Welcome to Gaia! ::

Reply [OOC]~Library
Book of Tools Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Arafel
Captain

PostPosted: Sat Jun 10, 2006 8:43 pm


Antidotes


  • User Image Antivenom -- a serum which, if administered quickly, will remove the poisonous effects of certain animal and plant attacks. It is not a cure-all, however, and there are some known to have a violently allergic reaction to it. Use caution when administering.
    Cures: General Poisons


  • User Image Smelling Salts -- powerfully-acrid salts used to revive those who have fainted.
    Cures: Uncontiousness/fainting


  • User Image Fireblood Powder -- When mixed into a tea or a broth, this powder alleviates the effects of hypothermia and is a must when travelling into icy regions. Use in extreme moderation.
    Cures: freezing (Warning: Can cause high fevers if used too much.)

  • User Image Breeze Salve -- When applied to the chest and brow of one suffering from an extremely high fever, it will temporarily cool their body to a healthy temperature. Use in moderation.
    Cures: Fever (Warning: Can cause hypothermia if used too much.)

  • User Image Kero Elixir -- Named for the frog-like croaks of those afflicted with throat problems. This syrup eases soreness and brings down swelling.
    Cures: Sore throat


  • User Image Holy Water -- essential when travelling into cursed lands. Applying Holy Water to the brow of a possessed or tainted person will exorcise the darkness from within them. Annointing armor or pendants with it is known to keep Undead/Cursed beings at bay
    Cures: Possession, Taints, and mild curses
PostPosted: Sat Jun 10, 2006 8:45 pm


Poisons


  • User Image Dryder's Shroud -- slow-acting, painless, and deadly. This poison is often favored by assassins as it can easily be slipped into a victim's meal/drink and they will not begin to feel its effects for nearly an hour. The process is so gradual, in fact, that often the afflicted party will simply go to bed and not awaken the next morning. Death by Dryder's Shroud is often mistakenly ruled as natural.
    Saving Throw: 30

  • User Image Wyrmsblood -- violent, fast-acting, and painful. This poison is favored for executions as it does a fine job of making an example of the person it has been administered to. Those who ingest it often immediately suffer internal hemmoraging, vomiting, and convulsions. Death follows within three to five minutes.
    Saving Throw: 50

  • User Image Browncap Extract -- a more conventional poison often spread on barn floors to destroy rats, insects, and other pests. Not quite as dangerous to larger beings, but can still be fatal if injested in large quantities.
    Saving Throw: 10-20 (depending on ammount)

  • User ImageWraith's Touch -- a white powder that causes fast-acting and long-lasting paralysis in its victim when inhaled or ingested. Can sometimes result in death if the lungs or heart end up seizing along with the muscles
    Saving Throw: 15 for no death, 25 for no paralasis

Arafel
Captain


Arafel
Captain

PostPosted: Sat Jun 10, 2006 8:46 pm


Bags



  • User Image Canvas Bag -- a basic bag for storage and for travelling. It is sturdy, thick, and has moderate carrying capacity.
    20 slot



  • User ImageLeather Sack -- Ideal for carrying sharp or coarse objects that may tear a normal bag. Limited storage capacity.
    20 slot

  • User ImageMedicine Bag -- a small pouch worn on a cord around one's neck, used for storing stones and herbs.
    10 slot

  • User ImageSatchel -- A leather bag worn over the shoulder which is ideally used for gathering ingredients or carrying small loads while travelling
    15 slot

  • User ImageKnapsack -- a canvas bag worn on the back with small storage capacity. It is, however, ideal for those needing to travel short distances.
    15 slot

  • User ImageEconomy Bag -- a bag stitched from Neverwear fabric. Often very large and virtually indestructible. These bags are often used by those needing to ship a large cargo from one point to another.
    30 slot

  • User ImageBag of holding -- A magicially enchanted bag. While just hte size of a small pouch can fit any object inside, and more than any other bag. (Can hold what a small wagon can, roughly) The enchantment also negates the weight of these objects, leaving the carrier with only the weight of the bag. The problem with it is that it's insanly hard to aquire, and deals with magics that cross other dimensions.
    100 slot
PostPosted: Sat Jun 10, 2006 8:47 pm


Torches


  • User ImageBasic Torch -- a wooden-handled torch which will provide light for approximately twenty minutes after being lit before the flame consumes it.

