
Name: Zarak
Age: Thirties?
Race: Half Orc (Half Rock Gnome)
Sex/Gender[include pronouns]: Male/Male, He/Him, It
Abilities/Skills:
- Unarmored Defense (Dermal Armor): Zarak’s skin his thick, leathery, and heavily scarred; making him resilient to some sources of slashing and bludgeoning damage.
- Danger Sense: Zarak has keen, preternatural senses. If he isn’t blinded, deafened, or incapacitated it’s hard to catch him off guard.
- Rage: Zarak can enter short bursts of rage that enhances his strength and resilience.
- Bear Totem: While raging, Zarak boasts resistance to all types of damage excluding psychic.
- Spirit Seeker: Zarak can perform rituals to sense beasts and speak with animals.
- Fast Movement: Forgoing armor, Zarak despite his large stature can carry his weight well and moving his large frame in short burst of great speed and agility.
- Eagle Totem: Zarak can see clearly up to a mile away, even through dim light settings.
- Feral Instinct: Zarak is intuitive in a way that he will vanquish threats first and ask questions later.
- Second Wind: Once per short rest, Zarak can heal his own wounds mildly at an accelerated rate.
- Action Surge: Once per short rest, whether raging, Zarak can complete twice the amount of action in the same time it would otherwise take him to do half as much.
- Rune Carver: Zarak can carve runes to enhance his gear.
- - Frost Rune: Zarak can invoke this run to make himself sturdier. He can also increase his animal handling and intimidation temporarily under its effect.
- - Fire Rune: Zarak can add fire to his melee strikes for increased damaging effect.
- Giant’s Might: Zarak is capable of nearly doubling in size, becoming a bona fide large creature temporarily.
- Giant’s Grasp (HB): Zarak can wield great weapons with one hand.
- Darkvision: Zarak can see in darkness, albeit in shades of grey.
- Menacing: Zarak is really intimidating.
- Relentless Endurance: Once per day Zarak can withstand a strike that would otherwise incapacitate or kill him.
- Dragonbreath: Zarak has gained the ability to breathe flames after devouring the heart of a freshly slain dragon and succeeding in a ritual.
- Magic Tattoo (Black Tentacles): A tattoo of black tentacles hugging his right bicep. With it Zarak can conjure three, ten-foot-long tentacles capable of bludgeoning or restraining targets in range.
- In addition to his innate feats and abilities, Zarak also harbors the inability to be slowed by "difficult terrain", resistance to poison, cannot be magically paralyzed or restrained, and has some variation of regeneration so long as he wears the items that grant him these additional abilities.
Personality: At first glance he's little more than imposing, though speaking to Zarak reveals his quirky, good heartened nature. Though not belligerent, he does enjoy violence shamelessly. As a totem warrior he's big on nature and balance, though he retains an undying fear of spiders and to this day has yet to learn how to swim.
Backstory: Zarak is a chaotic neutral hero to the world of Algon and it's divinity. In fact he was chosen by them, a fact he likes to remind others of frequently. A totem warrior adopted by a blind monk Goliath, and raised on the mountain range that shared her name, Lhasa. Originally he'd returned to the mountains he'd descended from after saving the world. Though he grew bored in his early retirement and embarked once more, stumbling upon the infinite staircase before stumbling down them and into the world he enters now. He's well aware he's not in Algon anymore.
Appearance: Zarak stands at 8'9", weighing well over 300 pounds of thick, well toned muscle. His heavily scarred, leathery flesh retains its coppery complexion, albeit with blotches of tarnishing. Vitiligo perhaps, though more green in hue. Zarak has been physically mutilated so harshly that he remains hairless, save for his silky, well kept beard. Long and thick like a dwarven beard, though silky smooth as his gnomish lineage would boast. Zarak often wears little more than a loincloth, a bandolier or two, and his belt of dwarven kind.(For the scarring, imagine Wade Wilson's skin with the orcish features provided in profile. He's essentially a walking burn victim.)
