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Rapid Response Taskforce (RRT)

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Wolfe Garm
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PostPosted: Mon Jul 08, 2024 2:39 pm


RRT Origins & Mandate

Summary

Founded covertly beneath New Houston in the decade before the global volcanic Cataclysm, the Rapid Response Taskforce (RRT) presents as a supernatural peacekeeping agency while operating a deniable military machine below the surface. Its edge comes from a closed-loop pipeline—Salvage (S10) → R&D (S5) → Command/Deployment (S2)—and the employment of the Dogs of War (werewolves mutated by demon blood) for black actions that protect secrecy. RRT is officially directed by angelic edict under Cyrus Faslarrin, who in truth is a fallen never cast out, guiding policy from the shadows.

Founding Timeline

Year −10 to −7: Black patronage secured via shell NGOs and “critical infrastructure” bonds; property acquisitions begin in New Houston’s redevelopment corridors.

Year −7 to −4: Subsurface excavation and structural bracing; one‑way egress shafts bored to diverse urban masks (service alleys, culverts, kiosks).

Year −4 to −2: Core sublevels commissioned—S2 (Command), S5 (R&D), S10 (Salvage), S1 (Motor Pool); cover staff seeded in front companies.

Year −2 to 0: Personnel onboarding (scientific diaspora and SOF cadres), doctrine crystallized; leadership coalesces around Cyrus Faslarrin’s edicts.

Cataclysm Week 0: Facility hard‑seals; decoy surface office continues routine; RRT emerges as stabilizing responder to supernatural fallout.

Why New Houston

Geologic bed favorable for deep bracing and multi-shaft egress; resilient utilities corridors and port/rail access.

Post‑disaster redevelopment funds easy to launder; diverse population masks irregular shifts and logistics.

Strategic hub for continental outreach and salvage intake.

Cover & Funding Mechanisms

Layered shell companies (facilities mgmt, biomedical testing, telecom maintenance) justify freight, odd hours, and power draw.

Grant laundering through emergency preparedness, public health, and infrastructure “modernization.”

Inter‑agency memoranda that exist only as redacted abstracts, providing plausible cooperation without discoverable detail.

Command Philosophy & Governance

Cyrus Faslarrin (Figurehead/True Arbiter): Publicly rules by holy edict; privately applies fallen pragmatism to preserve secrecy and initiative.

Triune Council: Operations (S2), Technology (S5/S10), and Compliance (Liaison & Legal, PsyOps) ratify directives into executable doctrine.

Black‑Letter Edicts: Short, immutable rules that override local SOPs during crisis; mirrored in the Redundancy Bunker.

Compartmentalization: Sigma‑Glass protocol limits cross‑level knowledge; handlers and CIC chiefs get only need‑to‑know.

Recruitment & Training Pipeline

Sources: Displaced researchers, medics, engineers; SOF, EOD, and intelligence veterans from collapsed states.

Vetting: Polygraph + thaumic screening; sealed pasts with controlled legends.

Indoctrination: Litany of the Soldier’s Path (ethos), counter‑memetic drills, and emergency seal/egress rehearsals.

Training: S7/S8 gyms, ranges, classrooms; certification lanes for augmentation, containment, and urban anomalous response.

Operations History: Cataclysm and After

Impact Week: Evacuations under ashfall; first anomalous quarantines; evidence routed to S10.

Ash Months: Peacekeeping footprint expands; liaison desks craft the “public guardian” narrative.

Accords Period: Limited MOUs with remnant authorities; RRT becomes default responder for supernatural crime.

Shadow Docket: Covert actions begin against exposure vectors; Dogs of War first fielded on deniable missions.

Technology Advantage (S10 → S5 → S2)

Salvage (S10): Hazard triage, forensic teardown, data forensics, secure evidence vaults; countermeasure cell emulates threats.

R&D (S5): Prototype labs, materials/energetics, augmentation bays, cyber/drone workshops, QA certification.

Command (S2): Doctrine integration, NOC hardening, mirrored CICs; rapid doctrine pushes to field teams.

Sample Recoveries: Ash‑insulated superconductors, resonant bindings for containment rigs, demon‑touched biomaterials for targeted hemostasis.

Dogs of War Program (S4)

Origin: Werewolf pack exposed to demon blood; survivors stabilized as hybrid physiologies with extreme regeneration and predation.

Containment Architecture: Suites A–K with environmental controls; medical wing, specialized armory, deep‑compliance chamber, handler ready room.

Handlers & Conditioning: Bonded teams with biofeedback muzzles, command pheromones, and mnemonic locks; indoctrination capped to preserve battlefield initiative.

Employment Rules: Deniable kill/capture on contract approvals or internal criticality flags; non‑human signatures preferred where misattribution aids cover.

Post‑Op Remediation: S10 decontamination and evidence laundering; S2 memetic suppression and narrative planting.

Current Dogs of War Team

Wolfe Garm

Desmond

Jenny Lancaster

Voss

Trey

Lien

Ron

Frost

Rey

Quintus

Varos — MIA, presumed KIA

Team Biographies (One‑Line)

Wolfe Garm: Alpha tactician and breach leader; highest resilience, prefers shock-entry under ash cover.

Desmond: Recon marksman with long-range scent mapping; specializes in overwatch and counter-sniper.

Jenny Lancaster: Combat medic and handler liaison; balances triage with command compliance cues.

Voss: Tech specialist and systems integrator; field diagnostics, device subversion, and rapid prototyping support.

Trey: Urban infiltration and lock bypass; excels at scent-masking and silent takedowns.

Lien: Field comms/crypto; runs mesh beacons and counter-surveillance while on the move.

Ron: Heavy weapons specialist; suppression fire, anti-armor packages, and standoff breaching support.

Frost: Tracker and containment; deploys binding rigs and cold-sterile cleanups.

Rey: Brute-force hand-to-hand combatant; grapples, clinch control, and rapid incapacitation in close quarters.

Quintus: Shield and breach specialist; ballistic shield entries, stack leadership, and doorway dominance.

