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Banishment To the Chaos of one's Soul!

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Lothmar

PostPosted: Sun Jun 11, 2006 12:39 am


Introduction- About two decades ago a group of mountaineers and explorers discovered a sunken plateau hidden between mountain ranges. The kingdom of Axfell thought the territory would be an easily defended addition to its own realm as well as a shortcut that would save its workers a year developeing a trail that would be used for trade with the kingdoms beyond the mountains. The valley stretches approximately three miles in diameter with a rock ridge that stretches about two hundred feet straight into the sky before spreading off into the mountain ranges to the west. The Kingdom of Axfell was to the East and so a small passage had been excavated which brought its first prespective workers and settlers. However it was short lived, a numerous group of bandits, corrideors, routiers, and other masterless men flocked to the territory and took it for themselves enslaveing the people in the name of thier new lord. The man was a defiant wizard known as 'Sourtee the Gory' and though the wizard was quite mad that didnt stop him from rouseing a formidable force of both soldiers who constantly raided ever deeper east into the territory of Axfell burning and pillageing as they went. As well as strange monsterous apparitions of a much darker sort. Eventually the three kingdoms of the Kitch C'thu Confederacy launched a crusade to aid thier brother in arms Axfell, in scouring this evil from the land.

The untrained and undisciplined soldiers retreated in the presence of such a force that swept towards them in a flood. The force of maybe a couple hundred soldiers fled finding refuge amongst Sourtee's Estate, or so they thought. When the crusaders had arrived they burned and looted the valley takeing all there was to find and slaying all they found that resisted or thought would not make capable slaves. However when the lords, priests and great warriors of the crusade forced open the gate to Sourtees estate they found the soldiers and bandits had perished in many greusome ways. Some spitted on spears, others seemingly clawed to shreds, and many more burned to shriveled husks of blackend char, as well as many far more hideous forms of torture. But sourtee merely awaited the men of the crusade and inquisition which followed with open arms and a smile. Though the inquisition attempted to 'question' and 'save' him they found his body had already been subject to far worse forms of punishements and conceptions of pain that went far beyond thier own recollection and thier efforts only seemed to bring him a strange pleasure. But in the end he and all his other acolytes found in his estate were burned at the stake as devil worshipers, though Sourtee just laughed at the pain of his execution. As the smoke rose from the hundreds of fires a devilish shroud formed over the valley and it was then the earth shook and cracked as the sky screamed not of thunder but in paned wales of the damned.

The kings immediately ordered the ground to be purified and concencrated but to little avail as the ground hissed at the holy waters presence and merely seemed to darken like it was stricken with plague, that soon began to draw itself from the land beneath thier feet in ghastly shapes of horror. Sourtee ripped himself from the stake, the flesh melted from his body as he cursed at the kings and preachers and as the lords took flight they left behind thier prearchers and entourage fleeing the onslaught of evil that followed but half the crusaders were swallowed whole by the great many evils of that day and finally at dusk the creatures of madness vanished and the gates of Sourtees estate slammed shut.

The one entrance to this realm was walled off and guarded by a great fort to protect the confederacy from this evil. But it was here that the kingdoms began sending thier prisoners, thieves, pagens, violent mad as well as many people who the patriarch dared not keep around lest they besmirch thier reputation. Soon a small settlement of maybe fifty houses had sprung up at the foot of the traile at the edge of this valley, though there are scors of hermits, violent mad and other cave dwellers in the pass constantly attempting both escape and raids for the food that is given as a gesture of charity for the whole valley which is set outside the outermost guard tower. However none ever seems to make it to the settlement and they have had to learn to farm and feed themselves. Though the people are carefull as they known the further they wander to the opposite end of the valley the stranger the phenomenon happen to occur.

Many prisoners have not resigned themselves to a slow death of waiting and have sought an escape within the dark wizards Sourtees manor and estate. However only two have returned alive and they have resigned themselves seemingly as public officials never wanting to return to face the horrors that await inside that mansion.
PostPosted: Sun Jun 11, 2006 12:40 am


1. Introduction
2. Thread Rules
3. Profile Sheets
4. NPC's (that are known)
5: Accepted Characters-Blacklist

Welcome to my RP, there are but a few simple rules you must follow if you wish to play.

1: Please be descriptive, and remember that this place is both dangerous and maddening even in the places most would deem safe(er). Sort of like a mid-evil Silent hill horror/action RP.
2: Please PM me your profile under the topic 'Banishment'
3: PG-13 but can be as gorey as you like.
4: No autohits (describe the fight)
5: I almost expect characters to kill eachother but try not to, or at least make a good show out of it (and make sure its okay with them and me first).
6: This is set in the time of the dark ages as civilization and knowledge are slowly vanishing and the powerfull and forcefull religions are swallowing the world in desperation, so act like it.
7: Guns are not invented yet (not even cannons).
8: No godmodeing.
9: I shall reward good roleplaying with in game power and loot you can use to your advantage to try and survive.
10: Also escape will not be allowed back up the pass and they will shoot you if you attempt to come back up the pass, so if you wish to escape you must find a method in game.

