Name: Jasmyn Anastasia Styles

Nickname: Jas, Jazz, Princess (for use by her brothers only)

Gender/Pronoun: She/her

Age: 13

Birthday: September 3 (2012)

Sign: Virgo

Gemstone: Sapphire

Blood Type: O+

Fav. Food: Tea sandwiches and pastries, cozy rice bowls, freshly brewed tea

Hated Food: Olives, anchovies, black licorice and anything that tastes like it

School/Occupation: Crystal Academy

Hobbies:

Violin — Jasmyn has been playing the violin for most of her life and takes it very seriously, even at her age. What started as lessons her mom signed her up for quickly became something she genuinely loves. It helps that she seems to have a natural talent for it, enough that people around her have started taking notice. She practices regularly and has been affectionately labeled a "scary perfectionist" by her brothers when it comes to her playing—she'll often repeat difficult sections however many times until she's satisfied with how they sound. Recently she's also started learning the viola after becoming attached to its richer, deeper sound.

Writing — Jasmyn enjoys writing both as a creative outlet and as a way to organize her thoughts and sort through her emotions when she's feeling overwhelmed. She writes a little bit of everything, from unfinished ideas to poetry to short stories to long journal entries, though she seems especially drawn to dramatic stories and actually tends to get very attached to her characters—sometimes to an unhealthy degree. She's intensely private about her writing, though everyone important in her life knows that she writes. She is arguably more expressive in her writing than she is in person, mainly because she thinks emotional things sound incredibly cheesy when said out loud.

Styling — Growing up with a fashion designer mom and being surrounded by it her entire life has made Jasmyn particularly interested in styling and presentation, especially for someone her age. She's developed a surprisingly good eye for details the average person wouldn't think about, like silhouettes, accessorizing, or color coordination, though she definitely asks her mom a lot of questions and does a fair bit of studying and practicing on her own or with others. While she enjoys dressing herself and planning her own outfits, she also loves styling other people when they let her—which they do, even though her opinions sometimes come out a little too blunt. Her brothers always let her, of course—they don't actually get the luxury of choice when she's in the mood to prep their outfits.

Fencing — Originally something her parents enrolled her in to keep her active, Jasmyn ended up enjoying fencing far more than she—or anyone, really—expected. She likes the discipline, precision, and strategy involved, and has proven surprisingly good at it. While she doesn't take it nearly as seriously as violin, she still participates regularly, competes on the school team, and finds immense satisfaction in pushing herself to improve even if she has no intention of pursuing it beyond a hobby. Her competitive nature still comes out, though—her brothers dread whenever she asks them to spar with her, especially because she isn't always particularly gracious about losing to them.

Virtues:

Astute — Jasmyn is very observant, and because she's so bright and animated, people don't often realize how closely she's paying attention. She notices little things quickly, like changes in someone's mood or when a situation suddenly feels awkward, and she tends to pick up on details other people miss. Because of this, she can be difficult to fool and usually has a pretty good sense of when something is wrong, even if she can't fully explain why.

Devoted — Once Jasmyn cares about someone, she cares about them very deeply. She remembers little details people mention offhandedly, gets protective of family and friends very quickly, and puts a lot of effort into the things and people that matter to her. She isn’t always openly affectionate, but she tends to show how much she cares through her actions more than her words.

Tenacious — Jasmyn is incredibly stubborn once she decides something is important to her. Whether it's school, violin, a silly argument, or something as small as beating a difficult level in a game, she has a hard time giving up and tends to double down when she gets frustrated. She hates feeling incapable and tends to push herself very hard whenever she feels like she's falling behind or not doing well enough.

Flaws:

Combative — Jasmyn has a tendency to react before fully thinking things through whenever she feels embarrassed, criticized, or cornered. She argues back very quickly, especially if she thinks someone is being unfair, and can turn small disagreements into much bigger arguments simply because she refuses to back down. She usually cools off afterward, but in the moment she can be sharp-tongued and defensive without really meaning to be.

Territorial — Jasmyn gets attached to people very easily and can become surprisingly jealous whenever she feels left out or replaced. She dislikes feeling unimportant to the people she cares about and can become moody or passive-aggressive when she feels ignored, even if she knows she's being irrational. She cares deeply about the people closest to her, but that attachment can make her a little possessive without realizing it, especially when she's worried someone is pulling away from her.

Overbearing — Jasmyn likes helping people, especially when it comes to those she cares about, but she has a habit of getting a little too involved in other people's problems. If someone close to her is upset, she immediately starts trying to fix the situation whether they asked for help or not. Of course she means well, but her tendency to take charge can sometimes make her come across as pushy or controlling.

