cannot act until the end of the duration. And is considered to have AGI: 0 | CASTING TIME: 1 | RECOVERY TIME: 0 | COOLDOWN: 3 | DURATION: 2 Roots and vines burst forth from the earth, entangling her foes.WILDGROWTH | STR + 5 | DEF +5 | CASTING TIME: 1 | RECOVERY TIME: 0 | COOLDOWN: 3 | DURATION: 5 With nature's grace, the majick causes a person to grow larger making them stronger and more resilient.GLADESTRIDE | AGI + 5 | CASTING TIME: 1 | RECOVERY TIME: 0 | COOLDOWN: 3 | DURATION: 5 With nature's grace, the majick cause a person to grow lighter making their pace quicker.Skills gained from Equip: DRINKLIFE | Heals life per attack. *Made this character with 40pts. 3nodding Equip: Bustier of Vines | Doesn't really give any protection. Grants mobility rolleyes | AGI + 5 Lifeblood | A long vine fashioned as a whip | Grants ability DRINKLIFE The Challengers:Faith 'black widow' Birchwood's Stats: Name: Faith Birchwood (cleric) Statpoint distribution: HP: 8 (40hp) STR: 1 DEF: 8+1=9 (MDEF+3) INT: 17+3=21 AGI: 10 LUK: 2 Skills: 1. = HEAL | 2. = WISH | 3. = SMITE | 4. = BENEDICTION | 5. = ENFEEBLE Equip: Robes (DEF+1 | MDEF+3 | INT+3) ----------------------------------------------------------------------------------------------- HEAL | BASE DAMAGE: -5 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 0 |
The basic healing spell of all clerics. ----------------------------------------------------------------------------------------------- WISH | BASE DAMAGE: -10 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 5 | ALL
Heals the entire party after 2 turns have elapsed. During these two turns, the Cleric is still able to do whatever he/she wishes to do.
For example: Cecilia the Cleric casts Wish. Her turn ends. When it reaches her turn again, she may do whatever she wishes to do, so she heals a party member. Her turn ends. When it reaches her turn again for the third time, she again can do whatever she wishes to do. When her turn ends, wish activates and the entire party is healed 10 HP + Cleric INT. ----------------------------------------------------------------------------------------------- SMITE | BASE DAMAGE: 5 | CASTING TIME: 1 | RECOVERY TIME: 0 | COOLDOWN: 2 | ALL
Basic Cleric offensive spell. ----------------------------------------------------------------------------------------------- BENEDICTION | BASE DAMAGE: 0 | CASTING TIME: 1 | RECOVERY TIME: 0 | COOLDOWN: 2 DURATION: 3
A blessing upon a single target. Target receives at +3 STR and DEF boost ----------------------------------------------------------------------------------------------- ENFEEBLE | BASE DAMAGE: 0 | CASTING TIME: 0 | RECOVERY TIME: 1 | COOLDOWN: 3 | DURATION: ? | PRAYER
As so long the Cleric continues this spell, (this can be indicated by saying: Clara continues Praying or whatever) selected enemy target will suffer from halved DEF and STR. Recovery time and cooldown are only applied once the cleric releases the spell. ----------------------------------------------------------------------------------------------- Anti-Dri Name: Olivia Winter [Knight]
Statpoint distribution HPI: 10 +1 = 11 [55HP] STR: 9 +1 = 10 +3 [Might + Aggression] = 13 DEF: 16 +1 = 17 +3 [Chainmail] = 20 INT: 0 +1 = 1 AGI: 4 +1 = 5 LUK: 1 +1 = 2
Skills:
1] CLEAVE | BASE DAMAGE: 7 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 1 |
A basic attacking move used by knights, does 7 DMG + STR
2] CANOPENER | BASE DAMAGE: 5 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 1 |
A skill that deals more damage to armored opponents. If the opponent is not wearing armour, then this skill will only do 5 DMG + STR. If the opponent is wearing armour, this skill gains 4 bonus damage.