  • User ImageIndustrial Torch -- a metal-handled torch which is more commonly affixed to the walls of mineshafts and hallways than it is carried as it is often too hot to touch after it burns for a while.

  • User ImageOrnate Torch -- this torch has been carefully sculpted in iron and dark mahogany wood, bearing elegant and gothic symbols and sometimes encrusted with jewels. Its craftsmanship fetches a high price and it is most usually only seen in the halls of wealthier people.

Arafel
Captain


Arafel
Captain

PostPosted: Sat Jun 10, 2006 8:48 pm


Lanterns


  • User ImagePaper Lantern -- this lantern has been carefully made out of wood and brightly-colored paper. The flame inside of it is a small one and it provides only dim light.

  • Iron Lantern -- this lantern is a good companion to the tallow candle. It is simple in construction and ideal for travel or for use when outside of one's home.

  • Foo Lights -- while not technically lanterns, these glowing orbs are often used in the place of lanterns by magicians and wizards. Their gentle and steady green glow is favored to the flickering inconsistancy of a candle's flame. While one can be summoned and given to a non-magic user, it will gutter out of existance after 48 hours or so.

  • Tin Lantern -- Moreso decorational than practical. These lanterns often have pinprick designs in the sides, casting whimsical shadows on the walls of a darkened room when a candle is placed within them.

  • Staked Lantern -- much like the iron lantern, but this one has been welded to the top of a tall metal stake. When working in a wet or muddy environment, these are your best bet to ensure your lantern does not become damp and go out.

  • Cave Lantern -- specifically designed with the drafty and sometimes-damp environment of a cave in mind. This lantern is completely enclosed after being lit, preventing wayward breezes and water droplets from extinguishing the light. It is also reinforced to prevent breakage should it end up being dropped, making it a worthwhile investment.
PostPosted: Sat Jun 10, 2006 8:52 pm


Ingredients


  • User Image Gold/Iron/Platinum/Silver/Steel Ores -- Primarily mined by dwarves, can be refined into bars for smithworking, ingredients for alchemy, or into coins for commerse


  • User Image Gold/Iron/Platinum/Silver/Steel Bars -- used for creating mail, helms, gauntlets, boots, weaponry, and certain wand upgrades


  • Ruby/Zirconium/Sapphire/Amethyst/Emerald -- basic gemstones used in wand upgrades, jewelry insets, and as alchemy ingredients. Rubys are especially sought-after for wands as they make especially-good conductors to channel the strain of magic

  • Elburnite -- a rare mineral that is a rich red in color found primarily in stalagtites, making it dangerous to harvest. It is highly sought after by the Drow Race who refer to it as 'Bloodstone', believing that it is the petrified blood of the sleeping gods themselves. They seek to place it in the pendants and amulets worn by the higher priests of their covens. As a rarity, it also is used as currency, valuing at 2 platinum per ounce.

  • Flint Rocks -- sold as large chunks or in smaller chips, depending on whether it will be used for fire-starting or to construct arrowheads.

  • Dried Herbs -- a powdered mixture of various dried herbs. While some alchemy concoctions call for this, it is more popularly used to add flavor to food

  • Mirror Shards -- Shards from a shattered mirror. These are used in some summoning incantions and rituals.

  • Yellowlung Oil -- oil extracted from a newt. Alchemy ingredient

  • Scales (Assorted) -- individual scales that have been gathered from various creatures including serpents, lizards, lesser snakes, and dragons. Particular combinations/colors available to order at a higher price.

  • Nightsbane Petals -- Alchemy ingredient, a primary addition to any and all spells centering around desire/love. By themselves, the petals are a mild aphrodesiac and sought after by others for this reason.

  • Browncap/Mottlecap/Redcap Mushrooms (fresh or dried) -- used as ingredients in concocting certain poisons

  • Venom Sac -- Used both for creating poisons and in brewing antivenom. Serpent, Arachnid, and Foliage available.

