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FLCL RP System Ver. 1.0 (beta)(Only saving it for later use)

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Stoned Viking
Captain

Interesting Smoker

PostPosted: Mon Apr 17, 2006 6:22 pm


Table of contents

1st post, Table of contents.(you are here)
2nd post, FAQ.
3rd post, Update information.
4th post, Introduction to the system.
5th post, Stat explianation.
6th post, Item system.
7th post, Skills & Abillities.
8th post, Magic system.
9th post, Battle System.
10th post, Tips & Extra information.
11th post, Creating charecters.
12th post, Exp system.
PostPosted: Sat Apr 22, 2006 10:45 pm


FAQ


Q: Why does the DM determines [insert something the DM determines]?
A: For two reasons, 1 so each game is differant. 2 Im lazy xp .

Q:Whats a DM?
A:It stands for Dungon Master and they control everything in the game and tells the story for the game.

Q:Whats up with the weird numberd dice?
A:Just use a random number generator.

Stoned Viking
Captain

Interesting Smoker


Stoned Viking
Captain

Interesting Smoker

PostPosted: Sat Apr 22, 2006 10:46 pm


Update 4/22/06(Ver0.9)

Im redoing the system becuase I found out the old one was too complexe(it was easy to me), So this time im basing it on the simpliest system for battles I have seen, Pokemon, Yes Pokemon. The numbers in the system have not been done yet.
The FLCL Guy


Update 4/23/06(Ver1.0)

I finished ver 1.0 later that night and now im going to go to bed becuase its 2:40am so good night.
The FLCL Guy
PostPosted: Sat Apr 22, 2006 10:47 pm


Introduction to the system


This system Is based off Pokemon and hopefully will be quick, simple, and most of all Fun. Im making this system so that people cant Godmode and such.
In this system there will be only few things and I know this limits things but for simplicity sake it is better and if you dont like it then make your own.
The system will not include any money system becuase that depends on the DM. What will be included is basic stats and some abillities & Skills.

Stoned Viking
Captain

Interesting Smoker


Stoned Viking
Captain

Interesting Smoker

PostPosted: Sat Apr 22, 2006 10:47 pm


Stat explination


There is 5 stats and they consist of HP, MP, Stamina, Def, and Dmg.

HP is your health. When this hits 0 you are dead. Many things can affect HP but Dmg is the main thing.

MP is your Magic Points and is used to determain how many spells you can cast.

Stamina Detemins how many normal attacks you can do and reduces of time without health or injured.

Def is used to lessen the affects of Dmg done to your HP.

Dmg is how much damage the abillity does.
PostPosted: Sat Apr 22, 2006 10:54 pm


Item system


Everyone knows what Items are so ill just get to listing some basic items and what they do.

HP Potion(any size): Heals a certian amount of HP.

MP potion(any size): Heals a certian amount of MP.

Armor(any type): Adds Def and sometimes has magical effects.

Weapon(any type): Adds Dmg and sometimes has magical effects.

Jewelry: Adds magical effects.


This list is not limited to these but these are the main ones.

Stoned Viking
Captain

Interesting Smoker


Stoned Viking
Captain

Interesting Smoker

PostPosted: Sat Apr 22, 2006 10:55 pm


Skill system

Skills


Skills determin how much Dmg a weapon does.
Here is a list of common skills.

Swordsmanship, Mace fighting, Archery, Magery(explained in post #), Fencing, Knife fighting(melee and ranged), Hand to Hand.

Now ill explain the abillities you gain with these.

Swordsmanship

Lv. 1
Swing: You swing your sword. Does 5 Dmg. Uses 5 Stamina.

Lv.2
Slash: You swing your sword at a higher speed and do more Dmg. Does 10 Dmg. Uses 10 Stamina.

Lv.3
Double swing: You Swing your sword fast enough to get to swings on your enemy. Does 20 Dmg also acts like two moves. Uses 20 Stamina.

Parry: You block a melee attack. This will nulify a melee attack but takes up next turn. Uses 15 Stamina.

Lv.4
Double slash: You swing your sword Extremely well and slice your tagert twice. Does 35 Dmg also acts like two moves. Uses 35 Stamina.

Parry and Counter: You block a melee attack and are quick enough to attack them in one move. Does 10 Dmg also acts like two moves. Uses 40 Stamina.

