
It started out as just another regular D&D session for a group of friends; cracking jokes, slaying monsters, and consuming pizza and soda.
Until all of a sudden, a blinding flash filled the room, and the next thing the players knew, they were no longer in the comfort of the DMs living room, but were lying in a field near a city; the players having found themselves transported to the land of [Insert World Name Here].
What's more, the players were no longer themselves, but instead had been transformed into their characters, right down to their clothing and skills, be it sorcery, archery, or skill in melee combat, and even their very names; no matter how hard they tried, the players couldn't refer to themselves by their real names.
At a loss on what to do and no idea how to get home, the group has no choice but to head to the nearby city of [Insert City Name Here], a part of the kingdom of [Insert Kingdom Name Here], hoping to find a clue as to why they were trapped there, work to pay for food, and more importantly, find a way home.
The land of [Insert World Name Here] is a world of swords and sorcery, filled with danger, but at the same time, filled with the promise of treasure.
If the group is to have any hope of surviving the ordeal and return home in one piece, they will need to learn to work as a team and forge alliances among the people of [Insert Kingdom Name Here], and amass the wealth needed for such an undertaking, and the savvy to survive the political intrigue that lurks in the shadows of the kingdoms of the land.
Can the heroes find their way home, or will they forever be trapped in the game?
