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M A I N____S Y S T E M
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M A I N____S Y S T E M
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Factions
The guild consists of three main factions. These factions have always been at war with each other since the beginning of time. While each fight for different causes and consist of a plethora of colorful characters, the one thing they all have in common is their main goal: "To obtain Kingdom Hearts". It is believed that upon receiving the power of Kingdom Hearts the benefactor will be able to wreak havoc on his enemies, possibly ending the war. No one knows for sure what will happen, but one thing is for sure everyone wants to obtain Kingdom Hearts for some reason or another. The three factions are as follows:
Keyblade Master
Keyblade Master is the title given to exceptional Keyblade wielders who pass the Mark of Mastery exam. Every wielder present in this world has successfully passed their Mark of Mastery exam and have joined in the war against the other two factions in order to preserve what little peace remains among the worlds. Keyblade Masters are considered heroes among all the worlds and are herald for their great deeds among all who know them. Upon obtaining Kingdom Hearts, it is the ultimate goal of the Keyblade Masters to finally lock away the Heartless once and for all.
Heartless
The Heartless are beings of darkness that manifest in two forms, Pureblood and Emblem. While most Heartless are, in fact, manifested hearts, they behave entirely devoid of emotion, and thus were named Heartless. The Pureblood Heartless have finally banned together to create a caste system in order to better combat the ever ongoing war to achieve total darkness. The Purebloods have gained control over their lesser counter parts, Emblems, and use them as pawns in their game to create Kingdom Hearts. Heartless use the Keyblades controlled by the Keyblade Masters as beacons, knowing that for every Emblem they send to die a heart is added into the completion of Kingdom Hearts. Upon obtaining this power, the Heartless plan to create a plain of total and complete darkness.
Nobodies
A Nobody is what remains of those who have lost their hearts. They are made up of body and soul. Depending how strong their human hearts were, the body and soul will take a human or monster-like form. For every heartless that roams the worlds, there is a nobody that makes up the other half of it's existence. The stronger Nobodies that roam the worlds rule over the lesser Nobodies in what was once known as 'Organization XIII'. Over time this name came to represent it's original thirteen members, due to the increase in powerful Heartless' being created during the war the number of powerful Nobodies have also increased. Nobodies are known for having one of two goals: becoming whole or making a name for themselves in the war. Upon obtaining Kingdom Hearts, it is rumored that the Nobodies will use this power to become whole without the need of their other halves.
Ranks
Each faction consist of five rank classifications. Though all three view their caste system in a different way, there is one thing that remains the same: no one breaks the system. In order to avoid confusion, ranks will be numbered in increasing order from one to five. Below is a list of the ranks as well as the the power that can be achieved with each rank.
Rank One
(Novice, Puppet, Adept)
Welcome to the basics! At this rank, users receive fifty [50] stat points that can be distributed according to how they chose to play their character. At this rank, you may only put ten [10] extra stat points in Endurance & Magicka. I.E. If you put five stat points in both stats, you're left with forty [40] stat points to distribute between Strength and Agility. The Endurance and Magicka starting volumes are as follows with their appropriate statistical cap:
Fighter
Endurance: 150
Cap 160
Magicka: 50
Cap 60
Balance
Endurance: 100
Cap 110
Magicka: 100
Cap 110
Magic
Endurance: 50
Cap 60
Magicka: 150
Cap 160
Rank Two
(Associate, Tendril, Exceptional)
Players can apply for this rank once their character has a total of one hundred and fifty[150] stat points. At this rank, you may put an additional twenty [20] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 200
Cap 220
Magicka: 100
Cap 120
Balance
Endurance: 150
Cap 170
Magicka: 150
Cap 170
Magic
Endurance: 100
Magicka: 200
Rank Three
(Beta, Eyne, Leader)
Players can apply for this rank once their character has a total of three hundred [300] stat points. At this rank, you may put an additional [50] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 250
Cap 300
Magicka: 150
Cap 200
Balance
Endurance: 200
Cap 250
Magicka: 200
Cap 250
Magic
Endurance: 150
Cap 200
Magicka: 250
Cap 300
Rank Four
(Adviser, Mirror, Ultimate Leader)
Players can apply for this rank once their character has a total of six hundred [600] stat points. At this rank, you may put an additional [100] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 300
Cap 400
Magicka: 200
Cap 300
Balance
Endurance: 250
Cap 350
Magicka: 250
Cap 350
Magic
Endurance: 200
Cap 300
Magicka: 300
Cap 400
Rank Five
(Arbiter, Deity of Darkness, Supreme Commander)
Players can apply for this rank once their character has a total of one thousand [1000] stat points. At this rank, you may put an additional [150] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 350
Cap 500
Magicka: 250
Cap 400
Balance
Endurance: 300
Cap 450
Magicka: 300
Cap 450
Magic
Endurance: 250
Cap 400
Magicka: 350
Cap 500
Stats
In this guild stats determine how powerful you are, how swiftly you can move, how easily you can dodge, how many spells you can cast, and how much you can endure. This system is in place to create balance among the players as well as limit the overall amount of abilities one can preform. Below is the break down of the individual stats and what they effect.