Varos: Demolitions and denial; last seen during vault breach op (see Case File).

Case File: Varos (MIA/KIA)

Last Mission: Black-flag vault breach tied to an artifact courier cell; objective was denial and burn-back.

Contact Loss: Comms severed post-charge placement; only telemetry ghost recovered via S2 buffers.

Status: Search frozen to prevent exposure; memorial kept off-roll to preserve deniability.

Rules of Engagement

Public Ops (White/Amber): Minimum necessary force, evidence preservation, civilian corridor control.

Black Ops (Red/Black): Target-focused lethality, signature misattribution, mandatory S10 cleanup.

Override: Cyrus edicts supersede local SOPs during mass-casualty or secrecy compromise events.

Contract Vetting Workflow

Intake via Liaison & Legal; SIGINT/HUMINT corroboration and psyops risk matrixing.

Triune Council review for alignment with secrecy and capability preservation.

Tasking packet to S2 with op codes, handlers, and egress masks; shadow docket archived in Redundancy Bunker.

Command Edicts (Excerpts)

“Secrecy is survival.”

“Contain the wound, cauterize the witness.”

“If knowledge spreads faster than mercy, burn back the road.”

Handler Protocols & Safety Interlocks

Bond keys: biofeedback muzzles, sigil clamps, mnemonic lock phrases; dual-confirm to disengage.

Compliance cues: scent tags and subsonic pings to de-escalate frenzy without pharmacology.

Fail-safes: S4 isolation shutters and gas-flood purges; S2 deadman cut across team implants.

Containment & Augmentation Tech (S4/S5)

Resonant bindings tuned to hybrid physiology; thermal-sheath restraints for post-shift containment.

Selective hemostasis packs (demon-biomat derivation) to accelerate functional recovery.

Masking rigs: odor-null membranes and EM-quiet cloaks to defeat pursuit and sensors.

Known Adversaries & Threat Taxonomy

Carnival of Eternal Bliss: Decentralized cult-network using euphoric rites and spectacle as cover for memetic rituals, proxy agitation, and disposable “joy cells.” Counter-ops focus on narrative sinkholes and rapid S10 seizures.

The Club (Threat Unknown): Publicly a high-end club for patrons to have a good time. However, RRT intelligence elements have been consistently unable to gain entry past its bouncers, and all inside sources have gone dark. Its previous status as a broker of anomalous assets is unverified, making it a high-priority intelligence gap for S2 re-acquisition.

Zy’rax Cells: Fate-tampering sects engineering collapse cascades to harvest destiny debt. TTPs include probability kinks and implanted omens. Countered via choice‑scrub protocols and decoy timelines.

Sanctum of Man (South America): Xenophobic, pro-human militant confraternity viewing non-humans as existential threats and their collaborators as “corrupted traitors.” Doctrine centers on ensuring human purity and sovereignty.

Intelligence Blips: (1) Blacksite seizure with hybrid-targeting restraints; (2) Ambush of remnant convoy recovering thaumic dampeners; (3) Recruitment broadcasts promising human sovereignty.

Assessment: Threat High. High likelihood of anti-RRT ops, specifically targeting Dogs of War and HX-Δ program assets. Counter-ops: HUMINT penetration and decoy telemetry.

Wild Threats: Non-aligned hazards like Class E-G entities, ash-mutant clades, and rogue technomancers. Countered with standard containment, culling, and S10 intake protocols.

Communications & Cyber Doctrine (S2)

Encrypted mesh relays with burst transmission windows; telemetry scrubbers in-line.

Counter-intrusion playbooks mirrored in the Redundancy Bunker; black-start capable.

Leak Path Management: Canary beacons across liaison channels; auto-quarantine on anomaly.

Logistics & Mobility (S1)

Motor pool tiers: light unmarked, armored response, and covert rapid-launch pods.

Rapid launch tunnels mapped to decoy exits (service alleys, culverts, kiosks) with one-way shutters.

Quartermaster automation: palletized kits and augmentation spares on 5-minute readiness cycle.

Emergency Conditions & Base States

White: Normal ops, mask maintenance.

Amber: Elevated anomaly activity; partial compartment seals.

Red: Active threat to secrecy/personnel; hard-seals and surge deployment.

Black: Compromise imminent; purge, evacuate via egress, burn back records.

Legal Instruments & Cover Stories

Public Health and Infrastructure work orders masking movement and closures.

Confidentiality covenants with remnant agencies; liability shields for “emergency contractors.”

Sealed court directives invoking disaster powers without public docketing.

Ethics & Oversight (Internal)

Litany of the Soldier’s Path as moral anchor; triage hierarchy prioritizes secrecy, then stability, then salvage.

Post-action moral injury reviews; rotations to S8 recovery cycles.

Cyrus arbitration panel convened on disputed black actions.

Intelligence Cycle

Collection: SIGINT sweeps, HUMINT handlers, and salvage-born data.

Analysis: S2 cells fuse threat maps; PsyOps crafts narrative containment.

Action: Tasking to field teams; feedback loops to update doctrine and kit.

Recovery & Welfare

S7/S8/S9 provide gyms, clinics, chaplaincy, and morale centers; hybrid physiology care in S4 medical wing.

Decompression protocols post-Red/Black ops; sleep hygiene and sensory damp cycles.

Recognition without publicity; internal honors logged off-ledger.

Training Syllabus (Excerpts)

Urban anomaly containment, counter-memetics, clandestine egress routes.

Augmentation safety, handler-asset bonding, black-site entry/exit.

Evidence handling for S10 pipeline; OPSEC drills and decoy ops.

Equipment & Loadouts

Dogs kits: restraint-compatible armor, claw-safe grips, odor-null sheaths.

Team adjuncts: mesh beacons, EMP-safe recorders, resonant binding spools.

Medical: demon-biomat hemostats, antidote arrays, thermal stabilizers.

Operations Catalogue (Sample Codenames)

Op MERCY-LATCH: Civilian extraction under occult riot cover.

Op TINDER-SEAL: Artifact denial and site burn-back.