Lv.5
Chain swing: You swing your sword as fast as you can and attack them random amount of times. Roll a D6 to determain how many attacks it does, Does 15 per an attack. Uses 10 Stamina per an attack.

Parry and Counter Lv.2: You block a melee attack and are quick enough to attack them in one move. Does 15 Dmg also acts like one move. Uses 45 Stamina.


Mace fighting

Lv. 1
Swing: You swing your mace. Does 10 Dmg. Uses 10 Stamina.

Lv.2
Blow: You swing your mace hard and do more Dmg. Does 15 Dmg. Uses 15 Stamina.

Lv.3
Double swing: You Swing your mace fast enough to get to swings on your enemy. Does 30 Dmg also acts like two moves. Uses 30 Stamina.

Stun: You swing your mace and hit them hard enough to stun them. Does 20 Dmg and takes away 20 stamina from target. Uses 25 Stamina.

Lv.4
Double blow: You swing your mace Extremely hard and enough to get to swings on your enemy. Does 40 Dmg also acts like two moves. Uses 40 Stamina.

Stun Lv.2: You swing your mace and hit them hard enough to stun them. Does 25 Dmg and takes away 25 stamina from target. Uses 25 Stamina.

Lv.5
Deadly Blow: You swing your mace as hard as you can and have a chance to kill them in one hit. Roll a D2 to determain if you kill your target, if 1 you kill the target if 2 you Do 45 Dmg. Uses 60 Stamina.

Stun Lv.3: You swing your mace and hit them hard enough to stun them. Does 30 Dmg and takes away 30 stamina from target. Uses 30 Stamina.


Archery

Lv. 1
Shoot arrow(ranged): You fire one arrow. Does 5 Dmg. Uses 5 Stamina. Uses 1 arrow.

Lv.2
Shoot arrow Lv.2(ranged): You fire one arrow. Does 10 Dmg. Uses 10 Stamina. Uses 1 arrow.

Lv.3
Shoot 2 arrows(ranged): You fire two arrows quickly. Does 20 Dmg also acts like two moves. Uses 20 Stamina. Uses 2 arrows.

Dodge: You dodge a melee attack. This will nulify a melee attack but takes up next turn. Uses 15 Stamina.

Lv.4
Shoot 2 arrows Lv.2(ranged): You fire two arrows quickly. Does 30 Dmg also acts like two moves. Uses 25 Stamina. Uses 2 arrows.

Dodge and Counter: You block a melee attack and are quick enough to attack them in one move. Does 10 Dmg also acts like one move. Uses 20 Stamina. Uses 1 arrow.

Lv.5
Vital hit: You fire an arrow with deadly aim and have a chance to kill your target in one hit. Roll a D2 to determain if you kill your target, if 1 you kill the target if 2 you Do 45 Dmg. Uses 50 Stamina. Uses 1 arrow.

Dodge and Counter Lv.2: You block a melee attack and are quick enough to attack them in one move. Does 20 Dmg also acts like one move. Uses 20 Stamina. Uses 1 arrow.


Knife Fighting

Lv. 1
Swing: You swing your knife. Does 5 Dmg. Uses 5 Stamina.

Lv.2
Stab: You stab your knife into your target. Does 10 Dmg. Uses 10 Stamina.

Lv.3
Double swing: You swing your knife fast enough to get to swings on your enemy. Does 20 Dmg also acts like two moves. Uses 20 Stamina.

Throw(ranged): You Throw your knife at your target. Dmg. Uses 10 Stamina. Uses 10 Stamina. Unable to attack next turn.

Lv.4
Double slash: You stab your knife into your target Extremely well and stab your targert twice. Does 30 Dmg also acts like two moves. Uses 30 Stamina.

Throw Lv.2(ranged): You Throw your knife at your target. Dmg. Uses 15 Stamina. Uses 20 Stamina.

Lv.5
Vital Stab: You stab your knife at a vital place and have a chance to kill them in one hit. Roll a D2 to determain if you kill your target, if 1 you kill the target if 2 you Do 45 Dmg. Uses 50 Stamina.

Throw Lv.3(ranged): You Throw your knife at your target. Dmg. Uses 25 Stamina. Uses 25 Stamina.

Fencing

Lv. 1
Swing: You swing your weapon. Does 10 Dmg. Uses 10 Stamina.

Lv.2
Stab: You stab your knife into your target. Does 15 Dmg. Uses 15 Stamina.

