|
|
|
|
|
|
|
|
|
Posted: Sat Oct 31, 2015 5:10 pm
And you thought this was never going to happen, didn't you? Anyway, here's the gist of it:
Also I'd recommend holding off on playing here unless you've seen a full true pacifist run of Undertale. Just because... Minor spoilers and stuff. Whoever picks a character first gets to play them unless they break the rules or are incredibly inactive, no exceptions. Except maybe a small fee of 9999 gold... Ahuhuhu! MUFFET GET OUT OF MY POST
*ahem* Anyways, just stay in character and put out of character stuff in double whatever-the-fluff-these-are-called. (( )) OCs and AU versions of characters are allowed. For plot and Temmie purposes I will play all plot-major original characters (like Frisk-Tem and Chara-Tem) That's about it, so I CALL MAGICAL DEMON FLOWER It's Flowey, you... HEY STOP PETTING ME I would say get off my post Flowey but waffle cookies
Anyways, here are the- IF YOU DON'T STOP HUGGING ME I'M GOING TO TEACH FRISK ALL THE INAPPROPRIATE WORDS Silly flower, Frisk got ambushed and defeated by Undyne in this timeline. *ahem* Here are the character templates:
For characters that are already in Undertale (example: Undyne):
Character: Do they remember resets/alt timelines?: Misc things to note:
For OCs/AU characters:
Character name: Personality traits: Abilities: Description of appearance: Backstory: Do they remember resets/alt timelines?: Misc things to note:
That's about it, have fun!~ See you soon, darlings!~ METTATON GET OUT OF MY POST
Also important thing to note is the first 5 people who sign up will get the chance to play as two characters for the sake of helping the RP start up WHICH MEANS I GET TO ALSO BE SCIENCE ANIME DINO NERD YES
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Nov 01, 2015 1:27 am
Plot relevant original characters:
Character name: Frisk-Temmie Personality traits: Hyper and Temmie when Tem is in control, quiet and calm when Frisk is in control. Abilities: Tem magic: Stretching their limbs and vibrating intensely, as well as eating construction paper without any consequences. They also have Frisk's determination and dodging skill. Description of appearence: Shoulder-length dark brown hair, tan skin color, light blue shirt with dark blue stripes and a few purple stripes as well, dark brown shorts, cat and dog ears like a Temmie, Temmie-style mittens and booties, mostly-closed eyes when Frisk is in control and Temmie eyes when Tem is in control. Backstory: Just before Undyne killed Frisk, a Temmie ran over to pet them but ended up absorbing Frisk's soul, and this happened. Do they remember resets/alt timelines?: Only the Frisk half of them does, and they rarely talk about it. Misc things to note: very proud of how they look SO CUTE!!! now. also apparently temmie is a way of describing things
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 03, 2015 9:01 pm
Not sure if you want me to send you a PM or post here trying to request for the character I want to play as. If you have any problem with this let me know and I'll delete this post.
