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Tags: Medieval, Trade, Combat, Role Playing, Kingdoms 

Reply [4} Feats :: Equipment :: Deities :: Misc Knowledge
Arms and Equipment Guide :: A Tool for Every Job

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Wolfe Whitehorn
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PostPosted: Sun Aug 29, 2021 7:36 pm


Maverick's Arms and Equipment Guide:
A Tool for Every Job, and a Book of Every Tool


The Guide for Wanderers to find their weaponry, toolkits, and general sundries. Maverick's Guide is a resource to find anything and everything related to adventuring gear.

Categorized by Type the Guide aims to make research and finding equipment as easy as possible, while regularly updating with new materials.

Catalogues:
Weaponry
Armor
Equipment
Vehicles

Here written are the basic rules for developing items: The list beneath will also be used in the application for custom items.


[b]Weapon:[/b] [ What weapon is this? ]
[b]Style:[/b] [ Melee or Ranged ]
[b]Type:[/b] [ Versatile, Heavy, or Reach ]

[b]Special Rule:[/b] [ Does this weapon have special rules, apply them here ]
[b]Cost:[/b] [ 150 Marq base, doubles for each Special Rule. May have imposed modifiers. ]



[b]Armor:[/b] [ What armor is this? ]
[b]Material:[/b] [ Metal, Fabric, Hide, Chain, etc. ]
[b]Type:[/b] [ Light, Medium, Heavy ]

[b]Special Rule:[/b] [ Does this armor have special rules, apply them here ]
[b]Cost:[/b] [ 50 Marq base, doubles by Type, and again for each special rule. May have imposed modifiers. ]



[b]Equipment:[/b] [ What Equipment is this? ]
[b]Material:[/b] [ Metal, Fabric, Hide, Chain, etc. ]
[b]Purpose:[/b] [ General Purpose of the item, Rucksack, tent, waterskin, etc ]

[b]Initial Rule:[/b] [ The Initial Rule this piece of equipment grants: Largely these items are not intended for Combat use but may affect some combat situations. ]
[b]Special Rule:[/b] [ Does this equipment have special rules, apply them here ]
[b]Cost:[/b] [ 100 Marq base, doubles for each additional rule beyond the first, quadruples if combat affecting by design. May have imposed modifiers. ]

 
PostPosted: Tue Aug 31, 2021 10:55 am


-weapons-

The sword is the tool of the warrior, made from an array of materials, and to suit various purposes they carve their own purpose on the battlefield. Often purpose-built to counter new advancements on the battlefield, weaponry follows a precise flow to determine its combat effectiveness, based on their three common types.

Versatile Weapons beat the Heavy Weapons Heavy Weapons beat the Reach Weapons ▰ Reach Weapons disrupt Versatile Weapons

Ranged Weapons are by nature Armor Piercing ▰

This dichotomy of weaponry allows for a diverse and active battlefield while keeping in line with the martial traditions:

Inventory:


Weapon: Longsword
Style: Melee
Type: Versatile

Special Rule: n/a
Cost: 150 Marq



Weapon: Battleaxe
Style: Melee
Type: Heavy

Special Rule: n/a
Cost: 150 Marq



Weapon: Spear
Style: Melee
Type: Reach

Special Rule: n/a
Cost: 150 Marq



Weapon: Chakram
Style: Melee
Type: Versatile

Special Rule: This weapon may also be used as a Ranged weapon.
Cost: 300 Marq



Weapon: Hand Axe
Style: Melee
Type: Heavy

Special Rule: This weapon may also be used as a Ranged weapon.
Cost: 300 Marq



Weapon: Javelin
Style: Melee
Type: Reach

Special Rule: This weapon may also be used as a Ranged weapon.
Cost: 300 Marq



Weapon: Greatsword
Style: Melee
Type: Heavy

Special Rule: n/a
Cost: 150 Marq
 

Wolfe Whitehorn
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Wolfe Whitehorn
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PostPosted: Tue Aug 31, 2021 11:12 am


-armor-  
PostPosted: Tue Aug 31, 2021 11:48 am


-equipment-  

Wolfe Whitehorn
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Eloquent Elocutionist

10,100 Points
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Wolfe Whitehorn
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Eloquent Elocutionist

10,100 Points
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PostPosted: Tue Aug 31, 2021 12:31 pm


-vehicles-  
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