  • Fresh Meat -- herbivorous or carnivorous. Brought in fresh daily by the local hunters and are both used as cooking ingrediants. Requests are welcomed.

  • Dried Meat -- meat that has been smoked and preserved into small edible strips. Ideal for travel or for stocking up for the colder months when game has become scarce.

  • Pelts (furred, feathered, scaled) -- For use in making garments, blankets, armor, and weaponry. Our stock is limited to what the local hunters are able to provide, please bear in mind when purchasing.

Arafel
Captain


Arafel
Captain

PostPosted: Sat Jun 10, 2006 8:54 pm


Papers

  • Parchment -- used for hastily-jotted notes and for delivering messages. This paper, while convenient, inexpensive, and sturdy, does not survive age very well and is known to crumble after only a few years of shelf life.

  • Heavy-Grain Paper -- ideal for printing and often bound into journals and books. Ink and graphite do not smudge nearly as easily, making this paper fetch a slightly higher price

  • Ornate Paper -- used for printing official degrees, invitations, and letter-writing. While pretty to look at, its price does not make it a practical choice to be used in place of regular paper.

  • Fiber Paper -- plant pulp that has been roughly strained to create a very coarse sort of paper. Too oily to write on, it is best used when torn apart and used for packing material or mattress filling. It can be bought in sheets for easier transport or pre-shredded in a sack
PostPosted: Sat Jun 10, 2006 8:56 pm


Inks


  • Black Ink -- The most traditional and easily-made of inks. It is inexpensive, suits any quill and writes on any paper.

  • Red/Blue Ink -- Ink that has been colored using plant dyes and serves the same purpose as black ink.

  • Gold Ink -- the perfect companion to the ornate paper when needing to write something that carries a certain pizazz. Its extravagance makes it fetch a much-higher price

  • Dragonsblood -- Sold in extremely small vials, is quite expensive, and hard to come by. This rare ink is intended only to be used by officials to bind contracts and to otherwise place their signature in the utmost highest of importance on a document.

Arafel
Captain


Arafel
Captain

PostPosted: Sat Jun 10, 2006 8:58 pm


Bed rolls


  • Canvas Roll -- not precisely comfortable, but serves its purpose. The canvas bedroll is sturdy, of a moderate weight, and can withstand the strain of travel rather well

  • Leather Roll -- For those who like to rough it. Not particularly warm, but this is the ideal choice for hunters, mountainclimbers, and miners who are in need of a second layer of skin between them and the elements while they rest.

  • Cotton Roll -- A slightly more luxurious choice than the canvas roll. The cotton roll is warm, lightweight, but tears and stains easily. Not recommended for travel

  • Goosedown Roll -- The most luxurious choice of them all and priced the highest. This roll is heavy, very warm, very comfortable, but not at all recommended for use anywhere other than in one's home. It does not survive travel well at all.
PostPosted: Sat Jun 10, 2006 8:59 pm


Blankets


  • Wool Blanket -- A warm and heavy blanket woven from wool

  • Silk Blanket -- A light and delicate blanket woven from Dryder's Silk. It does little to keep the cold out, but it adds a definite touch of class to any bedroll it accompanies

  • Cotton Blanket -- A warm and medium-weight blanket. When accompanying the Canvas Roll, it is the best choice for lightweight travelling.

  • Furred Blanket -- A blanket made from the pelts of various animals. Heavy, warm, and sturdy.

  • Down Comforter -- like the Goosedown Roll, luxurious and expensive. In the harsher winter months, it can become one's best friend.

Arafel
Captain


Arafel
Captain

PostPosted: Sat Jun 10, 2006 9:00 pm


Candles


  • Tallow Candle -- basic candle and inexpensive. It burns quickly and tends to give off somewhat of an unpleasant odor. It is best used in lanterns

  • Beeswax Candle -- a sturdier candle crafted from tightly-packed wax. They are longer-burning and scentless, making them moreso saught for use around the home or on adventures

  • Black Candle -- primarily for use in religious or funeral ceremonies. They are small, ornamental, and elegant, meant for nothing more than to be displayed or carried for a short time.