Strength
Strength determines one's physical capabilities. This is the user's ability to muster power, a combat stat used to measure the force behind their physical abilities.
Agility
Agility determines one's ability to react. This is the user's ability to run and dodge, an evasive stat used to determine the swiftness of their movements and their ability to think on their feet.
Endurance
Endurance determines one's overall stamina. This is the user's ability to use their weapon's abilities to their full extent as well as aid in the user's over all resistance, a set stat used to balance battles and deplete with every use of a weapon's ability. Your total endurance is determined by your chosen fighting style.
Magicka
Magicka determine's one overall mana. This is the user's ability to cast spells and summon aid, a set sat used to balance battles and depletes with every use of a magic ability. Your total magicka is determined by your chosen fighting style.
Resilience
Resilience is a sub stat that determines how much damage one is able to withstand during battle. This stat is a combination of both strength and endurance. This sub stat will be used as a reference point for each character as well as a crucial factor when a battle comes down to a mod ruling. To determine your character's resilience add together your total strength plus your total endurance and divide this number by two. For example if your character has 20 strength and 20 endurance, their total resilience is 20 (20+20 -> 40 / 2 = 20).
The guild consists of three main factions. These factions have always been at war with each other since the beginning of time. While each fight for different causes and consist of a plethora of colorful characters, the one thing they all have in common is their main goal: "To obtain Kingdom Hearts". It is believed that upon receiving the power of Kingdom Hearts the benefactor will be able to wreak havoc on his enemies, possibly ending the war. No one knows for sure what will happen, but one thing is for sure everyone wants to obtain Kingdom Hearts for some reason or another. The three factions are as follows:
Keyblade Master
Keyblade Master is the title given to exceptional Keyblade wielders who pass the Mark of Mastery exam. Every wielder present in this world has successfully passed their Mark of Mastery exam and have joined in the war against the other two factions in order to preserve what little peace remains among the worlds. Keyblade Masters are considered heroes among all the worlds and are herald for their great deeds among all who know them. Upon obtaining Kingdom Hearts, it is the ultimate goal of the Keyblade Masters to finally lock away the Heartless once and for all.
Heartless
The Heartless are beings of darkness that manifest in two forms, Pureblood and Emblem. While most Heartless are, in fact, manifested hearts, they behave entirely devoid of emotion, and thus were named Heartless. The Pureblood Heartless have finally banned together to create a caste system in order to better combat the ever ongoing war to achieve total darkness. The Purebloods have gained control over their lesser counter parts, Emblems, and use them as pawns in their game to create Kingdom Hearts. Heartless use the Keyblades controlled by the Keyblade Masters as beacons, knowing that for every Emblem they send to die a heart is added into the completion of Kingdom Hearts. Upon obtaining this power, the Heartless plan to create a plain of total and complete darkness.
Nobodies
A Nobody is what remains of those who have lost their hearts. They are made up of body and soul. Depending how strong their human hearts were, the body and soul will take a human or monster-like form. For every heartless that roams the worlds, there is a nobody that makes up the other half of it's existence. The stronger Nobodies that roam the worlds rule over the lesser Nobodies in what was once known as 'Organization XIII'. Over time this name came to represent it's original thirteen members, due to the increase in powerful Heartless' being created during the war the number of powerful Nobodies have also increased. Nobodies are known for having one of two goals: becoming whole or making a name for themselves in the war. Upon obtaining Kingdom Hearts, it is rumored that the Nobodies will use this power to become whole without the need of their other halves.
