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Boku no Hero Academia - Loss of a Symbol

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Lit RP based within the Boku no Hero Academia universe 

Tags: Hero, Superhero, Boku no Hero Academia, Superpowers, Roleplaying 

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Dani Roosevelt-

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konaustin

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PostPosted: Thu Feb 22, 2018 1:45 pm


User Image

Under the Mask
Name: Dorian Dani Roosevelt
Gender: Male
Age: 16
Sexual Orientation: Homosexual
Occupation: Junior MMA fighter (Cali state champion at 15)
Height: 5'0
Weight: 110 (doesn't look it at all)
Hair Color: Pink
Hair Type: Long and silky , almost always braided
Eye Color: Lavender
Skin Color: Fair
Nationality: American
School: North European Hero Core Training College
Year: 1
Distinguishing Features: Small stature, long brightly colored hair, sheer adorableness

Hero Profile

Hero Name: Red Angel
Costume:
User Image [/spoiler
Quirk: Firebrand
Weapons:
Gadgets/Tech:
Extra: He very much enjoys cross dressing.
Likes: Cute clothes, coffee, pastries, early morning runs,
Dislikes: Being insulted for his orientation, being hit, seeing friends hurt, losing control of his quirk
Habits: Does his damndest to be the cutest one in the room, will sometimes use his cuteness to manipulate people
Fears: Being ostracized again, disappointing his family
Physical Weaknesses: His current great flaw is that he's just so short that it puts him at a disadvantage in a physical fight with reduced range and forces him to work harder to keep pace with taller people on foot, at least without the use of his quirk

Mental/Emotional Weaknesses: When put under emotional stress Dani's confidence tends to waver, causing him to lose control of his quirk, furthering his anxiety. On the flip side of this if he is angered significantly, Dani's mental limiters on his quirk all but disappear, letting him use his quirk to it's full current potential but without any fine control. This often results in catastrophic collateral damage wherever he is, sometimes leaving the area best described as a "war zone".

Your Network

Family:
Romantic Interests:
Allies:
Rivals:
Enemies:

Quirk Information

Name: Firebrand
Type: Emitter
Description: Through his own understanding of his quirk (an incomplete understanding mind you) Dani can create large, devastating amounts of fire, smoke and embers. His quirk's strength is intense enough that if it is used beyond the lower tiers of its strength, the heat is intense enough that particulates from the air and ground burn up in proximity to Dani, making large swirling clouds of smoke and giving his quirk a truly fearsome appearance.
The true use of his quirk is more mind over matter, but typically Dani manifests his quirk through the flexing of his muscles, this gives him a much better conscious control of the heat his body generates as well as where the flames go and how intense he wants to make them.


Abilities:

Hot Blooded (passive): Dani's natural affinity for fire and heat gives him near complete immunity to heat based damage for example walking into a burning building he'd experience perhaps mild discomfort while saving people but wouldn't walk out with any burns or adverse affects

Flight: Not quite superman but definitely a power to be envied, the Firebrand quirk shows its versatility through this ability. through the lifting power of heat plus the force of emmitting flame, Dani can use his quirk to boost his three dimensional mobility including hovering and even outright flight. He achieves this be emmiting flames from his hands ad varying degrees of intensity

Blitz: Similar to his flight method, Dani makes a quick intense blast of flame from any side of his body while moving , pushing him in whatever direction he wants to rapidly, primarily a means to give a quick boost in a singular direction.

Dragon's Breath: About as cool as a fire quirk can get while being showy, Dani can breathe out a large blast or jet of flame and smoke. Safe to say one wants to be nowhere near the attack cone when this goes off but this ability isn't limited to just breathing out the fire, if Dani cups his hands in front of his mouth and simultaneously creates more fire while breathing outward, he creates an enormous sea of the stuff with a range of nearly 50 meters forward and 40 to the sides. Unfortunately this is one of his top tier abilities that he honestly shouldn't use too much as it stresses his quirk and by extension his body quite a lot, making him extremely winded after the full 30 second maximum use (for now)


Cinder Shot: Dani's signature technique, despite Dragon's Breath and its variants being more popular. Dani's Cinder Shot is a quick , almost explosive heat projectile that upon analysis is made up not of fire, but of red hot embers. Though fairly low in actual damage capability as far as his quirk goes, this is Dani's favorite to use as it's quick, has a much better range than his usual abilities, and is just stylish to use overall.