Op VELVET-HOUND: Counter-cult decapitation with non-human signatures.

Notable Salvage (S10)

“Ashglass” composites with heat-memory properties (used in restraint cuffs).

Bound glyph arrays enabling low-power stasis bubbles.

Black box firmware from pre-Cataclysm drones enabling silent flight profiles.

Surface Mask: Points of Interest

“Office” delivery loop with falsified manifests; vendor turnover engineered.

Service kiosks with hidden lifts disguised as telecom maintenance hubs.

Drainage culverts opening to flood-control channels for aquatic egress.

Research Directive: Hybrid Expansion Program (HX‑Δ Initiative)

Objective: Develop scalable, controlled creation and command architectures for additional hybrid assets without compromising secrecy, stability, or extant Dogs of War cohesion.

HXP‑1 Stabilization Vector (S5/S4): Refinement of demonic biomatter derivatives from S10 into attenuated inocula; drift-monitoring markers and metabolic “stop‑codons” to prevent uncontrolled mutation.

HXP‑2 Compliance Vector (S5/S2): Neuromnemonic locks, scent‑keyed command palettes, and subsonic cue libraries; implantable micro‑nodes with deadman remote to S2.

HXP‑3 Replication & Scale (S5): Micro‑bioreactor chain with lot tracking, sterile QA, and batch recall; handler training cohorts synchronized to output windows.

HXP‑4 Handler Safety (S4/S7): New restraint geometries, rapid‑cooling stasis wraps, and frenzy de‑escalation playbooks; dual‑confirm release protocols.

HXP‑5 Narrative Shield (PsyOps/L&L): Cover scripts and liability shells to mask disappearances, medical anomalies, and equipment shipments.

Facilities & Controls: S4 isolation suites converted to modular trial bays; S5 clean benches and negative‑pressure labs; S10 secure evidence vault acting as source quarantine and chain‑of‑custody anchor.

Trial Phases:

Alpha (Cage): Bench validation and single‑subject stability under sealed observation; success gate = 72‑hour metabolic stability and response to three compliance cues.

Beta (Supervised Field): Limited deployment under handler triads; success gate = mission completion without uncontrolled shift or handler injury.

Gamma (Deniable): Black‑flag tasking with full OPSEC; success gate = zero attribution and clean S10 remediation.

Risk Matrix: Breach (S4 hard‑seal drills), Cross‑Contamination (color‑coded toolpaths), Mutation Drift (genetic beacons and periodic titers), Memetic Leakage (canary beacons; narrative dampers).

Kill‑Switch Architecture: Bio‑stop codons paired with chemical antagonists; implant deadman cut through S2; environmental flood options (gas/ion) on S4.

Governance: Cyrus edict cap on batch size; Triune Council go/no‑go at each phase; independent audit logs mirrored to Redundancy Bunker.

Success Metrics: 90‑day compliance stability, < 1% adverse mutation drift, handler injury rate below training baseline, zero public attribution.

Current Status: Alpha cohort complete on bench animals; first human‑adjacent prototypes entering Beta under sealed aliases; no Gamma approvals issued.

Leadership: Cyrus Faslarrin

Officially angelic governor by edict; practically a never‑cast‑out fallen anchoring policy between grace and necessity.

Uses liminal status to arbitrate contracts, shield operations, and enforce secrecy through S2 networks and S6 command housing.

Current Risk Posture & Objectives

Risk Posture Snapshot

Exposure Pressure: Adversaries probing the surface mask via rumor injection and false‑flag incidents. Mitigation: PsyOps narrative drift, liaison canaries, decoy egress drills.

Adversary Escalation: Carnival memetic spikes and Zy’rax interventions projected to rise. Mitigation: preemptive Red/Black tasking, S2 wargame refresh (weekly).

Supply Chain Fragility: S10→S5 feed lines vulnerable to interdiction. Mitigation: stockpile buffers, alternate routing through Hidden Logistics Warehouse and drainage corridors.

HX‑Δ Ethical/Mission Drift: Expansion risk to morale and public deniability. Mitigation: batch caps, deadman checks, independent audits mirrored to Redundancy Bunker.

Dogs of War Cohesion: Rotation stress and loss events (Varos) impact initiative. Mitigation: S8 recovery cycles, handler counseling, indoctrination refresh.

Infrastructure Stress: Ash‑corrosion and HVAC load on sealed sublevels. Mitigation: accelerated maintenance cadence; S1 parts caches.

Priority Objectives

0–90 Days: Harden surface mask (refresh decoy schedules, warehouse camouflage), +15% salvage throughput, −10% S5 prototype cycle time, neutralize top three exposure nodes, advance HX‑Δ two Beta subjects to stability gate.

90–180 Days: Stand up second handler cohort, integrate Voss’s field tech suite into SOP, expand egress route rehearsals using warehouse and culvert network, raise PsyOps rumor half‑life containment to <72h.

180+ Days: Gamma readiness drills (no live deployment), cross‑department black‑start exercise, finalize HX‑Δ compliance library and training.

Triggers & Thresholds

Public Attribution ≥ Level‑2: Shift to Amber posture and initiate decoy launches; if unresolved in 6h, escalate to Red.

Leak Vector Confirmed: Immediate S2 deadman cut on affected channels; S10 evidence quarantine within 30m.

Containment Breach (S4): Hard‑seal within 90s; handler extraction via nearest one‑way shaft; warehouse egress on standby.

KPIs & Owners

Zero public attribution (Owner: PsyOps/L&L).

Leak incidents ≤ 1/quarter; mean time to narrative containment < 48h (Owner: S2).

HX‑Δ drift < 1%, compliance stability ≥ 90 days (Owner: S5/S4).

Throughput +15% S10→S5, prototype cycle −10% (Owner: S10/S5).

Handler injury rate below training baseline (Owner: S7/S8 ).
PostPosted: Fri Oct 17, 2025 7:35 am


Active External Contract — Church Edict: Purge Mandate

Principal: Church Edict Office (external).