PHYSICAL DESCRIPTION

Eyes: Cerulean blue, almond-shaped; expressive and intense, often looking fiery whenever she’s emotional.

Hair: Deep black with a faint blue sheen in certain lighting; thick and voluminous with a slight natural wave. Usually kept very well maintained and carefully styled.

Face: Heart-shaped; softly refined features, expressive brows, clear complexion, naturally intense gaze.

Skin Tone: Light olive with neutral-warm undertones.

Body Type: 5'2", 104lbs; slim, graceful build with a medium-small frame and poised posture.

Clothes: Stylish and very carefully put together — oversized sweaters, fitted skirts, layered jewelry, ribbons, cute hair accessories, and trendy statement pieces in cool-toned colors like navy, cream, black, dusty blue, and silver. She loves experimenting with different aesthetics and pays way too much attention to details like matching jewelry, color coordination, or whether an outfit has the “right vibe.” Fashion-forward, expressive, and a little dramatic whenever her outfit doesn’t come together the way she imagined.

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Knight Title: Antheia Page of Neptune

Wonder Description: N/A

Uniform: Working on this

Weapon & Magic

Page Weapon: Toy Bow – A small toy bow painted in pearlescent blues and silvers, its single string shimmering faintly like fishing line. A tiny glass vial filled with luminous seawater hangs beneath the grip. Lightweight and fragile, it looks more like a child's keepsake than a proper weapon.

Squire: Violin Bow – A finely crafted violin bow in Neptunian fashion, made from pale silverwood and accented with pearl and polished silver. The bow hair catches the light with an aquatic shimmer, while subtle wave motifs are worked into the frog and grip. Elegant and well-balanced, it seems designed to draw every eye in the room.

Magic: Antheia raises her bow and draws it through the air, causing a series of luminous ghost strings to appear around her. Though no instrument is present, each movement of the bow produces a soft melody accompanied by rippling currents of light and water. The music affects those within a 10ft radius around her, establishing a steady rhythm and melody for those caught within its reach.

Those within the radius gradually find themselves pulled into its tempo. Allies often describe the sensation as instinctively knowing when to move, strike, or react, their actions flowing together with unusual ease. Footwork becomes smoother, timing becomes cleaner, and coordination between companions comes more naturally than it otherwise would. The magic affects Antheia as well, enabling her to move with exceptional grace and fluidity even while she plays.

Enemies experience the opposite effect. As the melody settles around them, they may find themselves subtly out of step with both the rhythm and those around them. Attacks can feel mistimed, movements may become awkward or hesitant, and maintaining concentration becomes slightly more difficult. The effect is not strong enough to physically prevent movement or spellcasting, but it can make both noticeably less fluid.

She has a magic pool of up to 45 seconds. The music and all of its effects end immediately if she stops performing, is forcibly interrupted, or loses possession of her bow.

Knight Weapon: Ceremonial Violin Bow – An ornate ceremonial violin bow in Neptunian fashion, adorned with intricate silver filigree, luminous pearls, and flowing wave-like designs. Delicate runes are etched along its length, glowing softly beneath the polished surface. Though unmistakably regal, it remains graceful and refined rather than ostentatious.

Magic: Antheia raises her bow and draws it through the air, causing luminous ghost strings to unfurl around her like strands of light suspended beneath the sea. Though no instrument is present, each movement of the bow produces a rich melody accompanied by flowing currents of light and water. The music affects those within a 15ft radius around her, establishing a powerful rhythm and melody for all those caught within its reach. As she performs, the currents weave between the ghost strings and through the battlefield itself, moving in time with her music.

Those within the radius gradually find themselves pulled into its tempo. Allies often describe the sensation as moving in perfect time with both the music and one another, their actions flowing seamlessly from one movement to the next. Footwork becomes lighter, reactions become sharper, and coordination between companions becomes almost instinctive. The currents seem to carry them along, smoothing their movements and making repositioning feel almost effortless. The magic affects Antheia as well, enabling her to move with exceptional grace and fluidity while maintaining her performance. To observers, her movements may appear more akin to a formal dance than a battle.

Enemies experience the opposite effect. As the melody settles around them, they may find themselves increasingly out of step with both the music and their surroundings. Attacks can become noticeably mistimed, movements may feel awkward or sluggish, and maintaining concentration becomes significantly more difficult. The currents resist their movements, tugging at their footing and subtly pulling them off course. Enemies may find themselves dragged a short distance in a particular direction, shifted out of position, or forced to fight against the flow of the melody itself. The effect is not strong enough to physically prevent movement or spellcasting, but it can make both considerably less fluid and reliable than they otherwise would be.

She has a magic pool of up to 60 seconds. The music and all of its effects end immediately if she stops performing, is forcibly interrupted, or loses possession of her bow.