Character: Undyne Personality traits: A tad brutish and forceful. She takes on everything head on and with a dangerous fierceness... even cooking is done to the max (and with likely failure). On the other hand she cares deeply about her friends and the people she vowed to protect. Abilities: Undyne fights with a spear but can also summon forth multiple replaces with her magic. Either having them fly out from under the ground or hurled at her enemies. She can also turn one's SOUL green temporary. Forcing them to be unable to run and must face attacks head on to avoid taking damage. Description of Appearance: A fish woman who usually wears a full suit of armor or when not in that a tank top, jeans, and combat boots. Backstory: The leader of the Royal Guard, Undyne is determined to hunt down every human that she found in the underground. No matter how cruel or how nice. However things changed when the human known as Frisk absorbed the soul of a Temmie... Do they remember resets/alt timelines?: Undyne remembers a vague bit about the events of Genocide. She only remembers unleashing a great power within her to combat an evil smiling force. However she believes this to be some sort of dream. Misc things to note: Believes Anime is real. Also is reluctant to talk about her 'dream' but is deep down trying to find out if she does have a special power within herself... outside of turning souls green and chunking spears.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Nov 05, 2015 1:43 am
Character: Flowey Do they remember resets/alt timelines?: They remember everything from the resets, saves and loads, etc, pretty much everything except the True Resets which they can only recall vaguely. Misc things to note: MAGICAL DEMON FLOWER! seriously tho I have no idea why I find that so funny. Also he's probably going to turn back into adorable precious cinnamon roll goat son at some point because I love the little fluffball too much :3
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Nov 05, 2015 1:48 am
Character: Alphys Do they remember resets/alt timelines?: Only the slightest bits and pieces, mainly broken Mettaton EX (from the pacifist route), but she thinks that was just a nightmare. Misc things to note: trying to revive Asriel Dreemurr, who was turned into a magical demon flower. also has a small slight okay huge crush on Undyne.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Nov 11, 2015 2:35 pm
Character: Toriel Dreemurr Do they remember resets/alt timelines?: Only some, it depends on the encounter. Misc things to note: "Knows best for you."
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Nov 15, 2015 9:11 pm
Character: Mettaton Do they remember resets/alt timelines?: Maybe, maybe not. Misc things to note: "The Celebrity of the Underground"
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Nov 23, 2015 1:40 am
Character: Muffet Do they remember resets/alt timelines?: No Misc things to note: Ahuhu, nope.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 12, 2016 8:31 pm
Character name: Mars Personality traits: Mars is quite a sweetie when she comes out of her shell, but cross her on a wrong day, and well...you're better off not bothering her. When she has her terrors, only the music trio members, whomever may be with her at the time of the attack, can soothe her. Mettaton with his over protectiveness soothing touches, Blooky with his upbeat jams, Shyren with her big sister attitude, etc.
Description of appearance: this * when first discovered, soon current avatar Backstory: When Mars was first discovered, she always flinched at the sight of an outstretched hand/paw/claw etc., leading one to believe that something horrible had befallen the demon cat. Slowly but surely, with the help of a certain musical trio, she starts to come out of her shell and shows off some impressive music skills...only when she's not having nightmares/ day terrors of.... it. Do they remember resets/alt timelines?: No * done by mun on Kamirah on DA
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Jan 14, 2016 2:11 pm
Character name: Sans ( Underfell) Personality traits: Nervous, desperate to seem tough, fears Papyrus, deep desire for friendship, but outweighed by his need to impress his brother, who thinks him weak. Abilities: Similar to sans, less effective. Description of appearance: Short, black hoodie, sharp and jagged teeth, usually a look of pain/worry on his face, single red eye, sweaty when nervous, gold tooth. (Art isn't mine, by the by) Backstory: Sans has always been a gentle spirit at heart, but his brother keeps him on a tight leash, held by an iron fist of hatred. He's abused, insulted, berated, and constantly anxious and fearful due to the watchful eye of Papyrus. He seeks only friendship and compassion, but wouldn't dare show it willingly for fear of harsh, unforgiving punishment by his brother's own hand. Do they remember resets/alt timelines?: Yes, any time they're encountered. Misc things to note: Stutters, shy, will usually open conversation with rude remarks and a lot of swearing. Constant attempts at being intimidating.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Jan 19, 2016 1:09 am
