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NPC #1 Babel Auriel - Secretary of Trabia Garden
Strengths and Weaknesses

Health Points: 9
Mana Points: 6
Strength: 7
Magic: 5
Endurance: 9+1
Speed: 7
Channeling: 6
Spirit: 7
Luck: 7

Responsiblities: Babel is responsible for maintaining the finances, and scientific research that goes into taming monsters in Trabia. A large portion of Trabia's funds goes into this research along with technology to combat control over creatures against sorcery. This is done via wave frequency manipulation through mana crystals, using specific elements to resonate with particular monsters aligned with that element.

Guardian Force:
Name: Hades
Junction: Endurance


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NPC #2 Tori Hayahiko Yuura - First Class

Responsibilities: Tori is primarily responsible for the more hands on experiments in regards to the monster taming research, often designing new measures to fight against other monsters and capture them rather than kill them. Is primarily responsible for inventing the means of using wave frequency and elemental mana crystals to tame a beast. The method to capture is rather crude though, as it requires a weapon to be tuned with the wave frequency and slotted with a particular crystal, unable to be enhanced by any other means. The payoff is more so the ability to capture creatures of a certain type before they evolve beyond their usual levels.

Strengths and Weaknesses

Health Points: 7
Mana Points: 8
Strength: 3
Magic: 8
Endurance: 5
Speed: 7
Channeling: 9+1
Spirit: 7
Luck: 7

Guardian Force:
Name: Mindflayer
Junction: Channeling


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NPC #3 Tsitsho Leng - First Class

Responsibilities: Tsitsho primarily is responsible for scouting and patrolling the region around Trabia garden, preventing stronger monsters from invading the garden grounds. He often takes a squad of lower ranking SeeD to test their abilities, acting as a sort of trainer to the up and coming SeeD trainees. His regiments are often serious, having little to do with nonsense from those who rather goof around. He is a strict teacher, immediately fails trainees who take the journey through the region lightly, sending them home to train up further whether physically or mentally before making the attempt again. This has earned him the reputation of being considered both beautiful yet wrathful. For that reason, most nowadays have learned to respect his words and do as told, less they wish to return back to the garden.

Strengths and Weaknesses

Health Points: 10
Mana Points: 5
Strength: 9+1
Magic: 3
Endurance: 8
Speed: 7
Channeling: 3
Spirit: 5
Luck: 7

Guardian Force:
Name: Ragnarok
Junction: Strength


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NPC #4 Selphie Tilmitt-Kinneas - The Heart of Trabia

Responsibilities: Originally just the diplomatic relations specialist, she has been promoted to Garden Headmaster through defacto relenquishment of the title by Former Headmaster Koyuki. She is struggling with these new responsibilities, dealing with the fallout of Koyuki's actions and their allegiences.

Strengths and Weaknesses

Health Points: 7
Mana Points: 10
Strength: 4
Magic: 8
Endurance: 7
Speed: 7
Channeling: 9
Spirit: 9+1
Luck: 10

Guardian Force:
Name: Doomtrain
Junction: Spirit


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NPC #5 Varitas Durentis - The Lone Hunter of Trabia

Responsibilities: None through technicality; Varitas serves more as a hermit who provides trade through monster materials and commissioned training for the recruits of Trabia Garden, teaching them the landscape and dangers they mat face throughout their time there. This includes hunting, material gathering, and survivng in the cold tundra that is Trabia.

Strengths and Weaknesses


Health Points: 9
Mana Points: 6
Strength: 8+1
Magic: 5
Endurance: 8
Speed: 7
Channeling: 6
Spirit: 4
Luck: 7

Guardian Force:
Name: Odin
Junction: Strength