Scope: Destruction of the Dogs of War, eradication of Vampire Island and the Draconis Isles.

Priority Directive: Deploy all Dogs of War to Vampire Island before any cleansing operations commence; Church requires full roster presence prior to initiation.

Sequencing: Muster/verify roster (S4/S2) → Stage via S1 and Hidden Logistics Warehouse → Sea insertion to Vampire Island via culvert maritime pickup → Confirm muster → Cleansing Phase I (Vampire Island) → Phase II (Draconis Isles).

ROE/Authority: Edict‑level directive; potential conflict with secrecy posture. Requires Triune Council concurrence and Cyrus ratification.

Risks: Total loss of hybrid assets, public attribution, adversary exploitation, morale collapse; probability of entrapment scenario rated High.

Mitigations (proposed): Staggered compliance windows, covert exfil lanes held in reserve, decoy signatures, deadman interlocks, PsyOps joint narrative with Church liaisons.

Status: Approved — Deployment orders released; staging commenced.

Deployment Plan — Approved Details

Staging & Mobilization: All Dogs muster S4, transfer via S2-controlled lift to S1; overflow kit cached at Hidden Logistics Warehouse (Industrial District) for last-mile loadout.

Transport Corridors: Primary: covert ground convoy from HQ to Hidden Logistics Warehouse, then culvert egress to low‑signature fast boat maritime pickup; Secondary: direct low‑signature fast boat from culvert egress to maritime pickup along flood-control channels; Decoy: unmarked cargo van cycles from warehouse with dummy pallets. No aerial assets authorized.

Command & Control: S2 FieldCommander cell on encrypted burst windows; Redundancy Bunker hot as mirror CIC; Church liaison read‑only access to sitreps.

Operational Phases: P0 Shaping (PsyOps, route sanitization) → P1 Insertion & Roster Confirmation (Vampire Island) → P2 Purge–Vampire Island (target elimination/denial) → P3 Transit/Reset → P4 Purge–Draconis Isles → P5 Sanitation/Exfil (S10 cleanup, narrative plant).

Rules of Engagement (Edict Override): Lethal force authorized against designated entities; capture only if intelligence critical; zero public witnesses—S10 remediation mandatory.

Medical & Recovery: S4 forward triage kit with demon‑biomat hemostats; evac chain to S8 recovery; quarantine for contamination flags.

Contingencies: Attribution spike → shift to Amber/Red with decoy egress; mass casualty threshold → abort to maritime exfil; Church scope change → hold at P1 pending Cyrus review.

Success Criteria: Full roster arrival and muster verified on Vampire Island; eradication benchmarks met on both theaters; zero attribution; HX‑Δ assets not exposed.

Wolfe Garm
Vice Captain

Enduring Hunter

7,900 Points
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Wolfe Garm
Vice Captain

Enduring Hunter

7,900 Points
  • Forum Sophomore 300
  • Marathon 300
  • Partygoer 500
PostPosted: Fri Oct 17, 2025 8:18 am


RRT Order of Battle: Enforcement Battalions

Overview

The RRT Enforcement Battalion is the standard tactical formation for large-scale security, containment, and direct-action operations. Personnel are drawn from the general housing sublevels (S7, S8, S9) and organized into a flexible, combined-arms structure. Their training and equipment focus on countering diverse, multi-species threats, including coordinated operations against multiple Class-A level targets.

Standard Battalion Structure (~500–700 personnel)

Battalion Command Element (BN-CE):

Battalion Commander (Major/equivalent) & staff

S2 (Intelligence) & S3 (Operations) cells with threat-specific analysts

Communications Platoon (secure mesh, drone feeds, counter-thaumic jamming)

Liaison Officers (for external contracts or special units like Dogs of War)

Rifle Company (x3):

Company HQ

Rifle Platoons (x3 per company)

Standard Kit: Modular rifles with specialized ammunition loads (e.g., silver-nitrate, UV-phosphor, cold-iron core), sidearms, multi-spectrum anomaly detectors, and containment foam/aerosol charges.
Squad Heavy Weapon: 1x RMG-12 "Reaper" Rotary PDW per squad, providing man-portable, high-volume suppression.

Weapons Company (Heavy & Specialized Support):

Mortar Platoon (81mm mortars with standard HE, illumination, and specialty shells like UV-flare and thaumic-dampener smoke)

Anti-Structure/Class-A Threat Platoon (guided munitions for hardened structures and high-mass biological/thaumic targets)

Combat Engineer Platoon (breaching, demolitions, fortification against non-standard physics)

EOD/Anti-Thaumaturgy Section (anomaly render-safe, ritual disruption, and post-op sanitation)

Support Company (Logistics & Medical):

Battalion Supply Section (ammo, rations, power cells, specialized ordnance)

Transportation Coordination (manages non-tactical movement to/from staging areas)

Tier-2 Medical Platoon (trauma stabilization, contamination/curse screening, field exsanguination kits)

Quartermaster Section (field repairs, kit replacement)

Deployment Doctrine for Multi-Species/Class-A Environments

By default, battalions deploy as light infantry to maximize speed. For high-threat environments like Vampire Island and the Draconis Isles, standard loadouts are heavily augmented with specialized munitions and containment gear drawn from S5 (R&D) and S3 (Ordnance) stockpiles, tailored to the anticipated Class-A threats. Though no heavy vehicles are deployed on the Church Edict contract due to time constraints, every rifleman carries munitions rated for multiple threat types, and Weapons Company assets are prioritized for sea transport.
PostPosted: Mon Jul 27, 2026 12:14 am


RRT Ordnance Catalogue and Armory

Summary: Comprehensive inventory and profiles for RRT field teams and S4 Dogs of War, aligned to the S10→S5→S2 pipeline. Storage references use S3 (magazines/vaults) and S5 (prototype/QA) identifiers.

1) Small Arms — General Issue





CR-7 Modular Carbine (5.6×42mm) — Patrol rifle with quick‑change barrel (CQB/standard), suppressor‑ready. 30‑rd mag. Optic: 1–6× LPVO. Role: Line issue to response squads. Notes: EM‑quiet firing pin and ashglass buffer reduce acoustic signature.



