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Aelves (Elves)

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Archon Thorne
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PostPosted: Wed Aug 29, 2018 1:50 pm


The Aelves were at first thought to be lost after the end of the World-that-Was, when Tyrion and Teclis awoke in the Realm of Hysh they began to search for their kindred but could find no sign of them. It was only when they met with Sigmar that they found any trace of aelfkind, and only in Azyr. Malerion himself awoke in the Realm of Ulgu and exploring the thirteen domains of that realm he found his mother, Morathi but his search for aelves was as fruitless as the others. Like the brothers, he and his mother joined the Pantheon of Sigmar.

As the Age of Myth progressed, the Aelves from Azyr and other races spread across the Mortal Realms, creating kingdoms, empires and cities.

It was Teclis that first heard the cries of aleven souls trapped within the Chaos god Slaanesh and he enlisted the other aelf gods to rescue their former kin for the gods belly. They sought out Morathi who had fled the Pantheon after her true form had been revealed and she eventually told them of her own escape from Slaanesh and a plan was formed to lure the diety and trap it Uhl-Ghysh a sub realm between Hysh and Ulgu.

She successfully lured Slaanesh out of hiding and together with cabals of sorcerers, bound it in that place, where they began to free the tormented aelven souls. Each of the gods took a portion of the souls and they were then reshaped and reborn - those that Malerion recreated in Ulgu were dark majestic and terrible, whilst those that were created in Hysh were angelic luminous entities. Morathi too her own share, who she claimed would be reborn as warriors of Khaine and so they were - in a way. She created the Màthcoir and channelled the soul energy into it to create the Melusai and the Khinerai collectively known as the Scáthborn but also called the Trueborn, Shadowborn or Morathi's Handmaidens within the Daughters of Khaine.

Problems quickly arose with the new creations - The Idoneth Deepkin fled from their creator god, Teclis and vanished whilst Malerion did not speak of monsters that also emerged from Druchioth. Some of those that Morathi claimed were weak or damaged and it was those that she termed Leathanam - "Half Soul" and they quickly became a male under class serving the true Daughters of Khaine.

Souls flowed out of Slaanesh and this heralded a new age for the many and varied Aelf kindreds who grew dramatically in population, especially the Daughters of Khaine who established many temple-colonies all across the realms. However even as aelf power and population grew, the Pantheon was fragmenting and fracturing at the worst time for it was now that the powers of Chaos began their assault on the Mortal realms.

Empires burned, Kingdoms fell to ruin and rot, cities to corruption and decadence all across those same realms as the Age of Chaos progressed. Before Sigmar closed the gates of the Realm of Azyr many disparate aelves fled to his lands, proud dragon princes and blood soaked sorceress's, mighty mages and vicious privateers, frightened children and unflinching rangers all found a new home in that realm.

When the gates finally opened again in the Age of Sigmar, many once again ventured out into the mortal realms, looking for forgotten kingdoms and keeps, lost kin and glory.



Various Factions of Aelves:

The following factions have Aelves as their members:

Darkling Covens:
Powerful sorceresses lead their warbands to reclaim their lost shadow empires and stygian keeps. (Dark Elves)

Eldritch Council: Aelf Sorcerers of the highest order. (High Elves)

Lion Rangers: A monastic order of Aelves who trace the origins of their warrior brotherhood back to the Age of Myth. (High Elves)

Order Draconis: The Aelf lords and ladies who ride immortal dragons and purebred steeds to war are a mighty force, even in the hallowed Realm of Azyr. (High Elves or Wood Elves)

Order Serpentis: A dark shadow of the Order Draconis with merciless raiders mounted upon dragons and drakespawn. (Dark Elves)


Phoenix Temple:
The warrior-conclave dedicated to the Ur-Phoenix and her children.(High Elves)

Scourge Privateers: The Scourge Privateers are Aelf raiders and hunters who hunt down misshapen monsters and deadly beasts to slay for rare ingredients or anything to sell in the markets of Azyrheim or the Cities of Sigmar. (Dark Elves)

Shadowblades: Aelves have a long history of assassination, many finding grace in the art of the silent and swift kill. The Shadowblades are perhaps the culmination of these death artists and many speculate on their true nature. Some say they are from the Realm of Ulgu, others that they are divine gifts to Sigmar from another of his ancient pantheon.

Swifthawk Agents: The scouts and messengers of the vast armies of Sigmar. (High elves or wood elves)

Wanderers: Once they fought for the Realm of Ghyran, now these warriors of the wilderness fight to return life to the Mortal Realms. (Wood elves)
PostPosted: Wed Aug 29, 2018 1:55 pm


The Darkling Covens


Those sorcerers that arrived as exiles in Azyrheim maintained their distance from the already established Eldritch Council, keeping knowledge and their followers to themselves. Since then they have recurited sparingly from the other peoples that inhait the realm, favouring aelves over others. The coven mistresses can field susbtantial forces and on accassion will find common purpose with the armies of Azyrheim, especially if there is the prospect of reclaming their lost homes. Some are also on good terms with the Order Serpentis and may ride upon one of their black Dragons as they fight again in the Mortal Realms.

