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Thomas Wayne Jr. - Owlman - A/A [Resubmit]

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Klayko
Crew

Blessed Tactician

PostPosted: Wed Dec 14, 2016 2:16 pm


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[General Information]

Name: Thomas Wayne, Jr.
Nicknames: None.
Titles: Owlman
Age:35
Birthday: October 18th
Star sign: Libra
Gender: Male
Race: Human (Enhanced)
Alliance: Villain
Personality: Their appearance may partially resemble each other, but the difference is like night and day. Owlman is everything Batman dreads he will ever become. He smiles often because he can unlike the Dark Knight who is in a forever brooding state. He will murder during interrogation or perhaps even during organized crime recruitment, especially if you make the mistake of calling him Batman. A major difference to the two is that Batman, while brutal, is caring; Owlman is not. His nonchalance even has led to create his theory of Opposite Irrelativity: For each action one counterpart does, another will do the opposite and because of these opposites, there will always be a Batman and there will always be an Owlman. In the end, none of it really matters.


[Personal Information]

Height: 6'4"
Weight: 230 lbs
Occupation: Organized Criminal Mastermind (equivalent to Justice League Founder)
Sexuality: Pansexual- If he can use you, you're liable to get used
Likes: *Strong Individuals
*Calculations
*Meditating
*Outdoor Activities
Dreams: Establishing organized Crime within this Earth
Dislikes: *League of Assassins
*Justice League
*Wasteful people
*Court of Owls

Fears: "I looked into the abyss and didn't blink." Owlman is by all intents and purposes Batman without restraints. He has nothing to fear when there's a solution to everything and in the end of all solutions, nothing matters.
Darkest Secret: He is Bruce Wayne's brother, oldest in his earth, but his supposed counterpart is the youngest. However, they are the same age (Lincoln and Thomas) and resemble each other, confirming the notion that they are in fact the same and that Lincoln is indeed the lost brother of the Wayne family.
Favourite Food: Gourmet and home made foods
Favourite Drink: Whiskey
Least Favourite Food: Goose liver
Least Favourite Drink: Ouzo
Loyalties: Crime Syndicate of America
Intelligence Level: Thomas has the intelligence that Bruce Wayne has. Tactics? He has it. Gadgets? He has it. What doesn't he have? Batman's off switch that compels him to go beyond that of what defines a hero. He is Batman's villainous counterpart after all. There is no need for him to have such a weakness.

Dominant Hand: Ambidexterous
Strengths:Martial arts, Manipulation, Interrogation, Superb Stealth, Brute Strength, Master Tactician, Mastermind
Weaknesses: A massive ego, a bit overconfident, stubbornness, Loneliness

Cherished Items:
Plasma gun: "Since Bruce would never use a gun, by the Theory of Opposite Irrelativity, I would be the one to use it."

Philosophical/social viewpoint: Nothing ever matters. Everything is bound to repeat itself in the multitude of other universes.

Religious viewpoint: There's not just one God, there are many, but I've faced many of these gods and won.

Romantic viewpoint: A person who can match his wit and understand that nothing truly matters.


Biography

Owlman's Traditional History

Biography for Void Earth

As it is ever decided upon, every Wayne has a fail safe. Like Batman has avoided the clutches of certain death on numerous occasions, so has Owlman, which now brings him to the verse of this Void Earth. Owlman has mastered the way of traveling through to other universes in order to expand the find a suitable environment for the Crime Syndicate of America: A world that is similar to theirs and just ripe for the taking. Owlman often lurks in the shadows of Gotham City long enough to gather intel of this world. He knows that the heroes have slowly begun to vanish off bit by bit, something he didn't need to hack in to the Batcave to gain access for when it was Nightwing who had unfortunately discovered him. Although Thomas knew very well this wasn't his Talon, like he had done before, he still attempted to make amends to this Grayson. Mid-fight, which left Nightwing on the losing end, Owlman attempted once more to talk to the male but in the blink of an eye, he was gone, his body fading away into presumed nothingness. What was remarkable, however, were that the supposed villains still remained. This allowed Owlman to step up his plans a bit further.