CR-7K Kompakt (5.6×42mm) — 10.5″ barrel, folding stock, compact gas system. 30‑rd mag. Role: Vehicle/VIP ops and confined spaces.



CR-7S Suppressed (5.6×42mm subsonic) — Integral reflex suppressor, optimized subsonic gas. 30‑rd mag. Role: Stealth entry and low‑signature interdiction.



PDW‑9 (5.0×28mm) — Telescoping stock, 40‑rd translucent mag. Role: Personal defense for liaison and drivers; armor‑softening PDW loads available.



SMG‑11 Compact (10×22mm) — Closed‑bolt; integral suppressor variant available. 32‑rd mag. Role: Plainclothes/entry.



SMG‑11C Micro (10×22mm) — Ultra‑short barrel, micro‑can, folding brace. 28‑rd mag. Role: Deep concealment and one‑handed control in tight thresholds.



BR‑9 Battle Rifle (7.5×51mm) — DMR‑capable, 20‑rd mag. Role: Perimeter and mid‑range interdiction.



BR‑9L Long (7.5×51mm) — 20″ barrel, adjustable gas, bipod lug. 20‑rd mag. Role: Squad precision without full DMR‑12 package.



SP‑4 Service Pistol (11×21mm) — Striker‑fired, 15‑rd mag. Role: Standard sidearm. Options: Subsonic package with slide damper.



SP‑4C Compact (11×21mm) — Short slide and grip, 12‑rd mag; interchangeable backstraps. Role: Concealment and female/compact hand fit.



SP‑4SD Integrally Suppressed (11×21mm subsonic) — Ported barrel and captive can; 13‑rd mag. Role: Discreet takedowns and handler use near Dogs.



SG‑6 Breach Shotgun (12g) — Semi‑auto, breacher rail. Role: Door work, less‑lethal, and utility rounds.



SG‑6K Entry (12g) — 14″ barrel, folding stock, brake. Role: Stack #1 breacher and ballistic shield pairing.



SG‑6L Less‑Lethal (12g) — Dedicated cylinder for beanbag/baton/OC. Role: Crowd control and capture.



UBGL‑20 Underslung Launcher (20×28mm) — Fits CR‑7/BR‑9. Loads: Flash‑bang, smoke, CS, HEDP micro. Role: Immediate organic grenadier capability.



Accessories & Sights (Common) — Quick‑detach suppressors, white/IR lights, dual IR/visible lasers, offset red dots, thermal overlays, smart rails with round counters, sling kits, and ash‑resistant dust covers.

Medium Sub‑Rifle Caliber Weapons (MSCW)





MSCW‑54 “Skirmisher” Carbine (5.4×33mm) — Intermediate sub‑rifle cartridge balancing recoil and barrier performance; 24‑rd polymer mag; select‑fire with 3‑round burst, 600–700 rpm. Role: Urban patrol and interior fights where over‑penetration control is critical.



MSCW‑54K Kompakt (5.4×33mm) — 9.5″ barrel, folding stock, over‑the‑barrel suppressor ready; 22‑rd mag; 600 rpm. Role: Vehicle/entry gun with better punch than PDWs but milder recoil than rifle carbines.



MSCW‑52 “Pike” Bullpup (5.2×35mm) — Full‑length velocity in a short package; ambi ejection, 28‑rd mag; 550–700 rpm. Role: Corridor dominance and tight‑quarters maneuver with enhanced control.



MSCW‑54S Integrally Suppressed (5.4×33mm subsonic/standard) — Switchable gas for subsonic or standard loads; 24‑rd mag; 500–650 rpm. Role: Stealth entries requiring moderate penetration and low signature.



MSCW‑54 LAR “Line Auto” (5.4×33mm) — Heavy‑barrel squad support variant; 50‑rd quad‑stack or 75‑rd drum; 500–650 rpm with quick‑change barrel. Role: Bridges carbine and LMG with controllable sustained fire.

Concealment: Wrist‑Mounted Firearms (WMF‑Series)





WMF‑1 “Sleeve Dart” (4.3×18mm flechette) — Eight‑round strip magazine, semi‑auto, integral suppressor and fold‑out muzzle guide. Role: Last‑ditch concealed defense with minimal signature; optimized for 3–7 m engagements.



WMF‑2 “Whisper” (5.0×23mm short) — Six‑round rotary micro‑cylinder; selectable semi or 2‑rd burst; palm‑pad fire with double‑flick arming gesture. Role: Close‑quarters interdiction where over‑penetration must be controlled.



WMF‑3 “Stinger” Chem‑Dart — Five‑shot micro‑dart cluster with swappable payload capsules (sedative per S7 protocols, dye‑marker, CS irritant). Role: Less‑lethal capture and tagging under cover.



WMF‑4 “Viper” Dual‑Mode — Capacitive contact‑taser prongs plus 3‑rd dart burst module; rechargeable cell in bracer. Role: Non‑lethal takedown with optional short‑range standoff.



WMF‑5 “Peregrine” Fold‑Out Micro‑PDW (5.0×28mm) — Wrist‑to‑forearm telescoping frame exposes a 150 mm barrel; 15‑rd micro‑mag; semi‑auto only; integral micro‑can. Role: Rapid escalation from deep concealment to controlled fire.





Activation & Safety: RFID wearer‑bind, palm pressure pad + gesture arming, muzzle‑extension interlock, deadman cut via S2, geofence lockouts. Mount: Low‑profile bracer rails with breakaway release; glove‑compatible controls. Ammunition: Subsonic, frangible, AP‑micro, and counter‑occult micro‑loads where applicable.



Access & Storage: Armed variants require S5 clearance; less‑lethal available by unit SOP. Stored at S5‑1 (issue) and S3‑1 (magazine) under covert kit bins.