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Archon Thorne
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Archon Thorne
Captain

Distinct Member

4,675 Points
  • Signature Look 250
  • Person of Interest 200
  • Statustician 100
PostPosted: Wed Aug 29, 2018 2:01 pm


The Eldritch Council


Drawn from the very wisest of the Azyrite aelves, the Eldritch Council are a living repository of ancient knowledge, charged by Lord Tyrion and his brother Teclis with keeping the hermetic traditions of the aelves alive. Wielding powerful elemental magics and battling alongside vast serpentine dragons, the Council is responsible both for purging the lands of daemonic taint and defending them from the wicked.

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PostPosted: Wed Aug 29, 2018 2:04 pm


The Lion Rangers


Heirs to the ancient martial tradition of those aelves who hunted the mountains around Azyrheim in the Age of Myth, the Lion Rangers roam the realms as an itinerant order of warriors. Arriving unbidden to the battlefield, their huge war axes are so sharp they can cut a man in two, while their cloaks turn aside missile fire with ease.

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Archon Thorne
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Distinct Member

4,675 Points
  • Signature Look 250
  • Person of Interest 200
  • Statustician 100

Archon Thorne
Captain

Distinct Member

4,675 Points
  • Signature Look 250
  • Person of Interest 200
  • Statustician 100
PostPosted: Wed Aug 29, 2018 2:11 pm


The Order Draconis


The Order Draconis are a knightly order of aelves who have formed powerful kinships with the drakes and stallions of Azyr, riding down the foes of Order with bravery, speed, and skill. On the ground, great formations of Dragon Blades shatter enemy formations in devastating combined charges, while in the skies, the Dragonlords themselves incinerate enemies in gouts of dragonfire..

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PostPosted: Wed Aug 29, 2018 2:12 pm


The Order Serpentis


A dark mirror to the Order Draconis, the Order Serpentis are masters of some of the most cruel and savage beasts of the Mortal Realms, training Hydras, Black Dragons and Drakespawn and transforming them into deadly living weapons. Falling upon their foes in a wave of tooth, claw, and dark steel, they leave nothing but terror, confusion, and the dead in their wake.

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Archon Thorne
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Distinct Member

4,675 Points
  • Signature Look 250
  • Person of Interest 200
  • Statustician 100

Archon Thorne
Captain

Distinct Member

4,675 Points
  • Signature Look 250
  • Person of Interest 200
  • Statustician 100
PostPosted: Wed Aug 29, 2018 2:14 pm


The Phoenix Temple


The Ur-Phoenix is a symbol of rebirth and renewal in aelven culture, a tradition kept alive by the monastic warrior order known as the Phoenix Temple. Given supernatural fortitude and courage by magical energies, and battling alongside deathless, supernatural Phoenixes, they march forth now from the free cities – particularly the Phoenicium – to restore the past glories of the aelves.

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PostPosted: Wed Aug 29, 2018 2:19 pm


Scourge Privateers


The Scourge Privateers are raiders, pirates and beast hunters who ply the seas of the Mortal Realms. Masterful sailors, they raid the coastlines and use their talents against Chaos. Hunting sea beasts with their favoured Kharibdyss or pursuing terrestrial foes with chariots and corsairs, they make a brisk trade in monsters both living and dead, selling to unscrupulous merchants, collectors of the exotic, and the fighting pits and arenas of the free cities. .

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Archon Thorne
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4,675 Points
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  • Statustician 100

Archon Thorne
Captain

Distinct Member

4,675 Points
  • Signature Look 250
  • Person of Interest 200
  • Statustician 100
PostPosted: Wed Aug 29, 2018 2:22 pm


Shadowblades


The Shadowblades are a secretive, shadowy order of assassins whose origins are shrouded in mystery. Seen by some as a gift from Malerion to Sigmar and others as strange, shadowy creatures of Ulgu, the Shadowblades hunt both tyrants without and traitors within with brutal effectiveness.

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PostPosted: Wed Aug 29, 2018 2:26 pm


Swifthawk Agents


The Swifthawk Agents are vital for the continued survival of Order, acting as couriers and messengers between the free cities and Azyr while coordinating grand assaults that can span across realms. Fast, capable, and independent, they will not hesitate to cut down those who would obstruct their duty. At war, they fill a vital role as saboteurs, shattering enemy lines of communication with rapid strikes from on high with Skycutters or lightning-fast assaults with Reavers and Spireguard. They are known for riding great eagles and griffons across the skies.

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Archon Thorne
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4,675 Points
  • Signature Look 250
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  • Statustician 100

Archon Thorne
Captain

Distinct Member

4,675 Points
  • Signature Look 250
  • Person of Interest 200
  • Statustician 100
PostPosted: Wed Aug 29, 2018 2:29 pm


The Wanderers


A fierce and noble tribe of nomads, the Wanderers are heirs to an ancient shame, having abandoned Ghyran to Nurgle during the Age of Chaos and letting the ley lines that link the sacred places of the Mortal Realms be broken. Now, they fight as scouts and guerilla strike forces for the free cities, attacking with stealth and speed, tearing apart their chosen quarry in disciplined volleys of arrows.

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