Ranks
Each faction consist of five rank classifications. Though all three view their caste system in a different way, there is one thing that remains the same: no one breaks the system. In order to avoid confusion, ranks will be numbered in increasing order from one to five. Below is a list of the ranks as well as the the power that can be achieved with each rank.
Rank One
(Novice, Puppet, Adept)
Welcome to the basics! At this rank, users receive fifty [50] stat points that can be distributed according to how they chose to play their character. At this rank, you may only put ten [10] extra stat points in Endurance & Magicka. I.E. If you put five stat points in both stats, you're left with forty [40] stat points to distribute between Strength and Agility. The Endurance and Magicka starting volumes are as follows with their appropriate statistical cap:
Fighter
Endurance: 150
Cap 160
Magicka: 50
Cap 60
Balance
Endurance: 100
Cap 110
Magicka: 100
Cap 110
Magic
Endurance: 50
Cap 60
Magicka: 150
Cap 160
Rank Two
(Associate, Tendril, Exceptional)
Players can apply for this rank once their character has a total of one hundred and fifty[150] stat points. At this rank, you may put an additional twenty [20] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 200
Cap 220
Magicka: 100
Cap 120
Balance
Endurance: 150
Cap 170
Magicka: 150
Cap 170
Magic
Endurance: 100
Magicka: 200
Rank Three
(Beta, Eyne, Leader)
Players can apply for this rank once their character has a total of three hundred [300] stat points. At this rank, you may put an additional [50] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 250
Cap 300
Magicka: 150
Cap 200
Balance
Endurance: 200
Cap 250
Magicka: 200
Cap 250
Magic
Endurance: 150
Cap 200
Magicka: 250
Cap 300
Rank Four
(Adviser, Mirror, Ultimate Leader)
Players can apply for this rank once their character has a total of six hundred [600] stat points. At this rank, you may put an additional [100] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 300
Cap 400
Magicka: 200
Cap 300
Balance
Endurance: 250
Cap 350
Magicka: 250
Cap 350
Magic
Endurance: 200
Cap 300
Magicka: 300
Cap 400
Rank Five
(Arbiter, Deity of Darkness, Supreme Commander)
Players can apply for this rank once their character has a total of one thousand [1000] stat points. At this rank, you may put an additional [150] total stat points in Endurance & Magicka. The Endurance and Magicka starting volumes are as follows:
Fighter
Endurance: 350
Cap 500
Magicka: 250
Cap 400
Balance
Endurance: 300
Cap 450
Magicka: 300
Cap 450
Magic
Endurance: 250
Cap 400
Magicka: 350
Cap 500
Stats
In this guild stats determine how powerful you are, how swiftly you can move, how easily you can dodge, how many spells you can cast, and how much you can endure. This system is in place to create balance among the players as well as limit the overall amount of abilities one can preform. Below is the break down of the individual stats and what they effect.
Strength
Strength determines one's physical capabilities. This is the user's ability to muster power, a combat stat used to measure the force behind their physical abilities.
Agility
Agility determines one's ability to react. This is the user's ability to run and dodge, an evasive stat used to determine the swiftness of their movements and their ability to think on their feet.
Endurance
Endurance determines one's overall stamina. This is the user's ability to use their weapon's abilities to their full extent as well as aid in the user's over all resistance, a set stat used to balance battles and deplete with every use of a weapon's ability. Your total endurance is determined by your chosen fighting style.
Magicka
Magicka determine's one overall mana. This is the user's ability to cast spells and summon aid, a set sat used to balance battles and depletes with every use of a magic ability. Your total magicka is determined by your chosen fighting style.
Resilience
Resilience is a sub stat that determines how much damage one is able to withstand during battle. This stat is a combination of both strength and endurance. This sub stat will be used as a reference point for each character as well as a crucial factor when a battle comes down to a mod ruling. To determine your character's resilience add together your total strength plus your total endurance and divide this number by two. For example if your character has 20 strength and 20 endurance, their total resilience is 20 (20+20 -> 40 / 2 = 20).