Medium Sub‑Rifle Caliber Weapons (MSCW)





MSCW‑54 “Skirmisher” Carbine (5.4×33mm) — Intermediate sub‑rifle cartridge balancing recoil and barrier performance; 24‑rd polymer mag; select‑fire with 3‑round burst, 600–700 rpm. Role: Urban patrol and interior fights where over‑penetration control is critical.



MSCW‑54K Kompakt (5.4×33mm) — 9.5″ barrel, folding stock, over‑the‑barrel suppressor ready; 22‑rd mag; 600 rpm. Role: Vehicle/entry gun with better punch than PDWs but milder recoil than rifle carbines.



MSCW‑52 “Pike” Bullpup (5.2×35mm) — Full‑length velocity in a short package; ambi ejection, 28‑rd mag; 550–700 rpm. Role: Corridor dominance and tight‑quarters maneuver with enhanced control.



MSCW‑54S Integrally Suppressed (5.4×33mm subsonic/standard) — Switchable gas for subsonic or standard loads; 24‑rd mag; 500–650 rpm. Role: Stealth entries requiring moderate penetration and low signature.



MSCW‑54 LAR “Line Auto” (5.4×33mm) — Heavy‑barrel squad support variant; 50‑rd quad‑stack or 75‑rd drum; 500–650 rpm with quick‑change barrel. Role: Bridges carbine and LMG with controllable sustained fire.

2) Precision & Marksman





DMR‑12 (7.5×51mm) — Free‑floated, 20‑rd mag, hybrid carbon barrel. Role: Squad marksman.



LR‑44 (8.6×70mm) — Bolt gun, 5‑rd mag. Role: Long‑range interdiction.



AM‑20 (12.7×99mm) — Anti‑materiel, 5‑rd mag. Role: Light armor/engine block denial.

3) Support Weapons





LMG‑8 (5.6×42mm) — Belt/box hybrid, 200‑rd drums. Role: Suppression.



GPMG‑72 (7.62×54mm) — Tripod/vehicle mount capable. Role: Area defense.



HMG‑50 (12.7×99mm) — Pintle and fixed mounts. Role: Perimeter, vehicle overwatch.



AGL‑30 (30×29mm) — Programmable airburst. Role: Crowd dispersal, area denial.



RMG‑12 “Reaper” Rotary PDW (5.0×28mm) — Six‑barrel electric‑drive, man‑portable with gyro shoulder yoke and collapsible bipod; variable cyclic 1,200–3,600 rpm with 10/25‑round burst limiter. Ammunition: Ball, AP‑micro, frangible/reactive, subsonic. Role: Close‑in suppression with low over‑penetration, corridor dominance, and anti‑personnel/soft‑skin disable. Notes: Low‑recoil cluster and brake for sustained control; backpack battery, quick‑swap barrel pack; feeds from BFS‑1200M (5.0×28 mm, 1,200 rds) via micro‑spine; tripod/vehicle pintle compatible.



MRC‑5 “Tempest” Rotary Cannon (7.5×51mm) — Man‑portable five‑barrel rotary weapon with variable cyclic rate (800–2,400 rpm). Role: Shock entry and high‑volume suppression. Notes: Optimized for BFS backpack feed; quick‑swap barrel cluster and thermal shroud; recommended with EA‑2 exo‑assist.



BFS‑Series Backpack Feed System — Articulated, low‑friction ammunition spine with sealed cassettes. Variants: BFS‑1200M (5.0×28 mm micro, 1,200 rds), BFS‑400 (5.6 mm, 400 rds), BFS‑800 (7.5/7.62 mm, 800 rds), BFS‑250H (12.7×99 mm heavy, 250 rds), BFS‑60H/BFS‑90H (20×102 mm heavy, 60/90 rds). Compatibility: LMG‑8, GPMG‑72 (adapter), MRC‑5, RMG‑12. Features: Round counter, jam sensor, quick‑detach cuts, anti‑kink ribs, decon‑safe housing.

4) Launchers & Guided Ordnance (S3‑3 Vault)





MPL‑4 Multi‑Purpose Launcher — Recoilless tube with HE/thermobaric/EMP darts. Role: Wall breach, light armor.



GMS‑9 Micro‑Guided Missiles — IR/laser seekers, indoor‑safe backblast collar. Role: Precision strike.



UAS‑Deliverable Charges — Drone‑dropped standoff charges with resonant triggers. Role: Remote breach/denial.

5) Explosives & EOD (S3‑4 Shop)





BX‑Series Door Charges — Variable‑stack breachers with debris baffles.



SC‑7 Shaped Charges — Liner options for steel/composite.



SB‑Δ Stasis Bubbles — Low‑power stasis fields for evidence/containment; 90‑sec duty cycle.



Render‑Safe Kits — Non‑spark tools, fiber imagers, ashglass isolators.

6) Ammunition Suite

Scope: Small arms only (pistol/SMG, PDW, carbine/rifle, shotgun). All duty lots are ash‑sealed, low‑flash, and temperature‑stable; colored tip/band coding noted below.

Pistol/SMG (11×21mm, 10×22mm)





FMJ Ball — Training/utility; clean‑burn propellant.



+P / +P+ Duty — Higher pressure for improved terminal effect; weapon‑specific approval required.



Bonded JHP (Duty) — Barrier‑blind expansion through glass/doors; primary service load.



JSP (Soft‑Point) — Controlled upset; reduced ricochet risk indoors.



Subsonic — Mass‑optimized for suppressed use; EM‑quiet primer option.



Frangible (Sintered) — Breaks on hard backstops; shoothouse/training and aircraft use.



IR‑Dim Tracer — Team‑only visual under NV; limited lots for marking.



Less‑Lethal OC/CS Micro‑Capsule — Irritant payload; restricted crowd‑control use.



Marker/UTM/Sim — Dye‑marking and reduced‑energy training.



Blank / Dummy — Cycling with adapter; inspection and drills.

PDW (5.0×28mm)





Ball (FMJ) — General duty where armor is light.



AP Micro‑Penetrator — Hardened core defeats soft armor/helmets.