Character name: Valencia ( Called 'Red' by all because her name sounds 'complicated') Personality traits: Comes of as somewhat haughty and a no-nonsense female despite her child-like appearance, which manage to fool almost anyone on prior meetings. She tends to have a sharp tongue and quick wit in her head and doesn't seem to hesitate pointing out if something's wrong or something irks her. She can also come off as someone who is easily displeased when annoyed and gets huffy about it (though, fortunately, she quickly drops it to save them trouble). Despite her snippish nature, she is nice in her own manner and still manages to become approachable when possible. She doesn't show her fondness for those close to her but one will know when she shows even a slightest form of compliment or kindness and will even affirm to it if questioned. (On Genocider Route) on the other hand, she is 'playful' and eccentric, often speaks in a sort of like a wise, eccentric lady but doesn't seem to beat around the bush and straight up say her thoughts; none of her haughty, 'comical' nature she usually shows. She also seem to sound slightly more dramatic (in a elegant manner) than in the Pacifist route (where her 'dramatic' comes off as comedic). Abilities: Inversion - Red has an unusual ability to 'Reverse' things, making lethal attacks non-lethal and vice-versa. However, her crowning moment comes on 'skewering the rules', in which she is able to inverse the character's movements (Moving Up causing them to move Down, moving Left causing them to move Right and vice versa) as well as forms of attack (Where, instead of staying still to dodge Blue attacks and moving to dodge Orange attacks, they have to move to dodge Blue attacks while staying still to dodge Orange attacks). In a mundane sense, she can make things 'the opposite' of the other, but only provided that it is only implied towards her and to a small amount (ex: she is drinking a cold drink and she uses her ability to make the usually cold drink hot). Unfortunately, she cannot exert her abilities in a large scale (only in Genocide route) and doing so will weaken her the longer she uses such ability. Description of appearance: Artist Image/Draft/(Current) Gaia avatar for reference; colored image coming soon.- Long, wavy (or sometimes 'messy' as some calls it), red hair, (very) pale skin and amber eyes. She reaches around the height of 4'10" and likes to disclose her weight (" Because it's rude to ask someone else's weight!"). Notable for her downward, curve-like horns and red, bat-like wings on her back (though she claimed that, despite the wings being real, they are nothing more than 'just there'). Often seen wearing a dress (usually casual, pseudo-victorian dresses with frills) and sometimes with cute designs (just to mess around) and carries an umbrella (only because she can have something to whack someone's senses with when she needs to than actually using them, but she uses it). Faint, red-like markings appear on her face (and other exposed parts of the body) whenever she uses her magic/ability to the full extent (but not when using them in small amounts). Backstory: Valencia is one of the Monsters living in Snowdin (or, at least, within vicinity) and, perhaps, one of the residence that came from HOME (she also find Asgore's naming schemes 'ridiculous'). Though she rarely show and tend to be snippish and haughty when being interacted with, she is quite good-natured and manages to get quite a good relationship with the denizens. She claims the reason she arrived at Snowdin was because she wants to 'try this Vampire-thing going' (and fails semi-horribly). On Pacifist/True Pacifist route, she encounters Frisk and blocks the way, engaging in combat but only because she was interested with them and why the other monsters are either not aware they're human or doesn't seem to mind them, and can only be Spared by 'playing along' with her. After that, she will let Frisk be and even invites them to her tower-home when they have the chance (warning him that it'll take them 'a while' before they reach the top, but not when exiting the place). Do they remember resets/alt timelines?: Yes; however, her knowledge and awareness with said alt timelines/resets are limited to only knowing ones where she IS included and not ALL alternate timelines and/or resets. Misc things to note: - She is older than she looks; despite her cute and child-like appearance, she is actually older. - Though she sometimes doesn't appreciate not being taken seriously or being mistaken as a child monster, there would be times she would use these to her advantage though only to gain their attention. She claims it also relates to her abilities (but maybe she was just trying to gain their attention and stop pestering her over trivial things). - Lives in a brick tower in the outskirts of Snowdin and would be seen by the denizens from time to time; she seems to be nice enough to interact with them, so they have no problem with her visiting the town. However, she often complains about the cold. - Despite having wings, she cannot fly. Makes sense considering that they're not 'big enough' to support her. Or, at least, what she wanted to tell to everyone. - Often borrows books from the 'Librabry', for amusement she says. - Once in a while, would visit the Castle and have a chat with Asgore with tea and snacks. Most often talking about the current state (while sometimes making a friendly banter with him) though most of their conversations are purely 'so, how's the flowers' and 'you really need to work out or something, get out more and do stuff'. - On a scale from one-to-ten, 'Red' rates Sans' puns as a 'Negative' but seems to enjoy them secretly because they're funny. Sometimes. - Have a sort of fascination with the 'Vampires' trope and tends to imitate them (living alone in a tower, rarely seen by everyone, archive-like manner of speaking) but fails and gives up halfway because she find it 'hard and ridiculous'. Also seem to be interested with present time's take on Vampires (read: 'Sparkling' vampires) but only to comment on how ridiculous they are compared to the previous version of vampires. 'Red' ATK 3 DEF 4 Description: She's not a Child, but she's also not a Vampire.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 05, 2016 8:08 pm
>just popping in to say i'll be taking normal sans too, since there's a very low amount of people here (and those who are aren't posting)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Feb 05, 2016 9:07 pm
Dude!