3] MIGHT | PASSIVE | AC: NONE
The knight gains a +1 bonus to STR when this skill is equipped.
When paired with Aggression, it will result in a total raise of 3 STR.
4] AGGRESSION | PASSIVE | AC: NONE
The knight gains a +1 bonus to STR when this skill is equipped.
When paired with Might, it will result in a total raise of 3 STR.
5] COUNTER | PASSIVE | AC: NONE
When equipped, the Knight is able to return any close range physical attack upon the attacker, but only with 25% of its original strength
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Posted: Tue Jul 11, 2006 6:20 pm
SLAUGHTER SIX: SECOND IMPACT Sign-Up Sheet
-post your characters- (40 pt. distribution)
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Posted: Tue Jul 11, 2006 6:44 pm
Ferdir slowly walked into the tournament arena. In his right hand was his bow as it dragged along the ground making a long trail behind him. He must have still been half-asleep as he looked up and surprised himself. "Where am I?" He wondered while scratching his head following with a large yawn.
___________________________________________________________-
HP: (1 + 3) = 4 (+ 4) = 8 [40hp] STR: 1 + 6 +1 = 8 (+ 4) = 12 DEF: 1 + 3 + 2 = 6 (+ 5) = 11 INT: 1 = 1 (+ 1) = 2 AGI: 1 + 6 = 7 (+ 6) = 13 LUK: 1 + 2 = 3 (+ 0) = 3 Skills:
PIERCE | BASE DAMAGE: STR | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 1
Disregard 2 enemy DEF. ________________________________________________
ARROWSQUALL | BASE DAMAGE: ? | CASTING TIME: 1 | RECOVERY TIME: 1 | COOLDOWN: 5
The archer unleashes a rain of arrows upon his/her enemies, wreaking havoc where they land.
The amount of arrows drawn is equivalent to the Archer�s STR, and fired equally among the enemies. The dice roll signifies the amount of arrows that have hit.
Damage will be calculated by (Archer STR � Enemy DEF) x Number of Arrows Hit ________________________________________________
INTERRUPT | BASE DAMAGE: 1 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 5
Fires an arrow at the enemy, effectively interrupting skills that are about to be cast.
For this skill to work, damage must be dealt to the interrupted target (ie. Archer STR is greater than enemy DEF) and the archer must have higher AGI. ________________________________________________
RICOCHET | BASE DAMAGE: 3 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 1 | A special type of shot used by experienced archers. The arrow is shot at a certain angle in order for the arrow to Richochet off the target and hit another enemy. The Archer will choose which two enemies to strike.
Main target receives 60% of total damage. Second target is chosen by the archer and receives 40% of total damage. If there is only one target then the Main target still receives 60% of total damage. ________________________________________________
EAGLE EYE | PASSIVE | AC: NONE
When equipped, the Archer can roll either a 9 or 10 to deal a critical.
Equip:
Creepy boar hide with tusks | DEF + 2 | STR + 1 |
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Posted: Tue Jul 11, 2006 8:15 pm
Faith 'black widow' Birchwood's Stats: Name: Faith Birchwood (cleric) Statpoint distribution: HP: 8 (40hp) STR: 1 DEF: 8+1=9 (MDEF+3) INT: 17+3=21 AGI: 10 LUK: 2 Skills: 1. = HEAL | 2. = WISH | 3. = SMITE | 4. = BENEDICTION | 5. = ENFEEBLE Equip: Robes (DEF+1 | MDEF+3 | INT+3) ----------------------------------------------------------------------------------------------- HEAL | BASE DAMAGE: -5 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 0 |
The basic healing spell of all clerics. ----------------------------------------------------------------------------------------------- WISH | BASE DAMAGE: -10 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 5 | ALL
Heals the entire party after 2 turns have elapsed. During these two turns, the Cleric is still able to do whatever he/she wishes to do.