Lv.3
Double swing: You swing your knife fast enough to get to swings on your enemy. Does 20 Dmg also acts like two moves. Uses 20 Stamina.

Parry: You block a melee attack. This will nulify a melee attack but takes up next turn. Uses 15 Stamina.

Lv.4
Double stab: You stab your weapon into your target Extremely well and stab your targert twice. Does 40 Dmg also acts like two moves. Uses 40 Stamina.

Parry and Counter: You block a melee attack and are quick enough to attack them in one move. Does 20 Dmg also acts like one move. Uses 35 Stamina.

Lv.5
Vital Stab: You stab your knife at a vital place and have a chance to kill them in one hit. Roll a D2 to determain if you kill your target, if 1 you kill the target if 2 you Do 45 Dmg. Uses 50 Stamina.

Parry and Counter Lv.2: You block a melee attack and are quick enough to attack them in one move. Does 25 Dmg also acts like one move. Uses 35 Stamina.


Hand to Hand


Lv. 1
punch: You punch your target. Does 15 Dmg. Uses 5 Stamina.

Lv.2
kick: You kick your target hard and do more Dmg. Does 20 Dmg. Uses 10 Stamina.

Lv.3
Double punch: You punch your target fast enough to get two punches on your enemy. Does 30 Dmg also acts like two moves. Uses 20 Stamina.

Stun: You punch your target and hit them hard enough to stun them. Does 20 Dmg and takes away 20 stamina from target. Uses 20 Stamina.

Lv.4
Double kick: you kick your target fast enough to get two punches on your enemy. Does 40 Dmg also acts like two moves. Uses 25 Stamina.

Stun Lv.2: You punch your target and hit them hard enough to stun them. Does 30 Dmg and takes away 30 stamina from target. Uses 30 Stamina.

Lv.5
Death strike: You punch your target at a vital place and have a chance to kill them in one hit. Roll a D2 to determain if you kill your target, if 1 you kill the target if 2 you Do 60 Dmg. Uses 35 Stamina.

Stun Lv. 3: You punch your target and hit them hard enough to stun them. Does 40 Dmg and takes away 40 stamina from target. Uses 40 Stamina.
PostPosted: Sat Apr 22, 2006 10:56 pm


Magic system


The magic system is the most complexe out of all the system and consist of two differant systems, one is the magery system and the other is magical attributes.

Magery skill

Lv. 1

Fire bolt(ranged): You cast a firebolt at your target. Does 5 dmg. Uses 5 MP.

Ice bolt(ranged): You cast a icebolt at your target. Does 10 dmg. Uses 10 MP.

Heal: You heal your target. Heals 10 HP. Uses 10 MP.

Lv. 2

Lighting(ranged): You cast a lighting bolt at your target. Does 20 dmg. Uses 20 MP.

Heal Lv. 2: You heal your target. Heals 20 HP. Uses 20 MP.

Lv. 3

Fire Ball(ranged): You cast a fire ball at your target. Does 30 dmg. Uses 30 MP.

Freeze(ranged): You freeze you target. Your target loses one turn. Uses 20 MP.

Lv. 4

Shield: You create a shiled around your self. Adds 20 Def. Uses 30 MP.

Fire Ball Lv.2(ranged): You cast a fire ball at your target. Does 40 dmg. Uses 40 MP.

Freeze Lv.2(ranged): You freeze you target and do Dmg. Does 25 Dmg and Your target loses one turn. Uses 25 MP.

Lv. 5

Flame blast: Ingulf your target in flames. Does 50 dmg. Uses 50 MP.

Chain lighting: You cast a bolt of lighting that can shock your target multiple times. Roll a D6 to determine how many time it shocks your target. For each shock it does 10 Dmg. Uses 10 MP per shock.

Resurect: You cast a spell to bring someone back to life. Roll a D2, If 1 your target is brought back to life, If 2 you fail. Uses 50 MP.


Magic atributes

These can be added to items.

Life: Adds 25 HP to max while equiped.

Magic: Adds 25 MP to max while equiped.

Magical Shield: Adds 10 Def while equiped.

Enduring: Adds 25 Stamina to max while equiped.

Smart: Adds 5Exp each time you gain Exp while equiped.

Elemental: Adds 10 Dmg while equiped.