  • Everburn Candle -- this candle has been enchanted and burns with a magical flame that cannot be extinquished. They are expensive and primarily used in places that require constant sources of light.
PostPosted: Sat Jun 10, 2006 9:01 pm


Chains


  • Iron Link -- a thick and industrial chain that is most commonly used in the making of manacles. It is rarely known to break, but tends to rust easily in damp weather and does not stand up to age very well. As a shortterm solution, it is the most affordable and best bet.

  • Gold Link -- small, delicate, and meant for stringing necklaces with. This beautiful gold chain, made by expert craftsmen, adds a touch of class to any who wear it. It is highly recommended one does not attempt to use it for anything more than decorational purposes.

  • Steel Link -- Very sturdy and very thick. This chain is best-used for holding boats at dock and hoisting cargo from one vessel to another.

Arafel
Captain


Arafel
Captain

PostPosted: Sat Jun 10, 2006 9:03 pm


Ropes


  • Silk Weave -- This rope has been woven from a strong and sturdy dryder's silk. While soft and able to stand up to immense strain, it also tends to fray and rot if used in a damp and roughly-hewn environment such as a mine. This rope is also dyed and used in various crafts

  • Hemp Weave -- recommended for miners and mountain climbers. This rope has been woven of rough plant fibers, can hold a great deal of weight, and is slower to break or fray when faced with prolonged exposure to an errosive surface

  • Cotton Weave -- This rope survives contact with water the best of the three. Tightly-woven and often coated in bonding reagant, it is used to weave fishing nets
PostPosted: Sat Jun 10, 2006 9:04 pm


Fishing gear


  • Hooks/Lures -- made from shiny steel scraps and fashioned into baubles that are sure to catch the eye of passing fish. The hooks are single-or-double barbed, depending on the difficulty of the fish one is hoping to catch

  • Bobbers -- fashioned from wood and painted brightly, these wooden bobbers sit atop the water and alert a fisherman when his line is being nibbled.

  • Line -- Sold in spools and tightly-braided from strands of silk and cotton to produce a line that is both resilliant and flexible.

  • Bait -- Sold individually or in cans. Customers may choose from a selection of earthworms, crickets, or fish eggs.

  • Fishing Net (small) -- This net has been woven from cotton rope and affixed to a wooden handle, perfect for fishing a wiley catch out of the water to keep them from breaking your line.

  • Fishing Net (economy) -- This net is much larger and woven from thicker rope, generally used by fishing boats to drag the water and catch fish in bulk.

  • Basic Rod -- A yew rod which serves the basic purpose of being a fishing rod with no fancy bells or whistles. Recommended for beginners and for those fishing for smaller game.

  • Complex Rod -- Meant for the more serious fisherman, this rod allows for greater depth when casting and is reinforced enough to reel in larger fish without incident.

  • Fisher's Rod -- For professionals only. This rod is extremely sturdy, has an extremely far reach, can accomodate several lures/baits at once, and when in the hands of someone who knows what they're doing, can be a most beneficial tool.

  • Tackle Box -- a steel box for carrying and keeping your equipment organized

  • Fish Basket -- a whicker basket woven to hold your days' catch, with an over-the-shoulder strap for easy carrying

Arafel
Captain


Arafel
Captain

PostPosted: Sat Jun 10, 2006 9:06 pm


Ladders


  • Stepping Stool -- small, sturdy, and meant to give those using it an extra two feet or so of height. Ideal for use around the home or in a shop to reach hard-to-get places

  • Loft Ladder -- High enough to reach most rooftops for work around the home or shop. It folds for easy storage when not in use.

  • Barn Ladder -- this ladder, constructed of wood, is incredibly tall with the high reaches of haylofts in mind. It comes with a small bottle of varnish to guard it against the elements while in storage.

  • Rope Ladder -- ideal for mountainclimbers and woven from sturdy hemp rope. It is lightweight, stakes easily into new locations, and rolls up for easy carrying.

  • Industrial Ladder -- forged from steel, this ladder is often bolted directly into mineshafts and made-to-order at specific depths. It is heavy, sturdy, and able to withstand great weight.
Reply
[OOC]~Library

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//