For example: Cecilia the Cleric casts Wish. Her turn ends. When it reaches her turn again, she may do whatever she wishes to do, so she heals a party member. Her turn ends. When it reaches her turn again for the third time, she again can do whatever she wishes to do. When her turn ends, wish activates and the entire party is healed 10 HP + Cleric INT. ----------------------------------------------------------------------------------------------- SMITE | BASE DAMAGE: 5 | CASTING TIME: 1 | RECOVERY TIME: 0 | COOLDOWN: 2 | ALL
Basic Cleric offensive spell. ----------------------------------------------------------------------------------------------- BENEDICTION | BASE DAMAGE: 0 | CASTING TIME: 1 | RECOVERY TIME: 0 | COOLDOWN: 2 DURATION: 3
A blessing upon a single target. Target receives at +3 STR and DEF boost ----------------------------------------------------------------------------------------------- ENFEEBLE | BASE DAMAGE: 0 | CASTING TIME: 0 | RECOVERY TIME: 1 | COOLDOWN: 3 | DURATION: ? | PRAYER
As so long the Cleric continues this spell, (this can be indicated by saying: Clara continues Praying or whatever) selected enemy target will suffer from halved DEF and STR. Recovery time and cooldown are only applied once the cleric releases the spell. ----------------------------------------------------------------------------------------------- Faith chuckled, it was time for round two! After helping to beat Gladius she felt as though she could do anything.
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Posted: Wed Jul 12, 2006 12:01 am
Quote: Name: Olivia Winter [Knight]
Statpoint distribution HPI: 10 +1 = 11 [55HP] STR: 9 +1 = 10 +3 [Might + Aggression] = 13 DEF: 16 +1 = 17 +3 [Chainmail] = 20 INT: 0 +1 = 1 AGI: 4 +1 = 5 LUK: 1 +1 = 2
Skills:
1] CLEAVE | BASE DAMAGE: 7 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 1 |
A basic attacking move used by knights, does 7 DMG + STR
2] CANOPENER | BASE DAMAGE: 5 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 1 |
A skill that deals more damage to armored opponents. If the opponent is not wearing armour, then this skill will only do 5 DMG + STR. If the opponent is wearing armour, this skill gains 4 bonus damage.
3] MIGHT | PASSIVE | AC: NONE
The knight gains a +1 bonus to STR when this skill is equipped.
When paired with Aggression, it will result in a total raise of 3 STR.
4] AGGRESSION | PASSIVE | AC: NONE
The knight gains a +1 bonus to STR when this skill is equipped.
When paired with Might, it will result in a total raise of 3 STR.
5] COUNTER | PASSIVE | AC: NONE
When equipped, the Knight is able to return any close range physical attack upon the attacker, but only with 25% of its original strength Olivia decides to join the second battle. The thrill she gotten from the first was amazing, she must have more.
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Posted: Wed Jul 12, 2006 2:20 am
Name:Sakura Class: Cleric Statpoint distribution: HP: 5 STR: 2 DEF: 4 INT: 5 AGI: 2 LUK: 2 Skills: 1. Heaven’s Baston 2. Meditation 3. Mana Rain 4. Flash 5. enfeeble Equip:Robes
((ooc: This better be the new one... XD))
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Posted: Wed Jul 12, 2006 8:24 am
Name: Melony Class: Archer Statpoint distribution: HP: 5(1 + 5) = 30 STR: 1 + 19 + 1 = 21 DEF: 1 + 6 + 2 = 9 INT: 1 + 0 = 1 AGI: 1 + 9 = 10 LUK: 1 + 0 = 1 Skills: 1.PIERCE 2. TRAPPER 3 ARROWSQUALL 4. GAE BOLGA 5. EAGLE EYE Equip: Creepy boar hide with tusks | DEF + 2 | STR + 1 |
Melony pranced into the arena. "Hi, guys!" she chimed at the ready-present females. "Ready to battle?!"
((Yea. I couldn't think of a character, so you'll have to deal with Melony.))
