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Posted: Tue Jun 20, 2006 6:57 am
Ok, this is a very touchy subject, where people are on all odds with the NPC ideas.
What we need to decide:
- How can NPC's be used? - How many NPC's can you use? - How strong are NPC's allowed to be? - What level of skill should NPC's have, (the ability to fly a plane, and if so, how well?)
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Posted: Tue Jun 20, 2006 7:59 pm
It rather depends. For small, squad based factions, or very large guild with plenty of members, NPC's would have no point. but for small or medium guilds with a extremely large premis, like say, a interplanetary or intergalatical fleet, numbers cant be represented without NPC's. Like a single star ship, theres the crew, if you have to have a single RP'er for every crew member, no one would want to RP them, and even if people did, a sortage would happen very quickly. It would turn a guild with 20 man army into a wothless piece of crap. Go my 10th of a maned ship! How can you make war with that? You see my point. Also, guilds that are say, a very large army, but have a member shortage,for whatever reason, could not conduct a respectible and fun war without NPC's. Like controlling a whole squad, or even a army or portion of it, depending on the scale, and skill of the RP'er wiht NPC's, would make it a better experince for both sides, how fun is it to mop the floor wiht 200 members against 20? How fun would it be for the 20?
But NPC's would not have the same right as the PC's. They would be able to be auto-hit, otherwised it would become lenghty explaining the ways each one escapes, but within reason. One guy cant take out 30, ect. also, they cant be to weak, a single guy cant run into a room of 20 armed guards and take every single one out with a pistol.
But it would have to be within reaosn, depending on the type of guild. Large intended armies will have more, then say, a small group of mercenaries. It should also be acounted for how many there is total, make sure it isnt out-numbering by millions.
NPC's also raise another element to RP'ing, in the fact that players wont care as much that they die. God-moding ussaly stems from people thinking that they shouldnt die. NPC's have a way for someone to feel like they accualy killed something. I have gone a whole week without getting a single kill because of this human nature element, we dont like to die. NPC's help weaken this.
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Posted: Tue Jun 20, 2006 9:39 pm
I also beleive that NPCs can only be used by members who are a least ranked high enough to have a squad. In the United Gaian Military Forces, Army Divison our people must be at least leutenant(sp) or higher to command npcs. Also the number of NPCs one can have corresponds with rank. For instance a Leutenant(sp) can have 5 NPCs in his squad assuming there are nobody lower ranked them him to command. PC would take away the number of NPCs the Leutenant can have. The General of the Army(highest rank in my guild for the army division) on the other hand could command up 50 NPCs or 25 NPCs if the General of the Army is using artillerry or missiles.
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Posted: Thu Jun 22, 2006 1:25 pm
Having supplies would make this easier, you buy NPC's, each unit costs more, plus theres your charater that you could by upgrades for, things like that. Like a basic infantry cost so much, then a tank NPC costs more, ect.
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Posted: Thu Jun 22, 2006 5:40 pm
The thing that I personally have against this is that it's becoming not a role play enviroment anymore, but instead an RTS, and that's really quite boring for all of the troops.... possibly more entertaining for those guilds that are made out of only one or two people.... but for people like the GM, the VHEG, the UMFG, and my own army (the OGC), this would be very boring for the soldiers.
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Posted: Thu Jun 22, 2006 8:11 pm
I say have supply lines only if both parties agree on it. Or agree on the size of the forces your are going to field before hand.
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Posted: Thu Jun 22, 2006 8:13 pm
I'm all for the agreement system. But it's good to keep the goals of NPCs to a minimum. If you can't tell, I don't like the concepts of the NPCs, it just keeps people from having to actually recruit members.
Good thing I'm open minded! xd
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Posted: Thu Jun 22, 2006 8:38 pm
I say keep it in the hands of the commanders. We can't restrain our commanders with to many rules.
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Posted: Thu Jun 22, 2006 11:06 pm
High Templar Doomshot I say keep it in the hands of the commanders. We can't restrain our commanders with to many rules. But we cant let them have to much power either. Its to easy to spam NPC's. It could have one sommander in rule of a whole army by himself. While some could handle it, i doubt it is safe, and could make many coplications.
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Posted: Sat Jun 24, 2006 9:09 am
NPC's used with moderation can be used to make RP more effective as well as enjoyable and conversely if abused it can lead to goddmodding.
They do have their role in Roleplaying. I agree with Nightpredator when he said it is indeed quite a tedious affair to combat a foe for literally days on end and not be able to lay a hand on them because they block or counter everything one dishes out at them. An NPC can be used to yield in graceful fashion to one's foe and the act can be reciprocated by them thus resulting in a more pleasurable gaming experience for everyone involved.
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Posted: Sat Jun 24, 2006 8:04 pm
Okay, now I put my two cents in.
NPCs should first and foremost only be used if both armies are in agreement. I don't think it's fair for one person to outnumber a whole army, and I don't think that people should be making guilds and marching around with only themselves in it. People need to develop more teamwork and whatnot, which I have seen to be utterly absent in most fights like that, and I'm trying to teach my soldiers to work together, and actually somewhat chastise them when the decide to go all loner and gung-ho like.
Also, I believe that we came up with some sort of formula for the amount of NPCs that one can use in combat, something to the effect of:
BA - SA x 1/2 = NPCs (BA=Bigger Army; SA=Smaller Army) Ergo, if an army of 100 fights an army of 50, then the smaller army would get 25 NPCs.
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Posted: Sun Jun 25, 2006 11:04 am
But you see, thats not really fare, seeing how NPC's are supposed to be WEAKER then a PC, so really, you should at least get double the difference in NPC's. And also, for fleet guilds, can crew just not count for PC or NPC, cause that could get a little annoying.
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Posted: Sun Jun 25, 2006 3:25 pm
I'm all for Xenos' idea, but of course for the fleet guilds, it work work better as a minimal amount of large ships if you don't have many members.... and at least one PC for every larger ship. As for smaller craft, that's up to the battlers at hand. Pakuun's Opinion Each battle can be different depending on the opponents.... so this should be decided at the fight, instead of trying to come up with a rule that applies to all of the guilds.... this kind of decision cannot be decided for good, and will be argued forever if left to debate.
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Posted: Mon Jun 26, 2006 10:54 pm
So unless someone disagrees from here on out, I think that the agreement on this rule shall be that before each battle or war, that the opposing factions sall make agreement of the number and use of NPCs. Right?
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Posted: Tue Jun 27, 2006 9:51 am
Correct, thus giving everyone equal chances to use them as they see fit, as long as it doesn't give them an unfair advantage.
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