Stoned Viking
Captain

Interesting Smoker


Stoned Viking
Captain

Interesting Smoker

PostPosted: Sat Apr 22, 2006 10:57 pm


Battle System


Each person takes a turn using a abillity and can only do one abillity per a turn(unless stated otherwise). When attacking you add the weapons Dmg and the abillities Dmg.(except for magery and Hand to Hand)
In melee combat you have to roll a d2 to see if you can run from the battle and if 1 you get away, if 2 you lose a turn. In ranged combat you can run as long as your target is not in melee combat with you.
DM controlls the NPCs.
Changing/using items takes one turn.
After each battle everyone that fought gets 10Exp and the DM rolls a D100 and if 70 or higher you get an item then the DM determines what item you get.
PostPosted: Sun Apr 23, 2006 1:10 am


Extra Information & Tips


Money system: This is upto the DM.

Armor and Weapons: This is also upto the DM.

Monsters and such: Also upto the DM.

If you have a comment please post it here.


Tips


When Dming dont have your party gain Lvls too fast. Also dont give them too much gold.

If you add/change something test the change/added thing before using it.

Make scheduled times to play.

If your DMing dont be mean if you dont like someone becuse it can ruin it for the rest of the people.

If something happens and the whole quest is screwed the DM should make it so the game can continue if the players want it to, or just make a new party and start over.

Remember DM controlls everything.

Stoned Viking
Captain

Interesting Smoker


Stoned Viking
Captain

Interesting Smoker

PostPosted: Sun Apr 23, 2006 1:50 am


Creating Charecters


This is the setup for the charecter profile,

Name:
Age:
Height:
Race:
Hair/Eye colors sad optional)
Weapon equiped:
Armor Equiped:
Bag:
Lv:
HP: MP: Stamina: Dmg:
Skill Lvs:
Abillities and spells:
Extra information:


Races


Human: Do I have to explain?.
Age: Determined by rolling a D50
Height: Determined by rolling a D7(determines feet) and a D11(determines inches)
HP: Determined by rolling a D50. MP: Determined by rolling a D50. Stamina: Determined by rolling a D50.
Skill bonus: +1 to Swordsmanship Lv. Or Fencing Lv.

Elf: A humanoid creature considered to have magical powers.
Age: Determined by rolling a two D100 and add them together.
Height: Determined by rolling a D5(determines feet) and a D11(determines inches)
HP: Determined by rolling a D20. MP: Determined by rolling a D100. Stamina: Determined by rolling a D30.
Skill bonus: +1 to ethier Magery Lv. or Archery Lv.

Dwarf: A humanoid creature usualy short in size but very strong.
Age: Determined by rolling a D100.
Height: Determined by rolling a D3(determines feet) and a D11(determines inches)
HP: Determined by rolling a D65. MP: Determined by rolling a D20. Stamina: Determined by rolling a D65.
Skill bonus: +1 to Mace fighting Lv.

1/4 Lican: Almost human but still has some Lican in them.
Age: Determined by rolling a D100.
Height: Determined by rolling a D5(determines feet) and a D11(determines inches)
HP: Determined by rolling a D30. MP: Determined by rolling a D20. Stamina: Determined by rolling a D100.
Skill bonus: +1 to Hand to Hand Lv.
Side note: Treat like a human aonther words they dont heal faster or have the weaknesses of lican.

1/4 Vampire: Almost human but still has some Vampire in them.
Age: Determined by rolling a D100
Height: Determined by rolling a D6(determines feet) and a D11(determines inches)
HP: Determined by rolling a D100. MP: Determined by rolling a D20. Stamina: Determined by rolling a D30.
Skill bonus: +1 to Knife Fighting Lv.
Side note: Treat like a human aonther words they dont heal faster or have the weaknesses of Vampire.
PostPosted: Sun Apr 23, 2006 2:35 am


Exp System


Each charecter Lv takes 100Exp points and each Lv. you get 30 Stat points that you get to add to any stat you want and you get one skill point which you can add to any skill.
Each skill Lv only needs one skill pont to Lv up.

Stoned Viking
Captain

Interesting Smoker


Stoned Viking
Captain

Interesting Smoker

PostPosted: Sun Apr 23, 2006 10:46 am


Mine
PostPosted: Sun Apr 23, 2006 10:48 am


Mine

Stoned Viking
Captain

Interesting Smoker


Up For Ransom

PostPosted: Tue Jan 09, 2007 2:43 pm


I'm so sorry.
Thats just so confusing!
Reply
Other Anime Disscusion

 
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