Lothmar


Lothmar

PostPosted: Sun Jun 11, 2006 12:47 am


This thread will be primarily DnD esque but I shall not enforce the strict number-roll systems for every minor occassion. Though remember your characters are still not extremly powerfull. (3rd level) Also please Post all character sheets and OOC chat in the OOC thread.

You shall also recieve Starting gold of 300 Gp, of which you may only have 20 max on you when you arrive in the settlement (all you could sneak in) the rest must be spent on equipment.

Classes: Barbarian- A warrior who forgoes both armor and finesse for speed and flexability in battle. The barbarian is a whirlwind of slashing and rage along with knowledge of survival in the wild.
Bard- Not a great warrior, not a great mage, not a great cleric, but a mild mix of all aspects of play. The bard can use little, but both fields of magic (arcane and divine) and is more suitable to inspireing other party members and being a charismatic leader.
Cleric- An average warrior and a great weaver of divine magics. Clerics can use thier magics only through the grace and praise of thier gods and thus require time for prayer. They can use thier magics to heal friends and smite thier enemies, it just depends on who you worship.
Fighter- A great warrior who has both power but tactics and talent as well and unlike the barbarian can wear any form of armor and recieve far more combat related specialties.
Rogue- Not a great warrior but sometimes an invaluable member of any team. The rogue is usually the charismatic scoundrel who tends to get the whole group in trouble though thier services sometimes make up for it. Rogues can be Pickpockets, Assassins, burgerlars, and lock and trap specialists.
Sorcerer- A sorcerer doesnt have the training a wizard has but magic is naturally inlaid into thier . They have far more spells and do not need to prepare thier spells however they cannot craft like a wizard.
Wizard- the primary makers of magic goods such as: Scrolls, Wands, magic weapons, armor, potions and more. They do not take to magic like a sorcerer however and thus need to train and research.

HP special rule- your first two character levels for HP's rolls are automatically maxed (2nd level barbarian with a 15 con would recieve 28 HP).

All stats will be purchased via point buy system! You will also get a ability point every two levels. (2nd, 4th, 6th, etc). You have 40 points, your stats will start at 8.
8-12 (1 point to Raise)
13-14 (2 point to raise)
15-16 (3 points)
17-18 (4 points-etc) (No stat can be raised above 18.
I shall also award you one random magic item upon completion of your character which I will name!

Name:
Class:
Age:
Description:
Str:
Dex:
Con:
Int:
Wis:
Cha:
HP:
AC:
Init:
Ref:
Fort:
Will:
Skills:
(Ex: Bluff- Total- Base- Stat bonus- Item B- Feat B- Misc buffs)
Equipment-Gear:
Why you were banished to this place:
Race:
PostPosted: Sun Jun 11, 2006 12:49 am


Npc's: (I have these characters stats personally and shall keep track of them myself. Also to your characters knowledge these NPC's are at that point above being able to attract people with leadership, but below the point of being legendarily known (somewhere secret between 6-15)

Town Sheriff of settlement-
Name: Stormbull
Class: Fighter
Age: 32
Description: 6'2 broad chested, arms of a galley oarsmen and legs as sturdy as a wrestler. Badly matted blonde hair, green eyes and a badly scarred face. Usually wears a chain shirt, a weather worn grey tunic and cloak, thick winter boots with iron plates sewn onto them, woolen breeches, and a cotten undershirt.
Str: 18
Dex: 16
Con: 14
Int: 12
Wis: 8
Cha: 10
HP: 105
AC: 19 (without shield (21 with))
Init: 3
Ref:
Fort:
Will:
Skills: Craft-Weapon-
Spot-
Listen-
Search-
jump-
Swim-
Climb-

Equipment-Gear: 20 gp, A +2 set of glamoured chainshirt, Travelers outfit, 7x rations, 100ft hemp rope, Cursed Ruby of the Bloodstained God, 10x oil pints, 1 hooded lantern, 1 backpack, 2 waterskins, 1 beltpouch, 'The Grim Cleaver', 2 hand axes, a large wooden shield, 1 MC longbow and three quivers of arrows.
Why you were banished to this place:
Race: Human
Base Att- Att Totals:
Feats: Weapon Focus- Grim Cleaver
Wep Spec- Grim Cleaver
Quick Draw
Imp Crit- Grim Cleaver
Combat Reflexes
Cleave
Great Cleave


