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[Q] Émerick de Chevalier // Dss Voltaire of Finality

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Sara Draconia

Wheezing Loiterer

PostPosted: Tue Jan 06, 2026 12:23 pm


Name: Émerick de Chevalier (Last name approval from Natsuko-neko)

Nickname: Grand Arbiter, The Knight, Em

Gender/Pronoun: He/Him

Age: Old by earth calculations the year 1066. Physically looks late 20s to early 30s.

Birthday: October 14th

Sign: Libra

Gemstone: Opal

Blood Type: O-

Fav. Food: Preference for lighter or fresher foods, but the concept of bread and pastries, which are far different here than they were at home, has begun to grow on him.

Hated Food: Anything briney or gamey in taste. Not a fan of heavy or rich foods either.

School/Occupation:

Hobbies: What does your character do outside of school/work during their civilian life? This should be an activity that they do on a regular basis, and should be something they could reasonably do in the setting and within their financial means. At least two hobbies are required, but up to five are welcome. Each hobby should be described with at least two sentences. Hobbies should be something that can encourage roleplay or be used to inspire roleplay, however players are allowed to have solitary hobbies as well.

Chess/Strategy Games: -- After playing them by himself, against himself, for centuries, he finds the concept of playing against others appealing. It has been a while since he had an opponent, and the fact that Earth has so many different and new strategy-based games means he can expand on what he knows as well.

Painting/Illustration -- Years and years of marking the passage of time and filling the gaps between sleep with activity, he managed to reach a certain level of skill with simpler mediums. At times, he has drawn portraits of people if they wish to sit for one. The number of mediums avaliable on Earth has him partially curious about such things as art classes or artist collectives, as he wishes to learn about the newer ways to make art.

Virtues: These are positive aspects about your character's personality that affect them on a daily basis, and are things your character could be praised and admired for. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘likes animals’), shouldn’t be overpowered (such as ‘Perfect’), and shouldn’t be based on their physical appearance (such as ‘pretty’). Virtues are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Impartial: -- Émerick takes in all the information he can before deciding on whether someone or something should have a certain label attached. It makes him a good neutral party in most cases.

Modest: -- While he has had plenty of time to work on hobbies or learn things, he doesn't see it as anything special, nor did he see his position back on his planet as special either. He just does what he needs to do, and whether or not that makes him good at something, he doesn't draw any attention to it.

Patient: -- Hundreds of years and millions of dead have left him in no particular rush. His points A and B are set in stone, so he sees no reason to rush towards the inevitable. This goes for others as well; he'll let someone ramble on to get to the point or wait for them to show up if they're running late. In the grand scheme of things, he is certain he's waited for fresh air longer than anyone on Earth has been alive.

Flaws: These are negative aspects about your character's personality that affect them on a daily basis, and are things your character could be disliked or criticized. These traits shouldn’t be too specific or only manifest in specific situations (such as ‘hates kids’), shouldn’t be based on fears (such as ‘afraid of the dark’), and shouldn’t be based on anything that manifests physically (such as ‘clumsy’). Phobias and illnesses (physical or mental) are not viable flaws. Flaws are things that are directly related to how your character behaves. Traits should be balanced, so all profiles need an equal number of Virtues and Flaws and should not contradict each other.

Stubborn: -- Immovable, more likely than not, he doesn't waver on his opinions or ideals, which can make him seem more prickly to people or out of touch. Pushing things to go with his preferred way or opinion, it can be hard to warm up to him.

Pessimistic: -- If something can go wrong, it likely will, and he thinks more on how it would go wrong than if something could go right. It can be hard to be around, especially in a situation where there aren't a lot of good options for the group. It can be a mood killer as well when trying anything new or going to places that are different.

Withdrawn: -- He prefers being left alone; he's tired of people and all their problems. He's seen enough of the worst of those on his planet for his lifetime, and he doesn't want to deal with any more of it on this new planet. It can be difficult to get him out of where he's shacked up or getting him to talk about anything or his past.