Among his lurking in the time frame that Batman had finally vanished at last, the male had grown intrigued about this Earth's counterpart to himself, Thomas Wayne, Jr. He broke in to the Batcave undetected to access Bruce's files to know if "himself" was truly weak. What the figure discovered upon was a name of Lincoln March and a location to a facility hidden within Gotham's ancestral walls; the sewers of Old Gotham. What he discovered were the leaders killed and none other than his counterpart himself reigning over to rule the Court. Impressed, Owlman withdrew the notion of killing him...for now, instead lurking as he does best to bide time for the big reveal. Him and Superwoman both.




[Relationship Information]

Friends:
Crime Syndicate of America | Evil | Mutual Benefits
The Crime Syndicate, of which Owlman is a part of, are the polar opposites of the Justice League. Where the League prevails in Justice, the Syndicate heralds in on organized Crime. The main three, Superwoman, Ultraman, and Owlman himself also have a distinct liking and profound hatred to each other.

Enemies:
Justice League | Good | Counterparts
The Syndicate and the League are opposites. Wonder Woman has her Lasso of Truth, Superwoman has her Lasso of Submission. Superman is weak to Kryptonite, but powerful under the yellow Sun. Ultraman is empowered with Kryptonite and extremely weak under the yellow sun. Batman and Owlman are both similar except Owlman is a cunning madman who is much stronger than Batman in several aspects because he doesn't have that particular off-switch that Batman keeps mentally that prevents him from becoming like the rest of those he would otherwise fight in the name of Justice.


Everyone else | Good or Evil | Those who would oppose the Syndicate
If anyone wishes to argue against the Syndicate, they should understand their points are moot and they should otherwise shut it. This isn't a negotiation; it is supremacy. Those who would oppose because of their views, such as the Rogues of Central, The League of Assassins, A.R.G.U.S., and even the League themselves will find themselves having a common enemy.

Family:
Martha Wayne | Neutral | Mother
Unlike the loving Martha Wayne of Earth-1, this Martha is snobbish with plans to horde the fortune to herself and plan Thomas Wayne, Sr. demise. Thomas Wayne Jr. takes the liberty of shooting her first.

Thomas Wayne, Sr. | Neutral | Father
Thomas Wayne Sr. is too busy with his job to help support the family. It was no love lost for Thomas Wayne, Jr.

Bruce Wayne | Neutral | Brother
Alongside his mother and father, Bruce was shot first by Alfred when he began to steer away from the plan Thomas advised in killing their parents. Thomas took the final shot and despite his change of heart, it cannot be determined if this Earth-3 counterpart to the Batman Bruce would have even been good or not.

The Outsider | Evil | Butler
The Alfred Pennyworth of Earth-3 and a member of the Crime Syndicate. Because of a fatal encounter with the Earth-3 Joker (Hero in this world), he was revived by Owlman, but it left him with a permanent laugh, usually seen after he is done speaking with a "Ha."

Romantic Relationships:
Superwoman | Evil | Ex-Romantic
Wonder Woman's counterpart. While they are on a first name basis, even going as far as to become intimate, Thomas is aware of Lois's actions that she otherwise attempts to hide from everyone else. He is a Wayne after all.




[Weapon Information]


Owl Suit: Unlike Batman, Owlman only has need of one suit. This suit is extremely versatile, air tight and reactive to almost every situation. If the lights go out, Night vision turns on instantly. If Night vision fails, Thermal vision activates and so on and so forth. As seen when engaging Batman, if anything toxic of any form were to near his face, a filtered mask instantly appears. This suit enhances his natural abilities with various devices that increases his natural power to far greater levels than attainable by his own power levels, making him a well rounded opponent. This suit is also extremely durable, able to take blows from Superman himself even and prevent telepathic users from being able to see what goes on in that mind of his.

Utility Belt: The contents mainly remain the same; items such as plastic explosives, nerve toxins, batarangs, smoke bombs, a cutting tool, a grappling hook gun, and lockpicks. The belt has also its own automatic security systems and with his genius intellect, the top hackers are unable to access in to his suit and gun because of this belt.

Gadgets: Other than his Plasma Gun and A.I. system that feeds into his suit, Owlman currently has none, but this will be upated in roleplay as he breaks in to various facilities.