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Posted: Wed Jul 12, 2006 8:30 am
BATTLE START Rok > Danifae > Melony > Faith > Olivia
Any additional challengers can jump into the arena!!
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Posted: Wed Jul 12, 2006 8:30 am
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Posted: Wed Jul 12, 2006 8:37 am
ROUND . 1 ____________________________________ Already wound up as he was, at the announcer's signal, Rok bellowed out a gutteral roar. Mustering all his fury and rage, he began his transformation. Skin shed and was replaced with black-striped yellow fur, legs became more muscular, hands and feet became taloned, a cat-like tail grew, face protruded transforming his visage to that of a tiger. Genesis used: TIGERSHIFT | AGI + 5 | DEF -2 | CASTING (SHIFT) TIME: 1 | RECOVERY (SHIFT) TIME: 1 | COOLDOWN: 3 | DURATION: n/a
Passive: QUICKSHIFT | Reduces CASTING (SHIFT) TIME by 1 | Passive
SHIFTMASTERY | Does not require the Beastman to revert back to HUMAN FORM before shifting to another form | Passive
SHIFTRECOVERY | Reduces RECOVERY (SHIFT) TIME by 1 | Passive
____________________________________ Rok | HP: 50/50 | STR: 6 | DEF: 12 -2 | INT: 4 | AGI: 17 +5| LUK: 1 Danifae | HP: 25/25 | STR: 1 | DEF: 7 | INT: 21 | AGI: 16 | LUK: 1 Melony | HP: 30/30 | STR: 21 | DEF: 9 | INT: 1 | AGI: 10 | LUK: 1 Faith | HP: 40/40 | STR: 1 | DEF: 9 | INT: 21 (+3 MDEF)| AGI: 10 | LUK: 2 Olivia | HP: 55/55 | STR: 13 | DEF: 20 | INT: 1 | AGI: 5 | LUK: 2
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Posted: Wed Jul 12, 2006 8:39 am
ROUND . 1 ____________________________________ Sighing, Danifae begins chanting in an archaic ancient language. Danifae used: GLADESTRIDE | AGI + 5 | CASTING TIME: 0 | RECOVERY TIME: 0 | COOLDOWN: 3 | DURATION: 5 With nature's grace, the majick cause a person to grow lighter making their pace quicker.
Passive: UNEARTHLYBEAUTY | When attacking the dryad, Roll 2d20. If you roll lower than the dryads INT, you are considered STUNNED and your attack is CANCELLED. Spells not included. | Passive One cannot harm a creature of such divine grace and beauty. ____________________________________ Rok | HP: 50/50 | STR: 6 | DEF: 12 -2 | INT: 4 | AGI: 17 +5| LUK: 1 Danifae | HP: 25/25 | STR: 1 | DEF: 7 | INT: 21 | AGI: 16 | LUK: 1 Melony | HP: 30/30 | STR: 21 | DEF: 9 | INT: 1 | AGI: 10 | LUK: 1 Faith | HP: 40/40 | STR: 1 | DEF: 9 | INT: 21 (+3 MDEF)| AGI: 10 | LUK: 2 Olivia | HP: 55/55 | STR: 13 | DEF: 20 | INT: 1 | AGI: 5 | LUK: 2
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PikkenRPG rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Wed Jul 12, 2006 8:44 am
"Alright!! Let's get started!!!" Melony overpunctuated.
Lifting her bow in an exaggerated manner (to appease the crowd, of course.), she fired towards Danifae. "Take THAT!"
((Monster, not beast type? AND A CRIT, YO. : D))
Melony | HP: 30/30 | STR: 21 | DEF: 9 | INT: 1 | AGI: 10 | LUK: 1 1.PIERCE 2. TRAPPER 3 ARROWSQUALL 4. GAE BOLGA 5. EAGLE EYE Equip: Creepy boar hide with tusks | DEF + 2 | STR + 1 |
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