Bonded Flat‑Point — Barrier‑blind, reduced over‑penetration indoors.



Subsonic Heavy — Suppressed entry; optimized for short barrels.



Frangible — Sintered for shoothouse/aircraft.



Tracer / IR‑Dim — Fire control and marking.

Carbine & Rifle (5.6×42mm, 7.5×51mm)





FMJ Ball — Training/utility; sealed primer/case mouth.



EPR (Enhanced Penetrator) — Barrier defeat with limited yaw for close quarters (5.6).



Bonded Barrier — Glass/door performance; primary urban duty load (5.6/7.5).



OTM Match — Precision/marksman; not barrier‑optimized.



AP (Armor‑Piercing) — Tungsten/steel core; limited issue (7.5).



API / API‑T — Light incendiary/tracer for materiel marking (7.5).



SLAP — Saboted light‑armor penetrator; restricted lots (7.5).



Subsonic Heavy — Suppressed DMR/bolt configs; gas‑system tuning required.



Frangible — Indoor/shipboard use; minimizes ricochet.



Tracer / IR‑Dim — Fire adjustment/marking; mixed belts for LMG‑8.

Shotgun (12 g)





Buckshot — 00, #1, #4; flite‑control wad options for tight patterns.



Slug — Rifled (general), sabot (rifled barrel) for extended range/precision.



Breaching — Frangible powdered‑metal; hinges/locks, reduced spall.



Less‑Lethal — Beanbag, baton, rubber buck; color‑coded hulls.



OC/CS Payload — Irritant dispersal in confined spaces.



Flare/Illum — Signaling and short‑range light.

Counter‑Occult Suite (Cross‑Caliber)





Cold‑Iron Composite — 5.6/7.5 projectiles with ferrous matrix; tuned against bound entities.



Silver‑Jacketed — 5.0/10/11 mm pistol/SMG, 12 g shot; lycanthropic counter‑measures.



Sanctified Salt/Shot — 12 g specialty; ritual disruption and crowd break.



Consecrated/Inscribed Tips — Limited ceremonial lots for PsyOps/containment.

Markings & Control





Tip/Band Codes: Black AP, Gold API, Red Tracer, Maroon IR‑Dim, White Subsonic, Green Frangible, Orange Less‑Lethal, Violet Counter‑Occult, Blue Training/Sim.



QC/Log: Lot tracking to S3‑9; sealed primers/case mouths; desiccant‑lined packs.



Compatibility Notes: Subsonic loads require suppressor/gas tuning; AP/API/SLAP restricted to authorized ops.

7) Specialized Containment & Compliance (S4/S5)





Resonant Binding Spools — Glyph‑tuned cable that locks under specified harmonic; paired with clamp anchors.



Thermal‑Sheath Restraints — Rapid‑cool wraps to blunt post‑shift aggression.



Stasis Wraps — Short‑duration immobilization for transport.



Handler Command Rigs — Biofeedback muzzle, sigil clamp, and mnemonic lock suite; scent‑keyed command palettes.

cool Dogs of War — Dedicated Kits





Armor Mk‑G — Restraint‑compatible plate with claw‑safe grips and flex joints; odor‑null outer sheath.



Claw & Bite Covers — Removable ashglass overlays for training/transit.



Pack Beacon Mesh — Encrypted comms collars with subsonic de‑escalation tones.



Med‑Regeneration Packs — Demon‑biomat hemostat injectors; handler‑issued.

9) Protective Systems





Body Armor — Modular plates (IIIA–IV) with occult liner options.



Helmets — Comms, IR/thermal overlays, blast curtains.



Exo‑Assist (EA‑2) — Light exo‑frame for load carriage and door work.

10) Drones & Cyber Adjuncts (S5‑7)





Scout UAS — Silent rotors, black‑box firmware; mapping and target marking.



Micro‑UAVs — Room‑clearing, flash payload capable.



Mesh Beacons — Drop nodes for comms persistence in dense terrain.



DCD Prototype Suite (S5‑proto) — Dynamic Combat Drones for high‑agility, deniable force application. Access: S5 clearance, handler certification, range‑limited.





DCD‑A “Pouncer” (Quadruped) — 45 kg payload. Mounts: Stabilized 5.6 mm LMG pod or 40 mm micro‑AGL, breacher claw, non‑lethal net/foam canister. Nav: Vision‑IMU SLAM; leash, follow, and waypoint modes. Role: Breach assist, stairwell assault, canine‑adjunct.



DCD‑B “Wasp” (Ducted‑fan VTOL) — 25 min hover. Mounts: 8‑cell micro‑missile rack (IR/laser), dazzler pod, mini‑MG (5.6 mm). Role: Rooftop strike, convoy overwatch, anti‑UAS.



DCD‑C “Adder” (Tracked UGV Swarm) — 6‑pack micro UGVs. Payloads: Camera/throwbot, standoff shaped charges, signal repeaters. Role: Tunnel/culvert recon, distributed breach.



DCD‑D “Bulwark” (Biped Breacher) — Shield‑bearing platform with ram and manipulator. Mounts: RCWS 12.7/40 mm AGL optional. Role: Door dominance and shield wall in tight corridors.



DCD‑E “Sentinel” (Humanoid) — 1.8 m anthropomorphic platform, 75 kg empty, 20 kg payload. Mounts/Tools: Modular forearm hardpoints (PDW/SMG pod or 12 g less‑lethal launcher), breacher ram/saw, micro‑thermic lance, shield interface, wrist utility projector (flash/CS/foam). Role: Human‑factor entry, dexterous manipulation and casualty extraction, decoy silhouette for psyops, and packmate support for Dogs in confined spaces; stair/ladder capable.



Control & Safety — Multi‑band mesh, encrypted; positive ID friend‑foe gating, geofence lockouts, ROE templates, and deadman cut via S2. Power: Hot‑swap packs; endurance 12–45 min by platform.

11) Armory Profiles — Access & Control





Issue Points: S5‑1 Small Arms Armory (line issue), S5‑2 Heavy Weapons Armory (crew‑served/launchers).



