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Sheila Warren (Re submission & Update) A/A

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konaustin

Wheezing Smoker

3,575 Points
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PostPosted: Sun Dec 04, 2016 9:43 pm


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[General Information]

Name: Sheila Warren
Nicknames: Any nicknames your character possesses
Titles: Any titles your character may have, be they hero/villain names, given hero names by others etc.
Age: 25
Birthday: January 1st
Star sign: Capricorn
Gender: Female
Race: Meta-Human
Alliance: Hero
Personality: Sheilais a bit of a mystery, partly because she doesnt let people know much about her and partly because she doesnt have a clear idea of who she is. Normally she's a sarcastic, somewhat rebellious girl like many artists in their twenties and seems to have an inherent disliking for being told what to do by authority figures. Despite her punkish attitude Sheila believes in using her powers to help people as best she can, though the fact her abilities cause many to be afraid of her brings about cases of depression from time to time



[Personal Information]

Height: 6'1 ft
Weight: 141lbs
Occupation: Lounge singer & pianist, artist, occasional maintenance worker, Meta human acquisition agent.
Sexuality: Bisexual.
Likes: Music, sweets, , Doughnuts!! Not having people be afraid of her
Dreams: Hopefully living a normal life, having a successful music career.
Dislikes: Being set on fire
Fears: Never being able to have a normal life, losing control of her powers
Darkest Secret: She inadvertently killed her entire family
Favourite Food: Donuts
Favourite Drink: Vanilla coke or a milkshake of any variety
Least Favourite Food: Toast
Least Favourite Drink: What're your characters least favourite drinks?
Loyalties: black coffee or anything overly bitter, club soda.
Intelligence Level: About par with a college junior with more worldly experience
Dominant Hand:Ambidextrous
Strengths: Tenacity, quick wit and a high pain threshold (being near immortal subjects you to things you normally shouldn't live through more often than you'd like), very talented musician and singer, learned to use linux, code, and navigate moderately complicated computer systems from several of her handlers.

Weaknesses: Other than some kickboxing lessons , Sheila has little to no real fighting experience with people that aren't basic humans. (Her usual tactic is to just walk into the bullets until she's close enough to tear something off of you)


Cherished Items:
Her guitar- A gift from someone at S.T.A.R Labs, she always carries it whenever she goes out to make some spending money.

Nadia's Ring- Sheila's deceased mother's class ring, work around her neck because it's too small to fit on he hand.


Philosophical/social viewpoint: Sheila has a clear idea of right and wrong , her family instilled that in her early on, and she will stop criminals of she can. However she has been known to break the law at times, her most serious infraction to date has been forging a fake identity to go to school.

Religious viewpoint: She isn't religious herself and doesn't really care about organized religion, as long as you're not a d**k about it be as religious as you want

Romantic viewpoint: She's had a few crushes on the cute people she's seen in passing whenever she's let out, but beyond that nothing. So far she hasn't had a chance to experience actual romance but she does firmly believe anyone should be allowed to love whoever they wish regardless of gender, though age should certainly set boundaries.



Biography
Sheila was born frail and sickly and estimated a minimal chance of survival. Her parents, a pair of scientists , did not want to lose the child they had planned for so long and opted to take drastic measures to save their child when modern medicine could not save her. The couple took their daughter home claiming they wanted to spend what time they had left with her in privacy, and snuck out a sample of a product they'd been working on. A mutagenic compound designed to help the body heal at a rapid rate by quickly producing the cells needed to repair injuries or fight bacteria and viruses. Despite being still in its bets phase the mutagen bonded with Sheila's body perfectly and within an hour she was perfectly healthy

