Name: Émerick de Chevalier (Last name approval from Natsuko-neko)
Nickname: Grand Arbiter, The Knight, Em
Gender/Pronoun: He/Him
Age: Old by earth calculations the year 1066. Physically looks late 20s to early 30s.
Birthday: October 14th
Sign: Libra
Gemstone: Opal
Blood Type: O-
Fav. Food: Preference for lighter or fresher foods, but the concept of bread and pastries, which are far different here than they were at home, has begun to grow on him.
Hated Food: Anything briney or gamey in taste. Not a fan of heavy or rich foods either.
School/Occupation:
Hobbies: What does your character do outside of school/work during their civilian life? This should be an activity that they do on a regular basis, and should be something they could reasonably do in the setting and within their financial means. At least two hobbies are required, but up to five are welcome. Each hobby should be described with at least two sentences. Hobbies should be something that can encourage roleplay or be used to inspire roleplay, however players are allowed to have solitary hobbies as well.
Chess/Strategy Games: -- After playing them by himself, against himself, for centuries, he finds the concept of playing against others appealing. It has been a while since he had an opponent, and the fact that Earth has so many different and new strategy-based games means he can expand on what he knows as well.
Painting/Illustration -- Years and years of marking the passage of time and filling the gaps between sleep with activity, he managed to reach a certain level of skill with simpler mediums. At times, he has drawn portraits of people if they wish to sit for one. The number of mediums avaliable on Earth has him partially curious about such things as art classes or artist collectives, as he wishes to learn about the newer ways to make art.
Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.
Impartial: -- Émerick takes in all the information he can before deciding on whether someone or something should have a certain label attached. It makes him a good neutral party in most cases.
Modest: -- While he has had plenty of time to work on hobbies or learn things, he doesn't see it as anything special, nor did he see his position back on his planet as special either. He just does what he needs to do, and whether or not that makes him good at something, he doesn't draw any attention to it.
Patient: -- Hundreds of years and millions of dead have left him in no particular rush. His points A and B are set in stone, so he sees no reason to rush towards the inevitable. This goes for others as well; he'll let someone ramble on to get to the point or wait for them to show up if they're running late. In the grand scheme of things, he is certain he's waited for fresh air longer than anyone on Earth has been alive.
Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.
Stubborn: -- Immovable, more likely than not, he doesn't waver on his opinions or ideals, which can make him seem more prickly to people or out of touch. Pushing things to go with his preferred way or opinion, it can be hard to warm up to him.
Pessimistic: -- If something can go wrong, it likely will, and he thinks more on how it would go wrong than if something could go right. It can be hard to be around, especially in a situation where there aren't a lot of good options for the group. It can be a mood killer as well when trying anything new or going to places that are different.
Withdrawn: -- He prefers being left alone; he's tired of people and all their problems. He's seen enough of the worst of those on his planet for his lifetime, and he doesn't want to deal with any more of it on this new planet. It can be difficult to get him out of where he's shacked up or getting him to talk about anything or his past.
PHYSICAL DESCRIPTION
Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use hair dye or wear contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is allowed, but please consider that this is still considered an oddity in our game environment; you are free to play with it but we encourage players to be considerate of this fact! If your character is intended to have different colored eyes due to injury, please make sure you have done adequate research and include relevant information when you post a quest, or PM the shop mule, The Space Cauldron, for help! Because civilian art isn’t required for play, this part of the form will be helpful in making sure others know how your character appears if you don’t yet have art for them. Please make sure you are describing your character's civilian appearance! If they are an alien (such as a Vanguardian or Deep Space Senshi) or a youma/half youma, the below information should only describe them as they appear while in their 'human glamour'. You can describe their true, unglamoured appearance in the appropriate powered section of their quest!
Eyes: One gold (some loss of vision in the gold), one green. On the more tired/droopy side of shape.
Hair: Blackish green, short in front but a ratail sort of thing going on in the back.
Face: Slightly gaunt in appearance with a sharp chin and nose.
Skin Tone: If possible, a hex code may be helpful for the artist’s purposes, here!
Body Type: 6'3" Tall and thin
Clothes: Dresses in simpler clothing on Earth, usually slacks and sweaters.
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