Town smithy- Name: Granite Ironforge
Class: Fighter
Age: 26
Specialties: Weapon-Armor Creation.
Description: A thin and gangly man about 5'9 tall with a kindly face that usually goes unnoticed with his cross eyes. Usually wears a leather overcoat and wool britches.
Eq: Forge, Leather armor, backpack, hammer, tonges, and a small thatched shop.
Why banished: Refused to fashion a sword for a great warlord and was sent here until it was finished (once finished however he will be executed).
Race: Dwarf

Preacher- Name: Thomase Moore
Class: Cleric
Age: 23
Specialties: Healing-protection magic.
Description: A pious looking gentleman who wears a commons priests robes most of the time and has a balding monks haircut shaved unto his head.
Eq: Priest robes, Silver holy symbol, suite of plate armor (hidden), staff, a magic components pouch, healers kit, backpack, 5x rations.
Why banished: Thomase choose to serve this terrioty knowing even criminals deserve thier last rites as well as the blessings of protection granted by the gods. However that was merely a cover as his uncle had usurped the throne from Thomas when he was twelve and has held it since fearing that his nephew will gather a name for himself and thus retake his estates.
Race: Human

Main Trader- Name: Colonel Phaatmen.
Class: rogue
Age: 32
Specialties: Diplomacy-Thieving
Description: A very large but short man 3'6, known by more people as 'The Fatman'. He usually wears nobles clotheing and wears very gaudy jewlry. The Fatman deals in trade between the settlement and the fort beyond. He has amassed most if not all the wealth of the territory and is constantly seeking more.
EQ: Anything general.
Why Banished: Had attempted repeatedly to purchase assassins to kill his land lord so he could userp the throne being the chancelor of the previous high council, especially since his lord had no son.
Race: Halfling

Lothmar


Lothmar

PostPosted: Sun Jun 11, 2006 12:50 am


Accepted Characters:
(My first character from Barton Town, will try to recruite him)
Name: Reinhold Firebrand
Class:Fighter
Age:26
Specialties:One handed-Blunt objects
Description: Wearing a long coat and at a towering 6'2" he is a handsome man of noble birth. Extremely skilled with a single rod, his baton, he is an extremely dexterious and percise soldier. With lightning fast reflexes, and critical percision he dresses like a soldier, well groomed, short hair crew cut, and clean shaven. Quiet and calculating.
Equipment-Gear: A steel-baton,a fine coat, a bedroll, dagger, and a light-crossbow.
Why you were banished to this place: A captain in a very prominent army he was respected as a prodigy among tacticians, only 26 he found himself sitting in the war-room. However whenever he had a serious disagreement with one of the tacticians sitting across from him, internal politics destroyed his life. When the plan he attempted to veto failed, they implicated him and his unit in a sabotage. Immediately he took full responsiblitiy to save the lives of his men. For his service his charge of treason was instead banishment to this place.
Race: Human


__________________________________________________________


Blacklist:
PostPosted: Sun Jun 11, 2006 12:55 am


The year grows late and the harvest is nearing an end in the small settlement of Drakemoor. The sun is setting and the first chill of autumn is upon the air surely to bring a frost come the morning. The people gather wood into thier houses and the air and thatch are thick with the smoke of cooking fires. In the distance the bleating of sheep and the moaning of cows can be heard as they are being slaughtered and salted for food for the weeks to come. The windmill turns and grinds the grains and wheat as many farmers come back to town well before sunset and those who follow religion gather to thier respective areas to pray. This supriseingly is one of the few places where those who believe in one god have learned to co exist with those they consider both pagens and heathens knowing thier survival is far more important then such pathetic squabbels.

The few priests in the settlement begin thier work for the evening throwing down holy water about the town and blessing the dirt wall and old half patched town gate which offered only minimal protection. For as darkness set everyone even the violent mad knew not to be outside a shelter least they wished a quick end upon themselves, however the evil would not stir for another couple hours now and so most ate thier evening meals. Many people complained of scrapeing together a liveing while the people in the hills stole the supplies that were meant for all of them but knew there was nothing they could do about it, this was life.

And even more knew that though it was tempting, and even if you faced starvation one should not go to the other end of the valley where the vast fields of the old wizards estates still grew, well tended and ripe and almost always went uneaten, not even by the crows or the goblins who sometimes raided for cattle from the caves to the north and who fueded with the bugbear who denned in the south. But lines of territory were generaly respected and a slight peace reigned over the small territory especially since Drakemoor had begun to gather itself men at arms under the orders of the new sheriff Stormbull who though disliked his magistrate duties was there to listen to peoples complaints and though it was tedious he helped and the people respected him for it.