I can't wait to see normal Sans in here too!
Perhaps Mars can wiggle her way into his bony heart too? rofl
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Apr 07, 2016 3:28 am
Hello everyone, Im really excited to be a part of this forum and I do hope that you welcome my OC with open arms. So without further ado, I give you my OC.
In the abhorrent slums of Detroit, there resided a insignificant recyclables factory. Insignificant in the eyes of all who bared witness to it's inner walls each day. Insignificant to all, but one. Beverage S. Cuppberbatch was that one, a regular in these parts. The whirring of the recycling line moving the abandoned platics and papers to be deconstructed and reborn as something fresh, new, and beautiful. It was a meek life, Beverage's, but it was his own. Now as you have probably guessed, this is not a worker to any capacity. Beverage would not dare be given such a peasant's title. No, no. He was something far more majestic, filled with (sometimes, literally) liquid courage, and infinite potential. Beverage S. Cuppberbatch was no mere plebian of modern poverty.
He was, in mind, body, and soul...
A cup. He's a cup(?)
Yes, our story begins with a (red) solocup, destined for truly great things. He was determined to escape this wretched hole in the wall, find his way, and fulfill his true calling; being a salsa dancer. I understand how strange a dream this must appear, for one of Bev's stature--since, y'know, he's a CUP--HOWEVER, this would not deter his pure unadulterated pride and gusto. Driven by desire, and blinded by passion, Beverage decided to set out and follow his dreams. Chase the beauty that is the dream, the desire to come from nothing and ascend to something greater, to fulfill one's innermost desires. Is that not the point of life? Chasing a daydream for no more reason than to succeed, by any means? He was proud. He was strong. He was ready for anything. He was a cup!
Today was the day he left this hideous confinement. He had faith.
Now, onward! To glory! Yet, almost, instantly, he was faced with his first trial, an obstacle so mountainous, perhaps not even our great (cup) hero could surmount it.
...moving...as a cup...
What cruel fate is this, to be tormented by such high aspirations and no ability to follow them?
Hark, a turn of fate come to alter his destiny! The feeling of fingers wrapping around his plastic form brought new hope to Beverage as he was carried across the room. Where to, was this fleshy form of meat-transportation taking him? Hopefully on to greater plains! Greener pastures! The gold-plated road to his futu-- oop nope nope, going right for the trash. ********, this s**t sucks.
I mean, uh, a sour note in the hymn that was Beverage's being, he would certainly find his way beyond his next trial!
The ride in the loud rumbling vehicle was long, and mocking, as he was surrounded by unthinking, moronic ruby containers. These solocups disgusted him, tainting his proverbial pallet with their ignorance and lack of free will or drive.
Yes, finally! Freedom! Beverage felt the shifting of the garbage about him as he slid forth into a large hole in the face of the earth. The place all horror stories resonate from, the end of the line for all plastic discarded improperly.
THE LANDFILL.
Beverage felt himself buried for ages, his will slowly fading before the soil around him gave way, leaving him to fall into an underground city, landing flat on the head of an unconscious skeletal figure.
This was where his true journey began.
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|