After finding one of the samples of an extremely classified substance had suddenly gone missing, the organization Sheila's parents worked for started an investigation and quickly zeroed in on the couple with high level security clearance and a sickly infant who happened to suddenly be in perfect health. Rather than fire and/or kill the couple, the organization's directors opted instead to let the parents keep their jobs in exchange for keeping Sheila in quarantine for observation where she would be treated with the utmost care and would be allowed to see her parents every day.
For five years Sheila lived indoors, being poked and prodded with needles every day, running laps, being burned and shocked and psychologically tormented to see the effects of the mutagen on her body. Still she remained bright and cheerful whenever her parents were allowed to see her. Every day she'd have a tea party with her mother, ride on her father's shoulders as he walked her around the compound and every now and then they'd have a movie night which was always Sheila's favorite. Whenever she was alone in her room she'd pretend to be a lion after seeing Lion King and pounce on her giant teddy bear, she'd see Rocky and pretend to he a boxer whenever one of the meaner doctors approached her, a valiant knight after seeing Quest for Camelot. It was these fantasies of her adolescent mind that eventually led to her discovery of being able to manipulate her own body at a severe cost.

While out on a picnic with her family in a greenhouse in the compound Sheila was playing lions, a game where her parents would hide a stuffed zebra and she would pretend to hunt it , one of her parent's colleagues burst in shouting something about about the girl needing to he contained and interfering with psychological data. Sheila kept low, hidden in a patch of tall grass as she watched the scene. Still playing her little game sue crawled closer to the edge of the grass , hunkered low and nails digging into the soil, in her mind she was Simba the lion, the predator, and this mean doctor was the hyena. Suddenly she pounced from the grass arms extended like claws as she tackled the man to the floor. The little girl looked at her parents and saw this shocked and horrified expressions, confused until she looked down. Below her the doctor she'd tackled was bleeding profusely from six deep gouges in his back where Sheila's hands, now three times their normal size and shaped into three fingered claws, were piercing through muscle tissue and into his lungs. It took several seconds for Sheila to realize what she was seeing and suddenly she began screaming in terror, scratching and pulling at her hands in a panicked attempt to get them off. When her parents approached and tried to calm her down she shrieked and swung her arms wildly, accidentally disemboweling her father and cutting her mother's throat open. Now running on fear and adrenaline. Sheila did the only thing she could think of, she ran, she ran through the compound knocking over armed guards and taking gunfire without even realizing it until she came to answer of blast doors which she tore open with her claws and broke out into the outside world where she ran and ran until she tripped and fell in a forest where she curled up and cried until she went to sleep.

After nearly half a year running from the people who wanted her locked back up Sheila eventually found herself in Gotham among drug addicts and the homeless. Every day she'd fight for scraps of food or to keep her purity safe from those who would take it, sometimes using her powers instinctively . This went on for three long weeks until eventually a young detective came to investigate the stories of a three foot tall clawed monster terrorizing the alleyways, armed with his weapon expecting to find a drug addict only to find a small frightened child with abilities she couldn't comprehend.

After some coaxing the detective, a bespectacled man by the name of Gordon, managed to get the girl to the station with the promise of food. After some questioning Gordon got very little out of the girl save for her name and the fact she could apparently mutate part of her body. Not wanting to put the girl into the system Gordon opted to instead take her to someone who might actually know what to do with her.
Sheila was brought to S.T.A.R Labs , the Gotham branch, and handed over by Gordon to a group of scientists , promised they would be able to help her better than anyone else could and though they were willing , they faced considerable opposition from the labs that engineered the mutagen that gave Sheila her powers (which since they owned, they owned her as well).

Negotiations took place over several days and the lab eventually agreed to let S.T.A.R take Sheila into their custody provided they get unedited copies of all of all data they get on her. Despite Sheila's initial fear she came to find out she hadn't been lied to about S.T.A.R Labs, the scientists wanted to help her and learn about her. They sheltered , fed, educated and clothed her for several years, all the while encouraging her to experiment with her powers. Eventually, when they were sure she was ready, the team at S.T.A.R Labs allowed Sheila to go outside under constant supervision, after being transferred to a less hostile city of course. While out Sheila discovered things she'd long since forgotten about life outside of a lab, including a love of music.

After turning eighteen Sheila's tests took on a more practical approach and they sent her out every now and then to intercept a destructive meta human to see if she could apprehend them and bring them in. More often than not she would destroy the surrounding area with her powers but two thirds of the time she managed to bring them in. In exchange for a place to live Sheila still works for S.T.A.R Labs in the event of a crisis but makes time for her real job working in a lounge.




