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No auto hitting

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No Autohitting
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Pakuun
Vice Captain

PostPosted: Mon May 29, 2006 11:51 am


To put it simple, autohitting is when an opponent attacks, and in the same post as the attack, he hits the defender.

This may be allowed occasionally, such as if the attack is against an outragously injured opponent, like a crippled one.

This keeps people not being in control of the outcome. I believe this has been done almost flawlessly by the Gambino Army, they are a good reference point.
PostPosted: Sun Jun 04, 2006 5:40 am


xp Well of course, its common sense to have no auto-hitting. However sometimes, as you stated there has to be autohitting such as a cruise missile being shot at a human being and that human is out in the middle of the desert with no cover.

Colonel-Commissar Gaunt


Xenos Mortium

PostPosted: Sun Jun 04, 2006 10:13 am


However, that is up to the defender as to how they should respond. As per your example, perhaps a military detected that missile, and thought it a threat to themselves, and took it out with an ATA missile. That's an acceptable response to using a cruise missile against another person, I mean, cause though both are kinda moddish, they counterbalance themselves, and thus the RPing can continue. However, if they instead opted to jump up twenty feet in the air and kick the missile, sending it back at the target, then that would just be stupid, and unacceptable.

The point is, so long as the person RPs well in the situation, then it should be fine. Autohitting should never be allowed, and the person must accept or get out of whatever situation they are in by the merit of their own RPing skill, lest they break another rule, godmodding.
PostPosted: Sun Jun 04, 2006 1:18 pm


But how do determine which hits actually hit your opponent and which miss...that has always been a confusion to me.

Jezzer


High Templar Doomshot

PostPosted: Sun Jun 04, 2006 8:02 pm


Auto hitting just doesn't make sense. Maybe in fist to fist combat. But if anybody has ever played Half life 2 in the beginning there is a person with a machine gun firing at you. While he was shooting strait at me only maybe 1 out of a every twenty bullets hit me while I stood still aiming carefully with a pistol and killed the machine gunner with 9 shots. Even if your shooting at person who is still especially if said person is being shot at with an automatic not all bullets will hit. That not saying that all the bullets will miss either. What the gaian army uses is a roll system for battles. We roll a die or dice to determine where the bullet hit or if it missed. It means that people can be knocked out early on or simply get hit in the leg. What I am recommending that instead of auto hitting, for in the case of people using guns that a roll system be established to determine where the bullet hits and the severity of the damage.
PostPosted: Sun Jun 04, 2006 8:33 pm


Jezzer, to answer your question, both players must agree that the attack hits.

After the opponent "attempts" an attack, something along the lines of this highly simple example.


Pakuun's Example
Pakuun aimed his pistol and shot at Jezzer.


Would be perfectly acceptable, giving Jezzer (you) a chance to retaliate, possibly doing something while I aimed, such as moving out of the way, or attempting to fire back.

This however....

Pakuun's Example
Pakuun aimed his pistol and fired four shots into Jezzer's torso


is not acceptable, giving Jezzer (you) no chances to avoid the attack.

Pakuun
Vice Captain


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PostPosted: Fri Jun 09, 2006 8:43 pm


High Templar Doomshot
Auto hitting just doesn't make sense. Maybe in fist to fist combat. But if anybody has ever played Half life 2 in the beginning there is a person with a machine gun firing at you. While he was shooting strait at me only maybe 1 out of a every twenty bullets hit me while I stood still aiming carefully with a pistol and killed the machine gunner with 9 shots. Even if your shooting at person who is still especially if said person is being shot at with an automatic not all bullets will hit. That not saying that all the bullets will miss either. What the gaian army uses is a roll system for battles. We roll a die or dice to determine where the bullet hit or if it missed. It means that people can be knocked out early on or simply get hit in the leg. What I am recommending that instead of auto hitting, for in the case of people using guns that a roll system be established to determine where the bullet hits and the severity of the damage.


Half Life 2 cannot be used as a basis for realism. It's more likely that fifteen to seventeen of those twenty bullets hit their nonmoving target.
PostPosted: Sat Jun 10, 2006 7:25 pm


Paradoxe Persistant
High Templar Doomshot
Auto hitting just doesn't make sense. Maybe in fist to fist combat. But if anybody has ever played Half life 2 in the beginning there is a person with a machine gun firing at you. While he was shooting strait at me only maybe 1 out of a every twenty bullets hit me while I stood still aiming carefully with a pistol and killed the machine gunner with 9 shots. Even if your shooting at person who is still especially if said person is being shot at with an automatic not all bullets will hit. That not saying that all the bullets will miss either. What the gaian army uses is a roll system for battles. We roll a die or dice to determine where the bullet hit or if it missed. It means that people can be knocked out early on or simply get hit in the leg. What I am recommending that instead of auto hitting, for in the case of people using guns that a roll system be established to determine where the bullet hits and the severity of the damage.


Half Life 2 cannot be used as a basis for realism. It's more likely that fifteen to seventeen of those twenty bullets hit their nonmoving target.
Sorry about that. I guess it depends on the distance and spread.

High Templar Doomshot


Xenos Mortium

PostPosted: Sun Jun 11, 2006 12:54 am


Quote:
The point is, so long as the person RPs well in the situation, then it should be fine. Autohitting should never be allowed, and the person must accept or get out of whatever situation they are in by the merit of their own RPing skill, lest they break another rule, godmodding.


QFE
PostPosted: Mon Jun 19, 2006 8:24 pm


Auto-Hitting shoudl never be allowed, unless its impossible to miss, like hand to hand. But it should not be considered auto-hitting if the enemy has to god-od to dodge. Nothing shoudl b albe to dodge a plasma bomb blast sent to their general area for example. Also, if theres dice rolling at all, there shoudl also be random disater rolls, because neither army will say a earthquake hit at the moment you are fighting. Have you ever seen that? Also, if a whole army is shooting the hell out of you, someone has to hit.

WNxHotSoup


High Templar Doomshot

PostPosted: Tue Jun 20, 2006 9:45 pm


I say auto hit is allowed if a bomb landed like two feet from you, or if you are using weapons at point blank range against a normal human. But what I reccomend that with gun that are semi automatic or automatic have a dice roll system showing whether they missed or where they hit.
PostPosted: Sat Aug 12, 2006 5:56 pm


To me, a roll system doesn't seem good. It's saying that my character, a 34 year old Marine Corps Captain, who established himself in a sniper-platoon, for his 16 years in the military, as one of the greatest in the entire military, has as good accuracy as your 17 year old gangster who's just now holding his first gun. It also says that if he's shooting his rifle at your character who doesn't know he's there and aiming for a good ten seconds, may still miss.
Not that I have a 30 year old USMC Captain character, but just an example.
Some people can fire a full 30 round clip, not necessarily at once, and have all of the shots hit. Who uses full auto anyway besides machine gunners?
Auto-hit should never be allowed, even if you know it's going to hit the opponent or not. I've you've got 750lbs of explosive screaming towards your enemy, you still shouldn't post it hitting or not, regardless of what damage it will do. That's still up for your enemy to post.

Skyburn


Pakuun
Vice Captain

PostPosted: Sun Aug 13, 2006 7:47 pm


Skyburn is correct here, autohitting should never be allowed... however, if it is in one of those situations that Doomshot is talking about, his effort to avoid it would be voided due to the godmodding rule.
PostPosted: Tue Aug 15, 2006 12:47 pm


True. However, the way I've always done it is the attacker posts their weapon exploding, and the defender must be the one to post their characters' death.

Skyburn

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The Rules, We'll some up with a cool name for the rules later.

 
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