Hot Bod: Dani's finer control of his quirk is demonstrated here as he's able to focus large amounts of heat into specific areas of his body , namely his hands and feet, to the point of melting down even steel on contact. This is good for a number of things including melting down weapons, rapidly subduing enemies with small but significant burns, weakening doors, and even climbing and running up the sides of buildings by melting hand and footholds.


Power Strength: 4
Power Control: 2
Power Utility:
PostPosted: Fri Mar 02, 2018 10:45 am


Hi! The only thing I can see is you need to add the stats on your three Power categories! Remember, Strength, Control, and Utility have 6 points to distribute between them, with a requirement of one in each! If you need to read the post for information about how each category's tiers compare, there's a sticky'd post!

Nicodemus_Reborn
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konaustin

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PostPosted: Fri Mar 02, 2018 11:52 pm


Nicodemus_Reborn
Hi! The only thing I can see is you need to add the stats on your three Power categories! Remember, Strength, Control, and Utility have 6 points to distribute between them, with a requirement of one in each! If you need to read the post for information about how each category's tiers compare, there's a sticky'd post!

Sorry I've been meaning to finish, work has just had me really busy. Though why does utility take up a point? It kind of feels like that's something that's not exactly something you determine by quantifying it from the very start like this, maybe something you determine after reading it and giving it a scale. Power maybe, control yeah, but utility is ..actually really vague here. I had my own guild where we had sort of a scaling system like this and what's being determined by the writers here is more what's determined by the mods afterward, at least for me.
PostPosted: Sat Mar 03, 2018 7:54 pm


The Utility stat was meant to act as how versatile a quirk is. The spectrum of abilities or uses it could serve in certain situations. If a quirk can only manage to do a thing or two overall, such as close-range explosions, then its Utility would likely be one. Once developed and tested to the point of development hitting a certain threshold and finding a new way to use your quirk, then upping the Utility would be the way to go.

Power for sheer force, Control for how well you can control/manage, and Utility for how effective it is in different situations, as opposed to just being able to do one specific thing forever.

Ex: Midoriya's Utility on All For One would have been a 1 when he first receives it, a 2 when he realizes he can use it for long range attacks, 3 when he learns how to use Full Cowl, etc.

If this still seems confusing, please let us know. We want this system to be as fluid and descriptive as possible.

AkioGoto
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konaustin

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PostPosted: Sun Mar 04, 2018 11:26 pm


AkioGoto

I kind of get what you're going for there but it kind of feels like it'll make the rp less organic as far as students learning to develop their quirks , and yeah discovering the overall versatility of one's quirk would take some time but it's really something that could be gleamed from a cursory read of its description and abilities. Quirk utility is sort of ...a general thing that could be determined just on a read and really shouldn't grow over time while a character's control over their quirk remains static.


Though I do get you wouldn't want someone to kind of bullshit their way out of a situation by suddenly claiming their quirk can do this or that despite current skill level or quirk experience when the character couldn't so much as pull off a simple task beforehand. I've dealt with this sort of problem in my own guilds before and much like Negan I shut that nonsense down without exception.
Still ,this setup feels sort of like it's going to lock you into a set level of utility for a while regardless of what you think of along the way.

For example this particular character in another guild had an older sister who could generate and release electrical energy and in time figured out well over a dozen ways to use it practically aside from stunning people, for example she could release it as a stream or bolt, stun enemies with electrically charged attacks, stick to specific surfaces by making static electricity, and even giving a very short boost to her striking power and short range movement by stimulating her muscles into contracting at the cost of wearing out her own body more quickly. Mind you that sibling was a genius and an adult but I digress.

Furthermore Midoriya is more of an odd example of quirk discovery since in the show and comic he had quite literally JUST gotten his quirk and thus had no experience versus the students in this rp who almost certainly would have had at least half their lives to figure out their quirks and how to use them. Tsu comes to mind though she is a special case because her quirk alters her biology so..perhaps that's a bad example, but Mina is definitely a good example as she's figured out her quirk and how to use it in a multitude of ways.

My point is I think that utility should probably be something that's graded or at the very least kept a close eye on while the rp goes on so nobody totally deviates from how useful their quirk would realistically be but still allow them to grow more as time goes on, not really increasing the versatility so much as the overall control because as far as universal application goes, the control of the quirk is definitely the thing that needs to grow more otherwise nobody's abilities really grow, just the quirk does if that makes sense. This way the user doesn't feel creatively stifled and you can still regulate things.
I have a full system for this in my own guild, which admittedly is dead right now, if you'd like to take a look at the methods my crew and I used.
((SO sorry for the long winded post, I get sort of rambly at times))
PostPosted: Mon Mar 05, 2018 8:05 am


You say it's something that should be graded, but don't want the grades to be numbers? Unless I'm missing something here.