[Relationship information]

Friends:
Character name as URL link | Alliance | Relationship type
Relationship explanation

Enemies:
Character name as URL link | Alliance | Relationship type
Relationship explanation

Family:
Character name as URL link | Alliance | Relationship type
Relationship explanation

Romantic Relationships:
Character name as URL link | Alliance | Relationship type
Relationship explanation




[Weapon information]

Weapon name: Weapon explanation and description, Include factors such as range, piercing strength, etc.



[Other item information]

Item name: Any item that is neither a cherished item nor a weapon would go here. For example armour, med kits etc. Please include an explanation for each item.



[Ability information]


○ Free Runner: Anna is a talented free runner and frequently uses this skill set to quickly traverse urban terrain to avoid having to pay for public transportation.

○ Biomass Manipulation/Production: Because of the mutagen in her body Anna has the power to produce large amounts of biomass and manipulate it to increase her physical abilities, create weapons out of her limbs, or regenerate from things that would kill a normal person. When used but no longer needed biomass bleeds off in the form of a dark red mist as biomass is not simply absorbed back into her body.


Strength- Annabelle can manipulate her muscle tissue to increase her physical strength to extreme levels , allowing her to lift and throw 200 tons with ease.

Mobility- At her normal state Anna can leap several dozen vertical meters and run roughly 50 mph, however when she increases her strength that can rise to nearly 200 mph. When armored her weight cuts her mobility down to roughly half of her speed.

Defense- Anna's body is just slightly more durable than that of a normal human, however she can alter her body temporarily to make parts of it more durable. Her bone density increases in proportion to her strength to keep her skeleton from being crushed beneath the straight of whatever she's carrying ,she can harden her skin to create a sort of dermal armor that can handle most small arms fire without taking damage , but her best defense is creating an extremely tough armored shell around her body five times more durable than her bones at maximum density and capable of protecting her from fire damage.. The major downside to the armor however is the fact that it is incredibly heavy, weighing roughly two tons, and slows her overall movement speed down and takes so much biomass to create it leaves her skeletal structure weakened and breakable from the impact trauma , as long as she has the armor on it will quite literally hold her together but when it comes off she has to take several minutes to fully heal

Regenerative Healing Factor- Due to her biomass abilities Anna's passive healing is advanced beyond that of most humans. She is immune to nerve agents , drugs and diseases, and minor injuries heal in moments. Significant injuries like loss of limbs and organs are debilitating and can take her out of a fight but are recovered from inside the span of an hour. Alternatively she can reattach a severed limb to its stump and in moments it will reattach itself, sparing her the wait of having to grow a new one.
Her blood even holds healing properties, part of the reason she's still being hunted, and she can help someone's healing along or even detoxify someone by giving them a small dose of her hemoglobin, though more of it can make the process go along faster.
She can even recover from injuries that would otherwise be fatal, once losing a third of her brain during a car accident only to recover a few days later in the morgue.

Shape Shifting (not learned) - With practice Sheila can change her entire appearance as opposed to just her limbs. She can alter her hair color, height, body measurements, even her gender or species should she practice hard enough. She'd likely just use this to save money on having to buy clothes, why spend money if you can literally make your own.



○ Bio Weapons: Annabelle can shape her biomass into various weapons .
Tendrils- Four eight foot long tendrils that emerge from her shoulders and lower back. Not technically weapons so much as extra limbs, they have the same sensory ability as her hands, and together can lift a maximum of 1 metric ton.

Meteor Fist- Sheila's hands and forearms swell with biomass , skin blackens and develops short thick spikes and the limbs become incredibly heavy, around 10 tons each. What these weapons lack in reach, they more than make up for in pure striking power.
Their major downside is that they are slower than her other weapons and are easy to read in a fight. Just not so much at blocking

Claws- Sheila's arms become spiked and blackened , similar to their armored form, while her digits become foot long razor sharp cutting tools. The claws are extremely sharp and durable, capable of cutting through steep plates with ease and despite having a bladed appearance are still fully opposable ,granted handling anything with them is considerably more difficult.

