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Shadowhunters: The Mortal Instruments

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Tags: Shadowhunters, Series, Mortal Cup, Mundanes, Survival 

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Labilia

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PostPosted: Tue Mar 26, 2019 8:46 pm


Every race in the series will be listed here. Anything you see here, is available to rp as! : )
Note: If you're a vampire or werewolf, they have strong desires, that they cannot reject such bad intentions such as attacking the innocent or anyone they see. These desires for werewolves kick in during a full moon. For vampires, it is the thirst for blood. If they have had no blood all day and a wound opens up near them, they are drawn to bite weather they don't want to or not.
PostPosted: Tue Mar 26, 2019 10:14 pm


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M U N D A N E S

Mundanes, also called mundies by some, are regular humans who are oblivious to the existence of Shadowhunters, Downworlders, demons, and the rest of the Shadow World.

When Nephilim, demons or warlocks put up glamours, it is so that mundanes cannot see them; the mundanes see either something they would understand or nothing at all. These glamours can be put down willingly, though.

Mundanes can be be infected with what are considered to be demon diseases: lycanthropy and vampirism; they can be turned into werewolves when bitten, and vampires or servants when fed blood. They can also become Forsaken when runes are Marked or applied on their skins. They can use and perform magic by practicing witchcraft; those who successfully practice magic are referred to as "witches". They can also be turned into Shadowhunters through Ascension with Mortal Cup.

When Shadowhunters have children with mundanes, the children will be Shadowhunters since their angelic blood is dominant. Sometimes, demons may disguise themselves as humans and seduce mundane women which will make her pregnant with a warlock child.


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PostPosted: Tue Mar 26, 2019 10:18 pm


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W A R L O C K S

Warlocks are born from demons and humans, usually rape or deceit from shape-shifting Eidolon demons, disguised as humans or a human's loved one or an object of sexual desire. Through this, some warlocks may have half-siblings, and quite possibly, a pure sibling from a human parent raped or tricked more than once.

Warlocks are immortal beings. At one point in their lives, they stop aging—which point exactly will depend on their demon parent. At one point, however, after an unspecific but long duration of time, warlocks, like most immortal or long-lived beings such as Silent Brothers, can "fade" and "petrify"—when they grow bored or unsurprised by life and stop looking forward to their years ahead, when the weight of their long lives settle on them, they may begin to lose their minds, and/or stop feeling and living, in all other essences of the word except literally.

A universal trait among them are their warlock or demon marks, a part of their body that is strange or unique that identifies them as unearthly. Warlocks from the same demonic bloodline may have similar demonic features on their bodies.

Additionally, warlocks are unable to have children. Warlock pregnancy always results in stillbirth as they are crossbreeds and are thus sterile.

An exception from these limitations are the very rare offspring of demons and unmarked Shadowhunters; without Marks to resist the demonic energy in a fetus, the pregnancy results in a living child—particularly, a dominantly Shadowhunter being with traces of warlock abilities. The only known case so far is Tessa Gray, who does not have a warlock mark and has given birth.

Because of their half-demon, half-human nature, other Downworlders sometimes insultingly refer to them as "half-breeds."


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PostPosted: Wed Mar 27, 2019 4:49 pm


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S H A D O W H U N T E R

Shadowhunters, also known as Nephilim, are a secretive race of beings who are humans born with angel blood. They have fought demons and lived alongside Downworlders in the Shadow World for well over a thousand years, creating their own culture and civilization within human society. Their mandate is to keep the peace in the Shadow World and keep it hidden from the mundane world while protecting the inhabitants of both worlds.

Despite their ancestry, Shadowhunters are mortal and therefore vulnerable to old age and death; however, their angelic blood endows them with special abilities that allow them to achieve feats beyond what's humanly possible through the application of angelic runes.


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PostPosted: Fri Mar 29, 2019 9:41 pm


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S E E L I E S

Seelies are also known as faeries, or the Fair Folk. Pixies, nixies, and elves are also considered Seelies. They cannot lie, though they use evasive and distraction tactics to avoid directly answering questions they do not want to. They are an extremely manipulative, cunning, and mischievous race of Downworlders, their angel and demon blood attributing to both their beauty and malevolence.

They are led by a queen. The Seelie Glade has entrances scattered throughout the world. Their most guarded secret is a dimensional doorway that leads to an alternate dimension. The Seelies are its protectors, and the doorway can be opened by a Seelie at the point where the dimension intersects with the Seelie realm: between a pair of trees at the remotest edges of the Glade.

Seelies are in tune with nature. Seelies live among them, and the Queen has power over even inanimate beings in her territory. They can also harness the power of the earth and procure weapons from it. Also, most Seelies have tattoo-like markings of leaves or vines on their faces which can be manipulated somehow by the Queen.


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PostPosted: Sat Mar 30, 2019 8:12 pm


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Vampires generally tend to look pale, sallow, and thin, though this is not always the case.

The blood of vampires shimmers bright red. Vampires cannot shed tears; instead, it is blood that leaks through their eyes. Being reanimated corpses, they do not have a heartbeat and do not need to breathe, although they are still able to inhale and exhale oxygen, in order to utilize their heightened sense of smell, to pass as human, or to blow on something. Their lack of breath makes them impervious to such things as asphyxiation, drowning, or gases.

A vampire and a sire also have some sort of connection. Particularly, upon the death of one's sire, a vampire will experience a momentary jolt of pain, presumably feeling the same pain their sire felt at death.

The dirt of the grave where a vampire was buried holds special properties for that vampire. The vampire can tell if the grave has been disturbed. Vampires may use this to communicate simple messages, even without the other's presence—for instance, breaking a container of a vampire's grave dirt could be used to alert and summon that particular vampire. Clans sometimes even have a spot where a jar of every member's grave dirt is hidden, used for emergency purposes for when a leader needs to call on all their vampires.

Vampires also cannot be tracked by normal tracking magic, neither demonic nor Nephilimic; however, powerful vampires tend to travel with mundane subjugates who can be tracked.

Like warlocks, vampires are immortal and sterile; though unable to bear children, they are able to continue their vampiric bloodline by turning humans into vampires.


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PostPosted: Sat Mar 30, 2019 8:15 pm


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Werewolves in their lupine and human forms possess supernatural strength, grace, speed, and reflexes, with strong claws and canines. They also have the same unnaturally accelerated healing abilities as most other Downworlders. Their eyes change to a particular color—typically green, yellow for some—when the werewolf Turns or is triggered.

An alpha werewolf has poison in his/her bite. This poison is fatal and needs serious intervention to be survivable. Known side effects of the poison are random transformation of the werewolf and hallucinations.


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PostPosted: Fri Apr 05, 2019 4:06 pm


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Demons are malevolent, inter-dimensional beings that travel between worlds, destroying everything in their path. They return to their home dimension, the Void, when they die. Religiously, they are defined as Hell's denizens and the servants of Satan.

Demons come in a large variety of species and forms, their numbers said to be infinite.


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Shadowhunters: City of Bones

 
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