Eight children were taken at very young ages and thrown into a large room with other children around their age. For years these children were fed and educated, and once they hit puberty they were sectioned off in their own isolated rooms, torn away from their lifelong friends. Four boys and four girls were selected to participate in an experiment of sorts.
These young teens were taught how to fight and defend themselves, as well as any other specialties that would be needed for the tasks they were to complete. The Task, you ask? Well, to make it through a maze, of course. But this isn’t your average maze. This is a maze of rooms, each connected by tunnels that lead the children from one “room” to another. This maze is filled with dangers around every turn: monsters, both mechanical and mythical, exist in each room. The children must make it through all of the rooms to escape their captivity…
The catch? They have to kill each other. Each person has been assigned a target of the opposite sex. They have to kill their target before they reach the end of the “maze”, and they cannot tell one another who their target is or both will be terminated without warning. Along the way they will receive hints and/or warnings from their captors in regards to the current room, though these hints and/or warnings may not always come in the form they would expect.
Posted: Mon Mar 07, 2016 2:41 pm
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ᔕ𝑒𝓉𝓉𝒾𝓃𝑔𝓈
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The girls and the boys will begin in separate rooms as they await instructions from their captors. There is only one door in the room, and this door leads into a tunnel which eventually merge with each other to form one tunnel that leads into the first room.
Room 1- The Laboratory
Room one is entered via the entry tunnel which ends in a large steel door. Immediately after clearing the door, you come into the intro deck where the teens will get their first glimpse of one of their captors: a hologram projection of a female. She will instruct them on the task, which is simply to make it to the exit door in one piece.
Strange pods are scattered throughout the labs. In the labs, the teens will come across monsters intent on killing them and other challenges. They will also find the first of the weapons they are able to acquire: a large box is hung from the ceiling, reaching to twenty feet above the ground. In this box there will be a blunderbuss and ammo wrapped in paper packaging. One will say for the girls and one will say for the boys. Whether they adhere to this or not is up to the players, as is who will use the weapon. (Hint: Play to the strengths of your people).
Oh, and they have to find the key to unlock the door.
More rooms will be added as we progress. I am only posting the current and past rooms. As of now, we still have the Labyrinth room and the Abandoned City room coming up.
Every now and then I, the goddess of this forum, will spawn monsters on the teens. When the spawn is made, it will be made on a roll that generates its difficulty level. The monsters will then become NPC’s for you to control as you fight them, though for each post you must do a roll. In order to make a “killing” post on the spawn, you must first make a roll that is higher than the spawn you are currently fighting. If for any reason you are taking on more than one spawn, you must beat their difficulty level twice to disengage from battle. Rolls are to be made with three(3) 6s dice.
Example:: Monster spawn has a roll of 12(3,4,5). You must reach a roll higher than 12. The combination of numbers is irrelevant. Minor spawns may not always roll 3 6s dice. Each spawn may have a different type of roll, but roll will never exceed player's abilities to beat.
Guardians::
Guardians will be spawned with a roll as well, and these must be beaten to continue on to the next stage of the “maze”. Once the guardian is spawned, it will be an NPC primarily controlled by myself. However, auto hits are allowed and some minor control over the character is authorized. In order for the guardian to be slain, a player must roll exactly double the Guardian’s rolled difficulty level. Guardian rolls will be four(4) 6s dice.
Example:: Guardian spawned with a roll of 8(5,3). You must roll exactly 16. The combination of numbers is irrelevant. Guardians will always be spawned with a 2 6s dice roll, meaning it will ALWAYS be possible to gain a double value roll.
Characters::
Send profiles to me titled "Kidnapped!- (character name)"
[size=10] [b]Character::[/b] [b]Sex::[/b] [b]Age::[/b] [b]Age kidnapped::[/b] [b]Training::[/b] (skills, such as with sword, gun, etc) [b]Life::[/b] (bio) [b]Personality::[/b] [b]Appearance::[/b] [i]Sexuality::[/i] (This is optional) [b]Target::[/b] [/size]
As the RP progresses, more characters may be thrown into the mix when others die or simply to add more fun to it. If all of the premade characters are taken and you want to join, feel free to PM me about it. More can/will be added depending on the popularity of this rp.
I reserve the right to add rules if needed.