Owl Claws: Gauntlets that are fit to Owlman's forearms and hands. A jerking hand gesture, sets off a trigger mechanism to extend and retract six inch curved, slender, single-edged blades. These claws serve as his grappelling hook, which can dig into any surface and provide support to launch him into the air.

Plasma Gun: Owlman's main weapon that set himself apart from Batman and even though he also has a utility belt, this gun comes with several features. It can be used to open up portals when he has accessed enough energy to travel to another universe, but it's main feature is the ability to fire out plasma in the form of exploding bullets or in on beam ray. To those with healing properties, unless you lack a proper form of durability, this weapon is fatal because of the fact that the plasma will still keep on burning once it has made contact, preventing the healing/regenerative capabilities from kicking in. This is how he got rid of the Court of Owls Talons.

Talons: His equivalents to Batarangs. They are shaped like claws however and he is able to fit them between his Owl Claws like actual talons. They may be smaller than batarangs, but they were extremely sharp and their curvability offers recurves. They are capable of cutting through various materials easily in a matter of seconds as seen when he began organizing crime in Gotham during the Crime Syndicate's invasion.




[Ability Information]


Genius Intellect: Like Batman, Thomas has an extremely high IQ and uses that when he's fighting, or trying to find villain and hero alike. He has trained himself to be more of a detective, realizing it came with the job. He is capable of observation, forensic investigation, and inductive and deductive reasoning. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them, though with his suit, he can send Bane and other brawn opponents reeling.


Imposing Will (Fear) : Like Batman, Owlman has an unnatural aura to him that sends shivers down most spines. This menacing will can even appear like it's an aura radiating off of him and on numerous occasions, just him approaching someone will cause them to erupt in fits of fear and despair.

Master Tactician and Strategist: Thomas is an accomplished strategist. He is able to formulate battle strategies and his brilliant tactical sense allows him to alter any strategy to fit the changing need of the situation.

Advanced Hand-to-Hand Combat: Like Batman, Owlman is a master of over 300 Martial Arts, from the usage of weapons to just the traditional hand-to-hand. Like Bruce, he's had nothing by time and wealth since the murder of his family by both his and Alfred's hands.

Manipulation: Getting people to do what he wants without letting them know it. This includes scheming, seduction, and other such machinations. Owlman was born with a poker face on. He can lie as easily as breathing with no tell-tale signals of it, such as dilated pupils or an accelerated pulse. The only person who can truly match him at this game is Bruce Wayne, the original and actual Batman.

Advanced Weapon Expert: Martial arts training has given her more than adequate skills to use any object she can find as a weapon. He is skilled with knives, swords, and blunt objects but has no issue using anything He can if his claws fail him, which is why he has his trusted Plasma Gun.

Acrobatics: Despite his appearance, his joints are extremely flexible, making him a skilled acrobat and the suit dedicates itself to those needs.

Danger Intuition: Thanks to enhancements, he can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger.

Multilingualism: Owlman is fluent in various languages, both alive and dead.



[Weakness Information]


Human Clause: Despite his enhancements, Owlman is a human all the way through. If a person can get past that suit of his and what he has done to enhance himself, they can effectively wound him.

Theory of Opposite Irreletivity: Because this created theory has caused him to become a tad nonchalant, Owlman would not care if something was to actually happen to him. As it is to him, nothing actually matters because it will occur again and out of this occurrence, it will be much worse. That being said, if he were to die, another Owlman would merely venture on to the same path and succeed where he had failed, but he won't fail.

Battle of the Minds (Outwit): Just because Owlman is the superior version to Batman, this has not stopped the latter from getting the upper hand on him before. Owlman is human underneath all of what he wears and he who dares it, prevails. Will you step in to the abyss like he did and not blink?


PostPosted: Wed Dec 14, 2016 5:13 pm


Two Thomas Wayne Jr.'s sounds like a headache for Bats luckily he can handle it approved

Yaroki
Crew

Omnipresent Genius

12,100 Points
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ThisCloudedLife
Vice Captain

Hilarious Firestarter

PostPosted: Sat Dec 17, 2016 8:27 am


I dub thee avian person, approved
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