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The Storm is Coming - Updated 4.27

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Siemprestadt
Vice Captain

PostPosted: Mon Apr 27, 2026 4:23 pm


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𝕃𝕒𝕗𝕗𝕖𝕥𝕥𝕖
[...[ Status: Asleep // Power Level: 55% // Radius of Effect: the Keep, the courtyard, the forest, the lake, the Vengeance, the Dark City, the Phantasia ]...]
PostPosted: Mon Apr 27, 2026 4:24 pm


Part One
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[...[ 𝕋𝕙𝕖 𝕊𝕙𝕒𝕥𝕥𝕖𝕣𝕚𝕟𝕘 𝕠𝕗 ℂ𝕣𝕪𝕤𝕥𝕒𝕝𝕤 ]...]
....Hey do you think maybe we ******** up a bit....?

All right so here's the plan, ********.

IC Moshi and Risika are gonna come to the Phantasia and drop some knowledge when we get around to it,
and share their plan for the plot.
People are gonna get weird about it, but we're gonna get it done.

Figure we'll do definitive soul crystals with a spicy resonance twist.
I'll post up that sweet sweet data sheet
as soon as Tiz finishes typing it up.
She's got a hot date with some WoD and Ether RPG books!

I'll post crystal stats here and we'll get them dice outta storage and see if they treat us nice.

Prepare yourself for some adventure and shenaniganery

brought to you by my favorite Rain quote from the days at the classy Ahlaevor.

"I dunno about ******** around guys,
but I am most certainly ready to start finding out.
Let's get this party started before naptime hits old Sparkle Mc'twinkleguts over there.
"


Complete



Part Two
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tׁׅhׁׅ֮ꫀׁׅܻ hׁׅ֮ɑׁׅ֮υׁׅꪀׁׅtׁׅꪱׁׅꪀׁׅᧁׁ ᨵׁׅ⨍ ꯱ׁׅ֒ᨵׁׅυׁׅᥣׁׅ֪꯱ׁׅ֒
....Wait...is this play about us...?

                                    Picture this.
                                    You're chilling at your home base when suddenly this ********> comes out of the shadows and your walls start bleeding.
                                    Wild times, right? You've got yourself a bona fide haunting!

                                    For this part, we'll do a combination platter of excellent hits.

                                    First part, Laffette is gonna be weak as a kitten, so it's going to be generalized haunting.
                                    D6s for sanity checks, but not dealing damage.
                                    Mostly.
                                    RIP for our already on the edge characters.
                                    Looking at you, Alice. wink (JK not an actual RIP. We learned our lesson last time we killed a character.)

                                    Second part, he'll start trying to enter minds.
                                    YA BUDDY. We're talking fancy nightmares, and hallucinations.
                                    Those ones, we'll have a bit more of a system for. Prolly still our D10 D6 shenanigans because we've gotten REAL good at that.
                                    And that will land hits on both the players AND bosspants, so exciting times ahead.

                                    Brought to you by yet another golden quote. This time from the past! Entering Gareth and our resident a*****e teenager, Alice.

                                    "And we'll getter done too. Cuz who are we?"
                                    "Gareth I'm not saying your stupid callback."
                                    "Oh I betcha ya are."
                                    "I bet you I am most definitely not."
                                    "You want your quail or not, kid?"
                                    "......ugh. We're gods damned professionals, Gareth."
                                    "That's right, kid. We're gods. Damned. Professionals. Now eat your cereal, Ren. We have work to do. Daylights a' wastin."



Part Three
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ₜₕₑ Dᵢₛₚₗₐcₑₘₑₙₜ ₒf Bₗₐₘₑ
...Hey guys how do you lose a whole body...?


The Fog in the basement of the Keep.
So homeboy has seeped out his darkness and covered the whole basement in a fog.
This fog will make a person fall into a twisted, nightmare filled sleep. (If they fail their dice throws)

His icy coldness has slipped through the entirety of the Keep, the Courtyard, the Forest, and part of the Village.
Air is heckin cold. Wear your coats and gloves!
The villagers have all left, deciding whatever is going on in the area is none of their business.



And you guessed it, another quote from the past comin' atcha!

"It's cold, Risika.
Like a soul consuming freeze that aches in my very bones, and burns in it's desperate agony.
And all I can do is guide it somewhere else and pray it doesn't consume me whole.
When the floodgates open, they don't shut again until I am exhausted down to my core.
I could not bear it if I hurt anyone else because I was too weak to keep myself contained.
Please, make an accord with me and give me a way to be stopped when I cannot stop myself."



Part Four
ꙅЯoЯЯoH Ꮈo ᴎoiƚɒ|iqmoƆ A
...This time maybe we should finish it up for good...