AkioGoto
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konaustin

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PostPosted: Mon Mar 05, 2018 12:08 pm


AkioGoto
You say it's something that should be graded, but don't want the grades to be numbers? Unless I'm missing something here.


I'm saying Utility of a quirk shouldn't be decided by the user right off the bat or just not at all. How do you determine the utility of a quirk that, for all intents and purposes, could be considered very versatile as well as powerful? It's kind of hard to as it's almost entirely determined by the control over the quirk.
Again we can use Mina as an example, who figures out the overall versatility of her quirk through her own control of it but it's easy to see where it likely stops being useful and where it's easily countered.
If you want to have the utility as an option then that might be better off described through text instead of tryign to quantify it through numbers. Using strength s and flaws is what I've seen most people do.
PostPosted: Mon Mar 05, 2018 1:28 pm


That actually sounds like an interesting choice. Let me see if Nicodemus agrees.

AkioGoto
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konaustin

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PostPosted: Mon Mar 05, 2018 1:53 pm


AkioGoto
That actually sounds like an interesting choice. Let me see if Nicodemus agrees.

I can bring the format we used in the old guild if you want. People seemed to like it
PostPosted: Tue Mar 06, 2018 10:50 am


AkioGoto

Tell you what, is there a discord channel or something for this? I've got the app and program for phone and computer , through there I can talk.more regularly and I'm more easily reached.
Plus I can help fill in some pieces I think might be missing from the skeleton to make things feel more fleshed out

konaustin

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AkioGoto
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PostPosted: Tue Mar 06, 2018 11:52 am


We do not have a discord. Sorry about Nicodemus, he has been a bit busy with his job as of late.
PostPosted: Tue Mar 06, 2018 10:53 pm


AkioGoto
We do not have a discord. Sorry about Nicodemus, he has been a bit busy with his job as of late.

I can understand that, I'm pulling a lot of hours at my own job right now.
Either way I feel like you could add a bit more to the skeleton that would eliminate the need for a utility function.

konaustin

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Nicodemus_Reborn
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PostPosted: Wed Mar 07, 2018 9:59 am


Sorry for the late reply. It's been a week and a half and it's only Wednesday, haha. I find myself really agreeing with your line of reasoning - while my intentions with creating a "Quirk Utility" score was more to help balance characters who might find themselves without a exceptionally powerful quirk, I can see that it might hinder the growth of the user by assigning it a 'score' and it definitely comes off as a less organic growth mechanism than power or control.

You mentioned you had a system that was a bit more fleshed out in a previous guild? Would you mind terribly dropping that skeleton in the OOC chat or even shooting me a guild invite to peruse it? Ultimately, I want this to be the least amount of number-crunchiness that it can be, permitting a fun RP experience while avoiding the overpowered/godlike situations that I typically find myself in when I give users free reign, haha. I suppose it can just come down to what you said - strike that s**t down with impunity when it crops up, sans a barbed baseball bat.
PostPosted: Wed Mar 07, 2018 1:32 pm


Nicodemus_Reborn
Sorry for the late reply. It's been a week and a half and it's only Wednesday, haha. I find myself really agreeing with your line of reasoning - while my intentions with creating a "Quirk Utility" score was more to help balance characters who might find themselves without a exceptionally powerful quirk, I can see that it might hinder the growth of the user by assigning it a 'score' and it definitely comes off as a less organic growth mechanism than power or control.

You mentioned you had a system that was a bit more fleshed out in a previous guild? Would you mind terribly dropping that skeleton in the OOC chat or even shooting me a guild invite to peruse it? Ultimately, I want this to be the least amount of number-crunchiness that it can be, permitting a fun RP experience while avoiding the overpowered/godlike situations that I typically find myself in when I give users free reign, haha. I suppose it can just come down to what you said - strike that s**t down with impunity when it crops up, sans a barbed baseball bat.

I posted the two skeletons I used for the guild in your OOC, though I don't recommend using the stat system if you don't intend to haveto keep making, and have people keep track of stat point events constantly.

konaustin

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