Though most people knew that if they wanted any matter really solved, such as getting a particular item like more food or certain equipment, or even haveing someone turn up missing that there was only one man to turn to. Indeed 'The Fatman' truly governed the little city as he still had good standing with the Gaurds of the fort and often traded certain supplies for money and vice versa as well as certain goods and dare I say, human products. No one approaches the fatmans general store lightly as he is a suspicious character with many enemies. And though the act is usually rewarded by the loss of one's fingers, so far only one man has gotten away with the response "Nope just browsing" in his store. Stormbull and the fatman seem as friends but both know they have to keep thier enemies close and so it is a rough relationship but a tight formed of government.

Lothmar


Lothmar

PostPosted: Sun Jun 11, 2006 12:56 am


Pandimensional Rodent
Knee deep in cow's blood mud. He lifted the heavy axe as a deafening crack shattered through the rear of the cattle's skull and it was dead. The butcher was paying him pretty well to do such an easy job, and his body trained for combat was easily keeping up the pace. He slammed the dull axe into a stump, the tree had been cut down earlier by him for lumber as another farm-hand grabbed the other side of the underweight cow. They lifted it above the mud and managed to pull it among the other two infront of the butcher.

The butcher said nothing to Reinhold, just through the large man his pay as the blood covered man nodded jingling the silver in the bag and placing it in his pocket. The nod was returned as he grabbed his coat from the inside and walked outside. He pulled it on over the cotton shirt he wore beneath, concealing the suspenders he wore, and more-so the two and a half foot baton that was hanging from his left side beneath it. Buttoning up the coat he stepped inentionally in a puddle as the blood was clensed from his boots and his dirty work was done. A chill ran through the air, and some blonde hair on the back of his neck stood on end.

It was an involuntary reaction to this place, which was oddly bothering him. He felt far from right here, and even farther from home. He adjusted his sleeves for warmth, he hated that first n** of air. He missed the wildflowers and meadows of his little piece of land back home. The little piece of land he didn't own anymore. Anger boiled in him and the chill grew a little more, he put it out of his mind and headed for the local tavern. He wanted just a decent drink, he couldn't afford any company on this salary.
PostPosted: Sun Jun 11, 2006 12:57 am


As Reinhold left for the evening the few men who remained to help the butcher were hefting the bodies on to a wagon so that the butcher could take his work inside for the evening, no one would dare leave the smell of meat or out during the night in this land. As the other workers were finished they tilled the soil slightly to bury the ied mud under dryer but much harder dirt while a third grabed some stakes from the wood pile and wrapped the skulls in some cloth so he could carry them. It was well known that the people would place such superstitous totems outside the walls as a form of protection from evil, however if a priest ever found them they were usually toppled and set alight.

The town was growing silent as the sunset came and the few traders were closeing up thier small stalls and takeing thier wares to thier huts. The crows gathered on the roof for some strange reason this time of year and they watched the people as though they themselves were some beings of great importance looking down on insects. Thier gaze pierced those people who shuffeled into the towns last remaining tavern, there had been another tavern once, but it caught blaze one night and the few remnants that survived were hauled away for other building material. The light from the old oaken doorway and the creaking shudders offered some hope of warmth for the comeing night and people could take solace in that fact.

Lothmar


Lothmar

PostPosted: Sun Jun 11, 2006 1:00 am


The clouds began to lurch from the mountain tops, usually when it rained in this territory it was either very sparce haveing worn itself out on the trip through the mountains. Or the storm would usually grind to a halt over this the valley and rain for days on end sometimes causing flooding till the river that etched its way through the mountains would end up drawing away most of the excess water leaving alot of mud and sometimes ruined crops. The wind began to howl through the pass which was usually buffeted by the wall and fortress to thier east but it screamed with an intensity of the furies, as tareing rain almost flew sideways across the valley.

The cold was just enough to also bring a light slush at first as the sky and sun were now hidden by the storm bringing an early night to the land as people began to secure thier doors and windows locking down the town. The few men who gaurded the walls shivered miserably under cloaks trying to hide under slight overhangs of the gate and some settled in the pallisade like watch towers that dotted the inside of the wall to watch thier farms and the river which flowed about a half mile away to the west.

Thunder crashed and lightning flashed across the sky seeming to tear the fabric of the heavens away. It would definetly be a night to stay indoors. Most knew this decideing to stay wherever they were and petition for the generosity of the particular household or shop.

Though supriseingly as the darkness fell only the few fires of the houses and the light glinting off the crows and Ravens eyes and feathers were the only things that could be seen. And strangely enough the birds almost seemed to enjoy the storm and gave thier own loud kaws and crackeling calls to the wind as if reporting facts for the pagen god of the northmen Odin.
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