Storage: S3‑1 Small Arms Magazine, S3‑2 Heavy Munitions, S3‑3 Guided Ordnance Vault.



QA/Certification: S5‑9 Safety and failure analysis before movement to S3 or S1.



Checkout Controls: Biometric + handler pairing for Dogs kits; canary logging to S2 NOC.

Status Note: All entries reflect current catalog; prototype items flagged “S5‑proto” remain range‑limited and require S5 clearance.

Wolfe Garm
Vice Captain

Enduring Hunter

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Wolfe Garm
Vice Captain

Enduring Hunter

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PostPosted: Mon Jul 27, 2026 12:16 am


Motor Pool Inventory and Status — Light, Medium, Armored

Summary: Current readiness snapshot for S1 Motor Pool assets with storage references to S1 (motor pool/maintenance), S3 (spares), and S4 transport accommodations for Dogs of War.

Fleet Overview


Light (Unmarked/Covert): Sedans, SUVs, panel vans, dual‑sport bikes. Use: Liaison, surveillance, rapid surface response, decoy movements.



Medium (Tactical): MRAP‑light, tactical trucks, utility carriers, mobile comms vans. Use: Team transport, perimeter, convoy escort.



Armored (Heavy): MBTs, heavy IFVs/APCs, breacher vehicles, self‑propelled air defense, mortar carriers, armored recovery. Use: High‑risk extraction, urban breach, hard‑contact operations.

Readiness by Category

Light Vehicles





Total: 92



Ready Line (S1‑3): 61 — Fueled, kitted, keys and armament checked out.



Maintenance (S1‑5 A–D): 17 — Routine service (fluids/tires/ECU updates).



Decontamination (S1‑10): 6 — Bio/chem washdown pending clearance.



On Operation: 8 — Signed to Op packets; ETB staggered 6–48 hrs.



Notes: 12 sedans converted with hidden lift points for rapid launch tunnels; 4 panel vans carry false walls for kit concealment.

Medium Vehicles





Total: 34



Ready Line (S1‑3): 22 — Load plans for 8–12 personnel plus gear.



Maintenance (S1‑5): 7 — Suspension bushing refresh and brake service.



Refit (S1‑6): 3 — Mesh beacon relays and EMP‑hardening retrofits.



On Operation: 2 — Convoy escort and mobile comms support.



Notes: 3 utility carriers fitted with drone launch racks; 2 comms vans upgraded to burst‑secure uplinks.

Armored Vehicles





Total: 12



Ready (S1‑4 Heavy Armor Vault): 8 — Full fuel, ammo cross‑load staged in S3‑2.



Maintenance (S1‑5): 2 — Track tensioning and hydraulics check (breacher plow).



Refit (S1‑6): 1 — Reactive applique test panels (S5‑proto) awaiting QA.



On Operation: 1 — High‑risk urban extraction standby.



Notes: 4 APCs carry Dogs‑compatible restraint frames and climate control; 1 breacher vehicle fitted with ashglass ram and foam projector.

Platform Profiles





LV‑S (Sedan/SUV) — Up‑armored cabin (discreet), run‑flat tires, comms concealment. Role: Covert transport.



LV‑V (Panel Van) — Modular racks, false bulkheads, power inverters. Role: Team/kit mover.



MV‑T (Tactical Truck) — 4×4, winch, cage, top rail for LMG/AGL. Role: Patrol and convoy.



MV‑C (Comms Van) — Mast, burst transmit, hardened server bay. Role: Mesh hub.



HV‑A (APC/IFV) — Seating 8–10, gunshield pintle, side egress. Role: Hard entry/exit.



HV‑M (Main Battle Tank) — Main (dual‑purpose): 120 mm smoothbore with programmable HE‑AB, HEDP/thermobaric, and kinetic AP; selectable non‑lethal canister for crowd/obstacle reduction. Secondary: Coax 7.62, roof RWS 12.7 or 40 mm AGL. Tertiary: Dual side sponson ball‑mounts (7.62), eight smoke/IR‑obscurant dischargers, foam projector, dazzler/LRAD suite. Systems: Full stabilization, hunter‑killer FCS, hard‑kill APS, CBRN seal. Stowage: S1‑4 Heavy Armor Vault.



HV‑IFV‑H (Heavy IFV) — Main (dual‑feed): 35 mm autocannon (AP/HE‑AB). Secondary: Twin ATGM pod, coax 7.62, optional RCWS 12.7. Tertiary: Six firing ports for embarked squad, two side sponson MGs, smoke banks. Role: Urban assault and squad carriage.



HV‑EB‑H (Engineer Breacher) — Main: 90 mm short‑barrel demolition cannon (HEDP/thermobaric/foam canister). Secondary: RCWS 12.7 or 40 mm AGL. Tertiary: Dozer/ram, MICLIC line‑charge reel, thermic lance, high‑expansion foam and CS projector, forward and aft sponson ports. Role: Barrier defeat and route opening.



HV‑SPAD (Self‑Propelled Air Defense) — Main: Twin 30/35 mm radar‑cuED autocannons. Secondary: Quad short‑range SAM canisters. Tertiary: ECM jammer, laser dazzlers, smoke. Role: Counter‑UAS and overwatch in urban canyons.



HV‑MC (Mortar Carrier) — Main: 120 mm breech‑loaded mortar (HE, smoke, illum, PGM). Secondary: RCWS 7.62/12.7. Tertiary: Rear sponson ports, grenade smoke. Role: Close support fires under cover.



HV‑R (Recovery) — Crane, tow, tool cage. Role: Recovery/denial.

Logistics & Control





Dispatch: S1‑2 coordinates route masks; keys and armament via S1‑3 counter.



Spares: S1‑6 fabrication can turn critical parts in 12–36 hrs; S3‑5 holds track/armor spares.



Decon: All vehicles cycle S1‑10 post‑Red/Black ops; bio/chem logs mirrored to S2.

Status Note: Readiness percentages updated hourly at S1‑2; this snapshot reflects current reported states.
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