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                              D20 for random room generation. Ya boi. Like Mansions of Madness and the Shivers had a sick lovechild
                              4 of the rooms technically lead you to where Laffette is.
                              Good news, you can't enter the same room twice. If you roll the same number, we'll just +1 and call it a day.
                              I already wrote all the stuff for these rooms, so it'll be a fun random chance time!
                              So you'll make a post with a D20 roll, and then I'll add the description of the room into the DM post.
                              And I'll keep a running list of ones we explore in that post too for posterity. Prolly under a spoiler or some s**t.

                              Since Reza/Erin is just a annoying menace guide for the place,
                              Hero/Hartia will be in charge of them D20 rolls.
                              Also her rolls tend to always be bad so maybe it'll be better that way. xp
                              Though I'll still have a placeholder for notes in the DM posts for Erin either way.

                              D6 for CYOA Nightmare Realm shenaniganery
                                Loss of turn means you can't find the exit door.
                                No turn loss means the exit door is right there, supes obvious.
                                Do with that as you will tho.
                                  1 - Lost to the illusion for a turn. Turn loss, sanity check (d6 - 1 loss of sanity / 2-5 no change / 6 gain sanity)
                                  2 - The illusion gives you pause. Turn loss, no sanity demerit
                                  3 - It seems a little too real, gives you the wiggies, but you can break free, no turn loss
                                  4 - You know it's all fake, but you're stuck with the visual, no turn loss
                                  5 - You know it isn't real, but it takes some effort to clear the illusion, no turn loss
                                  6 - No effect from room, you can disperse the illusion, no turn loss


                              D10 for strength of Action/Attack, D10 for strength of Reaction/Defense
                              As per usual.
                              Action/Attack stat is for the post it's rolled in.
                              Reaction/Defense stat is for your opponents next post/roll.

                              D6 for success rate
                                1 - bad fail
                                2 - okay fail
                                3 - neutral success
                                4 - semi success
                                5 - full success
                                6 - overdrive success, x2 damage, x2 defense


                              [...[ In other words... ]...]

                              So when you do an attack, you'll roll d10 d10 d6. (Atk, Def, Success rate)
                              Room stuff (opening doors) will be d20 d6 (Room roulette, CYOA Effect)

                              We usually start everyone at 100/100 base stat for enduring the scenario. Sanity runs 5/5, with varying health/mental merits/demerits.
                              Reaching zero generally means KO, rather than death these days.

Siemprestadt
Vice Captain


Siemprestadt
Vice Captain

PostPosted: Mon Apr 27, 2026 4:25 pm


🅲🆄🆁🆁🅴🅽🆃 🆂🆃🅰🆃🆄🆂:
Might change this later, depending on what I get needing

𝔸𝕝𝕚𝕔𝕖
[...[ Sanity: o o o o o // Awareness: o o o o o // Location: Phantasia ]...]

ℂ𝕖𝕣𝕖𝕫𝕒
[...[ Sanity: o o o o o // Awareness: o o o o o // Location: the End of the World]...]

ℝ𝕒𝕚𝕟
[...[ Sanity: o o o o o // Awareness: o o o o o // Location: the Nexus]...]

ℍ𝕒𝕣𝕥𝕚𝕒
[...[ Sanity: o o o o o // Awareness: o o o o o // Location: the Keep]...]

𝕊𝕚𝕝𝕒𝕤
[...[ Sanity: o o o o o // Awareness: o o o o o // Location: Unknown]...]

ℝ𝕚𝕤𝕚𝕜𝕒
[...[ Sanity: o o o o o // Awareness: o o o o o // Location: the End of the World ]...]



TO EXPLAIN
[...[ Sanity: Belief in the hallucinations // Awareness: Ability to break out of hallucinations // Location: where they at ]...]
PostPosted: Mon Apr 27, 2026 4:31 pm


[...[ This one too. You all can have the next one. ]...]

Siemprestadt
Vice Captain



SerendipitousMelody

Captain

Dapper Genius

PostPosted: Wed Apr 29, 2026 4:27 pm


It looks so much cleaner now! Good job!
PostPosted: Wed May 06, 2026 9:06 pm


Whoa.
Room roulette master post!!
It's looking good.
That's gonna be neat to look at.

Think you'll post the rooms we don't use, or will you keep them to recycle them later?


SerendipitousMelody

Captain

Dapper Genius


Siemprestadt
Vice Captain

PostPosted: Wed May 06, 2026 10:39 pm


[...[ I dunno yet. I guess we'll see how this particular experience ends first? All the fun rooms have been bypassed.
So maybe we'll leave the Nightmare Realm running in the Keep and make new shenanigans there later. 3nodding
]...]
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