Note -- this character is a custom civilian slot won from SyNy here. Powered art is also obtained through Sylent
Knight Title: Imbrium, Page of Castor ; Link to wonder
Challenge: I'ma let you finish, but HAIL no.
Uniform:
Top -- Think Page-level Castorian (SWATCH) Wonder Woman meets Xena - armor in shades of blue. And where it might be leather, maybe do more of an icy/silvery/glittery look?
Bottoms -- Very short skirt.
Gloves -- No gloves. Yes bracers, with the sign of Castor.
Belt -- Artist's choice
Shoes -- Gladiator sandals with very high heels, since the boots make it too armory!
Shoulders -- Bare! Can have straps if needed.
Accessories -- Artist's choice
** ON F12 TEMPLATE**
Weapon & Magic
Page Weapon: teeny frisbee painted to look all greek and stuff idk
Squire: Buckler shield -- At this stage, Imbrium can shove her buckler forward and create an ice 'wall' in the direction she points it. Enemies hit by this wall are damaged or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, the potential pain/damage for which is taken by Imbrium. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 30 second pool.
Knight Weapon: Hoplon shield -- At this stage, Imbrium can shove her shield forward and create an ice 'wall' in the direction she points it, as well as in a small area around herself. Enemies hit by this wall are damaged, or staggered; as a sign of her devotion to Castor, (and the fact it's kind of a mini-wall) allies in that walled area are protected from ONE hit, HALF of the potential pain/damage for which is taken by Imbrium, and the rest by the wall which surrounds her. The wall will last for as long as Imbrium channels, though the protection is only redirected one time per "burst" of her channeling; if she only holds the wall once, only one hit will be redirected to her. A second burst of appropriately-timed channeling would redirect one more hit and so on. She has a 40 second pool. When the wall shatters around Imbrium from damage, enemies (and Imbrium herself) may get hit by flying ice chunks, but there would be no magical bonus damage to the chunks- it would have the same effect as being hit by a civilian-thrown rock. (Should additional damage be merited for plot/rp purposes, the enemy player may make it so!)
Summons -- Summons will be decided on when Imbrium becomes ready for the quest.
In the Name of the Moon!
A Sailor Moon based B/C shop! Come join us!
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