PHYSICAL DESCRIPTION

Hair and eye colors cannot change from civilian to powered form, nor can tattoos or piercings. If your character has a tattoo as a civilian it will appear on the powered art, though will have a glamour to prevent people who have seen both from identifying civilian identities. Hairstyles can change between civilian and powered form; only Corrupted Senshi have vastly different hair between civilian and powered forms (their hair grows extensively in length!) Unnatural hair and eye color are perfectly fine, and there is no need to say they use hair dye or wear contacts - your character is free to have been born with blue hair if you want. Genetic heterochromia is allowed, but please consider that this is still considered an oddity in our game environment; you are free to play with it but we encourage players to be considerate of this fact! If your character is intended to have different colored eyes due to injury, please make sure you have done adequate research and include relevant information when you post a quest, or PM the shop mule, The Space Cauldron, for help! Because civilian art isn’t required for play, this part of the form will be helpful in making sure others know how your character appears if you don’t yet have art for them. Please make sure you are describing your character's civilian appearance! If they are an alien (such as a Vanguardian or Deep Space Senshi) or a youma/half youma, the below information should only describe them as they appear while in their 'human glamour'. You can describe their true, unglamoured appearance in the appropriate powered section of their quest!

Eyes: One gold (some loss of vision in the gold), one green. On the more tired/droopy side of shape.

Hair: Blackish green, short in front but a ratail sort of thing going on in the back.

Face: Slightly gaunt in appearance with a sharp chin and nose.
Skin Tone: If possible, a hex code may be helpful for the artist’s purposes, here!

Body Type: 6'3" Tall and thin

Clothes: Dresses in simpler clothing on Earth, usually slacks and sweaters.
PostPosted: Fri Jan 09, 2026 9:49 pm


Senshi: Sailor Voltaire Deep Space Senshi of Finality
Uniform Color: Main and secondary. Give us a hex code if you'd like. The bodices of Order Senshi (including chibis) will always be white, and the bodices for Dark Mirror and Corrupted Senshi will always be black. Characters should have at least one main color and one secondary color, but other colors can be used as needed.

Main Color:
Secondary Color:

Uniform:

Reference pictures may be used in place of descriptions, but please be prepared to give extra detail if your artist requires it!

Tiara -- Every Order senshi is required to have some form of tiara. Beaded? Traditional? Woven fabric across your forehead? Corrupted Senshi do not need a tiara; instead they have a cracked black hole in their forehead.
Choker -- Choker is a classic, or a necklace? Or a scarf?
Collar -- Plain sailor collar? All senshi must have a collar with one stripe at first stage.
Bodice -- A swimsuit-type bodice? Order Senshi need a white bodice; Chaos Senshi need a black bodice. Some factions, like the Dark Mirror Court, have specific uniform requirements for their bodice and the amount of skin showing, but no other Senshi have restrictions. The bodice simply needs to be visible and be the lowest layer of fabric on their uniform.
Chest Bow -- You need some form of frontal decoration and all senshi must have some kind of bow. All Senshi but Corrupted Senshi require a chest bow.
Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation. All Senshi but Corrupted Senshi require a brooch; instead, corrupted senshi have a cracked black hole in their chest.
Sleeves -- Got sleeves?
Gloves -- Any gloves?
Buttbow -- All Senshi need a buttbow or sash around their waist
Bottoms -- Shorts? Capris? Miniskirt? Tea-length cocktail skirt? Your typical school girl skirt? All Senshi bottoms need to have one stripe or at least one layer of fabric for first stage.
Shoes -- Go crazy!
Accessories -- Any accessories? Earrings? Jewelry? Some factions, like the Dark Mirror Senshi, have extra uniform features (like a transparent overlay, or metallic bracers) ; please make sure that you have checked the character uniform requirements! A link to this can be found in the ‘Tips for Creating a Senshi Character!’ found below the form.


Attacks: These are your senshi's abilities and should correspond to your senshi's sphere. Senshi unlock a new magical ability to use in battle as they rank up ICly! Chibi Senshi should have weaker versions of the standard magic, or should have magic that backfires. Corrupted Senshi are allowed to have ‘darker’ magic. ‘Late Blooming Senshi’ ages 21-27 should have magic written the same as other standard Senshi but should have IC effects or erratic magic. More information can be found in the tips below! Senshi magic should be written to have a duration, a range, and number of uses. Senshi magic should be written to have a base ability, however players can include optional effects, such as more powerful or lasting damage, that their RP partner can choose to be affected by! Senshi magic can be a buff or debuff, can be offensive, defensive, or create illusions. Senshi magic should typically only be one type of magic; it should not be a buff, and be offensive and defensive, for example.