Blade- Sheila compresses the biomass of her arm into a long double edged blade that starts just below the elbow, this streamlined weapon is roughly 3.5 feet long at its smallest with a smaller blade extending from the back and nearly six from end to end at its largest. While the weapon's fighting style doesn't allow for as much speed and flexibility, its density and edge puts more weight into each attack letting it cut deeper and longer.


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[Weakness information]


○ Experience: Aside from a few scrapes with meta humans as ordered by S.T.A.R Labs, Sheila has little to no experience fighting , has only moderate teachings in kickboxing, and operates almost solely on pure instinct alone. Someone with fighting experience could easily outclass her even with a lower level of strength.

○ Extreme Temperature: Sheila's main weakness is extreme temperature. Heat damage not only causes the greatest damage to her body but also takes the longest to recover from, nearly an hour for a third degree burn. Extreme cold on the other hand will not kill her, but instead will make her slower, lethargic and eventually force her into hibernation until she is thawed out.


○ Recharge: Sheila's biomass is not infinite. Healing, creating weapons and armor and boosting her physical abilities eats into Sheila's biomass and requires her to recharge her energy, usually through a massive caloric intake.

○ Loadout : Despite having a number of devastating weapons at her disposal Sheila cannot use more than one at a time. The main reason behind this being that she only recently learned how to make the weapons with the proper biomass ratio to be effective and attempting to balance out two separate weapons is too complicated for her at the moment. As such she cannot mix her weapons meaning she can only use the blade on its own or use the meteor fist/claws as a pair or only with one at a time.

○ Balance: Unfortunately due to inexperience Sheila cannot use her abilities at 100% capacity at all times and must balance the use of her biomass appropriately. She cannot use maximum strength and her armor at the same time as a certain amount of biomass must be expended to create the armor and them a certain amount to increase her physical strength , however the strength she can use would then be limited by a certain amount because she can no longer generate enough biomass to use maximum strength.

○ Large Scale Healing: While most healing takes moments, and does eventually wear Sheila out, healing of multiple significant injuries at once or a single major one ( for example several broken bones, ruptured organs or trauma to the brain) will require Sheila to physically stop and take a few minutes to focus on healing her injuries. This naturally increases with the severity of injuries, two shattered femurs in the past required a full thirty minutes to heal, a punctured lung , and a nearly entirely shattered skeleton took a full day to recover from

○ Mortality: Despite her healing factor and overall durability, Sheila is not immortal or invincible. The most surefire way to kill her is by completely or mostly destroying her brain or completely destroying her body.

PostPosted: Sun Dec 11, 2016 8:05 pm


Konaustin


Alrighty, time to look this over.

Some of these powers will probably have to go entirely or be revamped.

Okay, we know you've based this character a lot on the Prototype Protagonists and here is my assessment of the powers:

Strength: Yea, this is overdoing it. I looked at the objects that equate to this size of strength power and in no way should she have such power if the people you've based this character upon don't even have it. Cap the size down to where she's strong, but not extremely strong like this. This makes it out to be like she's trying to compete with any powerful figure. They have reasons for it. Even with biomass, there's no reason why she would have this much power. Stick with the games on this one in what those two characters were able to lift and keep it there.

Meteor Fist: Not so sure about the 10 ton bit, but it seems to balance itself in a way.

Regeneration: Yea, major red flag here. This character is practically immortal, which mind you that there are plenty of characters in the universe that are, but for obvious reasons. With regeneration, this is making her immortal for no reason. Replace it with a Regenerative Healing Factor.

Assimilation: Also a red flag here. The thought of being able to consume a living being for power is taking it a bit much, especially given that some can't even properly defend from this. This is an auto-kill move.

Suggestion:
http://prototype.wikia.com/wiki/Alex_Mercer#Powers_.26_Abilities

Adhere to the characters that gave this woman power so to say. No need to have her be things she isn't and guess what? With the rules being changed and that there are no more kill crazy mods lurking, you don't have to worry about this character being eviscerated like done before.

EDIT: The changes you made are acceptable to me. I turn this over to Brandon now.

Reflected Perspective
 

Klayko
Crew

Blessed Tactician


ThisCloudedLife
Vice Captain

Hilarious Firestarter

PostPosted: Sat Dec 17, 2016 11:01 pm


Alright, accepted
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