Posted: Mon Mar 07, 2016 3:17 pm
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ᗷ𝑜𝓎𝓈
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▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ (Boy 1) Played by: Target:: ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ (Boy 2) Played by: Target:: ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ (Boy 3) Played by: Target:: ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄ (Boy 4) Played by: Target:: ▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄
Played by:: Morgana_YourBiohazard Purpose:: Controls the Maze
==== ☠ ====
Character:: Galadrial Eve Cornado Sex:: Female Age:: 28 years old Position:: Female Partner of Operations Life:: You know how all those FBI agents and stuff like to make profiles that they believe match certain types of freaks/dangers to society? Well, they never saw this one comming. She grew up in the dark recesses of ghetto Houston and witnessed violent crimes. Instead of becoming a pacifist like they had all expected the little white girl to become, she found herself oddly comforted by the violence. If a day went by without a gunshot or sirens she could not sleep that night. Fast forward several years and she gets caught up in a drug bust. In exchange for letting her go, the arresting police officer gave her the address to a special place that would put her to work and pay her an exponential amount of money. That's when she came to be part of the kidnapping orginization. She was twenty-two at the time, and it was basically a baby-sitting job with extremely good pay and benefits. That's how she looked at it. Two years ago she was made a partner by the man who ran the joint, Victor Conway. He had noticed her enthusiasm for torturing the children and knew she would be a good addition to his team up top. He made her his equal and they have been running the joint since with grim amusement. Now their first test subjects are ready to be put to the test, and they can't wait to watch the fun unfold. Personality:: Cold and twisted, but highly intelligent. She enjoys watching others suffer, though she can put up a good facade of innocense and compassion. Appearance:: Sexuality:: Bisexual
Played by:: Morgana_YourBiohazard Target:: "Boy 4"
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Morgana_YourBiohazard
Character:: Alexandra Morgan Scott Sex:: female Age:: seventeen Age kidnapped:: six Training:: marksman with a bow and/or gun and training in martial arts Life:: Alex doesn’t really remember much about her life prior to being taken from her family. Her life has practically revolved around the life made for her with the other children, and thus when she was taken from her friends she was devastated. It turned out to not be all that bad, however, as she was paired with a man who began teaching her how to defend herself and fight. The night before the “games” as he called them were about to begin, however, her instructor took her aside and explained that she would be tasked with eliminating a boy. The thought of killing one of her old friends bothered her, but he dangled the carrot of freedom right in front of her nose. If she did what he told her to do, she would be free. Personality:: somewhat of a recluse due to her long term isolation. Appearance::.jpg]Alex Sexuality:: bisexual Target:: Boy 4
Posted: Mon Mar 07, 2016 5:03 pm
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𝔬𝔭𝔢𝔫𝔦𝔫𝔤 𝔭𝔬𝔰𝔱
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"They will awaken soon." Galadriel heard one of the male scientists say as he flipped through some charts and papers. She turned to look at him silently, a bemused smile on her lips. "Vitals look good. I'm a little concerned how well equipped they'll be for their first test. The medication tends to make people groggy." He continued as he realized he had the woman's full attention.
She shrugged her shoulders gently and approached the intercom system, whereupon she pressed play on the radio. Music began to play into the intercom system, which would project the rather annoying song on a repeated loop in the two separate rooms where the boys and girls would awaken. If that wasn't enough to make them doubt their sanity, waiting for whatever would come next surely would.
"You make the mistake in assuming I care." She commented as she analyzed the back of her finger nails with disregard. She hummed softly with the song that was also audible in their private labs, her head bobbing from side to side. She stalked around the room, her fingers brushing over the beds where the children had been administered their anesthetics so that they could prepare for the trials. "Is that not the point of this, hm? To test how they can cope and adjust to changes in their environment? The grogginess would be nothing more than another obstacle for them to overcome... or fail with."
She flashed the man a small smile as he gazed at her with surprise in his eyes. He obviously had no clue who he was dealing with. Such a pity being so low on the totem pole that you do not even know what is going on, she thought idly to herself. This wasn't about testing them. This was about amusement. For her. Her gaze turned slowly onto the monitors that gave them a view of the children in their padded cells, her amusement growing.
▁▂▃▅▆▇𝔞 𝔩 𝔢 𝔵 𝔞 𝔫 𝔡 𝔯 𝔞▇▆▅▃▂▁
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❝ Learn to trust in your instincts, ▀▀▀▀▀▀▀▀▀▀▀they are the strongest of your senses.❞
⚜ Alex groaned as she began to regain consciousness, a weight in her arms and legs preventing her from moving much. It felt as though a ton of bricks were holding her in place, but the more she became aware of her surroundings the more she realized that it was all in her head. The weight was nothing more than her mind being too heavy and fuzzy to operate her body effectively.
Her eyes fluttered open slowly and she was staring at a white ceiling that seemed to have pillows attached to it. The longer her eyes gazed up at the ceiling and her mind adjusted, the more she came to realize that it was padding. The ceiling met with padded walls, and as she managed to turn her head she saw that the floor was padded as well. She was in some sort of mental asylum or something, that was all she could deduce anyway.
Alexandra sat up slowly as her body seemed to revitalize, though she knew it was simply due to the fact that she was fully awakening. She gazed around the room and saw three other girls in the room with her. She knew them, she knew she did... But she couldn't quite remember how she knew them. The more she tried to focus on them, the more she came to realize where she knew them from. They had been some of the kids taken as well, the kids she had practically grown up with.
What was going on?
Then she noticed the music playing in a loop, and her face scrunched up as she listened to the words of the song. They were trying to drive them mad. That was the only logical explanation. She rubbed the back of her neck and groaned again before slowly pulling herself up onto her feet, at which point she stumbled around until she slammed into the wall. Well, good thing they were padded. "Where are we?..." She muttered under her breath.