Sailor Scout Attack: Final Warning

Snapping his fingers, Voltaire activates his magic, and the area of effect is created. Nothing appears to happen at first to anyone within that range. As the seconds tick on, targets will feel a mounting threat of finality, like something inescapable is coming or them, and there's nothing they can do. Targets may feel increased heartrate or anxiety, or general paranoia, as the tension builds. As long as the opponents remain within the range, at the end of 20 seconds, they are hit with a blunt force that comes from above. At the time, they may hear the sound of impact and feel something weighing on them, but it fades with the magic and may not leave any damage. Some dizziness or disorientation from the abrupt hit can occur, but that is up to the player.

Range: 10 feet
Time: 20 seconds
Uses: 3 Per battle

Super Sailor Scout Attack: Final Judgement

Snapping his fingers, Voltaire activates his magic, and the area of effect is created. Nothing appears to happen at first to anyone within that range, but there seems to be the sound of a bell tolling far off in the distance. As the seconds tick on, targets will feel a mounting threat of finality, like something inescapable is coming or them, and there's nothing they can do. Targets may feel increased heart rate or anxiety, or general paranoia, as the tension builds. As long as the opponents remain within the range, at the end of 30 seconds, they are hit with the sensation of a heavy blunt force that comes from above. In that moment the character might see something that they feel has been inevitably coming for them but that is up to the player. Moderate dizziness or disorientation, or physical damage from the abrupt hit can occur, but that is up to the player.

Range: 15 feet
Time: 30 seconds
Uses: 2 Per battle

Eternal Sailor Attack: Final Execution

Snapping his fingers, Voltaire activates his magic, and the area of effect is created. Nothing appears to happen at first to anyone within that range, but there seems to be the sound of a bell tolling as it gets closer towards the end of the duration of the magic. As the seconds tick on, targets will feel a mounting threat of finality, like something inescapable is coming or them, and there's nothing they can do. Targets may feel increased heartrate or anxiety, or general paranoia, as the tension builds. The feeling that something inescapable or inevitable is coming creeps in. As long as the opponents remain within the range, at the end of 40 seconds, they are hit with the sensation of an extremely heavy blunt force that comes from above. In that moment the character might see something that they feel has been inevitably coming for them but that is up to the player. Moderate dizziness or disorientation, lasting physical damage such as a mild concussion from the abrupt hit, can occur, but that is up to the player.

Range: 20 feet
Time: 40 seconds
Uses: 1 Per battle

Deep Space Senshi:

Physical Features: Rounded antler-like dragon horns and a medium-length dragon tail with spine fluff down it and at the end. Scales on his back around the base of his tail, and then some scattered up further. The tail is not prehensile.

Backstory/History:

A world of order and understanding, one of due proccess and justice. Within that system, the senshi of the world fulfilled a distinct role as the one who made final judgement behind closed doors. Each cog in the machine worked elegantly and without resistance, allowing cross-planetary acquisitions and alliances that would benefit those in the council or high society.

The trouble came when a haze began to descend from the sky after a period of frequent meteor showers. While something like that hadn't been uncommon with recent planetary drift and the nearest neighbor experiencing a mild disaster, it seemed far too frequent not to be an omen.

The haze, while thin and barely visible at first, started to bring about problems for those in poorer health at first. Focus turned inward as some of those who were important in the decision-making process began to have lapses in their judgment.

By the time enough people got together to break into the communication hub, they found that all signals came back with static as if everything was locked off.

While some panicked, many tried to continue on as if the problem was only temporary. Workarounds were found, and new types of trials and decisions were made as the years went by and the signal remained silent.

Voltaire noticed things, noticed the glances that were passed between those who were healthy and those who started to fall in and grow weak. The haze began to thicken, slowly wrapping around people's lungs without notice. It was a slow and gradual thing, sneakily filling graves as people became more secluded and the pillars of their society began to crumble.

Voltaire remained silent, watching and waiting as he tried to connect with someone off-world, looking for a sign of life or anything of their betrothed. In all likelyhood she'd perished, something he tried to resign himself to as well. Time had always passed slowly for him, and the crumble of society seemed quick in the grand scheme of things. The air was so thick by the time the last person fell that even he began to have trouble.

Staying secluded in the underground tunnels, he plugged what holes he could and made a place for himself until something seemed to shift. A pull drawing him out of the haze and towards something different.

The machinery that had once allowed for communication between worlds had long since crumbled due to the march of time, but even he could tell there was a staticky signal in the air.

He saw it then, something coalescing out of the haze, but he didn't give it the chance to get to him before he found himself somewhere else. Somewhere new and for the first time in forever, somewhere that was free of that haze.

Sara Draconia

Wheezing Loiterer



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Thu Feb 05, 2026 6:11 pm


Sara Draconia

Looks good, have fun!

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